View unanswered posts | View active topics It is currently Mon Jun 26, 2017 2:35 pm



Reply to topic  [ 114 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Feature requests for future versions 
Author Message

Joined: Mon Aug 24, 2009 11:23 pm
Posts: 26
Reply with quote
Post Re: Feature requests for future versions
Marc wrote:
Frogacuda wrote:
The internet language thing is the only one that bothers me only because it will become dated so quickly.


To give you some quick replies, I used the internet terms because I'm imagining them as having fully migrated into mainstream speech by 2040 (use of "fail" in particular is spreading today). If the game took place in the present day then I wouldn't have used them.

All sci-fi seems to be a projection of the last few years as an infinite trend. Like in 1957, cars had increasingly large fins, so sci-fi movies from that time had cars with HUGE fins as if that would go forever. In the 80s, people in sci-fi movies had even poofier hair and even bigger shoulder pads and their music was super-new wave.

I kind of get it, but I think internet memes sometimes stick around (lol, rofl, wtf), but usually burn out quickly, so I worry if someone plays this in 5 years it might look silly, like saying "woot" or "glomp" or "leet" or any of the other million terms that have come and gone. Just projecting.

Frogacuda wrote:
There are no subs for the T-Gear because everything that's said, with one exception, is written on its monitor. The exception is when the monitor says "Please Authenticate"; this was due to a different view I had of the situation. The Japanese dialogue basically spells out exactly what needs to be done, i.e. clicking on the crest that matches the onscreen prompt, but I disagreed with this. I don't think that a top-secret piece of hardware would give its user any help. Anyone authorized to use it would already know what they have to do. I understand that you're sitting there looking at two words while the voice is speaking, and a couple of beta testers did bring this up, but in the end I decided to leave it this way.

Yeah, I picked up on that, it wasn't a big deal, just thought it would be nice. But it's your vision. Carry on.


Wed Aug 26, 2009 11:35 pm
Profile

Joined: Tue Dec 25, 2007 1:56 pm
Posts: 5
Reply with quote
Post Re: Feature requests for future versions
Frogacuda wrote:
Saturn version might be cool as it's the latest and arguably most complete with light gun support and more scenes, PLUS you'd be able to reuse most of your existing work as far as graphics and script go.

PC98 version would be interesting because it's probably the most different, and hacking-wise I'd imagine it'd be the easiest. But shoot, you guys should do whatever sparks your interest.


Agreed. If and when the Saturn version comes out, it would be a real treat. Suffice to say if it doesn't I won't complain as the current state is more than bearable with 1 translated/playable version.

snatcher1996 wrote:
I' love to have more than 4 save slots per memory card.


You must have a memory card stock-pile, either that or I'm in short supply of available card/slots. I was on the fence about getting another memory recently but after Policenauts it's clear to me I should scoop one for a couple bucks off ebay.

Frogacuda wrote:
I think the cursing is an appropriate way to translate disrespectful tone from Japanese. The internet language thing is the only one that bothers me only because it will become dated so quickly. Other than that I don't mind any of this. They kind of should have "cop mouth" to an extent and it never felt gratuitous like in Yakuza or something. I'm glad this isn't super-literal.

Oh, I noticed there's no subs for the T-Gear99 terminal in the pharmacy. Obviously isn't hard to follow despite that, but just another thing that might make it that much more polished.

I don't mean any of this to complain though, the translation is really high quality, especially for the size and scope of it. You certainly don't owe us any updates, but if you're doing them, these are the things I noticed.


Yeah at first I was a little at odds with the slight distinction between the speech and translated subtitles but I understand the approach that was taken so that things were not so literal given a certain scenario. The profanity does seem a little extreme but again the matter of disrespect in Japanese doesn't carry the same weight as it would for a western audience. In that sense it delivers a better sense of tone, I think anyway.

The points Marc made about the T-Gear99 make sense too, I had no real issues there. And while this isn't a bug, I noticed in the end credits at the bottom line of a given listing there appears to be cut-off. That is to say letters that fall below the written line "j, g, p, q, etc.." are not fully shown. Otherwise nice job yet again, I look forward to the thread on the dialogue.


