Hopefully you guys don't end up hating the game by the time you're finished.slowbeef wrote:If you want to get a lot better at the shooting sequences, try doing it a million times because there was a bug when the garbage truck drives by - you get really good really fast. He always manages to hit me in the alley, though.
Patch is up (v1.01 incoming)
Re: Current Project Status (Updated September 3rd)
Re: Current Project Status (Updated September 3rd)
The ultimate irony is that I'm going to finish this ROM hack and the game's going to turn out to be just okay.
Also, wanna help out? I'm holding a contest here. http://forums.somethingawful.com/showth ... id=2962374
Also, wanna help out? I'm holding a contest here. http://forums.somethingawful.com/showth ... id=2962374
- Retroware TV
- Posts: 10
- Joined: Fri Sep 19, 2008 2:19 pm
- Favorite Game: Snatcher
Re: Current Project Status (Updated September 3rd)
Everyone at Retroware TV wishes Marc and Slowbeef the best of luck! We have our copy of Policenauts ready and we can't wait to do a big review of the game, the project, and hopefully some interviews and insight with the guys behind the scenes. We seriously can't wait -- we've been waiting anxiously since we did our first reviews almost two years ago!
All the best -
John D
http://www.retrowaretv.com
All the best -
John D
http://www.retrowaretv.com
Re: Current Project Status (Updated September 3rd)
My sister's an artist. I'll ask her about maybe helping out.slowbeef wrote:The ultimate irony is that I'm going to finish this ROM hack and the game's going to turn out to be just okay.
Also, wanna help out? I'm holding a contest here. http://forums.somethingawful.com/showth ... id=2962374
Re: Current Project Status (Updated September 3rd)
Slowbeef your work (and the teams) is an inspiration to everyone, thanks again for everything you are doing!!
-
- Posts: 38
- Joined: Fri Sep 19, 2008 4:57 pm
Re: Current Project Status (Updated September 3rd)
Greetings fellow gamers!
Slowbeefs invitation to contribute to the project in the form of name badges has finally driven me to register at the forums. Since I do not possess a credit card, I cannot register at SA, so I post my achievement here.
I managed to display every full name in the small frame, without having to use abbreviations. As you can see, I also have alternates for "Hostess" (Steward or Stewardess) as well as for "Staff" (Reception or Secretary).
I know that some letters seem a bit dark and maybe discolored at the moment, but please keep in mind that this is just the raw form of what I plan to do. My goal so far was to match the Englisch font used in the translated game and on the other hand to fit every full name inside the small frame. If you like what I have done, I will try to make everything perfect, i.e. alter any pixels color until the project's staff is satisfied and willing to incorporate the badges.
I would be ultimately honored to have contributed to the project with this, so what do you say?
Slowbeefs invitation to contribute to the project in the form of name badges has finally driven me to register at the forums. Since I do not possess a credit card, I cannot register at SA, so I post my achievement here.
I managed to display every full name in the small frame, without having to use abbreviations. As you can see, I also have alternates for "Hostess" (Steward or Stewardess) as well as for "Staff" (Reception or Secretary).
I know that some letters seem a bit dark and maybe discolored at the moment, but please keep in mind that this is just the raw form of what I plan to do. My goal so far was to match the Englisch font used in the translated game and on the other hand to fit every full name inside the small frame. If you like what I have done, I will try to make everything perfect, i.e. alter any pixels color until the project's staff is satisfied and willing to incorporate the badges.
I would be ultimately honored to have contributed to the project with this, so what do you say?
-
- Posts: 38
- Joined: Fri Sep 19, 2008 4:57 pm
Re: Current Project Status (Updated September 3rd)
Here's another version which is double in size:
- Artemio
- Site Admin
- Posts: 2947
- Joined: Wed Oct 06, 2004 11:33 am
- Favorite Game: Snatcher! ... no wait, Policenauts...
- Kojima games owned: http://junkerhq.net/kojima.html
- PSN: Artemio
- Wii Friend Code: 6335316353781527
- Xbox Live: JunkerHQ
- Location: Mexico
- Contact:
Re: Current Project Status (Updated September 3rd)
Thanks for contributing snatcher1996, I hope you enjoy it here at the forums.
I think we'll wait for Marc to return to make decisions, so I can't give feedback on any specific one right now.
