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SNATCHER - 3D Remake (WIP) ***UPDATED 6-22-16*** 
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Joined: Fri Jul 20, 2012 9:28 am
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Awesome. This remake is the best tribute a Hideo Kojima game can get.
Snatcher is a haunting, breathtaking and unique game and it deserves something like this.
You're definitively achieving the best results while keeping the cyberpunk-atmosphere of Snatcher intact.

I know, it's still WIP, but do you have any plans of how the gameplay should look like?


Fri Jul 20, 2012 10:13 am
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Post Re: SNATCHER - 3D Remake ***UPDATED 7-18-12*** UPDATE!
I like this update !! (well, I like every update of this project ^^)
Keep up the great work !

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Sun Jul 22, 2012 6:31 am
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Post Re: SNATCHER - 3D Remake ***UPDATED 4-18-12*** NEW VIDEO!
el_ash wrote:
Well the mod has changed into a game, and so the official "Site" on ModDb has changed URL's!
http://www.moddb.com/games/snatcher

I had planned for a BIG June 6th update! I missed that date...
I've been pretty busy, but I made time for a little update :mrgreen:

One of the new members to join our little "Team" is Musician "OtakuDee"!
You can check out some of his work here : http://soundcloud.com/digitalbloodlinemusic
For now though you should give a listen to his version of "Pleasure of Tension" that he did for the project! :mrgreen:



I think I have a new favorite version of "Pleasure of Tension". That is fantastic. I'm also glad to see that you're making progress!

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Thu Aug 16, 2012 12:55 pm
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Post Re: SNATCHER - 3D Remake ***UPDATED 8-21-12*** UPDATE!
Ah fuck it! Here's a new image for ya... :mrgreen:

*work in progress*


Attachments:
SnatcherWIPupdate1.jpg
SnatcherWIPupdate1.jpg [ 213.44 KiB | Viewed 3305 times ]

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Tue Aug 21, 2012 5:43 pm
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Post Re: SNATCHER - 3D Remake ***UPDATED 8-21-12*** UPDATE!
There's something I'm curious about... and this model (obviously WIP so anything could change) doesn't answer the question...
Which version of the Snatcher will your naked bioroid models be based on? The PC88/MSX versions seemed to have more "Realistic" human qualities such as their left eye but later versions toned this down so it was more robotic, not to mention the Sega CD version adding liver spots so they looked less like terminators. Will there be variety?

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Wed Aug 22, 2012 4:38 am
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Post Re: SNATCHER - 3D Remake ***UPDATED 8-21-12*** UPDATE!
AwesomeBrand wrote:
There's something I'm curious about... and this model (obviously WIP so anything could change) doesn't answer the question...
Which version of the Snatcher will your naked bioroid models be based on? The PC88/MSX versions seemed to have more "Realistic" human qualities such as their left eye but later versions toned this down so it was more robotic, not to mention the Sega CD version adding liver spots so they looked less like terminators. Will there be variety?


A VERY good question actually... :mrgreen:

There are major differences between the PCE/SCD, and PC88/MSX versions artwork and designs for many things like the Snatchers etc.
I don't want to spoil any surprises, but as far as the Snatchers go my modeler was given the PCE "Blueprints", only recently did I inform him of the SCD "green panel" additions, so they aren't added yet. I'd personally like to feature a variety though, but it's up to my modeler...maybe we can convince him? lol!

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Wed Aug 22, 2012 4:23 pm
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Post Re: SNATCHER - 3D Remake ***UPDATED 3-2-13*** UPDATE!
A little something I just finished working on....ENJOY! \:D/



NOTE: STILL an early "Work in Progress" :mrgreen:

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Sat Mar 02, 2013 5:52 am
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Post Re: SNATCHER - 3D Remake ***UPDATED 3-2-13*** UPDATE!
El_ash hasn't posted in a long time, he must have given up
*logs in*
OMG HOTNESS I WANNA BANG YOUR MOD.

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Sat Mar 02, 2013 4:20 pm
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Post Re: SNATCHER - 3D Remake ***UPDATED 3-2-13*** UPDATE!
AwesomeBrand wrote:
El_ash hasn't posted in a long time, he must have given up
*logs in*
OMG HOTNESS I WANNA BANG YOUR MOD.


ROFL! :mrgreen:

I don't know how that would be possible though?
I guess you could put the files on a disk and then er...yeah...lol!

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Mon Mar 04, 2013 12:40 pm
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Post Re: SNATCHER - 3D Remake ***UPDATED 3-2-13*** UPDATE!
el_ash wrote:
AwesomeBrand wrote:
El_ash hasn't posted in a long time, he must have given up
*logs in*
OMG HOTNESS I WANNA BANG YOUR MOD.


ROFL! :mrgreen:

I don't know how that would be possible though?
I guess you could put the files on a disk and then er...yeah...lol!

