Search found 127 matches

by epitaph
Thu Aug 27, 2009 4:57 pm
Forum: Policenauts
Topic: Feature requests for future versions
Replies: 113
Views: 108058

Re: Feature requests for future versions

How about a translation of Policenauts? To give you some quick replies, I used the internet terms because I'm imagining them as having fully migrated into mainstream speech by 2040 Then make your own game that takes place in 2040, and put stupid internet dialect in it. I didn't wait fifteen years t...
by epitaph
Sun Aug 23, 2009 8:14 pm
Forum: Policenauts
Topic: Report issues here
Replies: 203
Views: 147625

Re: Report issues here

FYI:

ePSXe with the e}I{-GPU plugin will crash hard when playing the shooting simulation after you've been handed your report card and it's supposed to take you back to the main game. Switching to another plugin worked remedied this (thank you, autosave!).
by epitaph
Sun Aug 23, 2009 10:03 am
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 1384194

Re: Release: 8/23/09, 12 PM EDT

Aardvark Soup wrote:Ah crap. I made a mistake calculating he time zones and had the idea it would be released right now. Well, I guess waiting another 12 hours isn't going to be that problematic...
Actually, it's 12:00 PM EDT now. Any time now, I guess... can't wait. Just can't wait.
by epitaph
Sat Aug 22, 2009 10:46 pm
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 1384194

Re: Current Status (8/23/09)

Holy shit.

Thanks for all the hard work; I'm looking forward to the release. More than you can imagine.
by epitaph
Sat Jun 20, 2009 2:52 pm
Forum: Policenauts
Topic: Policenauts Social Thread
Replies: 219
Views: 82983

Re: Policenauts Social Thread

The most important thing is preserving the original author's intent in your translation - the second most being flow and readability. If the translator feels the need to redo the original writing entirely in order to satisfy these - fine, why not? Having a translation that is enjoyable to read and c...
by epitaph
Thu Jun 18, 2009 6:51 am
Forum: Policenauts
Topic: Policenauts Social Thread
Replies: 219
Views: 82983

Re: Policenauts Social Thread

Bring on the poetry. :P
by epitaph
Thu Jun 04, 2009 1:40 pm
Forum: Kojima Productions Discussion
Topic: Kojima Productions New IP Revealed Soon?
Replies: 194
Views: 122387

Re: Kojima Productions New IP Revealed Soon?

Ha! I remember arguing, on these very forums even, that a new Snatcher game (or any new/revived forgotten IP) would never be made given the current industry climate. I haven't seen anything since that would lead me to hold a different view (not that I personally wouldn't want a new Snatcher, but tha...
by epitaph
Wed Jan 21, 2009 7:50 am
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 1384194

Re: Current Project Status (1/14/09): Alpha Testing

Marc wrote:Urge to ban... rising.
Image
by epitaph
Sat Jan 03, 2009 4:46 am
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 1384194

Re: Current Project Status (12/19/08): Alpha Testing

Why don't you just leave them japanese, as they were before? Since the spoken text won't be altered, the game surely has a japanese feel to it, so they won't look out of the place. Also, I like the look of them. As far as I understand, the idea is to try to get as close to what an official localiza...
by epitaph
Sat Jan 03, 2009 3:08 am
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 1384194

Re: Current Project Status (12/19/08): Alpha Testing

I'm inclined to agree with the "they're redundant"-crowd, seeing as the dialogue for the particular scenes where they're displayed will usually reflect what the telops say anyway. Doing away with them is fine with me. Edit: I also remember the Mother 3 guys doing something similar regardin...
by epitaph
Sat Dec 27, 2008 8:36 pm
Forum: Snatcher
Topic: Anybody got a copy of Playstation Snatcher handy?
Replies: 6
Views: 3161

Re: Anybody got a copy of Playstation Snatcher handy?

Doesn't Tokimeki Memorial run on the same engine as Policenauts (I seem to remember that being the case)? Worth checking out.

Edit: beaten. Bah.
by epitaph
Sun Dec 21, 2008 10:13 pm
Forum: Policenauts
Topic: Favorite songs from the game
Replies: 8
Views: 4692

Re: Favorite songs from the game

I'd hate to pick favourites out of such a good selection of songs. Excluding Criminal Investigation (which is not that great in the first place and is overused in the game) and possibly also Magic Subway (which is annoying), it's all really great stuff; standalone or otherwise. As mentioned by someo...
by epitaph
Wed Dec 17, 2008 7:44 pm
Forum: Metal Gear Series
Topic: i + ! The Next Metal Gear Is...
Replies: 53
Views: 18223

Re: i + ! The Next Metal Gear Is...

