Kojima comments on Snatcher
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I am a happy chap ^^
Thanks for the link man
Thanks for the link man
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
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-- Terrel Miedaner
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MetalGear Solid: Digital Graphic Novel (PSP) [European]
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Snatcher (Mega CD) [European]
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MetalGear Solid 3: Snake Eater (PlayStation 2) [European]
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MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [Japanese]
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MetalGear Solid: Digital Graphic Novel (PSP) [European]
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MetalGear Solid 4: Guns of the Patriots - Limited Edition (+ Bonus Disc, Soundtrack and 6" Old Snake Action Figure) [European]
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Policenauts Pilot Disk (3DO) [Japanese]
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Policenauts (Saturn) [Japanese]
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Zone Of the Enders (PlayStation 2) [European]
Zone Of the Enders: The Second Runner - Special Edition (PlayStation 2) [European]
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boktai: The Sun Is In Your Hand! (Gameboy Advance) [European]
boktai 2: Solar Boy Django (Gameboy Advance) [European]
OTHER SERIES
Penguin Adventure (MSX) [European]
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It seems that a page on the Japanese Konami website has details of the whole Kojima/Suda51 meeting! Unfortunately, none of it is English-
http://www.blog.konami.jp/gs/2006/01/000963.html
http://www.blog.konami.jp/gs/2006/01/000963.html
- Artemio
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Out of this world was a highly cinematic game... with very varied situations. I loved it at it's time, and Flashback as well.
I believe that is the reason it was so influential, it made the cinematics with the game engine and switched bewteen them a lot of times.
I believe that is the reason it was so influential, it made the cinematics with the game engine and switched bewteen them a lot of times.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
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MetalGear Solid: Premium Pack (PlayStation) [European]
MetalGear Solid: Integral (PlayStation) [Japanese]
MetalGear: Ghost Babel (Gameboy Color) [European]
MetalGear: Ghost Babel (Gameboy Color) [European]
MetalGear Solid 2: Sons Of Liberty (PlayStation 2) [European]
MetalGear Solid 2: Substance (PlayStation 2) [Japanese]
MetalGear Solid 2: Substance + The Document of MGS2 (PlayStation 2) [European]
MetalGear Solid 2: Substance (Xbox) [European]
MetalGear Solid 2: Substance (PC) [European]
MetalGear AC!D (PSP) [European]
MetalGear Solid 3: Snake Eater (PlayStation 2) [European]
MetalGear Solid 3: Snake Eater - Premium Pack (PlayStation 2) [Japanese]
MetalGear AC!D2 (PSP) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [Japanese]
MetalGear Solid 3: Subsistence - Promo copy (PlayStation 2) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [European]
MetalGear Solid: Digital Graphic Novel (PSP) [European]
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I was a big fan of Flashback (and I guess I still am), I really liked the puzzle solving gameplay and its story telling. Events like being imprisoned and having to find your gun was great, too. Out Of This World had simular gameplay, but was a bit more trial-and-error based, and I didn't like that as much. It great to see the Human and the Alien forming a friendship throughout the game, though. It was kind of like the original ICO.
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True, it created the same kind of feeling through the game. well. almost =P87th wrote: It was kind of like the original ICO.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]
-- Terrel Miedaner
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Ah man,to think I was about to post about the same exact topic.
A collabo between Kojima & Suda51 would be my dream adventure game as well.
It would be interesting to see how the story would turn out between both of their creative minds.
After playing through several Suda51 games within the last year.
(I imported "Flower,Sun,& Rain","Michigan") I've come to the realization that his style
is a bit of a hybrid between Atlus R&D 1 team (The creators of the Shin Megami Tensei franchise.) & the direction style of Takshi Miike.
(Every single one of Suda51's games have weird imagery & symbolism.)
He certainly has the skill & talent to work with a living legend such as Hideo Kojima.
They both have a tendecy to put in a lot of detail within their plots.
(Though you have to be able to interpret what they're actually saying with each event .)
It's nice to see that they've actually played Out of this world. I must've rented that game who knows how many times. Back in the day I use to think the graphics for Out of this world were phenomonal.
(I guess it's because the game had such fluid animation at the time it was released.)
BTW has anybody ever played the Out of this world sequel for Sega cd?
A collabo between Kojima & Suda51 would be my dream adventure game as well.
It would be interesting to see how the story would turn out between both of their creative minds.
After playing through several Suda51 games within the last year.
(I imported "Flower,Sun,& Rain","Michigan") I've come to the realization that his style
is a bit of a hybrid between Atlus R&D 1 team (The creators of the Shin Megami Tensei franchise.) & the direction style of Takshi Miike.
(Every single one of Suda51's games have weird imagery & symbolism.)
He certainly has the skill & talent to work with a living legend such as Hideo Kojima.