Image

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Tue Mar 05, 2013 9:15 am
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Post Re: SNATCHER - 3D Remake ***UPDATED 3-2-13*** UPDATE!
Hmmm...I should have known it was Nanomachines! lol!

Well I busted more ass-off on some work!
Here's a look at the UBER WIP "Flight Tests" with the "Black Turbocycle" (aka VTOL variant), so ENJOY! :mrgreen:




NOTE: Currently both "Drivable", and "Flyable" Turbocycles are seperate vehicles..BOOOO!!
There is also the "Player Model" clipping through the vehicles backside...I know it sucks and looks dumb, but I haven't fixed that yet.
There are no sounds, or particle effects etc. for the lights, hovering etc. just yet.

I will have to do some programming to combine both vehicle entity types and have switchable "drive" modes at the press of a button.
Its a MAJOR/important bit of work that has been sitting on the backburner for forever! Now its slowly nearing completion!

This will be the last update for quite some time...so savor it for a bit lol! :-#

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Thu Mar 07, 2013 3:45 pm
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Post Re: SNATCHER - 3D Remake ***UPDATED 3-7-13*** UPDATE! *New V
Absolutely beautiful. Can't wait for the next update whenever it is, I can only assume it will be fantastic.


Tue Mar 12, 2013 2:19 pm
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Post SNATCHER - 3D Remake ***UPDATED 3-19-13*** UPDATE! *New Vids
el_ash wrote:


This will be the last update for quite some time...so savor it for a bit lol! :-#


I'm calling myself a liar!
I could not resist sharing, so heres more from the private stash lol! :mrgreen:



*Snatcher "Head" WIP first in-game test with uber wip variant skins based on the :
PCE version (plain + red eyes), and the SCD version (green patches + green eyes)



*Flyable (only) Turbocycle with fixes since last vid.
#Player model is seated better and doesn't clip through the bottom of the model lol!
#A few NEW custom cameras/views
#Particle Effects for wind, exhaust, turbo, taxi/night lights
#Has a horn

[b]THIS really is it for a while now...lol! ENJOY! :mrgreen:


Attachments:
HeadTestNew1b.jpg
HeadTestNew1b.jpg [ 198.83 KiB | Viewed 2881 times ]
Editor 2013-03-16 03-03-14-10.jpg
Editor 2013-03-16 03-03-14-10.jpg [ 117.81 KiB | Viewed 2881 times ]
Editor 2013-03-18 03-03-54-35.jpg
Editor 2013-03-18 03-03-54-35.jpg [ 206.29 KiB | Viewed 2881 times ]

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Tue Mar 19, 2013 2:20 am
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Post Re: SNATCHER - 3D Remake ***UPDATED 3-19-13*** *2 NEW Vids*
It would be nice if the player could find the locations on his own, without the fast-travel or "move in that direction" marker bullshit. For example, Metal tells you the address of the abandoned factory, then you look at the map of the city, find the address "M District, blahblahblah" and move right there.

UPD: Here's a really roughly made sketch.


Attachments:
File comment: Holographic map
rrttert.jpg
rrttert.jpg [ 346.73 KiB | Viewed 2692 times ]

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Mon Jul 01, 2013 4:11 am
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Post Re: SNATCHER - 3D Remake ***UPDATED 3-19-13*** *2 NEW Vids*
I support TechNoir's idea. I prefer when games don't hold your hand like the later Elder Scrolls games. I want to be told where to find something and search on my own! Please consider it, it would be wonderful! :mrgreen:

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Post Re: SNATCHER - 3D Remake ***UPDATED 3-19-13*** *2 NEW Vids*
hikage wrote:
I support TechNoir's idea. I prefer when games don't hold your hand like the later Elder Scrolls games. I want to be told where to find something and search on my own! Please consider it, it would be wonderful! :mrgreen:

TechNoir wrote:
It would be nice if the player could find the locations on his own, without the fast-travel or "move in that direction" marker bullshit. For example, Metal tells you the address of the abandoned factory, then you look at the map of the city, find the address "M District, blahblahblah" and move right there.

UPD: Here's a really roughly made sketch.


@TechNoir + hikage : There was a reason I made the "Turbocycle" drivable/flayable, and designed bigger maps...lol! :mrgreen:
*I thought this was made clear in the videos I've been posting of the Turbocycle? I guess not lol!*

@TechNoir : I made many sketches like yours on the subject (and others)...maybe I'll share them sometime?

The main issue is that some people don't want to "Manually" drive/fly, and some like us want to.
In the original game it was %100 "Auto-Pilot", and took you to the location, and parked you in front of where you needed to be.

I want "Auto-Pilot" to be included for those who don't wish to drive/fly on their own (like the original).
I want to have to find the locations myself as well, so for that I want a "Manual" drive/fly option.

In the original game they mentioned the "Turbocycle" has BOTH features (in the Turbocycle over-run section).
Currently it's %100 "Manual" drive/fly for the "Turbocycle" though, because I haven't programmed any features lol!

The other problem is that it would basically mean one "option" gives the player more "help" than the other (auto = more "help").
Of course any Snatcher fan could randomly drive/fly around and find the locations, since we all know what they look like lol! :-"

You could also have a simple "turn off markers" etc. type option(s) in addition to "Manual" and "Auto" drive/fly modes.
There are many gameplay related issues I've been considering/related to this, as you can see if you think about it.
I mentioned something similar about the "Turbocycle" in the "non-linear" Snatcher discussion/thread. viewtopic.php?f=1&t=3051

It's an issue I'm still looking at, so I'd love to hear more opinions on the subject. :-k

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Wed Jul 03, 2013 10:40 am
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Post Re: SNATCHER - 3D Remake ***UPDATED 3-19-13*** *2 NEW Vids*
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I thought this was made clear in the videos I've been posting of the Turbocycle?

My Internet connection is so bad that I can't even watch HQ pictures, not to mention videos.

BTW, I'm studying 3D animation in my freetime, so possibly one day I will help if I won't be too late.

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Post Re: SNATCHER - 3D Remake ***UPDATED 3-19-13*** *2 NEW Vids*
TechNoir wrote:
Quote:
I thought this was made clear in the videos I've been posting of the Turbocycle?

My Internet connection is so bad that I can't even watch HQ pictures, not to mention videos.

BTW, I'm studying 3D animation in my freetime, so possibly one day I will help if I won't be too late.


No worries man...we can't all have great internets...lol! :mrgreen:

I post all over the place, and it's something I've been trying to cut back on...
So the details I thought I'd made clear may be in other post/forum/site etc. lol!
That is why I appreciate questions, and mostly answer them here :mrgreen:

Well 3D animation is a good start!
I'm really looking for highly skilled, Character Modelers/Sculpters, Rigging Artists, or Programmers with heavy CryEngine 3 SDK experience.
I cover/handle most of the work on my own besides a few things (which I have an amazing little "Team" for), so additional "help" will only speed the process up, since progress is slow.

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Tue Jul 23, 2013 1:11 pm
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Post Re: SNATCHER - 3D Remake ***UPDATED 7-29-13*** *NEW Image*
Meh :mrgreen:


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Mon Jul 29, 2013 4:42 pm
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Post Re: SNATCHER - 3D Remake ***UPDATED 7-29-13*** *NEW Image*
Snazzy~
needs people in the tubes tho.

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Mon Jul 29, 2013 4:54 pm
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Post Re: SNATCHER - 3D Remake ***UPDATED 7-31-13*** *NEW Image*
AwesomeBrand wrote:
Snazzy~
needs people in the tubes tho.


TY :mrgreen:

One thing at a time...those pods won't be empty for long...

I'm just doing some "lighting" tests, since all major work is on hold until the new SDK update is out.
*The lighting/TOD system was heavily updated a few SDK patches ago, and so I've had to go back and redo some lighting/material work.*



Attachments:
WIPLightingTestsCompare-`.jpg
WIPLightingTestsCompare-`.jpg [ 1.31 MiB | Viewed 3151 times ]

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Wed Jul 31, 2013 3:22 pm
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Post Re: SNATCHER - 3D Remake ***UPDATED 8-7-13*** *NEW Vid*
This be the last Update for a few months...sorry! :-#

*Uber Early WIP "TEASE"!*

*Snatcher vid is uber rushed work...lol*

My Snatcher army is slowly taking shape! :mrgreen:

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Wed Aug 07, 2013 6:54 am
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Post Re: SNATCHER - 3D Remake ***UPDATED 8-7-13*** *NEW Vids*
More, more, more!

:)


Thu Aug 15, 2013 10:38 am
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Post Re: SNATCHER - 3D Remake ***UPDATED 8-7-13*** *NEW Vids*
nickdaring wrote:
More, more, more!

:)

Since I love your "Metal Gear MKII" work you can haz more! :mrgreen:

*Say thank you to Nick guys! lol!*

That is really all I can show you now for a while... :-$

**Remember it's uber WIP, and so you will notice messed up UVW/Polys**


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DarkSnatcher.png
DarkSnatcher.png [ 502.34 KiB | Viewed 3045 times ]
LightSnatcher.png
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Sun Aug 18, 2013 10:08 am
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Post Re: SNATCHER - 3D Remake ***UPDATED 8-18-13*** *NEW Pics!*
I like this one shot of Junker HQ. Not only is it desktop wallpaper material but you can literally see how this remake has come a long way.

(EDIT: These pictures are TOO DAMN BIG! If you want to see them look at my next posts where they're attachments or at that one post that quotes me.)

Reminds me though, we haven't seen alot of Gibson's house lately. It'd be nice to... snoop around a bit.

Oh and btw thanks nick :wink:

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Last edited by AwesomeBrand on Wed Aug 28, 2013 11:36 am, edited 1 time in total.



Mon Aug 19, 2013 12:54 pm
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