 |
 |
 |
|
Page 1 of 1
|
[ 3 posts ] |
|
Author |
Message |
inevitable037
Joined: Tue Nov 27, 2018 9:51 pm Posts: 2
|
 Translating Games
From a technical standpoint, how would I go about translating games? What technology would I have to learn?
|
Tue Nov 27, 2018 9:55 pm |
|
 |
inevitable037
Joined: Tue Nov 27, 2018 9:51 pm Posts: 2
|
 Re: Translating Games
Basically along the lines of what the crew on the Policenauts project was able to achieve.
|
Tue Nov 27, 2018 9:56 pm |
|
 |
Artemio
Site Admin
Joined: Wed Oct 06, 2004 11:33 am Posts: 2942 Location: Mexico
|
 Re: Translating Games
You need to understand how the game works, at least in terms of reading the text, its encoding, how it is converted to graphics and how those are stored and managed.
The work needed is to most probably rewrite that code, make it fit in memory, figure out the way text is stored and create tools for processing that and recreating it. Same thing with the graphics related to text.
That is very general, but true across any project I believe.
_________________ From the mathematical perspective, consciousness might be regarded as a second derivative of sensation. -- Terrel Miedaner
[Junker HQ]
|
Wed Nov 28, 2018 1:04 pm |
|
|
|
Page 1 of 1
|
[ 3 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 2 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|
 |
|