Yeah, I think I mentioned this in the README, but try doing your burn at 1x speed. Truly 1x, mind you - does your burner support a speed that low?
Mine didn't and I had to burn the CD-R on a friend's.
Search found 375 matches
- Mon Aug 24, 2009 8:49 pm
- Forum: Policenauts
- Topic: Report issues here
- Replies: 203
- Views: 157196
- Mon Aug 24, 2009 7:32 pm
- Forum: Policenauts
- Topic: My ePSXe settings
- Replies: 35
- Views: 20357
My ePSXe settings
For the record, here's my ePSXe settings for video and audio:
Video:
Audio:
Video:
Audio:
- Mon Aug 24, 2009 7:18 pm
- Forum: Policenauts
- Topic: Report issues here
- Replies: 203
- Views: 157196
Re: Report issues here
Wow, I never heard of that one.
Hmmm. What are you using to create the EBOOT? I used PopStation 3.0 and selected Policenauts [Disc1of3] as the game name.
Hmmm. What are you using to create the EBOOT? I used PopStation 3.0 and selected Policenauts [Disc1of3] as the game name.
- Mon Aug 24, 2009 6:51 pm
- Forum: Policenauts
- Topic: Possible English fandub of the voices?
- Replies: 26
- Views: 11668
Re: Possible English fandub of the voices?
A LOT of hard work. Someone else asked about this in the SA Policenauts thread and here's what I said there: Well... okay, the hardest thing would be the movies because the audio's encoded with them. You'd have to rip that, get the music, redo voices, re-encode the audio and figure out how to compre...
- Mon Aug 24, 2009 6:02 pm
- Forum: Policenauts
- Topic: Possible English fandub of the voices?
- Replies: 26
- Views: 11668
Re: Possible English fandub of the voices?
I dunno how you'd get that going well without the original materials. You'd have to rip the music, get all the "actors" in a recording studio so they all have the same audio quality (or I guess buy them all the same or similar mics and sound cards), put their audio over the music, retime e...
- Mon Aug 24, 2009 12:40 pm
- Forum: Policenauts
- Topic: Policenauts Emulation Guide
- Replies: 136
- Views: 149899
Re: Policenauts Emulation Guide
What I did was make a second eboot, play off the first, and then save at the end. Then reload the save at the second eboot.
I've heard you can do multi-disk eboots, but I'm honestly not sure how.
I've heard you can do multi-disk eboots, but I'm honestly not sure how.
- Sun Aug 23, 2009 9:06 pm
- Forum: Policenauts
- Topic: Report issues here
- Replies: 203
- Views: 157196
Re: Report issues here
Try disabling the checksum test by adding a "-n" to the xdelta command. xdelta -n -d -f -s Policenauts1.iso policenauts_final001.xdt Policenauts_English1.iso Also, Renard, yes, you will need memory card saves. Look in the memcards directory of ePSXe. You should see two files epsxe000.mcr a...
- Sun Aug 23, 2009 8:56 pm
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 1421526
Re: Patch is up
Would it be possible for you to look at them in DOS to make sure they're not named something weird like "Policenauts1.iso.iso"? Windows does that sometimes.
(Alternatively, try just renaming it Policenauts1 and see if that works)
(Alternatively, try just renaming it Policenauts1 and see if that works)
- Sun Aug 23, 2009 8:19 pm
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 1421526
Re: Patch is up
Did you rename the ISOs Policenauts1.iso and Policenauts2.iso?
- Sun Aug 23, 2009 8:09 pm
- Forum: Policenauts
- Topic: Report issues here
- Replies: 203
- Views: 157196
Re: Report issues here
Guess I'm gonna have to play this on epsxe which is cool and all because of mouse support but i reallywanted to just be able to play this on my PS2. One of our testers really did get it working on his modded PS2, but I personally didn't have one - I've only done the PSP and PS1 patch playthroughs m...
- Sun Aug 23, 2009 10:14 am
- Forum: Policenauts
- Topic: Patch is up (v1.01 incoming)
- Replies: 3822
- Views: 1421526
Re: Patch is up
Can I rest now?
- Fri Aug 21, 2009 5:53 pm
- Forum: Policenauts
- Topic: Policenauts Social Thread
- Replies: 219
- Views: 84424
Re: Policenauts Social Thread
I would like to emphatically remind everyone that it will play on hardware for sure - we have thorough hardware tests.
- Tue Aug 18, 2009 10:05 am
- Forum: Policenauts
- Topic: • Predict the Official Release Date 4 Policenauts Patch •
- Replies: 150
- Views: 37429
Re: • Predict the Official Release Date 4 Policenauts Patch •
I think the patch will either go one of a few ways: A - the patch gets released very soon and they fix this "one bug" that's been fucking with the whole thing for months now. B - the patch gets released within the next 12-24 months after all bugs have been fixed. C - the patch gets its na...
- Mon Aug 17, 2009 5:44 pm
- Forum: Policenauts
- Topic: Policenauts fanart thread? PLZ.
- Replies: 59
- Views: 36970
Re: Policenauts fanart thread? PLZ.