Thu Aug 27, 2009 10:50 am
Profile ICQ

Joined: Thu Jul 14, 2005 8:28 pm
Posts: 6
Reply with quote
Post Re: Feature requests for future versions
How about a translation of Policenauts?

Marc wrote:
To give you some quick replies, I used the internet terms because I'm imagining them as having fully migrated into mainstream speech by 2040


Then make your own game that takes place in 2040, and put stupid internet dialect in it. I didn't wait fifteen years to play your imagination, I waited fifteen years to play a game written by Hideo Kojima.

Image


Thu Aug 27, 2009 3:38 pm
Profile
Site Admin
User avatar

Joined: Wed Oct 06, 2004 11:33 am
Posts: 2867
Location: Mexico
Reply with quote
Post Re: Feature requests for future versions
One complaint amongst thousands of plays. Yeah, you count... thanks for sharing your opinion and go learn Japanese by yourself. =)

Although, on second hand. I am sorry, I shouldn't respond like that to you. You sound like the kind of person that only knows one language and doesn't understand a bit about cultural translation and the needs of a localization.

You can also continue waiting for an undefined amount of years until you do your own translation. I bet that will happen soon enough.

_________________
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner

[Junker HQ]


Thu Aug 27, 2009 3:43 pm
Profile WWW

Joined: Thu Jul 14, 2005 8:28 pm
Posts: 6
Reply with quote
Post Re: Feature requests for future versions
Artemio wrote:
One complaint amongst thousands of plays. Yeah, you count... thanks for sharing your opinion and go learn Japanese by yourself. =)

Although, on second hand. I am sorry, I shouldn't respond like that to you. You sound like the kind of person that only knows one language and doesn't understand a bit about cultural translation and the needs of a localization.

You can also continue waiting for an undefined amount of years until you do your own translation. I bet that will happen soon enough.


No need for apologies, I have seen the error of my ways.

In fact, I'm going to go buy the restored prints of the recently-discovered nearly-full cut of Fritz Lang's Metropolis that people have been wanting to see for years, and write all of the intertitles in 1337. I'm sure it will have become the de-facto standard for writing the English language in the film's future-setting.


Thu Aug 27, 2009 3:57 pm
Profile
Site Admin
User avatar

Joined: Wed Oct 06, 2004 11:33 am
Posts: 2867
Location: Mexico
Reply with quote
Post Re: Feature requests for future versions
Elrich2k3 wrote:
Artemio wrote:
One complaint amongst thousands of plays. Yeah, you count... thanks for sharing your opinion and go learn Japanese by yourself. =)

Although, on second hand. I am sorry, I shouldn't respond like that to you. You sound like the kind of person that only knows one language and doesn't understand a bit about cultural translation and the needs of a localization.

You can also continue waiting for an undefined amount of years until you do your own translation. I bet that will happen soon enough.


No need for apologies, I have seen the error of my ways.

In fact, I'm going to go buy the restored prints of the recently-discovered nearly-full cut of Fritz Lang's Metropolis that people have been wanting to see for years, and write all of the intertitles in 1337. I'm sure it will have become the de-facto standard for writing the English language in the film's future-setting.


The only difference is that this is a digital copy of the game, and which can be changed at will. Not an original piece of art. But you can go on with the drama and when you are done, go on with your life. or simply change your iso to remove those words.

_________________
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner

[Junker HQ]


Thu Aug 27, 2009 4:08 pm
Profile WWW

Joined: Tue Aug 25, 2009 12:16 am
Posts: 3
Reply with quote
Post Re: Feature requests for future versions
Man and I thought I might have been a purist to a fault. It is what it is and you know what? Most people, like over 90%, of the people that play this translation will find it very entertaining, not to mention be simply grateful that they can finally comprehend it. Think about what the hell you're saying asshole.


Thu Aug 27, 2009 4:16 pm
Profile
User avatar

Joined: Tue Jun 23, 2009 7:14 am
Posts: 99
Location: Oakland, California
Reply with quote
Post Re: Feature requests for future versions
Wow. It's amazing how unappreciative people are these days... I'm just grateful to finally be able to play it in english.