I think we'll wait for Marc to return to make decisions, so I can't give feedback on any specific one right now.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]
-- Terrel Miedaner
[Junker HQ]
- Henry Spencer
- General
- Posts: 1380
- Joined: Sun Nov 26, 2006 9:07 am
- Favorite Game: Shenmue I, MGS, Snatcher, Zelda: Ocarina Of Time.
- Kojima games owned: Metal Gear (NES)
Metal Gear: Ghost Babel (GB)
Metal Gear Solid (PSX)
Metal Gear Solid 2: Substance (PS2)
Metal Gear Solid 3: Subsistence (PS2)
Policenauts (Saturn/PSX/3DO)
Snatcher (PC Engine/Mega CD)
Zone Of The Enders (PS2)
Zone Of The Enders 2: Special Edition (PS2)
Super Smash Bros. Brawl; it counts, right? ;P - PSN: henryspencer666
- Xbox Live: Magiking
- Location: Right Behind You
- Contact:
Re: Current Project Status (Updated September 3rd)
I've also given this font a crack and I'm pleased with the results. This was the closest to the Policenauts font that I could use.
-
- Runner
- Posts: 117
- Joined: Mon Jun 02, 2008 10:35 pm
- Favorite Game: Metal Gear Solid 2: Sons of Liberty
- PSN: JackStern
Re: Current Project Status (Updated September 3rd)
Any chance to get the boxes being in a native scale more bigger? Say, 72x26?
- 8bitsonic
- Major
- Posts: 512
- Joined: Sun May 08, 2005 4:35 pm
- Favorite Game: Snatcher
- Kojima games owned: MGS Essential Collection, Snatcher (PC88/PCE/MCD), Policenauts (TheBest/PSone Books). Also have Bleemcast for MGS.
- PSN: The_Swill_Man
- Wii Friend Code: 8648649929043816
- Xbox Live: The Swill Man
- Location: Urine Space
- Contact:
Re: Current Project Status (Updated September 3rd)
I'm trying to take a shot at this, but it's just about impossible not to get text that looks like it belongs in a DOS prompt without putting in some aliasing. Are you absolutely sure that these tags must be monochrome, Slowbeef? Or is grayscale allowed? If you ask me, it looks like the original tags ARE grayscale, but there's lots of interpolation in your screenshots so it's hard to tell.
- Solidé
- Captain
- Posts: 420
- Joined: Tue Apr 18, 2006 2:50 pm
- Favorite Game: Metal Gear Solid 3: Snake Eater
- Kojima games owned: All major Metal Gear Solid Games & MGA's, and other spinoffs.
Policenauts for Playstation, Saturn and 3DO.
Snatcher for PC Engine, Saturn and Sega CD.
Zone of the enders games for PS2.
Boktai games and Lunar Knights. - PSN: Solide18
- Location: Finland, Turku city
- Contact:
Re: Current Project Status (Updated September 3rd)
I just finished making two new forum sig banners.
My last post is on page 69 so if you missed it go and check it out so you understand what the heck are these
My last post is on page 69 so if you missed it go and check it out so you understand what the heck are these
http://hkfin.org/ Finnish Hideo Kojima Fan Forum
- Artemio
- Site Admin
- Posts: 2947
- Joined: Wed Oct 06, 2004 11:33 am
- Favorite Game: Snatcher! ... no wait, Policenauts...
- Kojima games owned: http://junkerhq.net/kojima.html
- PSN: Artemio
- Wii Friend Code: 6335316353781527
- Xbox Live: JunkerHQ
- Location: Mexico
- Contact:
Re: Current Project Status (Updated September 3rd)
Here are the original tags, unaltered in bmp format. It would be best to receive results in bmp as well, 24 bits but apparently only 8 will be used.
- Attachments
-
- nameid2.zip
- (7.09 KiB) Downloaded 185 times
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]
-- Terrel Miedaner
[Junker HQ]
- 8bitsonic
- Major
- Posts: 512
- Joined: Sun May 08, 2005 4:35 pm
- Favorite Game: Snatcher
- Kojima games owned: MGS Essential Collection, Snatcher (PC88/PCE/MCD), Policenauts (TheBest/PSone Books). Also have Bleemcast for MGS.
