Policenauts Sega Saturn Translation

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Re: Policenauts Sega Saturn Translation

Post by AwesomeBrand »

Genki wrote:Sorry for asking (I didn't want to make a new thread on this) but the project is still going, right?

I just can't help but worry when we don't hear anything about it for a while (like the Ace Combat 3 translation)...
Maybe they're going dark so they can blow our minds later
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Re: Policenauts Sega Saturn Translation

Post by TechNoir »

Me and my pal were going to translate the Policenauts script to Russian, but Artemio never replied to my message, so I guess it's a refuse.
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Re: Policenauts Sega Saturn Translation

Post by IlDucci »

OK, there's good news and bad news.

Good news, TechNoir, if you want to do russian, we can talk about using our tools (Artemio's tools and our tools are different).

Bad news, well, I wanted to tell this later: Marc just emailed me saying that he's leaving the project because of RL and professional reasons. Good news is that he knows another translator to finish the Saturn job. We're currently starting the talks with this fellow.

I'll let Marc explain, if he wants, the reasons for his retirement.
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Re: Policenauts Sega Saturn Translation

Post by TechNoir »

IlDucci wrote:Good news, TechNoir, if you want to do russian, we can talk about using our tools (Artemio's tools and our tools are different).
The bad news is - I don't know almost anything about coding, but if explained well, I guess I could try. Even if I still won't do the coding, I can still do textures.
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Re: Policenauts Sega Saturn Translation

Post by best name ever »

IlDucci wrote: Bad news, well, I wanted to tell this later: Marc just emailed me saying that he's leaving the project because of RL and professional reasons. Good news is that he knows another translator to finish the Saturn job. We're currently starting the talks with this fellow.
This is unfortunate though understandable. I wish the best to Marc.
Still interested in seeing how this project moves forward and I'm curious on how the new translator will handle the new lines.
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Re: Policenauts Sega Saturn Translation

Post by SaturnAR »

TechNoir wrote:
IlDucci wrote:Good news, TechNoir, if you want to do russian, we can talk about using our tools (Artemio's tools and our tools are different).
The bad news is - I don't know almost anything about coding, but if explained well, I guess I could try[...]
You wouldn't have to. Just learn how our Tools work, they'll do the hard stuff. You would still need to make all your alphabet letters, to create the new typography (we have tools for that too).

If you want to edit game textures:
for PSX: original team used LZO compressor;
for SS: we create a new, improved, compressor based on Konami's RLE.

In both cases, what is kind of slow is to search the image data inside .XDT files, because you need to debug the game to locate it. Slowbeef describe this steps in his Let's Play Archive.
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Re: Policenauts Sega Saturn Translation

Post by TechNoir »

Great. We'll start working on the script translation very soon. Do you guys want me to start a new thread?
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Re: Policenauts Sega Saturn Translation

Post by TechNoir »

IlDucci wrote:Marc just emailed me saying that he's leaving the project because of RL and professional reasons.
IlDucci wrote:professional reasons
Credits in Ground Zeroes
Translation / Editing: Marc Laidlaw
i see wat u did thar
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Re: Policenauts Sega Saturn Translation

Post by AwesomeBrand »

inb4 Marc convinces Konami from the inside to remake Policenauts ;)
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Re: Policenauts Sega Saturn Translation

Post by Marc »

TechNoir wrote:
IlDucci wrote:Marc just emailed me saying that he's leaving the project because of RL and professional reasons.
IlDucci wrote:professional reasons
Credits in Ground Zeroes
Translation / Editing: Marc Laidlaw
i see wat u did thar
You are correct, I was one of the translators/editors on Ground Zeroes (working as an independent contractor), so I'm sure you understand my reasons.
best name ever wrote:This is unfortunate though understandable. I wish the best to Marc.
Thanks!
AwesomeBrand wrote:inb4 Marc convinces Konami from the inside to remake Policenauts ;)
Haha, I am nowhere near a position to even broach that subject. :)
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Re: Policenauts Sega Saturn Translation

Post by TechNoir »

Ok, so Konami better call ME instead of an unknown woman if they want proper Russian localization in TPP, because what I've seen in GZ... It's horror.

>Snake, you're going on a coward objective
>Kadzihurra Miller
>you peeking witch!
>Press The Button Of Start
>don't shut up system
>Kipher
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Re: Policenauts Sega Saturn Translation

Post by AwesomeBrand »

TechNoir wrote:Ok, so Konami better call ME instead of an unknown woman if they want proper Russian localization in TPP, because what I've seen in GZ... It's horror.

>Snake, you're going on a coward objective
>Kadzihurra Miller
>you peeking witch!
>Press The Button Of Start
>don't shut up system
>Kipher
Legendarily bad translations ftw
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Re: Policenauts Sega Saturn Translation

Post by TechNoir »

And that's not all:

>Main Base
>Huge Boss
>make contact with Reptile
>Huey makes a big damage to Huge Boss's people, and his influence made a quicker arms race at the Mom's Base
> - Use of UN?
- No words, they have a influence. But the IAEA uses NPT to sign the country.
- Though we are a country.
- Affirmative.

