Search found 13 matches
- Mon Jan 12, 2015 3:50 am
- Forum: Policenauts
- Topic: Policenauts PS1 Cutscenes
- Replies: 2
- Views: 6269
Policenauts PS1 Cutscenes
So I discovered that i could copy off the cutscene .MOVs like the Saturn version, the only problem is that I can't convert or play any of them like the Saturn version of them, has anyone done so or would know how to? K-lite has been no help either.
- Thu Dec 25, 2014 6:11 am
- Forum: Metal Gear Series
- Topic: MGSV: Ground Zeroes PC Edition
- Replies: 3
- Views: 8752
Re: MGSV: Ground Zeroes PC Edition
I'm sure with Phantom Pain they'll fix most of these small issues, A couple more graphic settings would be all I need since i was fine with the keybindings, and yeah the guard interrogation could be fixed some, I had the issue of snapping in out of the menu and main options for that cause I kept get...
- Fri Dec 19, 2014 5:35 am
- Forum: Site
- Topic: For those who are still here, let's exchange Skypes!
- Replies: 4
- Views: 10348
Re: For those who are still here, let's exchange Skypes!
Sure i'll post mine, "リオ·ブランドー" MIGHT be it, I'm not exactly sure.
- Fri Dec 19, 2014 5:21 am
- Forum: Metal Gear Series
- Topic: MGSV: Ground Zeroes PC Edition
- Replies: 3
- Views: 8752
MGSV: Ground Zeroes PC Edition
So who here grabbed it today? It's on sale for 13.39$USD for a bit longer until its back to 20$. So far from what I've played, which is pretty much everything, it's pretty much Kojima's Source engine. This thing runs almost flawlessly on my outdated PC in ExtraHigh/High settings, maintaining 60fps a...
- Thu Dec 18, 2014 8:15 am
- Forum: Policenauts
- Topic: Policenauts Sega Saturn Translation
- Replies: 112
- Views: 129342
Re: Policenauts Sega Saturn Translation
How far along is this translation? I can wait but im curious.
- Thu Jun 05, 2014 1:50 pm
- Forum: Policenauts
- Topic: Best Visuals for Policenauts
- Replies: 22
- Views: 12683
Re: Best Visuals for Policenauts
Here's some more shots done in 4:3, I'm still messing around with the settings seeing what they bring.
http://i.imgur.com/ecVKXmb.png
http://i.imgur.com/5fQ1mMb.png
http://i.imgur.com/QhFdRGE.png
http://i.imgur.com/ecVKXmb.png
http://i.imgur.com/5fQ1mMb.png
http://i.imgur.com/QhFdRGE.png
- Wed Jun 04, 2014 10:16 pm
- Forum: Policenauts
- Topic: Best Visuals for Policenauts
- Replies: 22
- Views: 12683
Re: Best Visuals for Policenauts
Thanks man, it took sometime figuring out how retroarch works, but after i managed to figure out everything and loaded up Policenauts with a dithering shader the game looked great. One thing so far is that I don't see any mouse support, but i can deal with using a controller. Mednafen does have mou...
- Wed Jun 04, 2014 10:14 pm
- Forum: Policenauts
- Topic: Best Visuals for Policenauts
- Replies: 22
- Views: 12683
Re: Best Visuals for Policenauts
More Screenshots here, this time from Retroarch.
http://i.imgur.com/kzYKamj.png
http://i.imgur.com/efTomyZ.png
http://i.imgur.com/Bf7zSgo.png
http://i.imgur.com/kzYKamj.png
http://i.imgur.com/efTomyZ.png
http://i.imgur.com/Bf7zSgo.png
- Mon Jun 02, 2014 7:53 pm
- Forum: Policenauts
- Topic: Best Visuals for Policenauts
- Replies: 22
- Views: 12683
Re: Best Visuals for Policenauts
thanks man, i'm sure some people understand as to why i have it as my avatar ;^)Marc wrote:Nice avatar, fellow Marylander.
- Sun Jun 01, 2014 8:13 pm
- Forum: Policenauts
- Topic: Best Visuals for Policenauts
- Replies: 22
- Views: 12683
Re: Best Visuals for Policenauts
After playing around in ePSXe more, this is what i've achieved, rendering it at 640x480p.
http://i.imgur.com/6u0vDan.png
http://i.imgur.com/oYPxJL3.png
http://i.imgur.com/hPPV41d.png
http://i.imgur.com/6u0vDan.png
http://i.imgur.com/oYPxJL3.png
http://i.imgur.com/hPPV41d.png
- Sat May 31, 2014 12:24 pm
- Forum: Policenauts
- Topic: Best Visuals for Policenauts
- Replies: 22
- Views: 12683
Re: Best Visuals for Policenauts
This is just going to boil down to me experimenting for a couple hours trying to get this to look the greatest it can. I'll probably post some shots if i actually get anything good.
- Fri May 30, 2014 11:20 am
- Forum: Policenauts
- Topic: Best Visuals for Policenauts
- Replies: 22
- Views: 12683
Re: Best Visuals for Policenauts
Thanks man, it took sometime figuring out how retroarch works, but after i managed to figure out everything and loaded up Policenauts with a dithering shader the game looked great. One thing so far is that I don't see any mouse support, but i can deal with using a controller.
- Thu May 29, 2014 10:46 pm
- Forum: Policenauts
- Topic: Best Visuals for Policenauts
- Replies: 22
- Views: 12683
Best Visuals for Policenauts
Going back to the first time of when I played Policenauts, I remember everything lookin sharp-ish,clear, and readable. Now it could be just old memories tricking me, but on my 2nd playthrough of Policenauts, it looks, worse? I can still understand the words and read everything. It just seems like it...