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Project Melancholia 
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Joined: Sun Jun 01, 2008 5:22 am
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Post Project Melancholia


Hey guys, this is prob my first post since I joined years back but I better thought I should bring this to your attention as it looks like no-one has posted a thing about it yet....

Finally a proper re-translation of SD Snatcher from the Netherlands MSX Scene! This was shown at Event Eleven a month or so ago, but they just posted a demo version of their translation! It's worlds better than the old Oasis translation we've playing since the early 90's, even in the oh-so-short demo there are massive differences in the script, plays and sounds more like a proper Kojima game now, its also got a Variable Width Font with 7 Characters for the Character Name (that's right no more GILIAN, you can finally spell Seed's name properly!).

They've also made some tweaks to how the game runs, it'll now take advantage of the Turbo mode built into MSX2+ and MSX Turbo R (and of course this is emulated in BlueMSX!) giving you quicker loading times and smoother animations. Unfortunately they are charging 10 Euros for the patch when it gets released early next year but for a game this obscure and of such high caliber its a wonder anyone's bothered to give it a second look and probably worth every penny.

Attached is the demo IPS patch for the first 15-30min or so of the game till you meet Katrina. It can only be applied to a disk image of the original Japanese SD Snatcher (no Oasis or Starcracks!).


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melancholia-demo.zip [72.08 KiB]
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Thu Nov 03, 2011 11:15 am
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Second Lieutenant
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Post Re: Project Melancholia
isn't it, like, illegal to charge for translation patches or something?
Also, how much is this in $US?

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Thu Nov 03, 2011 12:37 pm
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Second Lieutenant

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Post Re: Project Melancholia
Yeah, charging money for a practically illegal patch is really shitty, fuck those guys and steal their patch!

Oh who am I kidding, it's not like I'm ever gonna play the game again anyway.


Thu Nov 03, 2011 1:04 pm
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Post Re: Project Melancholia
funny thing is I don't think it really bothers Konami, as they were one of the sponsors of Event Eleven, which is where they unveiled the patch, perhaps they're treating it as free publicity to go along with sdatcher. Perhaps depending on interest there could be a new Snatcher still in the pipeline in which case the more people that know about it the better for them...


Thu Nov 03, 2011 3:16 pm
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Post Re: Project Melancholia
AwesomeBrand wrote:
isn't it, like, illegal to charge for translation patches or something?


Technically it's illegal to translate anything for which one doesn't own the copyright. However, companies usually don't object, for the same reason the IP in question was never localized in the first place -- it probably isn't profitable.

I'm not aware of an unofficial game translation patch where the creators charged for it, though. There have been projects with "donate" buttons before, but I'm not sure if anyone has ever sold one. Will be interesting to see where this goes.


Thu Nov 03, 2011 6:30 pm
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Post Re: Project Melancholia
Oasis charged for their translation back in the 1990s too, mind you this was before the internet made it so easy just to download a set of disk images so it would've been more feasible to just buy it rather than downloading it all from a BBS


Thu Nov 03, 2011 7:23 pm
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Post Re: Project Melancholia
biscuits wrote:
Oasis charged for their translation back in the 1990s too, mind you this was before the internet made it so easy just to download a set of disk images so it would've been more feasible to just buy it rather than downloading it all from a BBS


That's true, I forgot about that. Neat coincidence. :)


Thu Nov 03, 2011 7:25 pm
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Post Re: Project Melancholia
The assumption that if a local Konami distributor "doesn't mind" then all of Konami doesn't mind if very questionable. I applaud this effort, and I would personally be against charging for it due to the nature of the project. They are free to do so, since it is their work. In that regard my only complain would be jeopardizing the project at this stage by announcing it as such.

I may even buy it, who knows. I do understand what is needed, and value it, after Policenauts and other projects. We'll see how it goes and I wish them success.

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Thu Nov 03, 2011 8:03 pm
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Post Re: Project Melancholia
This is awesome! :mrgreen:

Aside from the legality of it being questionable I wouldn't mind paying for this considering all the new things there adding to it. Especially since I’ve never played SD Snatcher, but this patch fixes all the reasons for why I was hesitant towards playing it.

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Sun Nov 06, 2011 12:15 pm
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Post Re: Project Melancholia
best name ever wrote:
this patch fixes all the reasons for why I was hesitant towards playing it.


Hell, I played through most of the Japanese Version, just to avoid "OFF COURSE". :-/

Either way, I'm still loking foward to it.

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Fri Dec 02, 2011 5:13 pm
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Post Re: Project Melancholia
http://www.project-melancholia.org/progress.html

Quote:
March 24th:
Started the final proofread of the Elijah demo.


Early 2012 release my ass.


Sat Mar 31, 2012 12:58 pm
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Post Re: Project Melancholia
Oh man, can't wait for this! I pre-ordered the patch.
I recently bought SD Snatcher and an MSX 2.

I tried it once, I simply can't put into words how the game sounds.
I will play the sh*t out of this game.

Who played it already? Is it as good as it sounds?

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Fri Apr 06, 2012 8:46 pm
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Kojima Hideo wrote:
I recently bought SD Snatcher and an MSX 2.

You, you... what!?

*Mouth starts to foam from jealousy*

Oh, and SD Snatcher is good.
It does get kind of tedious sometimes, mostly from all the redundant battles you go through.

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Fri Apr 06, 2012 9:26 pm
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Post Re: Project Melancholia
GirianSeed573 wrote:
Kojima Hideo wrote:
I recently bought SD Snatcher and an MSX 2.

You, you... what!?

*Mouth starts to foam from jealousy*

Oh, and SD Snatcher is good.
It does get kind of tedious sometimes, mostly from all the redundant battles you go through.