- PSN: The_Swill_Man
- Wii Friend Code: 8648649929043816
- Xbox Live: The Swill Man
- Location: Urine Space
- Contact:
Re: Current Project Status (Updated September 3rd)
Ah, these DO use aliasing! Or anti-aliasing, whatever its called. In the meantime, here's my monochrome shot at the tags. As you can see, they are not anything like the main text font, BUT they're very clear and readable. Also a minimum of name changes: Stewardess to Hostess, and Receptionist to Clerk. Otherwise, nothing. Comments? I'll get right to work on an aliased version.Artemio wrote:Here are the original tags, unaltered in bmp format. It would be best to receive results in bmp as well, 24 bits.
EDIT: I'm testing out different fonts to use, and it basically looks like aliasing the text is a big no-no in nametags this small. The original Japanese can get away with it because there are so few characters in every tag, but English words become blurry and illegible. I'm sticking to my original monochrome version below for now.
- Attachments
-
- engnames.zip
- (3.76 KiB) Downloaded 180 times
-
- names.png (3.19 KiB) Viewed 7703 times
- seraphssavior
- Second Lieutenant
- Posts: 378
- Joined: Sun Jan 21, 2007 8:01 pm
Re: Current Project Status (Updated September 3rd)
Looks good, Sonic. Nice and clear, and the longer names are still easy to read.
Life and Death hang in perfect balance...I'm only here to tip the scales.
- 87th
- General
- Posts: 2150
- Joined: Tue Jan 11, 2005 3:35 pm
- Favorite Game: MetalGear 2: Solid Snake
- Kojima games owned: METALGEAR SERIES
MetalGear (MSX2) [European]
MetalGear (NES) [European]
MetalGear (Famicom) [Japanese]
MetalGear 2: Solid Snake (MSX2) [Japanese]
Snake's Revenge (NES) [European]
MetalGear Solid (PlayStation) [European]
MetalGear Solid: Premium Pack (PlayStation) [European]
MetalGear Solid: Integral (PlayStation) [Japanese]
MetalGear: Ghost Babel (Gameboy Color) [European]
MetalGear: Ghost Babel (Gameboy Color) [European]
MetalGear Solid 2: Sons Of Liberty (PlayStation 2) [European]
MetalGear Solid 2: Substance (PlayStation 2) [Japanese]
MetalGear Solid 2: Substance + The Document of MGS2 (PlayStation 2) [European]
MetalGear Solid 2: Substance (Xbox) [European]
MetalGear Solid 2: Substance (PC) [European]
MetalGear AC!D (PSP) [European]
MetalGear Solid 3: Snake Eater (PlayStation 2) [European]
MetalGear Solid 3: Snake Eater - Premium Pack (PlayStation 2) [Japanese]
MetalGear AC!D2 (PSP) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [Japanese]
MetalGear Solid 3: Subsistence - Promo copy (PlayStation 2) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [European]
MetalGear Solid: Digital Graphic Novel (PSP) [European]
MetalGear Solid: Portable Ops (PSP) [American]
MetalGear Solid 4: Guns of the Patriots - Limited Edition (+ Bonus Disc, Soundtrack and 6" Old Snake Action Figure) [European]
SNATCHER SERIES
Snatcher (Mega CD) [European]
Snatcher (Saturn) [Japanese]
POLICENAUTS SERIES
Policenauts Pilot Disk (3DO) [Japanese]
Policenauts (3DO) [Japanese]
Policenauts (PlayStation) [Japanese]
Policenauts (Saturn) [Japanese]
Policenauts (Saturn) [Japanese]
ZONE OF THE ENDERS SERIES
Zone Of the Enders (PlayStation 2) [European]
Zone Of the Enders: The Second Runner - Special Edition (PlayStation 2) [European]
BOKTAI SERIES
boktai: The Sun Is In Your Hand! (Gameboy Advance) [European]
boktai 2: Solar Boy Django (Gameboy Advance) [European]
OTHER SERIES
Penguin Adventure (MSX) [European]
Kabushiki Baibai Trainer Kabutore (DS) [Japanese]
KOJIMA-RELATED GAMES
Konami Krazy Racers (Gameboy Advance) [European]
Super Smash Bros. Brawl (Wii) [American] - PSN: eighty7th
- Wii Friend Code: 4890580757769739
- Location: Zanzibarland
- Contact:
Re: Current Project Status (Updated September 3rd)
I don't know if it's required, but here's some idiot-proof Policenauts.net link codes to Solidé's signatures. Just copy the code into the signature line on whatever forum profile you want to use-
Signature 1
Signature 2
Signature 3
Signature 1
Code: Select all
[url=http://policenauts.com][img]http://img58.imageshack.us/img58/9906/policenautstranslation1qt3.png[/img][/url]
Code: Select all
[url=http://policenauts.com][url][img]http://img55.imageshack.us/img55/920/policenautstranslationyf0.png[/img][/url]
Code: Select all
[url=http://policenauts.com][img]http://img145.imageshack.us/img145/3042/policenautstranslation3mh1.png[/img][/url]
- Junker Gear Snatcher
- Posts: 67
- Joined: Thu Jul 10, 2008 11:50 am
- Favorite Game: (Ask me sometime, PMs welcome)
- Kojima games owned: Metal Gear Solid series (all of them)
-MGS1
-MGS2
-MGS3
-MGS4
-MGS: Portable Ops
-MGS: Portable Ops +
-MGS: Digital Graphic Novel
Snatcher
(Policenauts someday, thanks to you dedicated folks.) - Location: Plato's Cavern
Re: Current Project Status (Updated September 3rd)
Just heard the great news!
