Re: Report issues here
Posted: Sun Aug 23, 2009 8:05 pm
^ yes I did.
Kojima Games: Snatcher, Policenauts, Metal Gear, ZOE and Boktai
http://forums.junkerhq.net/
One of our testers really did get it working on his modded PS2, but I personally didn't have one - I've only done the PSP and PS1 patch playthroughs myself.Souther wrote:Guess I'm gonna have to play this on epsxe which is cool and all because of mouse support but i reallywanted to just be able to play this on my PS2.
here you go:dairugger wrote:man ive been trying to patch my isos all day. keep getting errors saying "xd3_invalid_input (checksum) error.
i also tried using all versions of xdelta3.0u.x86-32.exe, but it says "xdelta3 input read failed not enough storage" before the windows closes really fast.
ive also been using isobuster to convert it to "extract cd image" to "raw bin/iso"
any help??
ill be playing this on my psp when i can successfully convert it.
Zhuk wrote:Solution to Checksum Problems from NeoGAF:
I've found a solution, but it involves getting your fingers dirty and using the DOS prompt.
Firstly, rip your Policenauts CDs using IsoBuster as in Mr. Hyde's post. Put the disc into the PC's DVD drive, then open IsoBuster. From there, you should see a content tree with "Session 01" and "Track 01" on the left hand side; that's what's on your CD. Right-click on the "Track 01" entry, select "Extract Data", then select the bottommost option, "Extract RAW data (2532 bytes per...er, sector, or something, I can't remember). Let it rip, and you'll get a usable .iso for your trouble.
Secondly, make sure your .iso files are named Policenauts1.iso and Policenauts2.iso, and that these files are placed in the same folder as the patch files and the xdelta application.
Then, go to the Start menu, click the Run button, type "cmd" into the dialog box that opens and click Enter, navigate to that directory (by typing "cd [exact location of directory with patch and .iso's, beginning with the root drive]") and, when the DOS prompt gets there, type these instructions:
xdelta3.0u.x86-32.exe -n -f -d -s Policenauts1.iso policenauts_patch1.xdt Policenauts_English1.iso
xdelta3.0u.x86-32.exe -n -f -d -s Policenauts2.iso policenauts_patch2.xdt Policenauts_English2.iso
You see, there's a bug in xdelta that makes it not work properly with Athlon CPUs (something to do with checksums, I can't wrap my head around that stuff, don't ask me), and the "-n" command bypasses the checksum verification process. This will probably work on Intel systems too, but I can't confirm that.
And remember to always burn the .iso's to CD at the slowest speed possible! I had sound and loading problems up the wazoo with mine until I figured it out! Though I still don't get any sound on the intro movie for some reason. Everything else works fine; can anyone help?
Are they the same size as the original iso files? If so, you can play the games right away!Once I'm done patching, I have these two files called "policenauts_English1" and "Policenauts_English 2" iso files, along with the original ISO files.
Don't know what to do from here.
That worked perfectley! Many, Many thanks!Artemio wrote:here you go:dairugger wrote:man ive been trying to patch my isos all day. keep getting errors saying "xd3_invalid_input (checksum) error.
i also tried using all versions of xdelta3.0u.x86-32.exe, but it says "xdelta3 input read failed not enough storage" before the windows closes really fast.
ive also been using isobuster to convert it to "extract cd image" to "raw bin/iso"
any help??
ill be playing this on my psp when i can successfully convert it.
Zhuk wrote:Solution to Checksum Problems from NeoGAF:
I've found a solution, but it involves getting your fingers dirty and using the DOS prompt.
Firstly, rip your Policenauts CDs using IsoBuster as in Mr. Hyde's post. Put the disc into the PC's DVD drive, then open IsoBuster. From there, you should see a content tree with "Session 01" and "Track 01" on the left hand side; that's what's on your CD. Right-click on the "Track 01" entry, select "Extract Data", then select the bottommost option, "Extract RAW data (2532 bytes per...er, sector, or something, I can't remember). Let it rip, and you'll get a usable .iso for your trouble.
Secondly, make sure your .iso files are named Policenauts1.iso and Policenauts2.iso, and that these files are placed in the same folder as the patch files and the xdelta application.
