Search found 1279 matches

by Henry Spencer
Sun Aug 30, 2009 11:41 am
Forum: Snatcher
Topic: I'd like to see a HD re-release
Replies: 4
Views: 2120

Re: I'd like to see a HD re-release

Yes. This has been discussed many times before, but I doubt Konami would do such a thing, since they have probably forgotten about it by now. If anything, it's Project S that is worth looking out for, hopefully (if it ever sees the light of day). That's supposed to be a joint project between Kojima ...
by Henry Spencer
Sun Aug 30, 2009 4:37 am
Forum: Policenauts
Topic: The ending explained...
Replies: 20
Views: 8133

Re: The ending explained...

Not true, big boss was just evil in metal gear 1 and 2. Snatchers were just red evil comunist robots who wanted to take on the world. And the thing with the boss's bone narrow could be just a trap to attract Johanatan to the final duel. Indeed, but keep in mind that MG1 had barely any plot and MG2'...
by Henry Spencer
Sun Aug 30, 2009 4:29 am
Forum: Policenauts
Topic: Snatcher characters in Policenauts?
Replies: 10
Views: 4725

Re: Snatcher characters in Policenauts?

"A surveillance camera?" I lol'd at that reference. Was that in the original script, or was it reworded by Marc to make it a neat reference in the game?
by Henry Spencer
Sat Aug 29, 2009 1:20 pm
Forum: Policenauts
Topic: Report issues here
Replies: 203
Views: 155678

Re: Report issues here

My best advice to you is don't use save states; just use the memory cards to save instead... The game will freeze if use esc at any time, especially during the spoken dialogue, shootouts or puzzle sequences. That's just a fault on the emulators part I;m afraid and beyond anything that the developers...
by Henry Spencer
Sat Aug 29, 2009 1:17 pm
Forum: Policenauts
Topic: The ending explained...
Replies: 20
Views: 8133

Re: The ending explained...

It's okay Marc, a lot of people want things explicitly spelt out to them now that Metal Gear villains typically like to go on about everything in uber detail. This isn't Metal Gear, so go play that if you want the game to force the villains motives down your neck.
by Henry Spencer
Sat Aug 29, 2009 1:12 pm
Forum: Policenauts
Topic: I Dare You...
Replies: 3
Views: 2012

Re: I Dare You...

Okay, I gave my own challenge a go and it took me 11 tries! Yikes. Has anyone else failed so many times that ED gets to try the diffusal? But instead the maze changes to something super simplistic and ED says something like watch this. And he removes the magnetic sensor rotates it around that rectan...
by Henry Spencer
Sat Aug 29, 2009 5:17 am
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 1417272

Re: Patch is up

I just finished the game. Took me 13 hours. Thank you so much guys. I truly enjoyed every minute of it. Has anyone gotten the 550 points in the shooting range? Do you actually win anything from Meryl? Yes. If you have Jonathan keep staring at Meryl's breasts then she'll make a bet with you that if ...
by Henry Spencer
Sat Aug 29, 2009 5:14 am
Forum: Policenauts
Topic: I Dare You...
Replies: 3
Views: 2012

I Dare You...

Act 2 end spoilers: I dare anybody to use the mouse through the entire bomb defusal sequence without getting any help off Ed. It is possible, since there is a demo of Ed doing the maze sequence with what appears to be a mouse (most likely done by one of the developers on the game)! When you do it, t...
by Henry Spencer
Fri Aug 28, 2009 6:50 pm
Forum: Policenauts
Topic: Feature requests for future versions
Replies: 113
Views: 115956

Re: Feature requests for future versions

Honestly, all these complaints about this slang is just silly. It's sparsely in the game, and it's not like Jonathan is saying "O-M-G-W-T-F?" to the plot twists, it's just him saying things that would be perhaps standard to the world that these characters live in. I dunno, it didn't bother...
by Henry Spencer
Fri Aug 28, 2009 12:16 pm
Forum: Policenauts
Topic: So What Do We All Think of The Game?
Replies: 2
Views: 1888

Re: So What Do We All Think of The Game?

Oh, don't worry. The investigation definitely picks up in Act 2. Don't want to spoil it, but just what you're asking for "puzzles, action") is right around the corner! I agree the game takes its time. Then again, Froggy is right; it's actually not as slow as some other Japanese adventure t...
by Henry Spencer
Fri Aug 28, 2009 12:12 pm
Forum: Policenauts
Topic: answering machine at beginning
Replies: 5
Views: 2688

Re: answering machine at beginning

^Oh, I dunno about that being a flaw, personally I like that part of it; makes for replay value.
by Henry Spencer
Wed Aug 26, 2009 9:44 am
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 1417272

Re: Patch is up

^What he said. One thing I love about Marc's translation is how everybody speaks differently (some are brash and rude, some are polite) and have their own accents; Gates with his thick English slang, Toscanini with his New Yo i rk, Redwood is purely cold (just like his voice acting). It really adds ...
by Henry Spencer
Tue Aug 25, 2009 1:55 pm
Forum: Policenauts
Topic: Feature requests for future versions
Replies: 113
Views: 115956

