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Snatcher Sega CD generated audio? 
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Joined: Thu Nov 03, 2016 7:25 pm
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Post Snatcher Sega CD generated audio?
Hello!

I'm trying to rip a few audio bits from the Sega CD version of Snatcher. I used SPCM2WAV and I of course have the audio tracks from the CD, but I can't seem to find some of the ones I'm looking for. I'm specifically looking for a lot of menu and UI related beep-boops (like selecting an action, or the sound that plays in the very first scene when you examine the Junker recruitment poster).

My assumption is that these are actually programmed audio playing on the Sega's hardware, so there is no raw sound file to pull from. Can anyone confirm this?

I was also hoping that Kega Fusion would let me disable BGM so I could try and rip the audio myself, but it doesn't seem to have that sort of feature (for reasonable reasons, I'm sure). Anyone know a way I could possibly obtain a clean version of these kinds of sounds?

Thanks.


Thu Nov 03, 2016 7:29 pm
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Joined: Thu Nov 03, 2016 7:25 pm
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Post Re: Snatcher Sega CD generated audio?
I seem to have found a way to get what I want.

In Kega Fusion, you can start recording audio at any point to manually rip audio. You can do this in WAV or VGM. If you do it in VGM, it preserves the channels used. I can then use VGMPlay (https://vgmrips.net/forum/viewtopic.php?t=112) and edit its INI file to manually disable the channels from the YM2612 sound chip that this audio is being generated from. I'm left with just the sound I want, and I can then output this to WAV from the same application.

Yeesh.


Thu Nov 03, 2016 7:53 pm
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Joined: Wed Oct 06, 2004 11:33 am
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Post Re: Snatcher Sega CD generated audio?
Thanks for sharing =)

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Mon Nov 07, 2016 8:23 am
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