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Junker HQ • View topic - SNATCHER - 3D Remake ***UPDATED 8-18-13*** *NEW Pics!*

SNATCHER - 3D Remake ***UPDATED 8-18-13*** *NEW Pics!*

A forum for discusion, suggestions and information on any Snatcher-related material. Music, games, versions, differences and references.

Also the space for feedback regarding the section by MrRudi.

Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 3-17-10***

Postby DOTL » Thu Mar 18, 2010 5:42 am

Hell, it´s a Dialog System.
That fact alone makes me so happy!!!
Thanks for the screenshot, and keep it up!

Oh, good luck for your school! ( I hate math, too!! ) :-D
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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 3-17-10***

Postby zombie-flesheater » Tue Mar 23, 2010 4:49 am

Great work so far!
I've been watching your progress ever since it began and only just now decided to register on here.
I've been doing some modding myself back in the old days, namely on the build engine (Duke Nukem 3D, Blood, Shadow Warrior) and the first actual level i made was Junker HQ :mrgreen:
Too sad it was lost due to a hard drive crash, and i didn't make a backup on a floppy disk. CD burners were hardly common those days, since they would still cost a fortune.
So please make sure you're making physical backups as you progress, we don't have to share the same fate :cry:
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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 3-17-10***

Postby el_ash » Tue Mar 23, 2010 1:38 pm

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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 3-17-10***

Postby zombie-flesheater » Tue Mar 23, 2010 3:19 pm

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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 3-17-10***

Postby el_ash » Wed Mar 24, 2010 2:52 am

Yeah BUILD was great for its time, but it wasn't really a real 3D engine.
I found that when I re-skinned the models for "Red Faction" to look like Snatchers it looked much better!
(because it was a true 3D engine)

I'm VERY happy with the CryEngine2, and I can't wait for the CryEngine3!
It's the BEST engine and toolset I've ever seen and used for modding period.

Since you mentioned it I'm still thinking about the whole "Talking Heads" situation...
I'd love to have it, but I'm not sure about what I'm going to do about that yet. I have ideas and concepts though.
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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 3-17-10***

Postby zombie-flesheater » Wed Mar 24, 2010 7:38 am

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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 3-17-10***

Postby el_ash » Wed Mar 24, 2010 7:27 pm

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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 3-17-10***

Postby XenoMorph » Tue Mar 30, 2010 3:57 am

Well I'm still glad you went for *ahem* MY idea of using the dialog style from Mass Effect :D

I'm still an avid fan of your project, just haven't had time to post so much, since my return from my 3-month African backpack adventure left me exhausted and in desperate need of VIDEO GAMES! After playing through 13 games in the past month I can say I'm quenched.

And now, I'm off to Thailand. The policenauts patch was released while I was in Africa and I STILL havem't played it. How about you finish this project before I return from Southeast Asia? Keep up the good work!
The proximity of a desirable thing tempts one to overindulgence. On that path lies danger. - Frank Herbert
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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 3-17-10***

Postby el_ash » Wed Mar 31, 2010 3:34 pm

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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 3-17-10***

Postby el_ash » Fri Apr 09, 2010 7:55 am

I know this is %100 related to the MOD, but god-damn this is an awesome trailer for Crysis 2!



The game comes out by the end of the year!

So then the Snatcher MOD will indefinately be changing from the CryEngine 2 to the CryEngine 3 at some point this year!
(You should see the new SB3/CE3 features! its an amazing improvment over what i'm using currently...I can't wait!).
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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 3-17-10***

Postby Crimson Rex » Mon Apr 12, 2010 2:29 pm

I'm gonna get this game just to play this mod.
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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 4-21-10***

Postby el_ash » Wed Apr 21, 2010 11:22 am

Happy late 4-20 to all you stoners!

This video is from December and was exclusive to the group members, and then later added to the Moddb page...
I put it up on Youtube a little while ago for those who haven't seen it yet :mrgreen:



Junker HQ's Lobby + Storage 2 WIPs!
No music or editing, no intro...straight quick and dirty "tease" footage...lol!
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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 4-21-10***

Postby zombie-flesheater » Wed Apr 21, 2010 2:59 pm

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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 4-21-10***

Postby el_ash » Wed Apr 21, 2010 7:40 pm

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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 4-21-10***

Postby zombie-flesheater » Thu Apr 22, 2010 11:55 am

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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 4-21-10***

Postby el_ash » Thu Apr 22, 2010 2:20 pm

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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 4-21-10***

Postby jrx10 » Fri Apr 23, 2010 1:09 pm

Hey, been following the progress of this mod for a while but thought I'd register after seeing how well it is coming on nowadays!