Re: Feature requests for future versions

Oh man, if you guys don't want to do the PC-98 version (I'd imagine that ancient piece of hardware would be next to impossible anyhow) then PLEASE could you do a translation of the Japanese script for us to gander at (you've said before the script is different, and is by far the longest). Aside from...
by Henry Spencer
Mon Aug 24, 2009 12:48 pm
Forum: Policenauts
Topic: Report issues here
Replies: 203
Views: 155678

Re: Report issues here

Just a heads up: LiquidPolicenaut (from here) has uploaded a video on how to seamlessly create a patch with no problems (use ImgBurn).

http://www.youtube.com/watch?v=5V-NTiNIb0s[/youtube]
by Henry Spencer
Mon Aug 24, 2009 7:51 am
Forum: Policenauts
Topic: Report issues here
Replies: 203
Views: 155678

Re: Report issues here

Hey guys, I've had the opposite effect from most of you in this thread claiming that the E}I{'s 0.98 plug-in causes the game to crash at shooting sequences. In fact, when I try and use Pete's OpenGL2 Driver 2.7 at all, it crashes right off the bat. The E}I{'s 0.98 plug-in actually works smoothly on...
by Henry Spencer
Mon Aug 24, 2009 7:50 am
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 1417272

Re: Patch is up

Going through the game now, it just seems so damn surreal to be playing Policenauts after this wait. Wow. Unbelievable. The amount of work that you guys must have done (just by seeing how much text there is in this game...yikes) is so beyond any amount of thanks that can be said, but honestly, this ...
by Henry Spencer
Mon Aug 24, 2009 12:21 am
Forum: Policenauts
Topic: Report issues here
Replies: 203
Views: 155678

Re: Report issues here

Hey guys, I've had the opposite effect from most of you in this thread claiming that the E}I{'s 0.98 plug-in causes the game to crash at shooting sequences. In fact, when I try and use Pete's OpenGL2 Driver 2.7 at all, it crashes right off the bat. The E}I{'s 0.98 plug-in actually works smoothly on ...
by Henry Spencer
Sun Aug 23, 2009 1:43 pm
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 1417272

Re: Patch is up

Right, I have a question for you guys, what is the recommended video plugin for the game (the patch works perfect for me); is it still the same one as before, or is there a new one out since the last FAQ that's better?
by Henry Spencer
Sun Aug 23, 2009 12:56 pm
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 1417272

Re: Patch is up

Have you guys downloaded X Delta?

http://code.google.com/p/xdelta/
by Henry Spencer
Sun Aug 23, 2009 6:33 am
Forum: Policenauts
Topic: Patch is up (v1.01 incoming)
Replies: 3822
Views: 1417272

Re: Release: 8/23/09, 12 PM EDT

OMFG :D
I take it alpha play testing proved a success? What happened to beta? LOL!

I'm speechless, seriously. All I can say is' this will be the best week ever. I'm going to be playing this like CRAZY and go as slow as I can through the game, picking up all the details in the game as I go along.
by Henry Spencer
Thu Aug 20, 2009 11:29 am
Forum: Kojima Productions Discussion
Topic: Kojima Productions New IP Revealed Soon?
Replies: 194
Views: 127974

Re: Kojima Productions New IP Revealed Soon?

As I said elsewhere: YEEEEEES! Finally. Old Kojima is back! New IP, Peace Walker on PS3 (oh yes, please) AND ZOE3? Ohmigod! :D

I know I sound like a tool, but man, this is really amazing news.
by Henry Spencer
Mon Aug 17, 2009 10:27 am
Forum: Policenauts
Topic: • Predict the Official Release Date 4 Policenauts Patch •
Replies: 150
Views: 37337

Re: • Predict the Official Release Date 4 Policenauts Patch •

If you don't click on those places then you can avoid 99% of that stuff. There's only one time when you can't, and you could argue it was unavoidable for the people involved. (I'm trying not to spoil anything.) But still It would be !!VERY!! nice to have it know that you can't exedentley click on t...
by Henry Spencer
Thu Aug 13, 2009 3:21 pm
Forum: Policenauts
Topic: • Predict the Official Release Date 4 Policenauts Patch •
Replies: 150
Views: 37337

Re: • Predict the Official Release Date 4 Policenauts Patch •

Wow guys, as I'm the winner and playing through it right now, I have to say it's a real masterpiece. http://farm4.static.flickr.com/3558/3350072094_b291b30577.jpg I want my little cousin to play this though, but he's only eight, could we perhaps have a parental control implemented into it, so all th...
by Henry Spencer
Mon Aug 10, 2009 9:57 am
Forum: Snatcher
Topic: SNATCHER - 3D Remake ***UPDATED 8-18-13*** *NEW Pics!*
Replies: 317
Views: 160458

Re: The "SNATCHER" MOD ***UPDATED 7-29-09*** Cell Shader Test

If anything, that's good news that you're working on other stuff as well, since that way, you can gain even more experience points when you get around to perfecting your baby (Snatcher). And Noah's artwork, wow, just WOW! I love how you adapted your art style and how it looks different from the prev...
by Henry Spencer
Mon Aug 10, 2009 9:49 am
Forum: Policenauts
Topic: Request
Replies: 18
Views: 8830

Re: Request

Seriously, that would great! How hard would that be to do? I'm betting very difficult.