"Policenauts Complete Soundtrack" Release Thread

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"Policenauts Complete Soundtrack" Release Thread

Post by GirianSeed573 »

Hello again, JUNKER HQ.
Again I'd like to inform you of my latest project the "Policenauts Complete Soundtrack".

Concept
You may be thinking "There's already a Policenauts OST, Why are you making a fan version?"
Not the Case! I may be reconstructing the OST to some extent, but the goal here is to include every track from the game released or unreleased.
Yes this is exactly as you think, Its a complete mirror to my "Snatcher BGM Collection", that's where I got the Idea from, except it won't have separate discs for each version as they all use the same music, but of course there are system exclusive tracks which I plan on throwing all together to create a 'MASTER SOUNDTRACK'.

Contents
The structure of this OST so far is:
Disc 1 - Policenauts BGM Part 1
Disc 2 - Policenauts BGM Part 2
Disc 3 - Hojyo's CD Collection
Disc 4 - Sound Effects
Disc 5 - Voice Acting Part 1
Disc 6 - Voice Acting Part 2
Disc 7 - Voice Acting Part 3
*Note: Disc 4~7 may not be included in the final release.

Downloads
Policenauts Complete Soundtrack
(DEMO Rev.1 - <space reserved for other versions>)

Progress
I've finished the first two Discs for my demo build.
I've also taken the liberty to release them here for feedback purposes.

Requests (Needed Help)
As for help, I need some one to decode the audio to the following versions:
Policenauts - PC-9821 - PCM Audio
Policenauts - Sega Saturn - ADPCM? Audio (Unsure what format, stored as '.PAC' files)
Policenauts - Private Collection - Sony 4-bit ADPCM (Stored as '.PAC' files)
Apparently the audio files use some custom Policenauts header or something.
Even if you just identify the type of audio and the encoding that would be useful.
I'm sorry I can't do this by myself; I would if I could. ;)
Any help will be appreciated.

Announcements
Make Sure to Check Back Frequently for Updates!
I've released the first two Discs of the Demo Build.
Please download and listen. I'm awaiting your feedback.

Enjoy!

Disclaimer
"Policenauts" is a registered copyright of KONAMI Co., Ltd.
I do not own, nor claim to own any material relating to "Policenauts".
This is a non-profit fan soundtrack intended for the fan's enjoyment and use.

Look Forward to My Other Upcoming Soundtracks!
Policenauts Complete Soundtrack
Konami SCC Collection ~Gradius & Salamander~
Konami SCC Collection ~Space Manbow & Contra~
Metal Gear & Metal Gear 2: Solid Snake -Joint Disk-
Yume Tairiku Adventure Original Soundtrack
Speed King: Neo Kobe 2045 Original Soundtrack
And More...


Please leave your comments and suggestions below.
My ears are always open to suggestions, after all this is for you guys.
Thanks for reading this post.
~ Jonathan
Last edited by GirianSeed573 on Sun Jul 14, 2013 6:11 pm, edited 20 times in total.
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Re: "Policenauts Complete Soundtrack" Progress Report

Post by best name ever »

Correct me if I'm wrong ( I've only played a small bit of the PC-9821 version) but doesn't the PC-9821 version use the same PCM sound as the PSX version?

If that's the case couldn't you use the PCM tracks that were released on the original soundtrack ?
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Re: "Policenauts Complete Soundtrack" Progress Report

Post by GirianSeed573 »

I could, but I perfer direct rips, plus some of the traks on the OST only play once then fade out on the first time it loops, And Ive already mentioned how alot of tracks weren't included on the OST. There are also some tracks created after the PC-9821 version like the extended version of the "Policenauts Medley" from the Private Collection. So the muisc from the official release is out of the question. A rip of the music from the PlayStation version has around 100 tracks including duplacates. This adds up to over 2 hours considering each track has the "2 loops then fade out" video game music standard, and this is excluding some tracks. The OST has about 50 minutes, which is a waste considering a CD can hold 79 minutes worth and there are alot of memorable tracks that they could have easily included. And yes the do use the same music, but as I mentioned earlier some tracks were created exclusively for a certain version. And on top of all that I don't like to re-distribute official releases. This isn't FFShrine. Getting my Junker HQ account banned doesn't sound very pleasant. :P
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Re: "Policenauts Complete Soundtrack" Progress Report

Post by best name ever »

Okay now I get why you don't want to use the soundtrack.

I'm still unclear on something though, why go through the trouble of decoding the music out of the games files when you could record the music wile playing it on an emulator, would there be any difference in quality?

Sorry if this is a dumb question, I'm not that experienced in this field.
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Re: "Policenauts Complete Soundtrack" Progress Report

Post by Artemio »

You would be resampling it, and at mercy of the emulation process (which is most often than not, just guesswork).
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Re: "Policenauts Complete Soundtrack" Progress Report

Post by GirianSeed573 »

It's not a dumb question, actually. Alot of people use emulation to record which is usually a bad thing.

The reason I want to decode the audio to Policenauts is beacause it's all pre-recoded, so once I have it all I need is to edit it. The fact that alot of music only plays with Voices over it is obvious enough reason that recording is UNACCEPTABLE if there is no Sound Test, or if the sound test doesn't include every BGM from the game. This is the main problem I've had with Snatcher is that alot of music from 'ACT 3: JUNK' only playes with voices over it, which is again unacceptable if there is a possibility of hearing it without dialogue. And thats how progress stalled on that project, because:
A: There's no Sound Test in the Mega-CD version and it can't be ripped without some hacking.
B: Nobodys ever ripped the Saturn version to .SSF format.
C: The PlayStation's .PSF files have incorrect loop points and fade times, meaning it needs to be re-ripped.

As for emulation, again I try to stay away from it because of bugs in the emulator's sound. This can lead to skips and pops in the audio (especially for Snatcher in SSF Saturn emulator). I did use emulation fro the majority of the Snatcher BGM Collection, But I did try to ensure the best possible quality. :)
And as Artemio said it would be resampling, which almost always looses some quality. Plus when I rip audio I always want to use the same method for all of it (for consistancy, and it drives my OCD crazy if I don't).

(I just had to retype a thick 2 paragraphs of Technobabble just because Artemio posted while I was typing, I did abridge it some. Oh well lesson learned...) :P
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Re: "Policenauts Complete Soundtrack" Progress Report

Post by best name ever »

Alright, I understand now.

Thanks for your explanations and good luck on this project :wink:
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Re: "Policenauts Complete Soundtrack" Progress Report

Post by GirianSeed573 »

Thanks man!
If anyone has any feedback, suggestiones, or wants to help,
please don't hesitate to ask me.
My ears are always open to your opinion, after all this is for you guys.
And you guys can call me by my real name, Jonathan.
(Yes, it's just a coincedence that I share my name with the main character.)
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Re: "Policenauts Complete Soundtrack" Progress Report

Post by Kojima Hideo »

Jonathan, just wondering, are you still also working on this (and the Snatcher OST's?)
If so, hats off to you sir. Can you give an update regarding this project?
Damn!
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Re: "Policenauts Complete Soundtrack" Progress Report

Post by GirianSeed573 »

^ Oh, Yeah, I've actually done very little with it.
That doesn't mean it's not happening; I'm just super lazy.

Besides, I'm only working on a concept build, the final version will be quite different.
Like I said, I havent been working that hard and I havent even been searching for someone to decode the audio.
(If I could figure it out myself, I would have done it already. :| )
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(SAT) Policenauts
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(PS1) Metal Gear Solid: VR Missions
(GBC) Metal Gear Solid (cartridge-only)
(PS2) Zone of the Enders
(PS2) Metal Gear Solid 2: Sons of Liberty
(PS2) The Document of Metal Gear Solid 2
(PS2) Zone of the Enders: The 2nd Runner
(GBA) boktai: The Sun is in Your Hand
(NGC) Metal Gear Solid: The Twin Snakes
(PS2) Metal Gear Solid 3: Snake Eater
(PSP) Metal Gear AC!D (UMD-only)
(PS2) Metal Gear Solid 3: Subsistence
(PSP) Metal Gear Solid: Digital Graphic Novel (Digital, PSN)
(PSP) Metal Gear Solid: Portable Ops
(PSP) Metal Gear Solid: Portable Ops Plus
(PS2) Metal Gear Solid: The Essential Collection
(PS3) Metal Gear Solid 4: Guns of the Patriots
(PS3) Metal Gear Solid 4: Database
(iOS) Metal Gear Solid: Touch
(PSP) Metal Gear Solid: Peace Walker
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(PS3) Zone of the Enders HD Collection
(360) Zone of the Enders HD Collection Limited Edition
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(PS3) Metal Gear Rising: Revengeance Limited Edition
(PS3) Metal Gear Solid: The Legacy Collection (NA & JP)
(Win) Metal Gear Rising: Revengeance
(PS3) Metal Gear Solid V: Ground Zeroes (NA & JP)
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Re: "Policenauts Complete Soundtrack" Release Thread