But, yeah, who cares what "OH I'VE BEEN WAITING 15 YEARS!!!1ONE1 TO PLAAAAY EEET" says, I think you did a fantastic job, Marc and I would gladly bare your children for this.

_________________
Image


Thu Aug 27, 2009 4:30 pm
Profile WWW
General

Joined: Thu Oct 14, 2004 2:46 am
Posts: 3379
Reply with quote
Post Re: Feature requests for future versions
Elrich2k3 wrote:
How about a translation of Policenauts?

Marc wrote:
To give you some quick replies, I used the internet terms because I'm imagining them as having fully migrated into mainstream speech by 2040


Then make your own game that takes place in 2040, and put stupid internet dialect in it. I didn't wait fifteen years to play your imagination, I waited fifteen years to play a game written by Hideo Kojima.

Image


Well, a localized work is a marriage between the original writer and the translator. As I was unable to consult with the original writer, I had to go with how I felt. I'm sorry you didn't enjoy it.


Thu Aug 27, 2009 4:32 pm
Profile
Runner
User avatar

Joined: Wed Jun 14, 2006 5:27 pm
Posts: 132
Location: Northern Europe
Reply with quote
Post Re: Feature requests for future versions
Elrich2k3 wrote:
How about a translation of Policenauts?

Marc wrote:
To give you some quick replies, I used the internet terms because I'm imagining them as having fully migrated into mainstream speech by 2040


Then make your own game that takes place in 2040, and put stupid internet dialect in it. I didn't wait fifteen years to play your imagination, I waited fifteen years to play a game written by Hideo Kojima.

Because translation is totally about taking the original author's exact words and putting them in another language, oh yes. This intention thing the author might've had behind using the specific phrasing in question in the original language? Screw that!

You know what? You can have your literal translation, just go input the script into Google translate; there you go, the original wording, but in English. It wouldn't make any sense whatsoever, but that's not the point, right? You'd be getting a translation rather than a filthy localization, which far more important than coherence.

_________________
"The west, so afraid of powerful government, now has no government. Only financial power."

Localization, not translation.

It is a title screen.
Something pushes a button.


Thu Aug 27, 2009 4:57 pm
Profile

Joined: Thu Aug 27, 2009 3:43 pm
Posts: 1
Reply with quote
Post Re: Feature requests for future versions
/un-derail

I second the idea of adding nameplates to the subtitled dialogue, if it is possible. It sounds like it would be horrible to hack that though. It would come in handy at least until you guys get to the ones with the talking heads.

~LordKarnov42, who is eagerly anticipating a PC98 translation.


Thu Aug 27, 2009 5:27 pm
Profile
User avatar

Joined: Tue Jan 16, 2007 7:29 pm
Posts: 22
Location: Massachusetts
Reply with quote
Post Re: Feature requests for future versions
I've reached the AMM in Act 2 and...

Spoiler:
...When Ed and Jonathan discuss the Mir, Ed mentions that it's still in orbit. Dunno if you wanna change that at all or keep it as is since the story is in an alternate history/universe and whatnot.


Thu Aug 27, 2009 5:38 pm
Profile
User avatar

Joined: Sun Aug 19, 2007 5:04 pm
Posts: 44
Location: Canada
Reply with quote
Post Re: Feature requests for future versions
Marc wrote:
Well, a localized work is a marriage between the original writer and the translator. As I was unable to consult with the original writer, I had to go with how I felt. I'm sorry you didn't enjoy it.


That's so true. Anyone who's at least done translation once in his life, no matter the languages involved, would know that.


Thu Aug 27, 2009 6:35 pm
Profile

Joined: Mon Aug 24, 2009 11:23 pm
Posts: 26
Reply with quote
Post Re: Feature requests for future versions
Elrich2k3 wrote:
Then make your own game that takes place in 2040, and put stupid internet dialect in it.

Spend your own 8 years translating and hacking the game and do it your way.

These guys did it their way because they wanted to and they happened to be the ones with the skills and motivation to do so. If they didn't, you'd have no English version at all. They didn't get paid and they don't owe you shit. If they wanted to make the people all talk like surfers, that would be up to them, wouldn't it?

