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Project Melancholia 
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Joined: Fri Apr 06, 2012 8:25 pm
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Post Re: Project Melancholia
SnatcherMkII wrote:
Image


Hahaha, I think this is a rather dubious compliment at best, but I will interpret it as such.

SnatcherMkII wrote:
You must be pack loads of money. How on earth can you get so much?
But seriously, do you know how to dump an MSX rom or patch the actual floppy discs?


Yeah, can't complain for still being a student. With my MSX and SD Snatcher I was lucky though. I already told you about http://www.marktplaats.nl, right? A fool was stupid enough to want to sell SD Snatcher for €150. I hassled with the seller and got it for €120. How you like them apples?

But no, I don't know how to dump a MSX rom or patch the actual floppy discs. The minds behind 'project Melancholia' are Dutch though, I already send them an e-mail how to do it. When they release the patch, they will put the instructions on their site or in the download pack itself.

PS. can you take a look at my edit in the "PC Engine Version Translation" thread? I'm curious about the Konami code.

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Tue Apr 10, 2012 6:47 am
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Second Lieutenant
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Post Re: Project Melancholia
Kojima Hideo wrote:
I hassled with the seller and got it for €120. How you like them apples?

Image

Kojima Hideo wrote:
But no, I don't know how to dump a MSX rom or patch the actual floppy discs. The minds behind 'project Melancholia' are Dutch though, I already send them an e-mail how to do it. When they release the patch, they will put the instructions on their site or in the download pack itself.

Usually you just need some kind of floppy disk copying software. Very similar to the programs that make .iso files.
What happens is that you patch the ROM or (Disk Image, really) and then copy it on to a blank Floppy.

Don't you even think about altering those original SD Sntacher Game Disks!
Either A.) It's read only, or B.) You'll possibly destroy the Disk.

Blank Floppies are dirt-cheap these days, anyway.

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Tue Apr 10, 2012 1:03 pm
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Post Re: Project Melancholia
I do think that's it possible to patch the original floppy's, you can adjust them with a switch to 'read only' or 'write'.

However, I don't think I'll do that although I don't think that alot can go wrong.
Too bad the patch isn't done yet but I think that I'll be playing Policenauts first.

Aren't there more people interested in this patch? Why is there so little buzz regarding this project?

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Sun Apr 15, 2012 3:36 pm
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Post Re: Project Melancholia
Kojima Hideo wrote:
GirianSeed573 wrote:
I played the Oasis version for a little bit, but when I decided to try to actually finish the game, I played the Japanese one, being my Otaku self.

Wait Treasure? Like the former Konami employees? I love those guys!

Gradius V rules!

Yes, THE Treasure. You liked Gradius V? Than I also take it that you played Radiant Silvergun and Ikaruga? If I may recommend a game, get Bangai-O Spirits. It's a hidden gem.

I can go on and on about those guys, but won't do that here.

But can you speak Japanese? If so, than it's my turn to be jealous.


Who doesn't love Treasure? I have a huge Treasure collection myself, they're easily my favourite developer. Kojima Productions is pretty close too of course :P


Sun Apr 15, 2012 4:06 pm
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Second Lieutenant
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Post Re: Project Melancholia
Kojima Hideo wrote:
I do think that's it possible to patch the original floppy's, you can adjust them with a switch to 'read only' or 'write'.

I don't think I'll do that although I don't think that a lot can go wrong.
Too bad the patch isn't done yet but I think that I'll be playing Policenauts first.

Smart choice. I mean, why modify the original?
That's like opening a brand new factory sealed copy and then smashing it with a mallet.
(Okay, maybe not that extreme, but you get the picture)

It's your copy, but I just figure it's better to preserve the original version from 22 years ago and just write the unofficial patched version to a blank floppie. That way you'd perserve the original without having to modify it just to write an unofficial fan patch to it.

That's just my philosophy.

Oh, and you must play Policenauts!

Edit: If you don't want to get the ending of SD Snatcher spoiled, then please, for the love of God, don't look at the liner notes from the Snatcher "Radio Play" soundtrack!

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Last edited by GirianSeed573 on Fri Jan 03, 2014 9:23 pm, edited 1 time in total.



Tue Apr 24, 2012 9:37 pm
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Post Re: Project Melancholia
GirianSeed573 wrote:
I'm going to make that picture of Shadow the Hedgehog a running gag between us every time you get another rare Kojima game. :P

The image was from this:
http://fc04.deviantart.net/fs71/i/2011/ ... 4jb8na.jpg
Spoiler if you haven't read Tails Gets Trolled by Lazerbot from deviantART, though you need an account if you want to see pass through the mature filters and keep up with the updates.

Lucky, I found an alternative, but it hasn't been updated since April 5th.
http://olivil.imgur.com/


Anyway, it's been a month since they've updated. Guess I was right about the "Early-2012 bullshit" comment.


Wed Apr 25, 2012 4:20 pm
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Post Re: Project Melancholia
SnatcherMkII wrote:
The image was from this:
http://fc04.deviantart.net/fs71/i/2011/ ... 4jb8na.jpg
Spoiler if you haven't read Tails Gets Trolled by Lazerbot from deviantART, though you need an account if you want to see pass through the mature filters and keep up with the updates.