They both have a tendecy to put in a lot of detail within their plots.
(Though you have to be able to interpret what they're actually saying with each event .)
It's nice to see that they've actually played Out of this world. I must've rented that game who knows how many times. Back in the day I use to think the graphics for Out of this world were phenomonal.
(I guess it's because the game had such fluid animation at the time it was released.)
BTW has anybody ever played the Out of this world sequel for Sega cd?
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MetalGear: Ghost Babel (Gameboy Color) [European]
MetalGear Solid 2: Sons Of Liberty (PlayStation 2) [European]
MetalGear Solid 2: Substance (PlayStation 2) [Japanese]
MetalGear Solid 2: Substance + The Document of MGS2 (PlayStation 2) [European]
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MetalGear Solid 3: Snake Eater (PlayStation 2) [European]
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MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [Japanese]
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ZONE OF THE ENDERS SERIES
Zone Of the Enders (PlayStation 2) [European]
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boktai: The Sun Is In Your Hand! (Gameboy Advance) [European]
boktai 2: Solar Boy Django (Gameboy Advance) [European]
OTHER SERIES
Penguin Adventure (MSX) [European]
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MetalGear Solid 3: Snake Eater (PlayStation 2) [European]
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MetalGear AC!D2 (PSP) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [Japanese]
MetalGear Solid 3: Subsistence - Promo copy (PlayStation 2) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [European]
MetalGear Solid: Digital Graphic Novel (PSP) [European]
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MetalGear Solid 4: Guns of the Patriots - Limited Edition (+ Bonus Disc, Soundtrack and 6" Old Snake Action Figure) [European]
SNATCHER SERIES
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POLICENAUTS SERIES
Policenauts Pilot Disk (3DO) [Japanese]
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Policenauts (Saturn) [Japanese]
Policenauts (Saturn) [Japanese]
ZONE OF THE ENDERS SERIES
Zone Of the Enders (PlayStation 2) [European]
Zone Of the Enders: The Second Runner - Special Edition (PlayStation 2) [European]
BOKTAI SERIES
boktai: The Sun Is In Your Hand! (Gameboy Advance) [European]
boktai 2: Solar Boy Django (Gameboy Advance) [European]
OTHER SERIES
Penguin Adventure (MSX) [European]
Kabushiki Baibai Trainer Kabutore (DS) [Japanese]
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MetalGear 2: Solid Snake (MSX2) [Japanese]
Snake's Revenge (NES) [European]
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MetalGear Solid 2: Substance (PlayStation 2) [Japanese]
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MetalGear Solid 2: Substance (Xbox) [European]
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MetalGear AC!D (PSP) [European]
MetalGear Solid 3: Snake Eater (PlayStation 2) [European]
MetalGear Solid 3: Snake Eater - Premium Pack (PlayStation 2) [Japanese]
MetalGear AC!D2 (PSP) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [Japanese]
MetalGear Solid 3: Subsistence - Promo copy (PlayStation 2) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [European]
MetalGear Solid: Digital Graphic Novel (PSP) [European]
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boktai: The Sun Is In Your Hand! (Gameboy Advance) [European]
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Kabushiki Baibai Trainer Kabutore (DS) [Japanese]
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Not a sequel, but another game by the same cerators and similar mechanics, but improved polygons for cinemas.
The sequel was Heart of the Alien.
The sequel was Heart of the Alien.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]
-- Terrel Miedaner
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- Kojima games owned: MGS Essential Collection, Snatcher (PC88/PCE/MCD), Policenauts (TheBest/PSone Books). Also have Bleemcast for MGS.
- PSN: The_Swill_Man
- Wii Friend Code: 8648649929043816
- Xbox Live: The Swill Man
- Location: Urine Space
- Contact:
- Artemio
- Site Admin
- Posts: 2947
- Joined: Wed Oct 06, 2004 11:33 am
- Favorite Game: Snatcher! ... no wait, Policenauts...
- Kojima games owned: http://junkerhq.net/kojima.html
- PSN: Artemio
- Wii Friend Code: 6335316353781527
- Xbox Live: JunkerHQ
- Location: Mexico
- Contact:
I simply loved them.. from the first time I played OOTW in a PC, and Flashback in an amiga, to all the hours I spent in my Genesis. (And sometimes this days on my PSP)
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]
-- Terrel Miedaner
[Junker HQ]
- 8bitsonic
- Major
- Posts: 512
- Joined: Sun May 08, 2005 4:35 pm
- Favorite Game: Snatcher
- Kojima games owned: MGS Essential Collection, Snatcher (PC88/PCE/MCD), Policenauts (TheBest/PSone Books). Also have Bleemcast for MGS.
- PSN: The_Swill_Man
- Wii Friend Code: 8648649929043816
- Xbox Live: The Swill Man
- Location: Urine Space
- Contact: