Search found 12 matches
- Fri Jun 19, 2020 6:09 pm
- Forum: Policenauts
- Topic: Is a PC-98 version translation still possible?
- Replies: 1
- Views: 6006
Re: Is a PC-98 version translation still possible?
Can’t happen without emulator/debugger.
- Thu Sep 27, 2018 2:14 pm
- Forum: Policenauts
- Topic: real Saturn running patched CD-R problem
- Replies: 2
- Views: 3777
real Saturn running patched CD-R problem
What system lenguage are you using? Jap? internal memory is full? I’m quite sure just after that press start button you may get some messages about memory administration. And of course it could be any of the reasons Artemio mentioned.
- Sun Aug 03, 2014 11:19 pm
- Forum: Policenauts
- Topic: Policenauts Sega Saturn Translation
- Replies: 112
- Views: 130230
Re: Policenauts Sega Saturn Translation
We are still aliveszczuru wrote:Any news or progress?
- Thu Apr 03, 2014 12:12 pm
- Forum: Policenauts
- Topic: Policenauts Sega Saturn Translation
- Replies: 112
- Views: 130230
Re: Policenauts Sega Saturn Translation
Good news, TechNoir, if you want to do russian, we can talk about using our tools (Artemio's tools and our tools are different). The bad news is - I don't know almost anything about coding, but if explained well, I guess I could try[...] You wouldn't have to. Just learn how our Tools work, they'll ...
- Mon Oct 21, 2013 10:39 am
- Forum: Policenauts
- Topic: Policenauts Sega Saturn Translation
- Replies: 112
- Views: 130230
Re: Policenauts Sega Saturn Translation
I haven't seriously digged in lips movements, but i think they might be changeable. Still, you would need to make a complete tool to extract, edit and reinsert new lips movements into game code.. and that could be really tough.
- Mon Mar 25, 2013 12:30 pm
- Forum: Policenauts
- Topic: Policenauts Sega Saturn Translation
- Replies: 112
- Views: 130230
Re: Policenauts Sega Saturn Translation
Yes.
Send me those source files, please. Hope you're right.
Send me those source files, please. Hope you're right.
- Fri Mar 22, 2013 11:30 pm
- Forum: Policenauts
- Topic: Policenauts Sega Saturn Translation
- Replies: 112
- Views: 130230
Re: Policenauts Sega Saturn Translation
Sadly in-game telops and background images are inside DATA.DPK, and those are .XDT files. You used LZO compression for those in replace of the original one, that could't be reversed to create the compression algorithm. Im seeing that the signature you chose to identify a modified image seems to be 0...
- Fri Mar 22, 2013 11:01 pm
- Forum: Policenauts
- Topic: Policenauts Sega Saturn Translation
- Replies: 112
- Views: 130230
Re: Policenauts Sega Saturn Translation
Hello Artemio,
I didn't have time to continue with this part. Are you talking about .XDT files?
I didn't have time to continue with this part. Are you talking about .XDT files?
- Sun Feb 03, 2013 10:57 pm
- Forum: Policenauts
- Topic: Policenauts Sega Saturn Translation
- Replies: 112
- Views: 130230
Re: Policenauts Sega Saturn Translation
We're needing Japanese to English translators!
We've released the first video showing some of our actual progress:
http://youtu.be/BevWB86UAkg
Enjoy.
We've released the first video showing some of our actual progress:
http://youtu.be/BevWB86UAkg
Enjoy.
- Sat Feb 02, 2013 2:31 pm
- Forum: Policenauts
- Topic: Policenauts Sega Saturn Translation
- Replies: 112
- Views: 130230
Re: Policenauts Sega Saturn Translation
Yes. We didTechNoir wrote:Did someone say English version on Saturn? Hell yeah!
- Tue Jan 29, 2013 11:24 am
- Forum: Policenauts
- Topic: Policenauts Sega Saturn Translation
- Replies: 112
- Views: 130230
Re: Policenauts Sega Saturn Translation
Thanks Artemio! I have a very capable, professional partner in Saturn, Facundo, so i think we will eventually finish it. If not, i think it will be for lacking of japanese to english translators. best name ever: Thank you, but it's our work, not only mine. Yes, we're trying to use all the previous t...
- Mon Jan 28, 2013 1:17 am
- Forum: Policenauts
- Topic: Policenauts Sega Saturn Translation
- Replies: 112
- Views: 130230
Re: Policenauts Sega Saturn Translation
Hi there, i joined the team about 10 days ago because Facundo was having troubles making the in-game string patches. I've been deeply working trying out to decode and understand all your previous work, especially the DATCH. You've done a great job. It's true that in Sega Saturn things are quite more...