Yeah, I remember you linking to that on the Snake Soup.

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Last edited by GirianSeed573 on Fri Jan 03, 2014 9:24 pm, edited 1 time in total.



Thu Apr 26, 2012 10:43 am
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Post Re: Project Melancholia
Know what would be awesome?
If act 7 of SDATCHER came out the same day this came out. It'd be like.... SNATCHER DAY or somethin.

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Thu Apr 26, 2012 1:27 pm
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Post Re: Project Melancholia
^ We should definetely make a Snatcher holiday!

I vote it be on November 26th.

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Fri Apr 27, 2012 10:59 am
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Post Re: Project Melancholia
Looks like PM might have a Fall release.

Max, the one doing the reverse engineering and technical improvements, made some progress nearly two months after their last update.

    10 July 2012: Max updated the texts including the abandoned factory.
    9 July 2012: Max updated the texts up to the abandoned factory. He also changed some graphical data.
    8 July 2012: Max made some improvements to the previously updated parts.
    27 June 2012: Max updated all texts of Junker HQ part 1, outside JUNKER HQ and Pier 17. He also made adjustments to the battle reports.
    26 June 2012: Max updated all texts in the intro demo.
    24 June 2012: Max updated and made some adjustments to the Elijah demo, the end demo and Snatcher base part 3.


Sat Jul 14, 2012 5:51 pm
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Post Re: Project Melancholia
The last update was on August 20th, which was only 3 months.

Project Melancholia wrote:
Max updated all disks with the revisions Rieks sent to him and wrote to Rieks that there still are things that need to be done before we have a release candidate.


What's taking them this long?


Tue Dec 04, 2012 7:36 pm
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Post Re: Project Melancholia
There a chance they've hit a hurdle with the "things that need to be done"? They haven't updated since last year, and before then they normally updates several times a month.

Possibly just IRL stuff tho.

EDIT: Disregard that I suck toes

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"Why're ya taking this game so seriously?" - Beat Takeshi 1986
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Sun Jan 27, 2013 2:28 am
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Post Re: Project Melancholia
On January 15th 2013 Project Melancholia wrote:
Max sent Rieks the list with items that (optionally) need to be done before the final release.

The Next Month They wrote:
Rieks returned the list he received from Max to Max with his comments on the listed items.


hm?

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"To fans and myself, games are a dream." - Keiji Inafune 2003
"Games are life itself." - Hiroyuki Kobayashi 2003
"Why're ya taking this game so seriously?" - Beat Takeshi 1986
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Sun May 19, 2013 4:51 pm
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Post Re: Project Melancholia
Obviously, it took 15 days to go home, and then 15 days to come back.

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Wed May 22, 2013 7:03 pm
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Post Re: Project Melancholia
Please don't tell me they're reconsidering redoing the whole thing. Unless they're translating the graphics, it's taken them a long time to translate all the text.

Update (June 20th):

Quote:
16 June 2013 Finished all planned graphical updates for the game!

11 June 2013 Max sent Rieks a list of things he has done the past few months:

[*] optimized game font (now it's 99 bytes less) so the printing is faster and more space created for some other parts of the translation;
[*] optimized font printing subroutine so it works faster;
[*] fixed issues with in-game print subroutine concerning printing of text after the player's name;
[*] re-synchronized intro and ending demo because of new code improvements and different timings;
[*] optimized intro code and moved all code (intro and in-game) from upper memory addresses so universal hard disk loaders have more compatibility; this also resulted in minor speed improvements;
[*] translated graphics in North Downtown;
[*] fixed some remaining text errors found in the game script;
[*] slightly altered game script so that all texts are in North-American English;
[*] optimized the in-game menus so they all have the same style;
[*] ...many more changes; the list would be too boring and very long...


So is that it? They're done? Anything else?

MOAR Updates (July 7th):

Quote:
1 July 2013 Max sent Rieks an updated version:

[*] updated the SAVE / LOAD system; now all names will fit inside the frame, even if they use "g","j","p","q","y"
[*] lower case letters; also made some minor textual changes;
[*] updated some in-game text messages (disk change, etc.);
[*] updated the battle menu.


30 June 2013 Max fixed issue 65 of 79: he inserted a dot after the 'W' in Rieks' name in the intro credits.

29 June 2013 Max sent Rieks an updated version:

[*] improved code in turbo mode search subroutine (it now properly handles MSX computers with RAM in SLOT 0, such as Daewoo CPC-400);
[*] finalized first and third parts of the intro demo;
[*] applied 64 fixes/updates/improvements out of the 79 that we decided on after the previous playthrough.


Looks like they're on a ball lately. Honestly, they've promised us an early 2012 release, but apparently there was some sort of obstacle they have to overcome, and now it's the summer of 2013. They might as well keep the 10 euro price once it's available.

ANOTHER FUGGIN' UPDATE AS OF SEPTEMBER 16th 9:30 EST:

Quote:
7 September 2013 Max fixed original game map bugs: the player was able to walk through both the right wall outside the Master Snatcher room and the wall in the bottom left part of the Snatcher Base; now he isn't anymore!