Then, go to the Start menu, click the Run button, type "cmd" into the dialog box that opens and click Enter, navigate to that directory (by typing "cd [exact location of directory with patch and .iso's, beginning with the root drive]") and, when the DOS prompt gets there, type these instructions:
xdelta3.0u.x86-32.exe -n -f -d -s Policenauts1.iso policenauts_patch1.xdt Policenauts_English1.iso
xdelta3.0u.x86-32.exe -n -f -d -s Policenauts2.iso policenauts_patch2.xdt Policenauts_English2.iso
You see, there's a bug in xdelta that makes it not work properly with Athlon CPUs (something to do with checksums, I can't wrap my head around that stuff, don't ask me), and the "-n" command bypasses the checksum verification process. This will probably work on Intel systems too, but I can't confirm that.
And remember to always burn the .iso's to CD at the slowest speed possible! I had sound and loading problems up the wazoo with mine until I figured it out! Though I still don't get any sound on the intro movie for some reason. Everything else works fine; can anyone help?
slowbeef wrote:One of our testers really did get it working on his modded PS2, but I personally didn't have one - I've only done the PSP and PS1 patch playthroughs myself.Souther wrote:Guess I'm gonna have to play this on epsxe which is cool and all because of mouse support but i reallywanted to just be able to play this on my PS2.
Henry Spencer wrote:Hey guys, I've had the opposite effect from most of you in this thread claiming that the E}I{'s 0.98 plug-in causes the game to crash at shooting sequences. In fact, when I try and use Pete's OpenGL2 Driver 2.7 at all, it crashes right off the bat. The E}I{'s 0.98 plug-in actually works smoothly on my end...
Are they the same size as the original iso files? If so, you can play the games right away!Once I'm done patching, I have these two files called "policenauts_English1" and "Policenauts_English 2" iso files, along with the original ISO files.
Don't know what to do from here.
(Remember, when you choose an iso file, choose the "Policenauts_english1").
I want to try this... what settings are needed? Read speed etc.LiquidPolicenaut wrote:Ok, I was gonna start this as a new thread but it's easier to post it here. To rip the cd's with no problem, I just use ImgBurn and highly recommend it. It rips it with no hassle and automatically recognizes it as a Playstation CD. All you have to do is specify to save it as a .iso file and..voila!..you are done. Throw it in the folder with your patches and xdelta, run the .bat file and you got Policenauts in English!
I've also noticed this with ePSXe. Doesn't allow me to create or load any type of save state. Selecting the save state function just results in nothing happening. Memory card save works fine though. I've tested a few other games just a moment ago and they all save fine. For me the problem persists with both the patched and the original version of Policenauts, so maybe it's an emulator issue?Renard wrote:Weird though how the save state function doesn't seem to work. Anyhow I'll keep my fingers crossed.
Mr.Radar wrote:I have this exact same problem. zlib1 is in the right place and I've reinstalled ePSXe and recreated the sstates folder and it has made no difference. I have only tried one game (the English patched Policenauts) so I don't know if it's a problem specific to that game or not. I'm running Windows XP SP3 on an Athlon XP (yeah, I know it's old) and ePSXe is installed under D:\Program Files\ePSXe (if that makes a difference). Any help would be appreciated. I've already lost significant progress in Policenauts because of this bug (thankfully the memory card saves work fine).
The latest version 1.70, however, I believe this could actually be something to do with me mounting the .iso with DAEMON tools. Maybe?seraphssavior wrote:Henry Spencer wrote:Hey guys, I've had the opposite effect from most of you in this thread claiming that the E}I{'s 0.98 plug-in causes the game to crash at shooting sequences. In fact, when I try and use Pete's OpenGL2 Driver 2.7 at all, it crashes right off the bat. The E}I{'s 0.98 plug-in actually works smoothly on my end...
Are they the same size as the original iso files? If so, you can play the games right away!Once I'm done patching, I have these two files called "policenauts_English1" and "Policenauts_English 2" iso files, along with the original ISO files.
Don't know what to do from here.
(Remember, when you choose an iso file, choose the "Policenauts_english1").
Which version of ePSXe are you using?
Are they the same size as the original iso files? If so, you can play the games right away!
(Remember, when you choose an iso file, choose the "Policenauts_english1").