Search found 12 matches
- Thu Nov 08, 2018 4:13 am
- Forum: Snatcher
- Topic: I did a tool assisted speedrun in under 3 hours on Sega CD
- Replies: 1
- Views: 3851
I did a tool assisted speedrun in under 3 hours on Sega CD
https://www.youtube.com/watch?v=h7XFKhgV2rQ Took about 30 hours to make and learn somewhat what the optimal route was. I don't think many people know but they reused most of the same progression checks in Policenauts. For example, outside the abandoned factory before Gibson screams. The game simply ...
- Sun Sep 23, 2018 12:21 am
- Forum: Policenauts
- Topic: English version on PS3 Official Firmware (Quick pointers)
- Replies: 2
- Views: 3726
Re: English version on PS3 Official Firmware (Quick pointers
Update on current situation. Managed to figure out the PAL PS3 problem and can now confirm that all PS3 systems should have no problem. It doesn't violate any piracy stuff so when you edit the PARAM.SFO you need to only tick the 480 option so it looks like this: https://i.imgur.com/P0f11Y5.png (veri...
- Fri Aug 31, 2018 7:55 am
- Forum: Policenauts
- Topic: Emulation guide for Policenauts (2018 and beyond)
- Replies: 5
- Views: 17839
Emulation guide for Policenauts (2018 and beyond)
Hi all I decided to make an updated emulation guide for the game. The guide by Snake Plissken is good but emulation has come leaps and bounds in the last few years. So what emulator are we going to use for this I hear you ask. It's called RetroArch. It's a multi system emulator that incorporates man...
- Fri Aug 31, 2018 5:55 am
- Forum: Policenauts
- Topic: English version on PS3 Official Firmware (Quick pointers)
- Replies: 2
- Views: 3726
English version on PS3 Official Firmware (Quick pointers)
Hi everyone Recently played Policenauts again and it got me in the mood for trying out new ways to experience the game. For me the holy grail was always playing the game on the PS3. Not only is the displayed image going to be the best, it will be accurate. Although you could argue RetroArch with the...
- Fri Dec 19, 2014 11:34 am
- Forum: Policenauts
- Topic: Emulating Policenauts in 2013
- Replies: 8
- Views: 7459
Re: Emulating Policenauts in 2013
Can anyone actually write a guide on how to use mednafen? Like I can get games to run fine (this emulator seems perfect for Policenauts) but how do you actually configure the emulator to use say an external USB gamepad and such? It also seems like savestates don't work which doesn't matter I guess b...
- Mon Dec 15, 2014 10:47 am
- Forum: Policenauts
- Topic: Speedrun
- Replies: 11
- Views: 6957
Re: Speedrun
Would have probably had Act 1 nearly done but the emulator does not have disc swapping implemented and according to the developer, my movie might not work properly once it's put in. I'm stalling progress until disc swapping is implemented and then I can start over/fix my original movie so it syncs p...
- Sat Dec 13, 2014 3:15 pm
- Forum: Policenauts
- Topic: Speedrun
- Replies: 11
- Views: 6957
Re: Speedrun
Long time no see people! I haven't given up on this. I've just been waiting for emulators to get PSX up at a TAS level and it finally happened yesterday with BizHawk. Here I present a TAS of the Prologue. It's not frame perfect but for my first TAS I think I did okay. I'll work on Act 1 over the nex...
- Fri Jun 06, 2014 11:07 am
- Forum: Policenauts
- Topic: Best Visuals for Policenauts
- Replies: 22
- Views: 12757
Re: Best Visuals for Policenauts
Here's how it looks like when played on a real playstation via RGB21, using an upscaler and scanlines, displayed on a 1080p LCD TV set: https://farm4.staticflickr.com/3297/3573659817_c6e7833f75.jpg Policenauts The upscaler just does line doubling with scanlines, to 480p of course. That's why I reco...
- Fri May 23, 2014 9:23 am
- Forum: Policenauts
- Topic: Speedrun
- Replies: 11
- Views: 6957
Re: Speedrun
I don't know if this place is still alive but I thought I would give an update on progress (I sort of forgot about it until like 2 weeks ago). I finally finished routing the full game but I think I might need to go over it again just to make sure the route is as solid as I can make it. During the Re...
- Fri Dec 06, 2013 10:10 am
- Forum: Policenauts
- Topic: Speedrun
- Replies: 11
- Views: 6957
Re: Speedrun
Yes I came up against similar points when I ran Heavy Rain. Stuff like "How can you speedrun a QTE game... lol". It ended up that my speedrun gained massive support and I had blog posts written about how entertaining it was to watch: http://gaming.wikia.com/wiki/User_blog:Noahtomlin/Someon...
- Fri Dec 06, 2013 4:51 am
- Forum: Policenauts
- Topic: Speedrun
- Replies: 11
- Views: 6957
Re: Speedrun
I just did some quick planning for that area and I have a decent idea of what to do. I took a video. There is probably a faster route than this.LambertAdams wrote:I've never been able to figure out what exactly causes the trip to Beyond in the space shuttle to end
- Thu Dec 05, 2013 8:45 am
- Forum: Policenauts
- Topic: Speedrun
- Replies: 11
- Views: 6957
Speedrun
I thought it would be interesting to undertake a speedrun. I did a preliminary run of the prologue (just till after Redwood escapes on the bike) and I selected save. My time read 000:21 on the load menu. I'm sure with some faster navigation you could cut that part of the prologue to 20 minutes. I di...