2 September 2013 Max sent Rieks an updated version:

[*] English translation of Survival World is now working;
[*] modified the Survival World script; now the second part of the map is connected to the first part and Survival World is accessible by normal gameplay;
[*] made the second part of the Survival World map "unrollable", like in the Abandoned Factory;
[*] activated all 21 messages in Survival World and attached them to specific characters, as it was originally intended.


31 August 2013 Max sent Rieks an updated version:

[*] fixed a glitch in the Magical House (the map was damaged on the yellow floor);
[*] internal release of version 0.4.0 - a stable release of four versions (translation, Snatcher SCC, Mapper + SCC, Mapper + SCC-I).


28 August 2013 Max fixed a glitch in the SCC/SCC-I mapper version which caused the game to crash when entering the battle mode after the Elijah demo.

25 August 2013 Max sent Rieks an updated version:

[*] updated mapper version of the translation. Now original SCC cartridges are supported whlie MegaFlashROM SCC will work too; this is still a beta version;
[*] fixed a glitch with the slot machine graphics in the "Dice Shaker" casino (Godzilla movie graphics patch appeared to be too big);
[*] fixed a glitch in the North Downtown, Syd Garden North and Syd Garden South graphics patch; these appeared to be too big and damaged the data that immediately followed them;
[*] fixed a textual glitch appearing in the battle sequence.


24 August 2013 Max created a mapper version of the translaion that works on an MSX with 128kB+ of memory which does not require any memory in the sound cartridge. This version supports SCC+ sound cartridges such as MegaFlashROM SCC+, MegaFlashROM SCC+SD, but the original Snatcher and SD Snatcher SCC-I sound cartridges will work as well.

17 August 2013 Max added support of the Snatcher sound cartridge.

10 August 2013 Max finished the final playthrough of disk 1 without finding any bugs.

4 August 2013 All formerly unplanned updates for disk 1 are done; disk 1 is now 100% ready for the final playthrough.

26 July 2013 Max finished all planned updates for disk 1 and 2; there are only a few formerly unplanned updates left on these disks. Now, disk 1 and 2 are almost ready for the final test playthrough. Disk 3 still requires some more work.

15 July 2013 Max fixed an issue with the Panasonic FS-A1FM (hanging after entering player's name).

7 July 2013 Max made some minor changes to the texts in the battle sequence and finalized all intro parts!


So Disk 1's finally done with? Shit. I think these guys are fucking serious with the bugfixes. This just makes me realize SD Snatcher's a lot more buggier than shit. I would feel sorry for Japanese Snatcher fans if they don't get these bugfixes.


Mon Sep 16, 2013 7:33 pm
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Post Re: Project Melancholia
inb4 project to translate the melancholia translation back into japanese for the sole purpose of bugfixes

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"Games are a study about people." - Hideo Kojima 2004
"To fans and myself, games are a dream." - Keiji Inafune 2003
"Games are life itself." - Hiroyuki Kobayashi 2003
"Why're ya taking this game so seriously?" - Beat Takeshi 1986
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Mon Sep 16, 2013 9:35 pm
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Post Re: Project Melancholia
AwesomeBrand wrote:
inb4 project to translate the melancholia translation back into japanese for the sole purpose of bugfixes

Top lel.

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Mon Oct 07, 2013 9:52 am
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Post Re: Project Melancholia
So when do you guys expect the patch to come out? My bets are either Christmas 2013 or early 2014.


Mon Oct 07, 2013 5:41 pm
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Post Re: Project Melancholia
I bet on Summer\Autumn 2014. If I lose, I'll bake some Neo Kobe Pizza and push 'em through my throat, even if it means asphyxia.

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Mon Oct 07, 2013 6:52 pm
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Post Re: Project Melancholia
Ha, I wouldn't be too surprised if they released it by then.


Tue Oct 08, 2013 9:43 pm
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Post Re: Project Melancholia
Christmas time... It's what I hope :(

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"To fans and myself, games are a dream." - Keiji Inafune 2003
"Games are life itself." - Hiroyuki Kobayashi 2003
"Why're ya taking this game so seriously?" - Beat Takeshi 1986
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Wed Oct 09, 2013 8:46 pm
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Post Re: Project Melancholia
A little bit of offtop: Guys, do you have a Jonathan's freaked out talking head sprite?

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Thu Oct 10, 2013 9:25 am
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Post Re: Project Melancholia
TechNoir wrote:
A little bit of offtop: Guys, do you have a Jonathan's freaked out talking head sprite?

Normal and spacesuit variety!


Attachments:
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"Games are a study about people." - Hideo Kojima 2004
"To fans and myself, games are a dream." - Keiji Inafune 2003
"Games are life itself." - Hiroyuki Kobayashi 2003
"Why're ya taking this game so seriously?" - Beat Takeshi 1986
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Thu Oct 10, 2013 1:37 pm
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Post Re: Project Melancholia
Now it's 3 Jons in a row!

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Fri Oct 11, 2013 4:18 am
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Post Re: Project Melancholia
Clones!!


Sat Oct 12, 2013 2:10 pm
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