Post by GirianSeed573 »

*Update*

I've released the first two Discs for the Demo Build.
There are ready for download. The link is in the first post.
Any feedback will be much appreciated.

Enjoy!
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Re: "Policenauts Complete Soundtrack" Release Thread

Post by Charlie Johnson »

This is pretty neat already, you've even got Nobody Knows! Didn't think I'd hear that until the third disc. I have one question though, did you record these songs from the PC98 version? I'm asking because the ending theme in the console versions is slightly different than the PC98 ending theme (And the one from the original soundtrack.)

Just listen how the End of Dark part fades out in the console version...

http://www.youtube.com/watch?v=qN3zLr2CMIA (At around 1:35)

And compare that to the version you have or the one on the original soundtrack. I really prefer the console versions ending theme and hope that you include it in the final release as well.
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Re: "Policenauts Complete Soundtrack" Release Thread

Post by AwesomeBrand »

WHY HAVEN'T I DOWNLOADED THIS?!
Oh and Charlie, I'm pretty sure this is the PC98 version as the Console versions don't open with Old LA 2040, which this Soundtrack has. Is that song even IN the console versions? I haven't played it myself in a while and during the live playthrough I recently saw of it I didn't focus as much on the music.
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(SAT) Policenauts
(PS1) Metal Gear Solid (Digital, PSN)
(PS1) Metal Gear Solid: VR Missions
(GBC) Metal Gear Solid (cartridge-only)
(PS2) Zone of the Enders
(PS2) Metal Gear Solid 2: Sons of Liberty
(PS2) The Document of Metal Gear Solid 2
(PS2) Zone of the Enders: The 2nd Runner
(GBA) boktai: The Sun is in Your Hand
(NGC) Metal Gear Solid: The Twin Snakes
(PS2) Metal Gear Solid 3: Snake Eater
(PSP) Metal Gear AC!D (UMD-only)
(PS2) Metal Gear Solid 3: Subsistence
(PSP) Metal Gear Solid: Digital Graphic Novel (Digital, PSN)
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(PSP) Metal Gear Solid: Portable Ops Plus
(PS2) Metal Gear Solid: The Essential Collection
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(PS3) Metal Gear Solid 4: Database
(iOS) Metal Gear Solid: Touch
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(PS3) Metal Gear Solid HD Collection Limited Edition
(360) Metal Gear Solid HD Collection
(3DS) Metal Gear Solid: Snake Eater 3D
(PSV) Metal Gear Solid HD Collection
(PS3) Zone of the Enders HD Collection
(360) Zone of the Enders HD Collection Limited Edition
(PS3) Zone of the Enders HD Edition (JP, Digital, PSN)
(PS3) Metal Gear Rising: Revengeance Limited Edition
(PS3) Metal Gear Solid: The Legacy Collection (NA & JP)
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(PS3) Metal Gear Solid V: Ground Zeroes (NA & JP)
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Re: "Policenauts Complete Soundtrack" Release Thread

Post by GirianSeed573 »

Charlie Johnson wrote:This is pretty neat already, you've even got Nobody Knows! Didn't think I'd hear that until the third disc. I have one question though, did you record these songs from the PC98 version? I'm asking because the ending theme in the console versions is slightly different than the PC98 ending theme (And the one from the original soundtrack.)
AwesomeBrand wrote:Oh and Charlie, I'm pretty sure this is the PC98 version as the Console versions don't open with Old LA 2040, which this Soundtrack has.
Well, I was trying to represent all of the versions, really. "Nobody Knows" is there because it's the Extras Menu music in the Saturn version, and "Still Walking" is the music for the "Mission Log" type scenes when continuing a save, so I used it at the beginning of Disc 2 when you continue the Soundtrack after switching Discs. "Old L.A. 2040" is the opening because I wanted to use "End of the Dark" for the ending, and "Old L.A." only playes in that specific occasion.

