View unanswered posts | View active topics It is currently Mon May 29, 2017 4:49 pm



Reply to topic  [ 3822 posts ]  Go to page Previous  1 ... 61, 62, 63, 64, 65, 66, 67 ... 153  Next
Patch is up (v1.01 incoming) 
Author Message
Runner
User avatar

Joined: Wed May 16, 2007 2:28 am
Posts: 170
Location: Brazil
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
Please, just ban him.


Tue Jul 22, 2008 1:29 am
Profile
Runner

Joined: Mon Jul 14, 2008 1:17 pm
Posts: 118
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
Well, some sort of document of what has already been done would be handy. For example: Where does the game store the text? Does it load the entire bunch of strings at once or are they fetched in smaller portions (and where can I find those)? Did you change the character map and where does the game store it?

An information page like that would make it a lot easier for people willing to take this over without having to reinvent the wheel.


Tue Jul 22, 2008 3:08 am
Profile
General
User avatar

Joined: Sun Nov 26, 2006 9:07 am
Posts: 1380
Location: Right Behind You
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
To be honest, Marc, I'm surprised the guy has survived this long.


Tue Jul 22, 2008 12:15 pm
Profile WWW

Joined: Fri Jun 08, 2007 9:24 am
Posts: 58
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
I'm 19.

and like many other posters before, have offered to pay/donate money for this if it could help.
that's how much I want this project to be done.

there are too many oddities/vagueness with the project, sorry.

I actually wish I could do something constructive, but all I can do is stand by and watch/complain.

make jokes too.

but...
I check this board anyway in the hopes you guys might have found a solution to this barrier.
there's an answer to every barrier, find it!

DON'T BAN ME. I leave and return every month anyway, so it doesn't really make a difference. I just want to be a part of the action!

:(

_________________
Image


Tue Jul 22, 2008 2:12 pm
Profile
General

Joined: Thu Oct 14, 2004 2:46 am
Posts: 3379
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
You've had ample chances, Alex. You always thought you could come back and simply apologize, then it wasn't long before you carried on with your immature ways.

Fool me once, shame on — shame on you. Fool me — you can't get fooled again.


Tue Jul 22, 2008 5:35 pm
Profile
User avatar

Joined: Thu Jul 10, 2008 11:50 am
Posts: 67
Location: Plato's Cavern
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
First of all.

I'm not sure donations are allowed (doesn't that cause some sort of copyright/cease and desist order?)

Regardless, they've said they're not accepting donations.

Secondly, they'll doing this in their spare time. Free. Without complaining/whining. Which is more than I can say for you, joking or no.

Third, most people that undertake these kind of projects give up before now.

Fourth, they're coding for the Playstation which isn't an easy system to re-assemble.

And last but not least, you're not funny. And it's not that your jokes are "lame." They're rude, unwanted, inconsiderate, and also hurtful to this community, I think I can speak for all of us when I say "We don't want to be remembered as a community that inconsiderate and rude."

_________________
----------------------------------
Listening to my own "Policenaudio."
Author with one finished book,
six others on the go.
Generally friendly.
Good looking too.

And yet I still find time to be a Junker.


Tue Jul 22, 2008 10:13 pm
Profile
Runner
User avatar

Joined: Mon Mar 24, 2008 7:13 pm
Posts: 152
Location: Florida
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
"Awesome Speech Marc"

I know how hard it is, to put food on your family.


Tue Jul 22, 2008 10:47 pm
Profile
Second Lieutenant
User avatar

Joined: Sun Jan 21, 2007 8:01 pm
Posts: 378
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
Quote:
I know how hard it is, to put food on your family.


This may not be the best time for jokes, but food on your family? Hell, I can go throw chips at my sister right now, it's no skin off my back...Completely kidding, but a funny typo, nonetheless.

_________________
Life and Death hang in perfect balance...I'm only here to tip the scales.


Tue Jul 22, 2008 11:23 pm
Profile
General

Joined: Thu Oct 14, 2004 2:46 am
Posts: 3379
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
seraphssavior wrote:
Quote:
I know how hard it is, to put food on your family.


This may not be the best time for jokes, but food on your family? Hell, I can go throw chips at my sister right now, it's no skin off my back...Completely kidding, but a funny typo, nonetheless.


It's another Bushism (along with my "fool me" line).


Tue Jul 22, 2008 11:56 pm
Profile
Second Lieutenant
User avatar

Joined: Sun Jan 21, 2007 8:01 pm
Posts: 378
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
It completely flew over my head, but makes sense now.

_________________
Life and Death hang in perfect balance...I'm only here to tip the scales.


Wed Jul 23, 2008 12:30 am
Profile
Runner
User avatar

Joined: Mon Oct 11, 2004 1:09 am
Posts: 193
Location: Seattle, WA.
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
Image
I just want to tell you both good luck. We're all counting on you.

Marc wrote:
seraphssavior wrote:
Quote:
I know how hard it is, to put food on your family.


This may not be the best time for jokes, but food on your family? Hell, I can go throw chips at my sister right now, it's no skin off my back...Completely kidding, but a funny typo, nonetheless.


It's another Bushism (along with my "fool me" line).


Wed Jul 23, 2008 9:40 am
Profile YIM WWW
Major

Joined: Sat Jan 26, 2008 2:06 am
Posts: 600
Location: Missouri, USA
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
Ahh, that makes me remember just how awesome airplane! is.


Wed Jul 23, 2008 6:48 pm
Profile
Runner
User avatar

Joined: Thu Nov 29, 2007 2:37 pm
Posts: 134
Location: Boston Atlanta Metropolitan Axis
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
Anubis wrote:
I know how hard it is, to put food on your family.


Oh god. I just imagined a guy force feeding his family.

INTERNEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEETZ! :x

_________________
And then the long pulse of Zion Dub...


Wed Jul 23, 2008 8:50 pm
Profile
User avatar

Joined: Thu Jul 10, 2008 11:50 am
Posts: 67
Location: Plato's Cavern
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
Anubis wrote:
"Awesome Speech Marc"

I know how hard it is, to put food on your family.


I see... can't afford a table, eh?

_________________
----------------------------------
Listening to my own "Policenaudio."
Author with one finished book,
six others on the go.
Generally friendly.
Good looking too.

And yet I still find time to be a Junker.


Wed Jul 23, 2008 10:07 pm
Profile
Runner
User avatar

Joined: Sun Sep 23, 2007 8:30 pm
Posts: 144
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
Brb, putting food on my family.

Image

_________________
Image


Thu Jul 24, 2008 10:00 am
Profile
User avatar

Joined: Fri Feb 04, 2005 11:51 pm
Posts: 19
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
The discussions on text fitting and memory issues have made me curious about the PlayStation platform versus the Saturn.

A question for the programmers: In your opinion, if this project had been developed for the Saturn platform, would the same text fitting/memory problems exist? I remember some games for the Saturn required more memory and RAM carts were sold to accomodate this (i.e. XMen Vs. Streetfighter).


Sat Jul 26, 2008 2:33 pm
Profile
User avatar

Joined: Mon Apr 07, 2008 12:49 am
Posts: 12
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
fitting new text into an already compiled game is a *potential* problem for any game (or any software) on any system/console. you are forcing new data into an already "closed off" space.


Sat Jul 26, 2008 8:07 pm
Profile
Major

Joined: Sat Jan 26, 2008 2:06 am
Posts: 600
Location: Missouri, USA
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
I actually asked that same question WAY long ago (like page 45), and, unfortunately, fairuza's right.


Sat Jul 26, 2008 10:15 pm
Profile
Runner

Joined: Mon Jul 14, 2008 1:17 pm
Posts: 118
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
fairuza wrote:
fitting new text into an already compiled game is a *potential* problem for any game (or any software) on any system/console. you are forcing new data into an already "closed off" space.


The good thing is that you usually open a lot of space in other places, for example by reducing the amount of characters used from 5000 to approx. 80 or 100.


Sun Jul 27, 2008 5:03 am
Profile
User avatar

Joined: Fri Feb 04, 2005 11:51 pm
Posts: 19
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
Pizuz, so what you are saying is that one must be creative in deleting existing data in order to fit what needs to go in?


Sun Jul 27, 2008 3:11 pm
Profile
Runner

Joined: Mon Jul 14, 2008 1:17 pm
Posts: 118
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
hyperblue wrote:
Pizuz, so what you are saying is that one must be creative in deleting existing data in order to fit what needs to go in?


Yup. I don't think it is much of a problem. One page before it was stated that Policenauts used a palette 5000 characters. Each character takes up 10x10 = 100 bytes (If they use 8bpp). This means that 500KiB are taken up by the character palette. Since the English translation rids us of all those Japanese characters leaving us with 2x26 letters (small and capital) and maybe twenty special characters. We might be able to get 400KiB of free memory here which is more than five times the size of the entire script (also said one or two pages before).

What a hacker basically has left to do is moving the text to that space and modifying the text processing pointers accordingly.

P.S.: If the characters are encoded in 1bpp, we'll still be able to secure 60KiB for the script.


Sun Jul 27, 2008 4:15 pm
Profile
Policenaut Hacker
User avatar

Joined: Thu Jun 19, 2008 11:55 am
Posts: 1629
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
What if the character palette is stored in a completely different place? I mean, when you decompose the ISO, you get a bunch of DPK files - won't your new English have to reside in the same file as the current character data?

I guess what I'm getting at, what if the character palette is in font.dpk, but your character data is a different file like data.dpk? Can the text pointers go to a completely different file? I guess it would still be the same issue either way though; you'd just have to find somewhere else to put it.


Mon Jul 28, 2008 10:59 am
Profile
User avatar

Joined: Wed Apr 27, 2005 7:34 pm
Posts: 14
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
I just want to post a quick "Good luck" to the people working on this again.

It seems like the discussion is grown a little, so I really hope some more people who know what they're doing can get involved and help.


がんばってね! ^_^


Also, the bushisms are hilarious. :grin:


Mon Jul 28, 2008 5:35 pm
Profile
Runner
User avatar

Joined: Sun Sep 23, 2007 8:30 pm
Posts: 144
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
slowbeef wrote:
What if the character palette is stored in a completely different place? I mean, when you decompose the ISO, you get a bunch of DPK files - won't your new English have to reside in the same file as the current character data?

I guess what I'm getting at, what if the character palette is in font.dpk, but your character data is a different file like data.dpk? Can the text pointers go to a completely different file? I guess it would still be the same issue either way though; you'd just have to find somewhere else to put it.


I think what the team has been saying for these last few pages, is that the hacker knows what to do, but he just doesn't have time to do it.

Theoretically, if there was another talented hacker with time on his hands, the project could be done toute de suite.

_________________
Image


Tue Jul 29, 2008 9:10 am
Profile
General

Joined: Thu Oct 14, 2004 2:46 am
Posts: 3379
Reply with quote
Post Re: Current Project Status (English Screenshots & Trailers)
X_Lupin wrote:
I think what the team has been saying for these last few pages, is that the hacker knows what to do, but he just doesn't have time to do it.


Correct.


Tue Jul 29, 2008 11:23 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 3822 posts ]  Go to page Previous  1 ... 61, 62, 63, 64, 65, 66, 67 ... 153  Next

Who is online

Users browsing this forum: Tbot and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.