Search found 44 matches
- Fri Apr 19, 2019 2:49 pm
- Forum: Policenauts
- Topic: Emulation guide for Policenauts (2018 and beyond)
- Replies: 5
- Views: 17596
Re: Emulation guide for Policenauts (2018 and beyond)
Thank you a lot of this. It's well explained and I think it should be stickied. Mouse control in the game isn't perfect, but I find that leaving it at Medium in the game's options and reducing Mouse Sensitivity to 85% in RetroArch makes things more tolerable.
- Mon Sep 21, 2009 5:28 am
- Forum: Policenauts
- Topic: Save States
- Replies: 6
- Views: 3254
Re: Save States
Just create a folder named "S" in the sstates folder and all the problems will be solved.best name ever wrote:The ePSXe has problems doing save states with Policenauts.
- Wed Sep 02, 2009 8:36 pm
- Forum: Policenauts
- Topic: About the Shooting Range...
- Replies: 4
- Views: 4341
Re: About the Shooting Range...
You can get Meryl to show up in Act 2 if you get over 200 points in Training Mode, but you can't have looked at her boobs up to that point. If I got over 550 points in Act 1 but didn't play with her boobs, will she show up in Act 2? I'm asking 'cause I saw an older post where you wrote this: You ca...
- Wed Sep 02, 2009 9:12 am
- Forum: Policenauts
- Topic: About the Shooting Range...
- Replies: 4
- Views: 4341
Re: About the Shooting Range...
Thanks for the info!
Too bad the 20-bullet clip is only for Combat Mode. I would've liked having a clip like that during the whole game.
Too bad the 20-bullet clip is only for Combat Mode. I would've liked having a clip like that during the whole game.
- Tue Sep 01, 2009 5:59 pm
- Forum: Policenauts
- Topic: One screenshot, three questions.
- Replies: 11
- Views: 5031
Re: One screenshot, three questions.
Ya, I have XP. Yours looked like mine, except you had scanlines turned on, which darkens the image. I tried scanlines too, but I didn't like it. I didn't see the point. 2xSai does help a little. I noticed the subs were a little less blocky when it's turned on. However, I don't know if it has a big i...
- Tue Sep 01, 2009 4:39 pm
- Forum: Policenauts
- Topic: One screenshot, three questions.
- Replies: 11
- Views: 5031
- Tue Sep 01, 2009 3:27 pm
- Forum: Policenauts
- Topic: About the Shooting Range...
- Replies: 4
- Views: 4341
About the Shooting Range...
Are there things you can unlock or trigger in the shooting range? - I got to see all the portrait targets in Target Mode. - I saw Dave and Tony shoot. - I got the 550 points in Training Mode Level 2. Are there other things? Like, can I see Meryl or Ed shoot or can I unlock or trigger some things by ...
- Fri Aug 28, 2009 10:38 am
- Forum: Policenauts
- Topic: answering machine at beginning
- Replies: 5
- Views: 2680
Re: answering machine at beginning
That must be the only thing I don't like about this game. If you wanna click on everything and hear everything, it's risky 'cause you could trigger the next scene without knowing and you miss stuff that can be interesting. They should have given you the option of moving on to the next scene or not.
- Fri Aug 28, 2009 10:34 am
- Forum: Policenauts
- Topic: Feature requests for future versions
- Replies: 113
- Views: 113939
Re: Feature requests for future versions
Create a folder called "S" in the sstates folder.Frogacuda wrote:How did you get savestates working? I couldn't figure out why they weren't working.akakak4747 wrote:Until I got the savedstates to work on epsxe and just click on everyone and got it done with.
- Thu Aug 27, 2009 6:35 pm
- Forum: Policenauts
- Topic: Feature requests for future versions
- Replies: 113
- Views: 113939
Re: Feature requests for future versions
Well, a localized work is a marriage between the original writer and the translator. As I was unable to consult with the original writer, I had to go with how I felt. I'm sorry you didn't enjoy it. That's so true. Anyone who's at least done translation once in his life, no matter the languages invo...
- Thu Aug 27, 2009 6:30 pm
- Forum: Policenauts
- Topic: Report issues here
- Replies: 203
- Views: 153172
Re: Report issues here
That's great info! Thanks! It should be written in the patch's readme or something.akakak4747 wrote: If u are using epsxe 1.7 and can't save states for some reason creating a folder named "s" in the savedstates folder makes it work.
http://forums.ngemu.com/epsxe-discussio ... state.html
- Wed Aug 26, 2009 8:20 pm
- Forum: Policenauts
- Topic: My ePSXe settings
- Replies: 35
- Views: 20299
Re: My ePSXe settings
I think it's on all cutscenes, but you can't really notice it in the first two. It becomes very obvious for me during the car explosion, Lorriane's death, and first meeting with Ed. It gets worse as the movies play, they start in sync then gradually drift. P.E.Op.S. is the same except the drift is ...