Yeah, it started with all the games from 'Treasure', than it got out of hand, and a little farther down the road I decided that I must own all the games from Hideo.

Did you play the Oasis version or the Japanese one?

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Fri Apr 06, 2012 9:49 pm
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I played the Oasis version for a little bit, but when I decided to try to actually finish the game, I played the Japanese one, being my Otaku self.

Wait Treasure? Like the former Konami employees? I love those guys!

Gradius V rules!

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Fri Apr 06, 2012 9:54 pm
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GirianSeed573 wrote:
I played the Oasis version for a little bit, but when I decided to try to actually finish the game, I played the Japanese one, being my Otaku self.

Wait Treasure? Like the former Konami employees? I love those guys!

Gradius V rules!

Yes, THE Treasure. You liked Gradius V? Than I also take it that you played Radiant Silvergun and Ikaruga? If I may recommend a game, get Bangai-O Spirits. It's a hidden gem.

I can go on and on about those guys, but won't do that here.

But can you speak Japanese? If so, than it's my turn to be jealous.

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Fri Apr 06, 2012 10:21 pm
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Post Re: Project Melancholia
I have Ikaruga for GameCube and I plan on buying Radiant Silvergun on XBLive when I get some money.

No, I don't speak Japanese. At least not yet.
I study on my own time when I have time.

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Fri Apr 06, 2012 10:36 pm
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GirianSeed573 wrote:
I have Ikaruga for GameCube and I plan on buying Radiant Silvergun on XBLive when I get some money.

No, I don't speak Japanese. At least not yet.
I study on my own time when I have time.


Ah man, than you´re in for a treat. I own the Saturn version and loved every inch of the game. I still need to get the English Xbox arcade version. If you have some money to burn, also get Guardian Heroes, another fantastic game. I´ll open a topic in the general gaming section soon, because the attention to detail Treasure puts in their games reminds me of none other than...Kojima (sort of).

Did you get the story of SD Snatcher when you played it in Japanese? How much does the game differ from (the cd versions of) Snatcher?

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Sat Apr 07, 2012 8:44 am
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Post Re: Project Melancholia
Kojima Hideo wrote:
Did you get the story of SD Snatcher when you played it in Japanese? How much does the game differ from (the cd versions of) Snatcher?

Well, I actually knew the story from watching playthroughs of the game on YouTube beforehand.

The story is pretty much the same as Snatcher except...
Spoiler:
-There are 10,000+ robots crawling around Neo Kobe
-Freddy doesn't make an appearance
-You viloate the Junker bylaws.
-Queen Hospital isn't destroyed
-The Snatchers use a cave system and the Sewers as opposed to the Tube Liner
-Act 3 is almost completely different
-Elijah isn't a madman
-The Ending is the originally planed ending from the PC-88/MSX2 version, which means...

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Sat Apr 07, 2012 9:17 am
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Post Re: Project Melancholia
GirianSeed573 wrote:
Kojima Hideo wrote:
Did you get the story of SD Snatcher when you played it in Japanese? How much does the game differ from (the cd versions of) Snatcher?

Well, I actually knew the story from watching playthroughs of the game on YouTube beforehand.

The story is pretty much the same as Snatcher except...
Spoiler:
-There are 10,000+ robots crawling around Neo Kobe
-Freddy doesn't make an appearance
-You viloate the Junker bylaws.
-Queen Hospital isn't destroyed
-The Snatchers use a cave system and the Sewers as opposed to the Tube Liner
-Act 3 is almost completely different
-Elijah isn't a madman
-The Ending is the originally planed ending from the PC-88/MSX2 version, which means...


Spoiler:
Which means that the ending of SD Snatcher is the ending which Kojima had in mind all along....??

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Sat Apr 07, 2012 11:04 am
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Kojima Hideo wrote:
Spoiler:
Which means that the ending of SD Snatcher is the ending which Kojima had in mind all along....??

Pretty much, except when it was adapted for the PC-Engine version, a little something had to be changed.
I'll let you figure it out.

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Sat Apr 07, 2012 11:07 am
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Post Re: Project Melancholia
GirianSeed573 wrote:
Kojima Hideo wrote:
Spoiler:
Which means that the ending of SD Snatcher is the ending which Kojima had in mind all along....??

Pretty much, except when it was adapted for the PC-Engine version, a little something had to be changed.
I'll let you figure it out.


No way man, no way. Damn, I hope that the patch is finished soon! Thanks for letting me figure it out myself, I don't like spoilers. I know some little details about SD Snatcher, but that's it.

Just like Snatcher, I knew very little before actually playing the game. And damn, that only strenghtens the experience by a factor of, oh what, ninethousand? :-P

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Sat Apr 07, 2012 11:42 am
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Post Re: Project Melancholia
Kojima Hideo wrote:
Oh man, can't wait for this! I pre-ordered the patch.
I recently bought SD Snatcher and an MSX 2.

Image

You must be pack loads of money. How on earth can you get so much?
But seriously, do you know how to dump an MSX rom or patch the actual floppy discs?


Last edited by SnatcherMkII on Mon Apr 09, 2012 5:40 pm, edited 1 time in total.



Mon Apr 09, 2012 3:58 pm
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SnatcherMkII wrote:
But seriously, do you know how to dump an MSX rom or patch the actual floppy discs?

You'd have to create a Disk Image, patch it, and the write the Image to a Blank Floppy.

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Mon Apr 09, 2012 5:08 pm
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Post Re: Project Melancholia
GirianSeed573 wrote:
SnatcherMkII wrote:
But seriously, do you know how to dump an MSX rom or patch the actual floppy discs?

You'd have to create a Disk Image, patch it, and the write the Image to a Blank Floppy.


OIC

I was thinking that's how you patch it from a copy, but I wasn't sure.


Mon Apr 09, 2012 5:42 pm
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