Search found 12 matches

by jamesb2147
Mon Aug 24, 2009 1:05 pm
Forum: Policenauts
Topic: Report issues here
Replies: 203
Views: 263500

Re: Report issues here

ok, i think i've found a new issue. i'm trying to run this on a dell mini 10 (atom 1.33ghz, intel/powervr gma500) and i've tried both the opengl and software renderer from Pete. probably irrelevant since both popped up with the same error: "Error running ePSXe" (window title) "ePSXe: ...
by jamesb2147
Sun Aug 23, 2009 5:49 pm
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 2093561

Re: Patch is up

mucho gracias!! what a pleasant surprise i found in my email this evening. thank you so much guys!!!!!
:D :D :D

\:D/
by jamesb2147
Wed May 27, 2009 9:50 pm
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 2093561

Re: Current Status (4/26/09): 1 Bug Till Beta

Anyway, as long as this keeps the color reproduction quality of CRT's, I am so sold. I honestly forget which LCD type (well, not TFT anyway) has the best color reproduction, but they're still 3rd to CRT and then DLP. As a former art student, I can say that LCDs lack the cutzpah and OOMPH that CRT's...
by jamesb2147
Sat May 16, 2009 12:15 am
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 2093561

Re: Current Status (4/26/09): 1 Bug Till Beta

hey, i don't know about everyone else around here but i do know that no matter what i do or say to the contrary, i really appreciate everything you guys are doing. this patch has been a loooooong time coming and that means a looooooooot of your lives have been devoted to working on this. that's real...
by jamesb2147
Sun May 03, 2009 6:21 pm
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 2093561

Re: Current Status (4/26/09): 1 Bug Till Beta

load the PEOpS software render (not opengl, not directx) gpu plugin and configure it to show FPS on startup. Load up a save near the end and as it switches to the credits, behold! the text gets smaller. clearest indication i've seen but i'm not snatcher42 ps - if u want to avoid seeing the end or w/...
by jamesb2147
Sun May 03, 2009 10:00 am
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 2093561

Re: Current Status (4/26/09): 1 Bug Till Beta

what were the settings you used for that? here's what happened on mine: 1) has to be fullscreen, otherwise does some weird horizontal splicing/artifacting type deal which is no fun 2) even when i did it fullscreen it st-st-stutters about-t-t every o-o-other word to the point i'm running less than ha...
by jamesb2147
Thu Apr 30, 2009 7:24 pm
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 2093561

Re: Current Status (4/26/09): 1 Bug Till Beta

for anyone else here's where i found mine http://www.gamefaqs.com/console/psx/save/573370.html @slowbeef: you had a look at the "debug mode" video setting yet? (w/e is toggled w/F12) found some plugin on ngemu that's supposed to be a sort of debugger wrapper but i cannot get it to detect t...
by jamesb2147
Thu Apr 30, 2009 1:26 am
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 2093561

Re: Current Status (4/26/09): 1 Bug Till Beta

okay, so idk how much testing you guys have been doing but on the epsxe side of things there doesn't seem to be a functional alternative to peops (although the nextsoft plugin did manager to get the screen scrolling before crashing the emulator lol). i'm wondering if you all have considered altering...
by jamesb2147
Fri Apr 24, 2009 9:00 pm
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 2093561

Re: Current Status (4/22/09): 4 Bugs Till Beta

maybe this has been answered already, but i swear i've read all the pages up to this point (from ~64 anyway) so i've probably just forgotten and i hope you'll forgive me. i was wondering, IF (had to make big) no bugs arise in beta then how long before you will declare it stable/final? "Two week...
by jamesb2147
Tue Mar 03, 2009 12:07 am
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 2093561

Re: Current Project Status (1/14/09): Alpha Testing

so slowbeef, i hope you'll forgive me for asking but i was wondering why you decided to take on this project and especially when you did.

also, happy square root day everyone!!! :mrgreen:
by jamesb2147
Fri Jan 30, 2009 10:08 pm
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 2093561

Re: Current Project Status (1/14/09): Alpha Testing

I got my copy off of ebay from the same seller, Japan-trust. the game took a while to get here, but it's in excellent condition with everything included. but I think they are out of the game now. :-k i'll just leave these here... http://cgi.ebay.com/PS-POLICENAUTS-KONAMI-Japan-Playstation-Animation...
by jamesb2147
Tue Dec 30, 2008 9:18 pm
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 2093561

Re: Current Project Status (12/19/08): Alpha Testing

ummm, i only know a little about programming but how do you write a decompressor w/o writing a recompressor? i mean, i know you'd have to reverse the algorithm but i'm assuming the problem is more than that. if so, how did write a decompressor w/o the original algorithm? btw, been following this a w...