Also wanted to offer my services in case you needed any help with the audio work at all, I don't know if you're planning to use new audio at all or just use the original stuff but I know a fair bit about audio software, synths and the like if anything of that nature comes up.

Anyway, keep up the good work!
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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 4-21-10***

Postby el_ash » Fri Apr 23, 2010 3:29 pm

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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 4-21-10***

Postby zombie-flesheater » Fri Apr 23, 2010 6:41 pm

I just watched the video again and noticed something just before the camera fades out at the end. I mean that there's another row behind each of the both rows of tubes.
I don't know if it was intended but this was just brilliant! I didn't notice it the first time, since i was probably to focused on the chair LOL and had my eyes in the middle of the screen afterwards (what makes it even better, since i have played Snatcher lots of times and always happen to find new things i missed before - another thing i absolutely love about this game) but man, i felt somewhat like being back in the game and in this last second, like the actual scale of the amount of Snatchers being revealed. That "shock" sound from Snatcher was right there creeping up my back. You know, the one where you see the fake Jamie Snatcher, or when you see that they have a Snatcher for Gillian, too, etc. :mrgreen: I think having no audio during that scene actually helped it even more.
I don't know how, but you just got to keep this one way or another in the finished mod. Maybe a scripted sequence in the same style, where you are looking at Gillian and Metal standing in front of the door, the camera zooming out more and more (just the way it already is) and then showing the final rows just before the camera changes back to the ingame view.
It has the biggest impact here, instead of in Snatcher storeroom just before this one, where they don't have their skin yet. You walk in there first, see still many but not that much "skeletons", but then you enter the next room and get the big shock when you realize that they're already much, much further ahead, with the "skeletons" just being the backup or reserve, and the main operation already being in the "skin tanks", with a much, much bigger amount of Snatchers than even ever assumed or revealed before, and almost ready to overwhelm anything standing in their way of complete domination.
I don't know if this was intentional or just coincidence, but this was just brilliant!

By the way, this would also be a great place to insert peoples' faces, taking the "...you're in here, too" literally :evil: And maybe even a Snatcher who looks like Kojima - or at least i think he wouldn't mind LOL
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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 4-21-10***

Postby el_ash » Sat Apr 24, 2010 2:34 am

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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 4-21-10***

Postby el_ash » Wed Jun 30, 2010 12:27 pm

I apoligize for the lack of new news or information guys...

With the new CryEngine coming out soon I've decided to put a lot of things on hold for now to assure a safe and easy transition to the new engine.
I've also been working on trying to complete the first map "Blood Bath" in the 3 part Metal Gear Online Map Pack, so I haven't been working on Snatcher much lately.

I've been testing out a NEW "Cel Shader" for use with the project, and stuff is going on behind the scenes that I can't mention yet...lol!
I have got to learn to model characters (the hardest task), and sit back and wait to port the work to the new engine, so this is a bit of a "Quiet Time" for the Mod.
I hope you don't think I'm dead or the Mod is dead LOL! Its still happening, but like all good things it takes time :mrgreen:

I'll try to make my next update something good..hehehehe
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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 7-06-10***

Postby el_ash » Tue Jul 06, 2010 4:42 pm

***UPDATE 7-06-10****

This isn't much of an update, but its all I can give at the moment :mrgreen:

I've been playing around with some basic texture idea for the JHQ level that I'll show some of below.
There's just some window and sign textures I'm playing with, but I'll be re-modeling the whole level and re-texturing eventually so this is just "Test" temp work.

much more to come...
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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 7-06-10***

Postby jmflu » Wed Jul 14, 2010 2:28 pm

Looks sooo awesome.

IS there any kind of ETA on completion of this? Seems like it will take a LONG time.

So awesome tho, Ill wait years if i have to :)
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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 7-06-10***

Postby XenoMorph » Thu Jul 22, 2010 12:19 am

Writing from Indonesia this time!

Just checked the progress and behold! The great ash (or should I say, ASS!) has totally left this project to sleep some beauty sleep while the rest of us wait with our ravenous mouths drooling at the prospect of this mod being released sometime this millenium. What a jerk!

Nah, you know I'm kidding man, hope school isn't busting your ass too hard. When you get around to making an update make it a lengthy one, ya? This mod owns!
The proximity of a desirable thing tempts one to overindulgence. On that path lies danger. - Frank Herbert
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Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 7-06-10***

Postby el_ash » Sat Jul 24, 2010 5:29 am

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