Search found 12 matches
- Mon Aug 24, 2009 1:05 pm
- Forum: Policenauts
- Topic: Report issues here
- Replies: 203
- Views: 263500
Re: Report issues here
ok, i think i've found a new issue. i'm trying to run this on a dell mini 10 (atom 1.33ghz, intel/powervr gma500) and i've tried both the opengl and software renderer from Pete. probably irrelevant since both popped up with the same error: "Error running ePSXe" (window title) "ePSXe: ...
- Sun Aug 23, 2009 5:49 pm
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 2093561
Re: Patch is up
mucho gracias!! what a pleasant surprise i found in my email this evening. thank you so much guys!!!!!

- Wed May 27, 2009 9:50 pm
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 2093561
Re: Current Status (4/26/09): 1 Bug Till Beta
Anyway, as long as this keeps the color reproduction quality of CRT's, I am so sold. I honestly forget which LCD type (well, not TFT anyway) has the best color reproduction, but they're still 3rd to CRT and then DLP. As a former art student, I can say that LCDs lack the cutzpah and OOMPH that CRT's...
- Sat May 16, 2009 12:15 am
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 2093561
Re: Current Status (4/26/09): 1 Bug Till Beta
hey, i don't know about everyone else around here but i do know that no matter what i do or say to the contrary, i really appreciate everything you guys are doing. this patch has been a loooooong time coming and that means a looooooooot of your lives have been devoted to working on this. that's real...
- Sun May 03, 2009 6:21 pm
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 2093561
Re: Current Status (4/26/09): 1 Bug Till Beta
load the PEOpS software render (not opengl, not directx) gpu plugin and configure it to show FPS on startup. Load up a save near the end and as it switches to the credits, behold! the text gets smaller. clearest indication i've seen but i'm not snatcher42 ps - if u want to avoid seeing the end or w/...
- Sun May 03, 2009 10:00 am
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 2093561
Re: Current Status (4/26/09): 1 Bug Till Beta
what were the settings you used for that? here's what happened on mine: 1) has to be fullscreen, otherwise does some weird horizontal splicing/artifacting type deal which is no fun 2) even when i did it fullscreen it st-st-stutters about-t-t every o-o-other word to the point i'm running less than ha...
- Thu Apr 30, 2009 7:24 pm
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 2093561
Re: Current Status (4/26/09): 1 Bug Till Beta
for anyone else here's where i found mine http://www.gamefaqs.com/console/psx/save/573370.html @slowbeef: you had a look at the "debug mode" video setting yet? (w/e is toggled w/F12) found some plugin on ngemu that's supposed to be a sort of debugger wrapper but i cannot get it to detect t...
- Thu Apr 30, 2009 1:26 am
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 2093561
Re: Current Status (4/26/09): 1 Bug Till Beta
okay, so idk how much testing you guys have been doing but on the epsxe side of things there doesn't seem to be a functional alternative to peops (although the nextsoft plugin did manager to get the screen scrolling before crashing the emulator lol). i'm wondering if you all have considered altering...
- Fri Apr 24, 2009 9:00 pm
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 2093561
Re: Current Status (4/22/09): 4 Bugs Till Beta
maybe this has been answered already, but i swear i've read all the pages up to this point (from ~64 anyway) so i've probably just forgotten and i hope you'll forgive me. i was wondering, IF (had to make big) no bugs arise in beta then how long before you will declare it stable/final? "Two week...
- Tue Mar 03, 2009 12:07 am
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 2093561
Re: Current Project Status (1/14/09): Alpha Testing
so slowbeef, i hope you'll forgive me for asking but i was wondering why you decided to take on this project and especially when you did.
also, happy square root day everyone!!!
also, happy square root day everyone!!!
- Fri Jan 30, 2009 10:08 pm
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 2093561
Re: Current Project Status (1/14/09): Alpha Testing
I got my copy off of ebay from the same seller, Japan-trust. the game took a while to get here, but it's in excellent condition with everything included. but I think they are out of the game now. :-k i'll just leave these here... http://cgi.ebay.com/PS-POLICENAUTS-KONAMI-Japan-Playstation-Animation...
- Tue Dec 30, 2008 9:18 pm
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 2093561
Re: Current Project Status (12/19/08): Alpha Testing
ummm, i only know a little about programming but how do you write a decompressor w/o writing a recompressor? i mean, i know you'd have to reverse the algorithm but i'm assuming the problem is more than that. if so, how did write a decompressor w/o the original algorithm? btw, been following this a w...