Discounts at Plato's Cavern tonight!
Discounts at Plato's Cavern tonight!
----------------------------------
Listening to my own "Policenaudio."
Author with one finished book,
six others on the go.
Generally friendly.
Good looking too.
And yet I still find time to be a Junker.
Listening to my own "Policenaudio."
Author with one finished book,
six others on the go.
Generally friendly.
Good looking too.
And yet I still find time to be a Junker.
- Solidé
- Captain
- Posts: 420
- Joined: Tue Apr 18, 2006 2:50 pm
- Favorite Game: Metal Gear Solid 3: Snake Eater
- Kojima games owned: All major Metal Gear Solid Games & MGA's, and other spinoffs.
Policenauts for Playstation, Saturn and 3DO.
Snatcher for PC Engine, Saturn and Sega CD.
Zone of the enders games for PS2.
Boktai games and Lunar Knights. - PSN: Solide18
- Location: Finland, Turku city
- Contact:
Re: Current Project Status (Updated September 3rd)
@87th, thanks, that's good because not everyone knows forum BBcode enough to make links in images.
Here is one more again.
Signature 4
Here is one more again.
Signature 4
Code: Select all
[url=http://www.policenauts.net][img]http://img384.imageshack.us/img384/3505/policenautsbanner04kz2.png[/img][/url]
http://hkfin.org/ Finnish Hideo Kojima Fan Forum
- Henry Spencer
- General
- Posts: 1380
- Joined: Sun Nov 26, 2006 9:07 am
- Favorite Game: Shenmue I, MGS, Snatcher, Zelda: Ocarina Of Time.
- Kojima games owned: Metal Gear (NES)
Metal Gear: Ghost Babel (GB)
Metal Gear Solid (PSX)
Metal Gear Solid 2: Substance (PS2)
Metal Gear Solid 3: Subsistence (PS2)
Policenauts (Saturn/PSX/3DO)
Snatcher (PC Engine/Mega CD)
Zone Of The Enders (PS2)
Zone Of The Enders 2: Special Edition (PS2)
Super Smash Bros. Brawl; it counts, right? ;P - PSN: henryspencer666
- Xbox Live: Magiking
- Location: Right Behind You
- Contact:
Re: Current Project Status (Updated September 3rd)
Those are all so good, I don't know which one to use. Hmm, think I'll go with the Jon and Ed banner.
Re: Current Project Status (Updated September 3rd)
Damn, the forums I frequent have 400x100 limits
Re: Current Project Status (Updated September 3rd)
Status update time! Marc comes back tomorrow, so I'll know more after talking to him, but here's where we are now. There are five major sections to translating Policenauts.
1. The in-game menus and text. Done by me, no known issues. I'll need some more translation files from Marc to continue testing, but I think it's looking good and done so far.
2. The FMV cutscene subtitles. We found a possible issue here; but it might just be that we're using an older version of some code. More investigation is necessary!
3. The non-FMV cutscene subtitles. We've dumped the Japanese and need Marc to fill out the line-for-line translation file. But I've tested with some fake English (like Scarboy showed off) and we added some niceties (like I made sure linebreaks worked and Scarboy has the translation file outputting Unicode Japanese so it's easier to read)
4. The name badges. That works and looks done - we've just gotta talk about all the candidates you guys and others are providing us.
5. The system menus. That works and looks done.
So, let's see.
Provided (1) works out okay, that really means some more possible programming work on (2) and (3).