Also, Kojima's original vision was a game in Japanese. Any translation is going to have differences in how the player reads it, because it's a very different language. If you really consider the original a precious masterpiece that should never be tampered with, learn Japanese.


Last edited by Frogacuda on Thu Aug 27, 2009 8:05 pm, edited 1 time in total.



Thu Aug 27, 2009 6:53 pm
Profile
Policenaut Hacker
User avatar

Joined: Thu Jun 19, 2008 11:55 am
Posts: 1629
Reply with quote
Post Re: Feature requests for future versions
"I AM SO MAD THAT THERE ARE NOT 100 REFERENCES TO URASHIMA TARO AND OTHER SHIT. I ONLY PLAY DIRECT TRANSLATIONS WITH MY KANJI DICTIONARY TO DOUBLECHECK EVERYTHING AND WIKIPEDIA OPEN IN ANOTHER BROWSER SO THAT GLORIOUS NIPPON'S OUTPUT WILL NEVER BE TAINTED BY GAIJIN LIKE YOU NOW WHERE IS THE FIRST INTERNET T-SHIRT GRAPHIC I CAN FIND ALSO I AM ELEVEN."


Thu Aug 27, 2009 7:03 pm
Profile
User avatar

Joined: Wed Feb 07, 2007 12:11 pm
Posts: 94
Location: NYC
Reply with quote
Post Re: Feature requests for future versions
Elrich2k3 wrote:
In fact, I'm going to go buy the restored prints of the recently-discovered nearly-full cut of Fritz Lang's Metropolis that people have been wanting to see for years, and write all of the intertitles in 1337. I'm sure it will have become the de-facto standard for writing the English language in the film's future-setting.

Have you, you know, actually played the patch? It's not all written in 1337, and what little is used helps characterization. The best praise would be that it isn't a dry, technical translation, but one that preserves the game's personality.


Thu Aug 27, 2009 8:27 pm
Profile

Joined: Tue Dec 25, 2007 1:56 pm
Posts: 5
Reply with quote
Post Re: Feature requests for future versions
Mr. F wrote:
I've reached the AMM in Act 2 and...

Spoiler:
...When Ed and Jonathan discuss the Mir, Ed mentions that it's still in orbit. Dunno if you wanna change that at all or keep it as is since the story is in an alternate history/universe and whatnot.


Actually, I thought this was a nice touch, it shouldn't be modified either:

Spoiler:
The reason being simply put that when Policenauts was first drafted and even lastly revised in the Saturn iteration the Russian MIR space station was still in orbit and would remain so for another 5 years after it's release. Given how Kojima and co did not have crystal ball to look into the future they wrote their own version and that future includes MIR being bought by the Japanese and having operations continue beyond the March 2001 planned de-orbit which actually happened.


Thu Aug 27, 2009 8:59 pm
Profile ICQ

Joined: Thu Dec 18, 2008 10:35 pm
Posts: 47
Reply with quote
Post Re: Feature requests for future versions
Well there were a very few spelling or grammatical errors. But they can pass.

The only big grudge I had was
Spoiler:
The bomb difusal part. Okay so you cut those 2 wires then remove the magnetic sensor then you remove the 4 screws to open the plate. Then you cut the 3 real wires. The next part where it talks about the paggethjkljalgjlgjd theory or something and how the wires criss-cross diagonally to trick you. I thought they were talking about the 2 wires left uncut on the left side that goes into that maze. For hours I would try to guess why I kept getting it wrong. Until I got the savedstates to work on epsxe and just click on everyone and got it done with.


Fri Aug 28, 2009 1:22 am
Profile
Runner
User avatar

Joined: Wed Oct 13, 2004 7:26 pm
Posts: 150
Reply with quote
Post Re: Feature requests for future versions
I'll admit the internet stuff bugged me a little bit (like it did in the GBA FFs) but like everyone else has said, You're playing Policenauts in english. So I just briefly *facepalm* and get over it just as quickly...

I'm definetly liking the game so far, I'm still midway through the first disc.


Fri Aug 28, 2009 1:24 am
Profile

Joined: Mon Aug 24, 2009 11:23 pm
Posts: 26
Reply with quote
Post Re: Feature requests for future versions
akakak4747 wrote:
Until I got the savedstates to work on epsxe and just click on everyone and got it done with.

