Search found 12 matches

by TheThrillness
Thu Nov 08, 2018 4:13 am
Forum: Snatcher
Topic: I did a tool assisted speedrun in under 3 hours on Sega CD
Replies: 1
Views: 3851

I did a tool assisted speedrun in under 3 hours on Sega CD

https://www.youtube.com/watch?v=h7XFKhgV2rQ Took about 30 hours to make and learn somewhat what the optimal route was. I don't think many people know but they reused most of the same progression checks in Policenauts. For example, outside the abandoned factory before Gibson screams. The game simply ...
by TheThrillness
Sun Sep 23, 2018 12:21 am
Forum: Policenauts
Topic: English version on PS3 Official Firmware (Quick pointers)
Replies: 2
Views: 3726

Re: English version on PS3 Official Firmware (Quick pointers

Update on current situation. Managed to figure out the PAL PS3 problem and can now confirm that all PS3 systems should have no problem. It doesn't violate any piracy stuff so when you edit the PARAM.SFO you need to only tick the 480 option so it looks like this: https://i.imgur.com/P0f11Y5.png (veri...
by TheThrillness
Fri Aug 31, 2018 7:55 am
Forum: Policenauts
Topic: Emulation guide for Policenauts (2018 and beyond)
Replies: 5
Views: 17839

Emulation guide for Policenauts (2018 and beyond)

Hi all I decided to make an updated emulation guide for the game. The guide by Snake Plissken is good but emulation has come leaps and bounds in the last few years. So what emulator are we going to use for this I hear you ask. It's called RetroArch. It's a multi system emulator that incorporates man...
by TheThrillness
Fri Aug 31, 2018 5:55 am
Forum: Policenauts
Topic: English version on PS3 Official Firmware (Quick pointers)
Replies: 2
Views: 3726

English version on PS3 Official Firmware (Quick pointers)

Hi everyone Recently played Policenauts again and it got me in the mood for trying out new ways to experience the game. For me the holy grail was always playing the game on the PS3. Not only is the displayed image going to be the best, it will be accurate. Although you could argue RetroArch with the...
by TheThrillness
Fri Dec 19, 2014 11:34 am
Forum: Policenauts
Topic: Emulating Policenauts in 2013
Replies: 8
Views: 7459

Re: Emulating Policenauts in 2013

Can anyone actually write a guide on how to use mednafen? Like I can get games to run fine (this emulator seems perfect for Policenauts) but how do you actually configure the emulator to use say an external USB gamepad and such? It also seems like savestates don't work which doesn't matter I guess b...
by TheThrillness
Mon Dec 15, 2014 10:47 am
Forum: Policenauts
Topic: Speedrun
Replies: 11
Views: 6957

Re: Speedrun

Would have probably had Act 1 nearly done but the emulator does not have disc swapping implemented and according to the developer, my movie might not work properly once it's put in. I'm stalling progress until disc swapping is implemented and then I can start over/fix my original movie so it syncs p...
by TheThrillness
Sat Dec 13, 2014 3:15 pm
Forum: Policenauts
Topic: Speedrun
Replies: 11
Views: 6957

Re: Speedrun

Long time no see people! I haven't given up on this. I've just been waiting for emulators to get PSX up at a TAS level and it finally happened yesterday with BizHawk. Here I present a TAS of the Prologue. It's not frame perfect but for my first TAS I think I did okay. I'll work on Act 1 over the nex...
by TheThrillness
Fri Jun 06, 2014 11:07 am
Forum: Policenauts
Topic: Best Visuals for Policenauts
Replies: 22
Views: 12757

Re: Best Visuals for Policenauts

Here's how it looks like when played on a real playstation via RGB21, using an upscaler and scanlines, displayed on a 1080p LCD TV set: https://farm4.staticflickr.com/3297/3573659817_c6e7833f75.jpg Policenauts The upscaler just does line doubling with scanlines, to 480p of course. That's why I reco...
by TheThrillness
Fri May 23, 2014 9:23 am
Forum: Policenauts
Topic: Speedrun
Replies: 11
Views: 6957

Re: Speedrun

I don't know if this place is still alive but I thought I would give an update on progress (I sort of forgot about it until like 2 weeks ago). I finally finished routing the full game but I think I might need to go over it again just to make sure the route is as solid as I can make it. During the Re...
by TheThrillness
Fri Dec 06, 2013 10:10 am
Forum: Policenauts
Topic: Speedrun
Replies: 11
Views: 6957

Re: Speedrun

Yes I came up against similar points when I ran Heavy Rain. Stuff like "How can you speedrun a QTE game... lol". It ended up that my speedrun gained massive support and I had blog posts written about how entertaining it was to watch: http://gaming.wikia.com/wiki/User_blog:Noahtomlin/Someon...
by TheThrillness
Fri Dec 06, 2013 4:51 am
Forum: Policenauts
Topic: Speedrun
Replies: 11
Views: 6957

Re: Speedrun

LambertAdams wrote:I've never been able to figure out what exactly causes the trip to Beyond in the space shuttle to end
I just did some quick planning for that area and I have a decent idea of what to do. I took a video. There is probably a faster route than this.

by TheThrillness
Thu Dec 05, 2013 8:45 am
Forum: Policenauts
Topic: Speedrun
Replies: 11
Views: 6957

Speedrun

I thought it would be interesting to undertake a speedrun. I did a preliminary run of the prologue (just till after Redwood escapes on the bike) and I selected save. My time read 000:21 on the load menu. I'm sure with some faster navigation you could cut that part of the prologue to 20 minutes. I di...