SNATCHER - 3D Remake ***UPDATED 8-18-13*** *NEW Pics!*

A forum for discusion, suggestions and information on any Snatcher-related material. Music, games, versions, differences and references.

Also the space for feedback regarding the Snatcher Music Arrangements section by MrRudi.
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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 7-06-10***

Post by el_ash »

There is some bad news :

The release date for Crysis 2 has been pushed back a few months and is now March 22 2011
So I won't really be doing my BIG Update until after that sometime because of the engine move (which was going to take place in December or Jan).

BUT....

I am still working on the project no matter how few and far between these updates are getting.
And to show you that I appreciate everyone who cares about this mod I figured I'd treat you to something I'm currently working on! :mrgreen:

I didn't want to release this image yet, but I'm buzz'd and figured I'd give you guys here an exclusive image to hold ya over until the next little exclusive.

NOTE : this sculpt will imporve and is a very early work in progress!

Please Enjoy :mrgreen:
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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 8-27-10***

Post by Kerm »

Awesome!

To bad about the delay though.
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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 8-27-10***

Post by el_ash »

Kerm wrote:Awesome!

To bad about the delay though.
Thanx man!

Yeah, It sucks...oh well.


***UPDATE 9-7-10***

I've got the first "test" version of Gillian Seed in-game, and this is what I've done so far! It will only get better I promise!
NOTE : It's an early work in progress, so there's no trenchcoat yet!

THIS will be the last update until December or later though....sorry guys.


PLEASE ENJOY :mrgreen:
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Re: SNATCHER - A Crysis 2 MOD ***UPDATED 9-7-10*** Gillian W

Post by Solidé »

Good to see you are still working with this mod...
I really hope you finish with it someday! :P
Anyway, keep up the good work. ;)
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Re: SNATCHER - A Crysis 2 MOD ***UPDATED 9-7-10*** Gillian W

Post by The Chosen »

It's looking better everytime.

Well done, pal. Not just on the actual work you've produced, but the patience it takes to carry on with a project of such great scope.

Keep plugging away with it when you can, and I look forward to playing it whether it takes 1 year, 2 years or 3. When it's done it's done, just like the Policenauts translation, great things take time and I'm sure it will be worth the wait..

Great job so far, Ash.
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Re: SNATCHER - A Crysis 2 MOD ***UPDATED 9-7-10*** Gillian W

Post by el_ash »

***UPDATE 9-13-10***

If you haven't noticed I've been very busy with the mod and have decided to show some of that work lately. This really is the last update for a long time.
I just had to show you this image and a wallpaper-ish version I made of it.

ENJOY...it'l be a while :mrgreen:
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Re: SNATCHER - A Crysis 2 MOD ***UPDATED 9-13-10*** Seed + H

Post by silent_snake »

I haven't checked this mod in a while, but seeing all the updates brought a smile on my face :)
The characters even in this early stage look extremely well done.

What can I say anymore besides keep up the good work and take your time! ;-)
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Re: SNATCHER - A Crysis 2 MOD ***UPDATED 9-13-10*** Seed + H

Post by RyuHayabusa »

Looks awesome! Keep up the good work!
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Re: SNATCHER - A Crysis 2 MOD ***UPDATED 10-7-10*** Test Vid

Post by el_ash »

***UPDATE 10-7-10***

I WAS going to post this here as an exclusive "unlisted" video just for you guys, but Youtube is totally fucked up and won't let me into my account!
So instead I had to post this video on my ModDb Profile Page....I also wish I could embed it here...

This is one of MANY "Internal Test" videos that I've made/make for my own private viewing to document the progress of the mod etc.

http://www.moddb.com/members/ash712/vid ... fects-test

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/kFJATmdvC_8&am ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kFJATmdvC_8&am ... n_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]
EDIT : ^was just able to finally sign in and upload! and just fixed embed!

The video shows 2 peices of footage taken from different stages during the progression of my experiments with trying to produce the "Bubbling Liquid" effect for the "Snatcher Skin Growth Pods".
The first shot is of a test done to a different build of the "Storage 2" area focusing on showing the "Liquid" in my first attempt at the effect.
The second and third shots I build and tested in a seperate area to test the "Liquid" with bubbles and skeletons inside the pods as an idea of what the final effect might be like.

Of course these are just tests and the effect will be improved and perfected as the mod progresses!

It's just a tiny look into a single task that is one of hundreds of things I'm working on to really add life and detail to this project that people probably don't think about, notice or care about lol!
But maybe someone might find this to be a cool short little look into the development process...?

If you would like to see more of my "Internal Test" videos then please comment on it and if there is enough of a demand then I will release more :mrgreen:

BTW: notice the type-o in the opening title? lol!

Here's a few images showing some of what's in the video...
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Re: SNATCHER - A Crysis 2 MOD ***UPDATED 10-7-10*** Test Vid

Post by richarddavies »

Looking good mate, I've been lurking on this thread for awhile checking this out. Im amazed how well it's looking seeing how it's a solo project. I'd love to see more whenever you get a sec to pop some more pics/vids on here.
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Re: SNATCHER - A Crysis 2 MOD ***UPDATED 10-7-10*** Test Vid

Post by el_ash »

richarddavies wrote:Looking good mate, I've been lurking on this thread for awhile checking this out. Im amazed how well it's looking seeing how it's a solo project. I'd love to see more whenever you get a sec to pop some more pics/vids on here.
Welcome lurker lol! ..and thanx man!