The ending theme for the Console Versions, "Policenauts Medley" as well as the Alternative Theme from the Saturn version, will be present on 3rd Disc. Mostly because I take arranging the tracks in a certain order very seriously. I'd like for people to play the music in a playlist like fashion; as you listen to the music it recalls moments from the game. I though hearing two variation of the same one-time theme in a row would sound awkward.

As for recording music, no I didn't use the PC-9821 version. I can't even beat that version. (fucking bike chase!)
I found all of the music in a PlayStation Music Archive. http://psf.joshw.info/ All I had to do was convert and edit it.
The Opening and Ending themes from the PC-9821 version were the only ones I acquired differently. They're just CD Audio from the Disc, and that's why they're the only ones in Stereo, as all the ingame music is encoded as Mono 4-bit ADPCM. That's for the PS version, at least. I assume the same goes for the 3DO and Saturn ones.
The OST, however has all of it's tracks in Stereo, but I allready made it clear that I'm not using it.
AwesomeBrand wrote:Is that song even IN the console versions?
Yeah, its on Hojyo's CD rack as a bonus of sorts, but it's cut, therefore they named it "Old L.A. 2040 (Short version)"
The Private Collection has both the Short and Long versions in the Sound Menu, as well as an extended version of "Policenauts Medley."
The Long Version and the "Policenauts Medley" reqire you to hit L1 and L2 simultaneously to display the tracks alongside the normal selection.
Last edited by GirianSeed573 on Thu Aug 16, 2012 6:16 pm, edited 1 time in total.
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Re: "Policenauts Complete Soundtrack" Release Thread

Post by Charlie Johnson »

The bike chase in the PC98 version is piss easy, you lose health if you hit any other car so wildly firing at Redwood is not a good idea, on the other hand, it's the ONLY way to lose health as he doesn't actually fire back so you can take all the time you need.
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Re: "Policenauts Complete Soundtrack" Release Thread

Post by GirianSeed573 »

Charlie Johnson wrote:The bike chase in the PC98 version is piss easy, you lose health if you hit any other car so wildly firing at Redwood is not a good idea, on the other hand, it's the ONLY way to lose health as he doesn't actually fire back so you can take all the time you need.
Oh, wow.... Holy shit.

Thanks.
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Re: "Policenauts Complete Soundtrack" Release Thread

Post by Charlie Johnson »

Yeah, to be honest, that part had me stumped for a while too after having played the PS1 version first. The third part of the chase is especially easy as there aren't even any other cars around and if I remember right, Redwood still doesn't fire back at you.
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Re: "Policenauts Complete Soundtrack" Release Thread

Post by Charlie Johnson »

Oh and I just noticed, the News Order theme needs it's intro/outro.
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Re: "Policenauts Complete Soundtrack" Release Thread

Post by GirianSeed573 »

I was allways able to get to the the tunnel shootout, but I couldn't tell if I was actually hitting him.
I do know that he manages to hit me, though. I'll try it again later today.

As for the News Order Theme, I suspect they're with the sound effects, which havent been decoded yet.
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Re: "Policenauts Complete Soundtrack" Release Thread

Post by AwesomeBrand »

One thing I always wondered about the shootout, in the PS1 version at least, is that some trucks will be in position so that you will hit them as you drive. You can move them by shooting them, but this also damages them. So.... what the hell?
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Re: "Policenauts Complete Soundtrack" Release Thread

Post by Charlie Johnson »

AwesomeBrand wrote:One thing I always wondered about the shootout, in the PS1 version at least, is that some trucks will be in position so that you will hit them as you drive. You can move them by shooting them, but this also damages them. So.... what the hell?
If I remember this right from slowbeef's LP, you still take a tiny amount of damage if you hit them, just not anywhere near as much as you do in the PC98 version and the idea is that you shoot close to them to make them drive out of the way.
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Re: "Policenauts Complete Soundtrack" Release Thread

Post by GirianSeed573 »

Well, I beat the PC-9821 version on Saturday, and... well, what a ride!
This is one helluva' game!

Edit: Did anyone catch that the version of 'Pleasure of Tension' used in Policenauts is the same one from the Snatcher Pilot Disk Trailer?
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