Iphone software is normally developed in Objective-C (using Apple's Cocoa API). There's no Java development environment for the Iphone as of yet if I'm not mistaken. In order to run Iphone software on PC you'd need to get full-blown emulation going or reverse engineer the data format, then develop a...
by epitaph
Mon Dec 15, 2008 4:33 pm
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 1384194

Re: Current Project Status (12/14/08)

For the record, I had this problem on my official copy of the game, not an ISO. That's the thing. I think it's a problem with the emulators themselves, then. This compatibility list for pSX specifically mentions Policenauts, with the note: Disc 3: Emulator crashes in the ending credits of the game ...
by epitaph
Sat Dec 13, 2008 10:50 pm
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 1384194

Re: Current Project Status (12/01/08)

I envy the alpha testers who'll get to play Policenauts in English (tonight?). Have fun (and remember to submit coherent bug reports).
by epitaph
Sat Dec 06, 2008 12:33 pm
Forum: Metal Gear Series
Topic: i + ! The Next Metal Gear Is...
Replies: 53
Views: 18223

Re: i + ! The Next Metal Gear Is...

Jeremy Parish sums up my thoughts on a potential next entry in the Metal Gear-series pretty well.
by epitaph
Mon Dec 01, 2008 5:00 pm
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 1384194

Re: Current Project Status (11/01/08)

Hey, Slowbeef, when you figure that out, try to keep the solution in mind for when someone tries to hack the PC98 version :wink: . The PC9821 version would indeed be great to have; however, I suspect the lack of a disassembler would make it hard to conduct any sort of development for that particula...
by epitaph
Sun Nov 30, 2008 5:36 am
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 1384194

Re: Current Project Status (11/01/08)

slowbeef wrote:Also, sorry there hasn't been too much to report. This bug I'm working on is an out-and-out nightmare. Of the five remaining, this and one other are going to be really intensive.
Let me guess... the other one you're referring to is summaries?
by epitaph
Wed Nov 05, 2008 7:44 pm
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 1384194

Re: Current Project Status (11/01/08)

I have no problems to wait for an overall status progress, but... We need some eye candy guys, could you upload some pics with translated dialogues or the screens when a character with his/her voice-actor appears, with the text translated? I should probably let the team speak for themselves, but fr...
by epitaph
Fri Oct 31, 2008 2:59 pm
Forum: Policenauts
Topic: Policenauts Mobile Prologue
Replies: 14
Views: 5326

Re: Phone

A shitty SonyEricsson GSM handset (personal stuff) and an equally shitty Nokia GSM handset (work). I intend to replace them both with a smartphone eventually.
by epitaph
Tue Oct 14, 2008 2:05 pm
Forum: Policenauts
Topic: Played through the original version (spoilers)
Replies: 6
Views: 3185

Re: Played through the original version (spoilers)

Just to instil my personal curiosity: why the 3DO version? It's arguably the worst of all the console versions, given that it's missing a lot of stuff that was added for the PlayStation and/or Saturn-version(s); the shooting gallery, the encyclopedia mode, some dialogue and a few additional scenes (...
by epitaph
Wed Oct 08, 2008 1:38 pm
Forum: Snatcher
Topic: Snatcher? What is it about?
Replies: 15
Views: 3649

Re: Snatcher? What is it about?

I feel we're getting a bit off-topic here, but I might as well have another go at this. There is very little in common with No More Heroes and Snatcher. I don't think your analogy really stands up, to be honest. Fair enough. Well, I believe that the Wii and DS are outselling the PS3 and Xbox 360 in ...
by epitaph
Wed Oct 08, 2008 12:46 pm
Forum: Snatcher
Topic: Snatcher? What is it about?
Replies: 15
Views: 3649

Re: Snatcher? What is it about?

Would it actually stay true to the first game's extreme focus on story and atmosphere (to the point where there is no gameplay, essentially) though? I figure Kojima has expectations on him as to sales after the whole MGS-thing and unless they do it on handhelds (which would allow it to do well in J...
by epitaph
Wed Oct 08, 2008 12:12 pm
Forum: Snatcher
Topic: Snatcher? What is it about?
Replies: 15
Views: 3649

Re: Snatcher? What is it about?

i think that its a very long overdue project. i just hope that if they have something that they dont strey too far from snatcher It began production because Goichi Suda was such a big fan of Snatcher, and started talking to Kojima about ways to expand the franchise (who never had serious plans to m...