I've actually been thinking about this for a long time now...its a very interesting subject
I was considering the possibility of adding extra dialog/choices and many other things to Snatcher for the remake I'm doing.
Thanks to playing games like
Deus Ex (series), and
Mass Effect (series) where multiple endings/choices exist.
It would add a lot more replay value to the game with more stuff to do, and since my project is more of an "open" world (not fully) it kind of fits well.
The problem is : I'm a big fan of Snatcher, so I'm hesitant to change anything, but I also have the ability to do so +have ideas, so I'm torn lol!
*I considered having Gibson live a little longer, or having a "team up" similar to how you do with Random in Act 2, but more like SD Snatcher (longer factory section).
*I also thought about having Random live, as I have seen an image where he appears to survive and be at the Airport (in a sketch).
*I wanted to extend the 'Underground/Tubeliner" portion.
*Add more hospitals to check for Act 2 (thinking more in depth Policenauts-ish)
*More "Masks" and items in Plato's Cavern (A Kojima, or Snake "Mask"? lol)
*Maybe actually get to use those Junker items mentioned in the Sega CD manual/JORDAN.
*Extending the Kremlin Facility (Act 3) to be larger like in SD Snatcher.
*More NPC encounters.
*More interactive non-story items, or maybe "collectables".
**Have alternate/extra not so important to the story Snatchers to find/kill/invetigate etc.
*Meet "Mr. Big" the drug dealer and stop his drug ring (Ivan's dealer)
*Taking Jamie out on dates, or a stealth mission of spying on her and the chief.
*Taking Katrina shopping etc., or having dinner.
*Drinking with Harry and getting to know him more.
*Running into Freddy at the cab company, or at Outer Heaven.
*Maybe making you not have to meet Ivan etc.
*A freeman mission to take out data in Alpha One.
*Adding "off duty" daytime missions for Gillian and Metal. Maybe do the passage of time in a similar to "Rise of the Dragon" like 24/7 system.
^The locations look beautiful in the daylight, and the CE3 makes it possible, but sort of ruins the whole dark Cyberpunk feel IMHO.
*Adding SD Snatcher based side missions (the church etc.)
*Letting David Johnson be in a coma as mentioned for you to visit (like in SD).
*Investigating the lives of the other Junkers and their Navigator data etc. would be awesome...
^Mostly because I'd love to see what "SpoonyBardess" could draw up for new Navi/Junker character designs.
I have a ton of concepts I've been kicking around, and I could ramble on, and on...and on...lol!
I haven't really touched on my ideas for conversation variables (think Mass Effect) in the above, or adding more puzzles etc. lol!
I'd like to hear more thoughts on this subject as well, because if you guys have ideas I just may implement them?
BTW: Sorry for the long post...I hate making long posts lol!