- Wed Aug 26, 2009 7:42 pm
- Forum: Policenauts
- Topic: My ePSXe settings
- Replies: 35
- Views: 20299
Re: My ePSXe settings
I have a question. What is wrong with ePSXe SPU Core v1.7.0? I don't hear any difference in sound compared to the other plugins and I can ESC and Continue perfectly when I use it. I was using it at first too, and yeah it seemed pretty good except sync in the FMVs was way off. P.E.Op.S. isn't perfec...
- Wed Aug 26, 2009 6:10 pm
- Forum: Policenauts
- Topic: My ePSXe settings
- Replies: 35
- Views: 20299
Re: My ePSXe settings
I have a question. What is wrong with ePSXe SPU Core v1.7.0? I don't hear any difference in sound compared to the other plugins and I can ESC and Continue perfectly when I use it.
- Wed Aug 26, 2009 4:27 pm
- Forum: Policenauts
- Topic: My ePSXe settings
- Replies: 35
- Views: 20299
Re: My ePSXe settings
I tried it. The game doesn't freeze anymore, but the sound goes out of syncslowbeef wrote:Try Eternal SPU with ASync off - that's apparently been getting good results.
- Wed Aug 26, 2009 4:16 pm
- Forum: Policenauts
- Topic: My ePSXe settings
- Replies: 35
- Views: 20299
Re: My ePSXe settings
Never mind. It does it for me too. The sounds stops and the game freezes. I thought it didn't do that before, weird. I'll try what slowbeef said.Frogacuda wrote:That's the version I'm using. You on XP?
- Wed Aug 26, 2009 1:13 pm
- Forum: Policenauts
- Topic: Feature requests for future versions
- Replies: 113
- Views: 113939
Re: Feature requests for future versions
I don't speak Japanese, but I think there are subtitles missing at some point in the opening cut scene. I think the narrator mentions the date when the Policenauts started working in space, but there are no subs that tell us what the date is.
- Wed Aug 26, 2009 1:07 pm
- Forum: Policenauts
- Topic: Report issues here
- Replies: 203
- Views: 153172
Re: Report issues here
About the tearing glitch, I'm not sure 'cause I didn't specifically check for that, but I don't think it does it with e}i{ Video Plugin. However, I don't understand that plugin so I don't use it.
- Wed Aug 26, 2009 1:05 pm
- Forum: Policenauts
- Topic: My ePSXe settings
- Replies: 35
- Views: 20299
Re: My ePSXe settings
Frogacuda, P.E.Op.S. DSound Audio SPU Version 1.9 doesn't do that for me when I press Esc and come back.
- Tue Aug 25, 2009 8:50 pm
- Forum: Policenauts
- Topic: One screenshot, three questions.
- Replies: 11
- Views: 5031
Re: One screenshot, three questions.
Alright. Sorry for the late reply, I was doing some exhaustive testing and this is the best I can do. I think it's good. I followed Artemio's advice and adjusted the resolution and I followed Snatcher42's advice for 2xSai filtering, which I do believe helps a little. New Configuration http://i305.ph...
- Tue Aug 25, 2009 7:24 pm
- Forum: Policenauts
- Topic: One screenshot, three questions.
- Replies: 11
- Views: 5031
Re: One screenshot, three questions.
About those recommended settings, I never did find them. Where were they posted?Artemio wrote:Try using the recommended emu and settings, that's what we got best results with.
- Tue Aug 25, 2009 6:14 pm
- Forum: Policenauts
- Topic: One screenshot, three questions.
- Replies: 11
- Views: 5031
One screenshot, three questions.
Hi! I would like to say a huge thank you to everyone who worked on the patch and to all the people who are helping on this forum. System Specs Processor: Intel Core 2 Duo 2x 2.20GHZ Memory: 2GB Operating System: Windows XP Pro SP3 Video Card: NVIDIA GeForce 7300GT 256mb Emulation Emulator: ePSXe v1....
- Tue Aug 25, 2009 3:37 pm
- Forum: Policenauts
- Topic: Report issues here
- Replies: 203
- Views: 153172
Re: Report issues here
During the credits movie in the prologue I get these small graphical glitches. Whenever text appears, there's some small but noticeable clipping/tearing (not sure what to call it). I'm playing it on my ps2. I got that same problem too! It's really bugging me. I'm playing on ePSXe and it does it wit...
- Tue Aug 25, 2009 10:53 am
- Forum: Policenauts
- Topic: My ePSXe settings
- Replies: 35
- Views: 20299
Re: My ePSXe settings
What's the best resolution for someone who's using ePSXe with a 17 inch monitor? I tried playing at 1024x768 and 640x480, but everything was fugly. I find 320x240 to be so small and hard to enjoy the game at that size, though. Also, should I use 16bit Color or 32bit?
- Mon Aug 24, 2009 10:06 pm
- Forum: Policenauts
- Topic: My ePSXe settings
- Replies: 35
- Views: 20299
Re: My ePSXe settings
I see, I understand now. Thanks to all for the help. infinityBCRT: Wish I could fully help you but I haven't started a game yet. However, I did manage to get through the beginning cut scene all the way to the menu screen without a problem. I have the same settings as Slowbeef posted except I use a b...