I do have a small team of very talented people working with me...I have a Concept Artist, Musician, Sound Designer, Programmer and myself.
Me and SpooneyBardess have been the only members to display work so far, and I haven't announced the rest of my team yet, but they are working!

Although no offense to the team I am doing all the hard work LoL!

I'll release more "Internal Tests" if fans like yourself are interested, but the real surprises are being kept secret until the time is right :mrgreen:
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Re: SNATCHER - A Crysis 2 MOD ***UPDATED 10-7-10*** Test Vid

Post by RyuHayabusa »

It looks better and better with each update. Keep up the hard work, it looks awesome!
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Re: SNATCHER - A Crysis 2 MOD ***UPDATED 10-7-10*** Test Vid

Post by el_ash »

RyuHayabusa wrote:It looks better and better with each update. Keep up the hard work, it looks awesome!
***UPDATE 10-16-10***

Thanx man! The goal is to improve as I as I progress...
I "Sketch" the work out first and then improve it as I go so that the final product ends up as prefect as I can possibly make it! :mrgreen:

I have an exclusive "Internal Test" image posted in the Mod's Yahoo Group for members showing a very early look at Jean-Jack Gibson!
(^without his modeled hair ATM, so I dubbed it on him, but that's why it's an Internal Test shot lol!)

Here's an "Exclusive" REALLY dumb "Internal Test" Video from waaaaaaaaaay back during the first "Internal Tests" of the JHQ area!
It just shows some of the off the wall dumb-ass shit I do when I'm bored or fucking around with the mod that you might find interesting?

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/7Ux97xodS08&am ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7Ux97xodS08&amp;fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]

It's me driving a "jeep" up the side of JHQ lol! (and it was actually pretty tough to do!)

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/jcRKOCeWggA&am ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jcRKOCeWggA&amp;fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]

EDIT : Ah hell here's another "Internal Test" video from waaaaaay back as well showing a super WIP look at The Abandoned Factory!
It features crappy snatcher music loop'd badly, and was taken running off of my old peice of shit PC, so the framerates SUCK FUCKING HARD! lol!

I'll release more like i said if there's interest, but I'm not seing enough people interested...
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Re: SNATCHER - MOD ***UPDATED 10-16-10*** NEW Test Videos

Post by el_ash »

This video is for anyone wondering why I'm porting the mod to the new CryEngine! :mrgreen:

It's a really awesome Crysis 2 trailer showing the new engine of course...
So just imagine the Snatcher mod running on it...drool!
This version of the engine is actually designed to handle what I'm trying to accomplish with the Snatcher mod unlike Crysis 1's engine.

<object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/LDzQ1DpPZtQ&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/LDzQ1DpPZtQ&hl ... &version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object>[/youtube]
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Re: SNATCHER - MOD ***UPDATED 1-6-11*** 2 NEW Test Videos!

Post by el_ash »

***UPDATE 1-6-11***

Here are 2 NEW "Internal Test" videos, and probably the last ones since I've gotten zero good or bad feedback from them...

The "Neon" video shows random tests on neon/lighting experiments...nothing special.

The "Renders" video shows some un-used/un-seen rendered animations from 3D Studio Max that I just never got around to showing until now!
There's also a special render (blown by the video preview lol!) of something I haven't shown yet!

ALL Videos are very early work in progress "Internal Test" videos and will improve %100 and evolve before release!

PLEASE ENJOY! :mrgreen:

Snatcher Mod - Neon



Snatcher mod - Renders

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Re: SNATCHER - MOD ***UPDATED 1-6-11*** 2 NEW Test Videos!

Post by Kyrill »

Wow, this is a really great work, I was impressed by the Metal Gear in the second video, thinking about how it was when you first showed it.
Congrats, man, and keep up the great work !
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Re: SNATCHER - MOD ***UPDATED 1-6-11*** 2 NEW Test Videos!

Post by el_ash »

Kyrill wrote:Wow, this is a really great work, I was impressed by the Metal Gear in the second video, thinking about how it was when you first showed it.
Congrats, man, and keep up the great work !
Yeah, the project is constantly evolving feature and graphics wise as it slowly edges down the development path lol! :mrgreen:

***MINI-UPDATE 1-15-11***

Here's a "Tease" look at some "Sky Traffic" featuring the WIP "Trubocycle" model...a little behind the scenes stuff...
There are some videos showing off my progress with these related tests coming out the next few months...sorry that you have to wait lol! :mrgreen:

^I know "XenoMorph" will love that last bit about waiting hehehehe
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Re: SNATCHER - MOD ***UPDATED 1-15-11*** 2 NEW IMAGES!

Post by Sovvyy »

Really looking great :]

Crysis 2 engine would definitely hold some impressive rendering for a mod , especially like snatcher, I can see it being very immersive :)

- exciting to see the progress.
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Re: SNATCHER - MOD ***UPDATED 1-15-11*** 2 NEW IMAGES!

