Kojima speaks about adventure games at 1up

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Kojima speaks about adventure games at 1up

Post by Artemio »

There's a nice interview at 1up regarding Kojima and adventure games, specifically Snatcher. Here a quote fomr the interview:

"It took me a year and a half to get half of Snatcher done; I had six chapters planned out and they told me to cut it down to two!"

http://www.1up.com/do/newsStory?cId=3176763
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Re: Kojima speaks about adventure games at 1up

Post by Henry Spencer »

Speaks fondly of them, he does. Hopefully...one day, he'll make another. :wink:
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Re: Kojima speaks about adventure games at 1up

Post by snatchernaut »

anyone played that game IMITATION CITY that they speak of? ive never heard of it. would mind seing some footage or pics.
i tried to youtube it and got nothing.


thanks
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Re: Kojima speaks about adventure games at 1up

Post by StreetTrash »

snatchernaut wrote:anyone played that game IMITATION CITY that they speak of? ive never heard of it. would mind seing some footage or pics.
i tried to youtube it and got nothing.


thanks
I think they meant to say Illusion City.
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Re: Kojima speaks about adventure games at 1up

Post by snatchernaut »

that would explain it. plus i thought illusion city was on the pc engine, not the japanese pc that they were on about (which i assume would of been a pc-98 game)
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Re: Kojima speaks about adventure games at 1up

Post by el_ash »

Artemio wrote: "It took me a year and a half to get half of Snatcher done; I had six chapters planned out and they told me to cut it down to two!"
How I wish someone could get their hands on the original 6 chapter script for Snatcher!
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Re: Kojima speaks about adventure games at 1up

Post by Trickless »

snatchernaut wrote:anyone played that game IMITATION CITY that they speak of? ive never heard of it. would mind seing some footage or pics.
i tried to youtube it and got nothing.


thanks
Imitation City was an adventure game created by Datawest in 1987. AFAIK it was released for PC88 and FM7.

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Re: Kojima speaks about adventure games at 1up

Post by best name ever »

Dude where did you get this information I can't find anything on this game :?
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Re: Kojima speaks about adventure games at 1up

Post by Trickless »

There's hardly any solid info on the web, I only managed to find stuff from sites I already know.

http://www.retropc.net/fm-7/museum/soft ... 00900.html
http://refugee2005.sakura.ne.jp/library/1987/1987_4.htm

I've got the PC88 game sitting on my hard drive, but the game uses Japanese text parser and I didn't really get too far.

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Re: Kojima speaks about adventure games at 1up

Post by Artemio »

Awesome discovery man.
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Re: Kojima speaks about adventure games at 1up

Post by Marc »

Artemio wrote:There's a nice interview at 1up regarding Kojima and adventure games, specifically Snatcher. Here a quote fomr the interview:

"It took me a year and a half to get half of Snatcher done; I had six chapters planned out and they told me to cut it down to two!"

http://www.1up.com/do/newsStory?cId=3176763
On his twitter recently Kojima said part of the latter part of Snatcher's original story was used in SD Snatcher. He also said after you flew off from the airport at the end, there was a 3D shooting part where you eliminated the remaining Snatchers in Russia. This "3D shooting" (whatever that means) was also supposed to be used in the subway and other places. They'd even developed part of the game system for it. You know what twitter's like, so no elaboration.
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Re: Kojima speaks about adventure games at 1up

Post by zombie-flesheater »

Marc wrote:
Artemio wrote:There's a nice interview at 1up regarding Kojima and adventure games, specifically Snatcher. Here a quote fomr the interview:

"It took me a year and a half to get half of Snatcher done; I had six chapters planned out and they told me to cut it down to two!"

http://www.1up.com/do/newsStory?cId=3176763
On his twitter recently Kojima said part of the latter part of Snatcher's original story was used in SD Snatcher. He also said after you flew off from the airport at the end, there was a 3D shooting part where you eliminated the remaining Snatchers in Russia. This "3D shooting" (whatever that means) was also supposed to be used in the subway and other places. They'd even developed part of the game system for it. You know what twitter's like, so no elaboration.
I don't know but from the point where the original (i. e. for me the Sega CD) version left off, it ought to be at least a length of the original Snatcher added to be satisfied with. I mean, come on, all the last minute revelations, airport scene and then just one shooting scene and a short ending? Nah, i absolutely love the way it is like right now already. But a sequel, having or surpassing the length of the original... in today's technical standards... this would be SO sweet!
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Re: Kojima speaks about adventure games at 1up

Post by el_ash »

Marc wrote:
Artemio wrote:There's a nice interview at 1up regarding Kojima and adventure games, specifically Snatcher. Here a quote fomr the interview:

"It took me a year and a half to get half of Snatcher done; I had six chapters planned out and they told me to cut it down to two!"

http://www.1up.com/do/newsStory?cId=3176763
On his twitter recently Kojima said part of the latter part of Snatcher's original story was used in SD Snatcher. He also said after you flew off from the airport at the end, there was a 3D shooting part where you eliminated the remaining Snatchers in Russia. This "3D shooting" (whatever that means) was also supposed to be used in the subway and other places. They'd even developed part of the game system for it. You know what twitter's like, so no elaboration.
Could you find and then copy and paste these remarks? :mrgreen:
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Re: Kojima speaks about adventure games at 1up

Post by Artemio »

You can always check them on their Public Time lines:

http://twitter.com/Kojima_Hideo

Here's a transcript of all his messages around that time frame (some of them are not Snatcher or Policenauts related obviously, two Marc mentioned are in bold)
# ポリスノーツは親子がテーマです。舞台である「BEYOND」がその象徴です。付かず離れず側にいる。@M_D_X_68_TW @Kojima_Hideo 今でも自分の人生を変えた2本です。ポリスノーツの最後の台詞(略)胸が熱くなりました。「俺達はいつも側にいる。いつも見守っている」 about 16 hours ago via web

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#

子供が録画していた番組を観て知った。こんな凄い企画が。「全駅停車!銀河鉄道999ぜんぶみせます」BS2で8/9〜8/13、20:00〜24:00。なんと5夜連続!僕は松本零士さんの大ファンであり影響を物凄く受けている。親子二代揃って長男と次男揃って「999」を楽しめる事に感謝。 about 16 hours ago via web

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昨晩、帰宅すると下の息子が録画された「銀河鉄道999」を観て夜更かししていた。寝かしつけようとしたがうまくいかず結局、2時過ぎまで付き合う事に。それでも朝の6時には元気に起きて遊んでいた。若いって凄い。子供は誰しも車や電車が好きなので、「999」にも填った模様。長男も昔填った。 about 16 hours ago via web

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スナッチャーでは「ゲームでも映画と同じように泣ける」というのを、人(ハリー)の死でやりました。ポリスノーツではその上の感動(親子愛や友情)の涙を目指しました。@midou7777 @Kojima_Hideo ポリスノーツは本当に大好きなゲームで、EDは何度見ても泣いてしまいます。 about 16 hours ago via web

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喜久子さんの声ですね。でも当時は「映画じゃない。小島はアホや!」と揶揄されましたw“@Aki6709: @Kojima_Hideo しょっぱなからの「ただ今からポリスノーツを上映いたします」ってところから震えました。” about 17 hours ago via Twitter for iPhone

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おお!岡本さん?!ご無沙汰です。“@RyojiOkamoto: @Kojima_Hideo 監督!体調お気をつけて!私は今から撮影行って参りますm(__)m” about 17 hours ago via Twitter for iPhone

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訳あってSuicaでもpasmoでない磁気定期券を買った。数年振りに改札で磁気カードを入れる。機械に吸い込まれ、読み込まれ、「通っていいぞ!」と最後には吐き出される様が自分に似て、郷愁を誘う。 そういえば「ポリスノーツ」ではコロニー内の電車シーンで非接触カードを登場させていた。 about 17 hours ago via Twitter for iPhone

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台風はどのへんやろか?仙台と札幌行けるやろか。やっぱり体調がよろしくない。 こんな時は最後の手段。「Joy Division」か「ストリート・オブ・ファイヤー」のサントラを聴く。 about 17 hours ago via Twitter for iPhone

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PS版もPS用マウスが一番やり易いです。SS版はガンコン。“@TERAKO01jp:@Kojima_Hideo PS版ポリスノーツでコントローラーでの銃撃戦が辛かったのを覚えています。サターン版のガンコントローラーでの銃撃戦が羨ましかった。” about 18 hours ago via Twitter for iPhone

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# sugitaLOV

@Kojima_Hideo PSPで遊びます! Wednesday, August 11, 2010 10:22:00 AM via web in reply to Kojima_Hideo Retweeted by Kojima_Hideo and 3 others

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# mpw_rain

PSPかPS3があれば遊べますね。あの作品が600円って安すぎます!!RT @Kojima_Hideo: DL販売してますよ。“@konkonsensei: @Kojima_Hideo 監督と皆さんのツイートでポリスノーツをプレイしたくなりました。しかしどこに売っているのやら.. Wednesday, August 11, 2010 10:21:31 AM via MZ4 Retweeted by Kojima_Hideo and 6 others

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DL販売してますよ。“@konkonsensei: @Kojima_Hideo 監督と皆さんのツイートでポリスノーツをプレイしたくなりました。しかしどこに売っているのやら...” Wednesday, August 11, 2010 10:19:17 AM via Twitter for iPhone

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恥ずかしい。企画したのは1990年です。20年後にコロニーが出来てるとは思っていませんでしたが、2010年の響がいいのでw“@masaki0968: @Kojima_Hideo 久々に「ポリスノーツ」引っ張り出して遊んでます。今年2010年は、BEYOND COASTの完成の” Wednesday, August 11, 2010 10:15:43 AM via Twitter for iPhone

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# RandamH

@Kojima_Hideo ポリスノーツのために45万かけてPCを買い、3DOも買いました、全部関わっておられてなんとなく安心^^ Wednesday, August 11, 2010 10:11:01 AM via Seesmic in reply to Kojima_Hideo Retweeted by Kojima_Hideo and 7 others

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ポリスノーツは全て血肉なで僕ですw“@tundratiger: @Kojima_Hideo ポリスノーツはどこまで関わられているのでしょう?自分は3DO版で遊びました、マウス&マウスパッド付きの初回限定版。” Wednesday, August 11, 2010 10:08:43 AM via Twitter for iPhone

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それもですw“@M_D_X_68_TW: @Kojima_Hideo @yocchiino あ、でも海外版のメガドライブ・メガCD版のスナッチャーはありますよ。アメリカのメガドライブのみ発売されました。” Wednesday, August 11, 2010 10:07:55 AM via Twitter for iPhone

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そうです。メタルギアの出てくないメタルギアです(>人<;)それでも海外で1ミリオン売れたようですw“@ikuyoan: @Kojima_Hideo 小さい頃やった記憶があるファミコン版のメタルギアもでしょうか?” Wednesday, August 11, 2010 10:06:31 AM via Twitter for iPhone

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そうですw“@yocchiino: サターン版、の事ですよね……?メガドライブでなく RT @Kojima_Hideo スナッチャーのPS版、メガドライブ版は一切、僕は関与してません。僕が携わったのは88版、MSX版、PCエンジン版だけです。” Wednesday, August 11, 2010 10:03:49 AM via Twitter for iPhone

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スナッチャーのPS版、メガドライブ版は一切、僕は関与してません。僕が携わったのは88版、MSX版、PCエンジン版だけです。“@yu_fly: ポリスノーツ大好きでした。スナッチャーはPSでのロードが長すぎて挫折しましたが…。あれからずっと、リメイクを期待しています。 Wednesday, August 11, 2010 9:49:00 AM via Twitter for iPhone