1. The in-game menus and text. Done by me, no known issues. I'll need some more translation files from Marc to continue testing, but I think it's looking good and done so far.
2. The FMV cutscene subtitles. We found a possible issue here; but it might just be that we're using an older version of some code. More investigation is necessary!
3. The non-FMV cutscene subtitles. We've dumped the Japanese and need Marc to fill out the line-for-line translation file. But I've tested with some fake English (like Scarboy showed off) and we added some niceties (like I made sure linebreaks worked and Scarboy has the translation file outputting Unicode Japanese so it's easier to read)
4. The name badges. That works and looks done - we've just gotta talk about all the candidates you guys and others are providing us.
5. The system menus. That works and looks done.
So, let's see.
Provided (1) works out okay, that really means some more possible programming work on (2) and (3).
- Solidé
- Captain
- Posts: 420
- Joined: Tue Apr 18, 2006 2:50 pm
- Favorite Game: Metal Gear Solid 3: Snake Eater
- Kojima games owned: All major Metal Gear Solid Games & MGA's, and other spinoffs.
Policenauts for Playstation, Saturn and 3DO.
Snatcher for PC Engine, Saturn and Sega CD.
Zone of the enders games for PS2.
Boktai games and Lunar Knights. - PSN: Solide18
- Location: Finland, Turku city
- Contact:
Re: Current Project Status (Updated September 3rd)
Ouch, that's too badX_Lupin wrote:Damn, the forums I frequent have 400x100 limits
I didn't realize that so many forums has limited sigs for that kind of size. Actually in most forums i have been there isn't limitations at all.
Well i think it's possible to resize those banners little bit... of course the quality will suffer a bit...
@ Slowbeef, sounds good, i get the feeling like the patch would be released sooner than i imagined. Maybe in this year...?
http://hkfin.org/ Finnish Hideo Kojima Fan Forum
- DOTL
- Posts: 79
- Joined: Thu Jul 17, 2008 2:54 pm
- Favorite Game: MGS
- Kojima games owned: MGS PSX
MGS VR
MGS Twin Snakes GC ~ sold
MGS 2 PS2
MGS 2 Substance PS2
MGS 2 Substance PC
MGS 3 PS2
MGS 3 Subsistance PS2
MGS 4 PS 3
MG-GB GameBoyColor - Location: Germany
- Contact:
Re: Current Project Status (Updated September 3rd)
That sounds like progress, and it sounds good!
Thank you for the updates!!
@Solide´
great Banners, especially Number 1 and 3!
Thank you for the updates!!
@Solide´
great Banners, especially Number 1 and 3!
Re: Current Project Status (Updated September 3rd)
for the name tags, you could always release multiple patches for different font types or name variations and let the end user choose which to use. it's been done before for roms like the dragon quest 1+2 snes port by rpgone.
and on a side note:
assuming there are no major set backs that cause big delays, i hope you don't complete everything and then hold it for release til a particular day, like thanksgiving or christmas or something. the emulation community in particular seems to love to do "event" launches for stuff and then what happens sometimes is someone who has access to the release (like a tester or friend) then leaks it (or gets hacked) and then it ends up pissing everyone off and everything goes to hell. entire emulators and translations have been canceled because of it. rom dumpers have even quit the "scene" too.
and on a side note:
assuming there are no major set backs that cause big delays, i hope you don't complete everything and then hold it for release til a particular day, like thanksgiving or christmas or something. the emulation community in particular seems to love to do "event" launches for stuff and then what happens sometimes is someone who has access to the release (like a tester or friend) then leaks it (or gets hacked) and then it ends up pissing everyone off and everything goes to hell. entire emulators and translations have been canceled because of it. rom dumpers have even quit the "scene" too.
Re: Current Project Status (Updated September 3rd)
I never imagined video game hackers to be so......... emotional.fairuza wrote:for the name tags, you could always release multiple patches for different font types or name variations and let the end user choose which to use. it's been done before for roms like the dragon quest 1+2 snes port by rpgone.
and on a side note:
assuming there are no major set backs that cause big delays, i hope you don't complete everything and then hold it for release til a particular day, like thanksgiving or christmas or something. the emulation community in particular seems to love to do "event" launches for stuff and then what happens sometimes is someone who has access to the release (like a tester or friend) then leaks it (or gets hacked) and then it ends up pissing everyone off and everything goes to hell. entire emulators and translations have been canceled because of it. rom dumpers have even quit the "scene" too.