By the way, Kojima said Policenauts Meryl's boobs are so ample to serve as Earth and maternal symbols, whatever that means. Anyway, you'd think Dave would fucking open his eyes once in awhile with a woman like that sitting across from him all day, huh? He only has room in his heart for Maximum burg...
- Mon Aug 17, 2009 2:08 pm
- Forum: Policenauts
- Topic: • Predict the Official Release Date 4 Policenauts Patch •
- Replies: 150
- Views: 37429
Re: • Predict the Official Release Date 4 Policenauts Patch •
I'm 100% in favor of keeping the game in its original form as much as possible... but seriously, grabbing breasts and "tasteful" in the same sentence? :P We fixed a bug in the original that caused the game to crash. I hope no one complains about not leaving that in! (Also a couple graphic...
- Thu Aug 13, 2009 5:58 pm
- Forum: Policenauts
- Topic: • Predict the Official Release Date 4 Policenauts Patch •
- Replies: 150
- Views: 37429
Re: • Predict the Official Release Date 4 Policenauts Patch •
Just do me this favour and then release it right away! You can't. It actually wouldn't be hard to remove almost all of the boob-grabbing stuff, but there's one scene where you can't get around it and it's actually not programmed like anything else. Believe it or not, I did consider this, but then I...
- Wed Aug 12, 2009 10:27 am
- Forum: Policenauts
- Topic: • Predict the Official Release Date 4 Policenauts Patch •
- Replies: 150
- Views: 37429
Re: • Predict the Official Release Date 4 Policenauts Patch •
At least I never had to help translate The Game from Japanese.James_The_Stampede wrote:So, yes slowbeef. We are all winners. Except for you, because you just lost the game.
- Tue Aug 11, 2009 7:03 pm
- Forum: Policenauts
- Topic: • Predict the Official Release Date 4 Policenauts Patch •
- Replies: 150
- Views: 37429
Re: • Predict the Official Release Date 4 Policenauts Patch •
I think in our own way, we're all winners.
- Mon Aug 10, 2009 9:52 am
- Forum: Policenauts
- Topic: Request
- Replies: 18
- Views: 8841
Re: Request
I don't even know where I'd put them, honestly. The blank space under the game window fills up with text.Henry Spencer wrote:Seriously, that would great! How hard would that be to do? I'm betting very difficult.
- Sun Aug 09, 2009 5:52 pm
- Forum: Policenauts
- Topic: Policenauts Emulation Guide
- Replies: 136
- Views: 149899
Re: Policenauts.net Emulation Guide
For the record, I've been doing my hardware testing on PSP - you should have no problems playing the English version on it. Think in theory it should also run on the PSP Go no problem? Am considering getting one since I recently bought a PS3 mainly for blu-ray, but find myself spending most of my t...
- Tue Aug 04, 2009 2:39 pm
- Forum: Policenauts
- Topic: • Need Ideal Config. 4 ePSXe w/ Nikk's NextGL 1.12 Plugin •
- Replies: 3
- Views: 3822
Re: • Need Ideal Config. 4 ePSXe w/ Nikk's NextGL 1.12 Plugin •
I guess so you know:
- The end credits are confirmed working with the e}i{ video plugin.
- I personally tend to use P.E.Op.S. 11.3 video plugin
I found the credits won't show up at all with DirectX/OpenGL plugins.
- The end credits are confirmed working with the e}i{ video plugin.
- I personally tend to use P.E.Op.S. 11.3 video plugin
I found the credits won't show up at all with DirectX/OpenGL plugins.
- Fri Jul 31, 2009 7:36 am
- Forum: Policenauts
- Topic: Policenauts Social Thread
- Replies: 219
- Views: 84424
Re: Policenauts Social Thread
I stayed up watching A Scanner Darkly. I kinda dug it.
- Fri Jul 31, 2009 1:43 am
- Forum: Policenauts
- Topic: Policenauts Social Thread
- Replies: 219
- Views: 84424
Re: Policenauts Social Thread
WHY CANT I SLEEP ARRRRRGHHHHHH
- Thu Jul 30, 2009 3:37 pm
- Forum: Policenauts
- Topic: • Theorectically: Patched Policenauts ISO on PS3 Possible? •
- Replies: 18
- Views: 10269
Re: • Theorectically: Patched Policenauts ISO on PS3 Possible? •
Also the reason I'm skeptical of "buy PSN policenauts, apply patch" is because of the DRM issue. What I mean is that Sony encrypts a lot of the stuff you can download from PSN, so I'm simply honestly not sure if it's possible to patch or modify something you buy off of PSN. The safest bet ...
- Thu Jul 30, 2009 3:34 pm
- Forum: Policenauts
- Topic: • Theorectically: Patched Policenauts ISO on PS3 Possible? •
- Replies: 18
- Views: 10269
Re: • Theorectically: Patched Policenauts ISO on PS3 Possible? •
Yeah I edited it out before, but the idea is: - The patch makes an ISO. The idea is you take your copy of Policenauts, make an ISO out of it, apply the patch and you get a new patched ISO. So here's the deal. Anything that can play an ISO can play the patch. For example, if you convert your ISO to a...