Jesus.
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Re: Policenauts Sega Saturn Translation

Post by Marc »

Huh. That's... interesting.

Though to be clear, Policenauts played no part in my becoming involved.
TechNoir wrote:>make contact with Reptile
I'm really curious about this one. What was it supposed to be?
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Re: Policenauts Sega Saturn Translation

Post by AwesomeBrand »

TechNoir wrote:>Main Base
Well I don't know Russian, but maybe Mother Base isn't what they'd naturally call a headqua-
TechNoir wrote:>...the Mom's Base
WELL NEVERMIND THEN
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Re: Policenauts Sega Saturn Translation

Post by TechNoir »

Marc wrote:I'm really curious about this one. What was it supposed to be?
It's in Paz's Tape 1. Reptile was supposed to be Snake...

Some more gems:
1. From Peace Walker backstory:
>I am Chico. They ciphering me on a Cuban base in US.
>I'm made to fight. I am the cannon.
>Snake and his partner were running a small shop with military goods

2. From tapes:
> - All civilians, Huey included, should leave to their countries.
- Even you, you parisienne?
>Dr. Strange Lover's departure
>The chief of CIA, Goldman
>Kiefer watches all (no, seriously)
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Re: Policenauts Sega Saturn Translation

Post by AwesomeBrand »

TechNoir wrote:>Kiefer watches all (no, seriously)
...
this is meme-quality shit right here.
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Re: Policenauts Sega Saturn Translation

Post by GirianSeed573 »

TechNoir wrote:(Amazing bad translations)
HOLY SHIT WHAT

H-How is that considered acceptable to be shipped in a final product for the market? That's like some 1980s-type shitty video game translation goin' on there. Is this common for Japanese-to-Russian (or more likely Japanese-to-English-to-Russian) game translations? Jesus...
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Re: Policenauts Sega Saturn Translation

Post by TechNoir »

GirianSeed573 wrote:
TechNoir wrote:(Amazing bad translations)
HOLY SHIT WHAT

H-How is that considered acceptable to be shipped in a final product for the market? That's like some 1980s-type shitty video game translation goin' on there. Is this common for Japanese-to-Russian (or more likely Japanese-to-English-to-Russian) game translations? Jesus...
True, the Russian localizations are not very good, but THIS is one of a kind. The last legendary ass-sucking localization I've ever seen was Metal Gear 1.
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Re: Policenauts Sega Saturn Translation

Post by GirianSeed573 »

TechNoir wrote:True, the Russian localizations are not very good, but THIS is one of a kind. The last legendary ass-sucking localization I've ever seen was Metal Gear 1.
Oh man. Just how bad was that one?

Also, I'm not sure just how well this bodes for The Phantom Pain considering that the Soviet troops in Afghanistan speak Russian, at least in the English version.

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Re: Policenauts Sega Saturn Translation

Post by AwesomeBrand »

GirianSeed573 wrote:
TechNoir wrote:True, the Russian localizations are not very good, but THIS is one of a kind. The last legendary ass-sucking localization I've ever seen was Metal Gear 1.
Oh man. Just how bad was that one?

Also, I'm not sure just how well this bodes for The Phantom Pain considering that the Soviet troops in Afghanistan speak Russian, at least in the English version.

Supposedly in the Japanese version of Saints Row 2 they blanked the subtitles which originally said [Speaking Japanese] when a character did so. HOPEFULLY Russia does something sensible like this.
...
Or they'll fuck it up.
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Re: Policenauts Sega Saturn Translation

Post by TechNoir »

Oh man. Just how bad was that one?
You know, the one with "MISION! FIND THE MISSING GREY FOX AND DESTOROY THE ULTIMATE WEAPON! METAL GEAR!"
HOPEFULLY Russia does something sensible like this.
No guarantees, man. If TPP will be translated by the same whore, the game will be so fucked up.

P.S:
>Policenauts thread
>the entire page is about MGSV
I'm the master of derailing, lmao. Let's go to the appropriate thread, shall we?

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Last edited by TechNoir on Sat Jun 21, 2014 6:35 am, edited 1 time in total.
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Re: Policenauts Sega Saturn Translation

Post by IlDucci »

TechNoir wrote:
HOPEFULLY Russia does something sensible like this.
No guarantees, man. If TPP will be translated by the same whore, the game will be so fucked up.
Hate to ruin your parade, but that game's probably already been translated to Russian by the same fellow. Ground Zeroes was translated in Latin American Spanish for the whole world (A change in Konami's way to do the Spanish, started around Rising) and the subtitled stuff from Phantom Pain are in Latin American as well.

End of derailing, please?
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Re: Policenauts Sega Saturn Translation

Post by szczuru »

Any news or progress?
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Re: Policenauts Sega Saturn Translation

Post by SaturnAR »

szczuru wrote:Any news or progress?
We are still alive \:D/
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