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Policenauts Emulation Guide 
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Post Re: Policenauts Emulation Guide
In that case yorucd drive must be at fault, it seems it is not capable of ripping a 100% true copy.

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Mon Sep 14, 2009 9:48 pm
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Post Re: Policenauts Emulation Guide
skwatter wrote:
Any help?


So you have the images on your computer in bin/cue format? Just rename the .bin files to "Policenauts1.iso" and "Policenauts2.iso" and then convert those to English with XD3.


Tue Sep 15, 2009 12:27 am
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Post Re: Policenauts Emulation Guide
Thank you, Snaaake, what you said to do worked perfectly. I can now play the game very well on EPSXE. If anyone is having issues with the sound on this game then I would suggest you use the default EPSXE sound core plugin. On my computer it works very well and perhaps it may work for you.

Anyways, I would like to thank everyone on this site for what they did to make this game happen.
I loved snatcher and I can't wait to see Policenauts.

Out of curiosity, has this project seen any 15 minutes of fame? has it been spoken of on electronic gaming shows or the like? It would be neat if that happened.

See you later.


Tue Sep 15, 2009 6:53 pm
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Post Re: Policenauts Emulation Guide
ePSXe seems to do a fairly decent job, though it hung after I did the change discs going between the first and second disc (it showed the next title card, then just sat there).


The bit near the end in the lobby for some reason was all black before you get into the elevator and the rolling credits was blank with just sound (luckily you can find it on Youtube). This was with the OpenGL plugin if that helps at all.


Mon Oct 12, 2009 3:08 pm
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Post Re: Policenauts Emulation Guide
Prefab wrote:
ePSXe seems to do a fairly decent job, though it hung after I did the change discs going between the first and second disc (it showed the next title card, then just sat there).


The bit near the end in the lobby for some reason was all black before you get into the elevator and the rolling credits was blank with just sound (luckily you can find it on Youtube). This was with the OpenGL plugin if that helps at all.


All of that is covered in the README.


Thu Oct 22, 2009 11:05 am
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Post Re: Policenauts Emulation Guide
Great emulation guide, Snatcher42. However one strange thing happened to me when using the sound settings recommended. The sound came out extremely distorted when playing Policenauts. Once I set the Interpolation to 0, the problem stopped. The weird part is, I decided to switch back to Cubic Interpolation (option 3), and now it's fine! Just thought some people might want to know.

Also, I don't think the BIOS has to be Japanese, but it's best to stay on the safe side I suppose.

And a huge thanks to the translation team! Ever since I played Snatcher in 2004, I have been waiting to play Policenauts. Playing it will definitely be one of the highlights of my upcoming winter break.


Wed Dec 09, 2009 9:38 pm
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Post Re: Policenauts Emulation Guide
BIOS does not have to be Japanese.

Yes the sound is acting up when using Option 2 for petes PSU. Option 0 and 3 work fine, quality-wise option 3 recommended.
You do not have to rely on the software plugins tho. Petes OpenGL rendere works perfect for me and others with the settings shown below:
Image

Great game, great patch, lot's of fun :D


Thu Jan 14, 2010 8:42 pm
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J.U.N.K.E.R.
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Post Re: Policenauts Emulation Guide
Any chance of an update? epsxe is on version 1.9.0 now and it's probable that there are better plugins now

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Mon Mar 10, 2014 6:59 pm
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Post Re: Policenauts Emulation Guide
AwesomeBrand wrote:
epsxe is on version 1.9.0 now

Jeez, I lived under a rock for too long.

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Tue Mar 11, 2014 1:58 am
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Post Re: Policenauts Emulation Guide
Yes ePSXe is now version 1.9.0. It introduces allot of fixes.
The plugin improvements that have happened since 2009 are PEOPS DSound getting several unofficial updates that actually drastically improve sound quality and a new GPU plugin named gpuBladeSoft that is currently the most accurate GPU plugin out there.
(Links)
http://sourceforge.net/projects/peopssp ... s/Archive/
http://ngemu.com/threads/edgblas-gpubladesoft.144037/

Though I never did a new play through of Policenauts with these plugin's...

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Wed Mar 12, 2014 8:18 am
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Post Re: Policenauts Emulation Guide
EDIT: For some reason I couldn't get the graphic one to work following the readme's instructions so I didn't bother but considering most of the game screenshots used to show it off in that forum post are in 3D I don't know if it'd do anything for Policenauts, using OpenGL2 with policenauts just smudges up the text and gives it a weird outline.

As for the sound plugin it could be that I set it up wrong but it kept stopping for half a second randomly, and it did this 3 or 4 times.

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"To fans and myself, games are a dream." - Keiji Inafune 2003
"Games are life itself." - Hiroyuki Kobayashi 2003
"Why're ya taking this game so seriously?" - Beat Takeshi 1986
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Wed Mar 12, 2014 10:07 pm
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