Metal Gear MKII Research and Life Size Replica

A forum for discusion, suggestions and information on any Snatcher-related material. Music, games, versions, differences and references.

Also the space for feedback regarding the Snatcher Music Arrangements section by MrRudi.
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Re: Metal Gear MKII Research

Post by nickdaring »

Transferred the blueprint onto MDF sheets.
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Pile of parts and pieces.
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Gluing the pieces together to form the skeleton to sculpt on.
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Coming together quickly!

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Re: Metal Gear MKII Research

Post by Artemio »

looking good!
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Re: Metal Gear MKII Research

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Foam is glued into placed and shaved and sanded down into the correct shape.

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Re: Metal Gear MKII Research

Post by el_ash »

It keeps getting better...
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Re: Metal Gear MKII Research

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Baby steps.

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Re: Metal Gear MKII Research

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Thought I'd post link to another thread I started over at the replica prop forum which shows a bit more detail in the step by step process of my MkII build.

http://www.thereplicapropforum.com/f9/s ... ld-144562/

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Re: Metal Gear MKII Research

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nickdaring wrote:Thought I'd post link to another thread I started over at the replica prop forum which shows a bit more detail in the step by step process of my MkII build.

http://www.thereplicapropforum.com/f9/s ... ld-144562/

Nick

Looking good as usual Nick! :mrgreen:
Even people who don't know about Snatcher think its impressive (which it is) and there's even some Snatcher fans commenting...
I'd also like to see that user made "Gun" replica from Snatcher that is mentioned in the thread...hopefully that guy posts it at some point there.

Thanx for the link!
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Re: Metal Gear MKII Research

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Quick update of where the project is at-

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Getting closer...

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Re: Metal Gear MKII Research

Post by nickdaring »

Anybody know the origin of this image? Is it official or fan made?
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Re: Metal Gear MKII Research

Post by GirianSeed573 »

^It's from the Pilot Disk.
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Re: Metal Gear MKII Research

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Excellent! This will go into the reference folder for the Monitor Box. Hard to get really good images of that panel with all the buttons and stuff. It changes quite a bit from drawing to drawing as well.

Any other interesting Metal Gear images on the Pilot Disk?

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Re: Metal Gear MKII Research

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nickdaring wrote:Excellent! This will go into the reference folder for the Monitor Box. Hard to get really good images of that panel with all the buttons and stuff. It changes quite a bit from drawing to drawing as well.

Any other interesting Metal Gear images on the Pilot Disk?

Nick
DAMN! every update just keeps getting better! :mrgreen:

I know what you mean about the artwork...I don't know if most people noticed?
The most interesting thing about designing Snatcher in 3D (for my remake) was noticing all of those differences in Snatcher art across the versions etc.
Then choosing what designs to go with, or finding the perfect balance between the variations is the artistic challenge...kinda fun though.

I'm surprised I didn't post that "Dancing" image in here yet...I'm slacking!
I think there might be 2 more in the "Pilot Disk", so I'll look later today (just woke up), and if you need I can capture a bigger image of that "dancing" one?

I really appreciate the updates! I look forward to them! \:D/

I think the Sega Saturn stays as close to the "blueprints" as any as far as the "Monior Box" goes...so here ya are.
BTW: IF YOU EVER NEED IMAGES FROM ANY SNATCHER GAME JUST LET ME KNOW! (PM here or e-mail) Whatever resolution/image you need! :mrgreen:
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Re: Metal Gear MKII Research

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In this Pilot Disk image, was this a screen that you could play game music or something? Did something animate in the "L" and "R" areas?

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Re: Metal Gear MKII Research

Post by RyuHayabusa »

Yes, it played 3 tunes, One Night In Neo Tokyo and two others. Also, yes, there was some left and right channel waves displayed when tunes were playing. Nice Metal Gear model by the way. Looking forward to seeing the finished product!
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Re: Metal Gear MKII Research

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nickdaring wrote:In this Pilot Disk image, was this a screen that you could play game music or something? Did something animate in the "L" and "R" areas?
Nick
I made a video showing this cool little feature! I figured you might want to see it in action? :mrgreen:
As far as I know the it doesn't "emulate" the L and R...on a real PC-E I assume it does?



I apologize for the "birds chirping" sound over the audio...that's my HDD being picked up on my soundcard :(
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Re: Metal Gear MKII Research

Post by GirianSeed573 »

el_ash wrote:As far as I know the it doesn't "emulate" the L and R...on a real PC-E I assume it does?
I believe it does, it's just extremely jittery.
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Re: Metal Gear MKII Research

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Perfect! Cool to see that that section open up to accept a disk. I might try to replicate that down the road if I keep upgrading his capabilities.

Also cool to get to see his little arm in use again. Even in the menu selection!

It's also super fantastic to see those L and R graphs. In some of the artwork and the blueprints they have a block of unreadable text in that area and I wasn't looking forward to guessing what was written there. That digital display is much cooler too. I'll put a a few bar leds in there for overall "robot" effect but probably not make them move... until later. It would be neat to have them slide along with whatever sounds he emits.

Still sanding and shaping the body and head to perfection. Tough to get all the little bumps and divots evened out. I want him to look like a piece of real mass produced equipment and not just a lousy fan-made thing.

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Re: Metal Gear MKII Research

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nickdaring wrote:Perfect! Cool to see that that section open up to accept a disk. I might try to replicate that down the road if I keep upgrading his capabilities.

Also cool to get to see his little arm in use again. Even in the menu selection!

It's also super fantastic to see those L and R graphs. In some of the artwork and the blueprints they have a block of unreadable text in that area and I wasn't looking forward to guessing what was written there. That digital display is much cooler too. I'll put a a few bar leds in there for overall "robot" effect but probably not make them move... until later. It would be neat to have them slide along with whatever sounds he emits.

Still sanding and shaping the body and head to perfection. Tough to get all the little bumps and divots evened out. I want him to look like a piece of real mass produced equipment and not just a lousy fan-made thing.

Nick
I figured you'd enjoy it...:mrgreen:

I left the whole "Metal" menu animations in the edit as well so you could see that "arm" in use...
I don't understand why the Japanese versions use the "arm", while its edited out of the American release?
It really adds some extra "use" to Metal...crazy americans...lol!
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Re: Metal Gear MKII Research

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I still need to sit down and play through the MSX version to see all the differences.

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Re: Metal Gear MKII Research

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Got around to putting some more work into this project.

The main torso parts are about as smooth as I can them now.

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I started work on the monitor box last night and got quite a bit done.
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My table saw prowess is much better on this project. I finally adjusted my tiny table saw to get really accurate cuts finally. No sanding to fit!

Here's the sketch I made to figure out how to approach the construction.
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Hopefully soon it will look more like this-

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More soon!

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Re: Metal Gear MKII Research

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Damn that is looking smooth! ...nice and shiny as well :mrgreen:
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Re: Metal Gear MKII Research

Post by p13t3rm »

Even after years of visiting this forum,
It's posts like this that keep it interesting.
Love this game and it's fanbase so much.
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Re: Metal Gear MKII Research

Post by Kyrill »

Looks awesome, can't wait to see the finished work !
Have you ever worked on some over modeling projects, Nick ? You look very talented, so I guess you have some experience in doing that.
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Re: Metal Gear MKII Research

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A quick update on where the project is-

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Re: Metal Gear MKII Research

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Awesome, keep them coming =)
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