Search found 7 matches
- Fri Jul 18, 2008 3:05 pm
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 1421337
Re: Current Project Status (English Screenshots & Trailers)
I'm sorry for those mistakes. Now I get it. Somehow. Although I find it a little braindead to hard-code string-lengths into a game engine. So basically all strings get a defined length and the game is told by the script that it has to print string No. 35 which is hardcoded to start at address $0354...
- Fri Jul 18, 2008 4:53 am
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 1421337
Re: Current Project Status (English Screenshots & Trailers)
The Playstation has 2MB of ram. The 50,000 strings I gave was just an estimate based on the size of the script, which I imagine ranges from 1MB to 2MB. Its probably an overestimate, it might be somewhere between 500kB to 1MB, but this game is very text heavy. Once its loaded into the framebuffer the...
- Thu Jul 17, 2008 10:08 pm
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 1421337
Re: Current Project Status (English Screenshots & Trailers)
And I know I don't have the knowledge needed right now (MIPS ASM). MIPS ASM is the easy part, there's not that many instructions. They generally fall into load/store, jmp, branch, add/subtract/multiply/divide/and/or/shifts/etc. categories. There's nothing you really wouldn't understand with your C/...
- Wed May 07, 2008 2:19 pm
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 1421337
Re: Current Project Status (English Screenshots & Trailers)
I think Artemio said it all and said it well. We put out a notice for assistance in the past, but we didn't get any responses. So just bear with us until it's done, or Konami release it themselves. I know you're eager to play it, but asking for progress reports every few weeks, when there's nothing...
- Wed Apr 30, 2008 3:47 pm
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 1421337
Re: Current Project Status (English Screenshots & Trailers)
lol, why stop there? You could pull a Wasteland and just have all the text in printable form and just tell the player to read whichever line is relevant
- Wed Apr 30, 2008 11:16 am
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 1421337
Re: Current Project Status (English Screenshots & Trailers)
What exactly is the current problem being faced?
- Wed Apr 30, 2008 1:37 am
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 1421337
Re: Current Project Status (English Screenshots & Trailers)
This has probably already been thought of, but you might be able to fit all the text into RAM if the text were compressed/encoded into a smaller format. Huffman coding or LZW are possibilities. The benefit of using something like Huffman coding is that the strings don't need to be decompressed, they...