How did you get savestates working? I couldn't figure out why they weren't working.


Fri Aug 28, 2009 3:24 am
Profile
Runner
User avatar

Joined: Sat Mar 28, 2009 7:26 am
Posts: 105
Location: Washington State USA
Reply with quote
Post Re: Feature requests for future versions
Jumping jesus on a pogo stick, what a ungrateful bastard.
You trolling or are you seriously a douche bag?

Btw I don't think names plates are necessary. There are clear
distinctions in the voices and they are usually shown when speeking.

_________________
NANTO KAWAI!


Fri Aug 28, 2009 5:08 am
Profile

Joined: Thu Aug 27, 2009 10:35 am
Posts: 11
Reply with quote
Post Re: Feature requests for future versions
Just a quick question, BTW: what does "URASHIMA TARO" mean? Ed keeps mentioning it for some reason. I heard it's a japanese legend, but I don't get its relevance to the events and why you decided to not translate it.


Fri Aug 28, 2009 7:45 am
Profile
Site Admin
User avatar

Joined: Wed Oct 06, 2004 11:33 am
Posts: 2867
Location: Mexico
Reply with quote
Post Re: Feature requests for future versions
From Wikipedia:
Quote:
One fine day a young fisherman named Urashima Tarō was fishing when he noticed a small turtle being tormented by some children. Tarō saved it and let it go back to the sea. The day after a huge turtle approached him and told him that the small turtle he had saved was the daughter of the Emperor of the Sea, who wanted to see him to thank him. The turtle magically gave Tarō gills and brought him to the bottom of the sea, to the Palace of the Dragon God (Ryūgū-jō). There he met the Emperor and the small turtle, who was now a lovely princess, Otohime.
Urashima Tarō illustration by Edmund Dulac

Tarō stayed there with her for a few days, then he was caught by the desire to go back to his village and see his aging mother, so he asked her permission to leave. The princess said she was sorry to see him go, but wished him well and gave him a mysterious box which she told him never to open, for whatever reason. Tarō grabbed the box, jumped on the back of the same turtle that had brought him to the Palace, and soon was home.

But everything had changed. His home was gone, his mother had vanished, the people he knew were nowhere to be seen. He asked if anybody knew a man called Urashima Tarō. They answered that they had heard someone of that name had vanished at sea long ago. He discovered that 300 years had passed since the day he had left for the bottom of the sea. Struck by grief, he absent-mindedly opened the box the princess had given him. Out of it came a cloud of white smoke. He suddenly aged, his beard grew long and white, and his back bent. He was now a very old man. And from the sea came the sad, sweet voice of the princess: "I told you not to open that box. In it was your old age ..."

As always with folklore, there are many different versions of this extremely famous story. In one, for example, after he turned into an old man he took the body of a crane, in another he ate a magic pill that gave him the ability to breathe underwater. In another version, he is swept away by a storm before he can rescue the turtle. Also, there is a version in which he dies in the process of aging (his body turns into dust), as no one can live 300 years.

_________________
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner

[Junker HQ]


Fri Aug 28, 2009 10:30 am
Profile WWW
User avatar

Joined: Sun Aug 19, 2007 5:04 pm
Posts: 44
Location: Canada
Reply with quote
Post Re: Feature requests for future versions
Frogacuda wrote:
akakak4747 wrote:
Until I got the savedstates to work on epsxe and just click on everyone and got it done with.

How did you get savestates working? I couldn't figure out why they weren't working.


Create a folder called "S" in the sstates folder.


Fri Aug 28, 2009 10:34 am
Profile

Joined: Thu Aug 27, 2009 10:35 am
Posts: 11
Reply with quote
Post Re: Feature requests for future versions
Artemio wrote:
From Wikipedia:
Quote:
... Urashima Tarō...


Thanks. So it's basically the japanese equivalent of Pandora's box. Considering Ed's nationality, maybe a reference to Pandora would have been a bit more appropriate. But anyway...


Fri Aug 28, 2009 11:00 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 114 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.