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# Kaizerkunkun

ユーストリームに参戦したけど、気のきいたジョークひとつ言えず退散~… Wednesday, August 11, 2010 8:05:52 AM via Twitter for iPhone Retweeted by Kojima_Hideo and 2 others

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本日の収録終わり。世界観、固まってきた(#^.^#) http://yfrog.com/mwp02ijj Wednesday, August 11, 2010 8:12:09 AM via Twitter for iPhone

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# kojima_pro

まもなく21時30分よりはじまります。#mgspw http://ustre.am/jPBY Wednesday, August 11, 2010 7:21:27 AM via web Retweeted by Kojima_Hideo and 11 others

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まだまだ収録。ロケ弁。 http://yfrog.com/0hxukrj Wednesday, August 11, 2010 6:28:33 AM via Twitter for iPhone

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ばれたか?!“@nakamuraFF11: @Kojima_Hideo 今回もスタジオ分かりましたよ(笑)” Wednesday, August 11, 2010 5:55:06 AM via Twitter for iPhone

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休憩中。 http://yfrog.com/0utyjqj Wednesday, August 11, 2010 4:22:30 AM via Twitter for iPhone

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ずっと収録中。 http://yfrog.com/9g81qoj Wednesday, August 11, 2010 4:08:57 AM via Twitter for iPhone

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「スナッチャー」がああいう形で途中中断になったので、「ポリスノーツ」を創りました。“@onihei0076: @Kojima_Hideo 「ポリスノーツ」が好きです!ラストに涙が出ました。” Wednesday, August 11, 2010 2:12:06 AM via Twitter for iPhone

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@chiyomaru5pb SDは僕の企画ではありません。他のチームでSDが走っており、脚本などもろもろ協力したまでです。SDでああいう完結の仕方は本意ではありません。 2:08 AM Aug 11th via Twitter for iPhone in reply to chiyomaru5pb

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ラストのジェミーに見送られた後、ロシアで残留スナッチャー達との3Dシューティングだったのです。システムも途中まで作成してました。クィーン病院などへ向かう地下道でもそうなるはずでした。“@chiyomaru5pb: 個人的にはSDも普通のADVで良かったのになんという大人の事情!” 2:05 AM Aug 11th via Twitter for iPhone

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移動中。 http://yfrog.com/5e56xgj 2:00 AM Aug 11th via Twitter for iPhone

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「スナッチャー」は元々6章くらいまでありました。大人の事情で88版、MSX版はその前編(2章まで)しか発売されませんでした。SDはその後編のプロットが一部使われています。“@hasekazu05: スナッチャーのSDにあたるシナリオ部分は最初から出来ていたのでしょうか。” 1:52 AM Aug 11th via Twitter for iPhone

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訳あって、今日はかなり遠い収録スタジオで音声収録。移動中。 1:47 AM Aug 11th via Twitter for iPhone

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# kojima_pro

本日11日21時30分から放送予定のKEN&U-Streamは「MGS PW地区大会直前企画!!謎の名人が教える、攻略特集!」や「大プレゼント抽選会!(珍しい賞品)」などを予定しております。#mgspw http://ustre.am/jPBY 1:14 AM Aug 11th via web Retweeted by Kojima_Hideo and 10 others

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# kurolife

@Kojima_Hideo おいしそう!@PG_kamiyaさんが初代スナッチャーを起動して遊んでらっしゃいますよ~。あんな起動画面とフロッピーディスクだったとは知らなかった! 9:59 PM Aug 10th via movatwitter in reply to Kojima_Hideo Retweeted by Kojima_Hideo and 2 others
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Re: Kojima speaks about adventure games at 1up

Post by el_ash »

Ah...I forgot Marc is a translation god :mrgreen:

I serched his English Twitter account and couldn't find these and didn't feel like going through them all, but I guess the english page is not as up to date.
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