Post by richarddavies »

Yeah looking nice there mate, keep it up.
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Re: SNATCHER - Game Mod ***UPDATED 2-1-11*** Sky Traffic VID

Post by el_ash »

***UPDATE 2-1-11***

Well here's a video I'm sure everyone here will enjoy! :mrgreen:
This video is #3 of 5 videos I've made while doing some "Internal Testing" on how to get "Sky Traffic" like that of "Blade Runner" into the mod.

As you can see it's still an early "Work In Progress", but it's turning out pretty well!

Snatcher Mod - Sky Traffic Test #3 :



This video is BEST viewed IN HD! ;)
(I noticed watching in 1080 causes sound de-sync on Youtube, but viewing in 720 works fine)

Oh and I almost forgot...from now on ALL my videos will be viewable in HD! :D

ENOJY! :mrgreen:
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Re: SNATCHER - Game Mod ***UPDATED 2-1-11*** Sky Traffic VID

Post by el_ash »

BTW : I've been uploading a TON of exclusive "behind the scenes" type images to the Snatcher Yahoo Group! :mrgreen:
(Link to the group on the first page/first post in the Mod Planning Folder)
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Re: SNATCHER - Game Mod ***UPDATED 2-1-11*** Sky Traffic VID

Post by richarddavies »

That's looking cool. I think you've gotten the right amount of hover cars on there. Not too cluttered. It's got the Snatcher vibe down well.
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Re: SNATCHER - Game Mod ***UPDATED 2-1-11*** Sky Traffic VID

Post by zombie-flesheater »

el_ash wrote:***UPDATE 2-1-11***

Well here's a video I'm sure everyone here will enjoy! :mrgreen:
This video is #3 of 5 videos I've made while doing some "Internal Testing" on how to get "Sky Traffic" like that of "Blade Runner" into the mod.

As you can see it's still an early "Work In Progress", but it's turning out pretty well!

Snatcher Mod - Sky Traffic Test #3 :



This video is BEST viewed IN HD! ;)
(I noticed watching in 1080 causes sound de-sync on Youtube, but viewing in 720 works fine)

Oh and I almost forgot...from now on ALL my videos will be viewable in HD! :D

ENOJY! :mrgreen:
I was already opening a video of the intro to add the intro music to fit the mood... but you put it in already :D
It looks really amazing, the only thing that confuses me is the floating itself... Maybe it's because i'm used to the turbocycles in the original going straight lines only, but it appears as if the vehicles changing their height happens rather frequently, making the whole sceen look more chaotic instead of organized traffic. Hard to explain, but it felt more like watching fireflies instead of actual passenger transport. The amount of traffic itself is perfect, though, not too cluttered, and not too shallow either...
Are you planning on moving the camera around in the final release, or are you planning a fixed angle perspective just like the original shot?
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Re: SNATCHER - Game Mod ***UPDATED 2-1-11*** Sky Traffic VID

Post by el_ash »

zombie-flesheater wrote:
I was already opening a video of the intro to add the intro music to fit the mood... but you put it in already :D
It looks really amazing, the only thing that confuses me is the floating itself... Maybe it's because i'm used to the turbocycles in the original going straight lines only, but it appears as if the vehicles changing their height happens rather frequently, making the whole sceen look more chaotic instead of organized traffic. Hard to explain, but it felt more like watching fireflies instead of actual passenger transport. The amount of traffic itself is perfect, though, not too cluttered, and not too shallow either...
Are you planning on moving the camera around in the final release, or are you planning a fixed angle perspective just like the original shot?
I'm glad you like most of what you see so far! :mrgreen:

In the final version the traffic will be more like "Blade Runner" or "The Fifth Element" as the best examples.
This was my first attempt at creating the traffic, and so everything is really shitty right now as far as flight speed, timing, flight paths and everything else involved.
If you pay close attention you may even catch the single car flying backwards lol! So don't take the tests too seriously as the final work yet.

You are the third person that commented on the traffic as being a bit weird though...
My brother actually was the first person to see it and point out the "firefly" like chaos to me, and of course I noticed hehehe!
As far as the cut-scenes go I'll be following the original shots closely, but experimenting with making them more cinematic without losing their original feel.

There's another video showing...ah hell I'll just post it since I'm on the subject... :mrgreen:
It shows a quick look at the test "Take Off" sequence and also shows a look at the "Traffic Patterns".
It was a HUGE learning experience to build/produce these tests and took like 3-4 days of hardcore non-stop work to get these test results!

Anyways, enough of me rambling on...
Here's an exclusive look at some images of the fully rigged low-poly Gillian Test model
(The body is a re-texture skinned Crysis NPC, so no trenchcoat yet!), and the "Sky Traffic Test #4" Video for you guys! :mrgreen:

ENJOY! :mrgreen:

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Re: SNATCHER - Game Mod ***UPDATED 2-11-11*** Gillian WIP +

Post by Cyan Garamonde »

I would just like to say that I support you and that what you've showed this far looks amazing. Keep up the good work!
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