Patch is up (v1.01 incoming)

Talk about Kojima's hard sci-fi masterpiece.
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Re: Current Project Status (Updated September 3rd)

Post by JimboKudo »

slowbeef wrote:If you want to get a lot better at the shooting sequences, try doing it a million times because there was a bug when the garbage truck drives by - you get really good really fast. He always manages to hit me in the alley, though.
Hopefully you guys don't end up hating the game by the time you're finished. :D
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Re: Current Project Status (Updated September 3rd)

Post by slowbeef »

The ultimate irony is that I'm going to finish this ROM hack and the game's going to turn out to be just okay.

Also, wanna help out? I'm holding a contest here. http://forums.somethingawful.com/showth ... id=2962374
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Re: Current Project Status (Updated September 3rd)

Post by Retroware TV »

Everyone at Retroware TV wishes Marc and Slowbeef the best of luck! We have our copy of Policenauts ready and we can't wait to do a big review of the game, the project, and hopefully some interviews and insight with the guys behind the scenes. We seriously can't wait -- we've been waiting anxiously since we did our first reviews almost two years ago!

All the best -
John D
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Re: Current Project Status (Updated September 3rd)

Post by JimboKudo »

slowbeef wrote:The ultimate irony is that I'm going to finish this ROM hack and the game's going to turn out to be just okay.

Also, wanna help out? I'm holding a contest here. http://forums.somethingawful.com/showth ... id=2962374
My sister's an artist. I'll ask her about maybe helping out.
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Re: Current Project Status (Updated September 3rd)

Post by Zhukov »

Slowbeef your work (and the teams) is an inspiration to everyone, thanks again for everything you are doing!! :mrgreen:
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Re: Current Project Status (Updated September 3rd)

Post by snatcher1996 »

Greetings fellow gamers!

Slowbeefs invitation to contribute to the project in the form of name badges has finally driven me to register at the forums. Since I do not possess a credit card, I cannot register at SA, so I post my achievement here.

I managed to display every full name in the small frame, without having to use abbreviations. As you can see, I also have alternates for "Hostess" (Steward or Stewardess) as well as for "Staff" (Reception or Secretary).

I know that some letters seem a bit dark and maybe discolored at the moment, but please keep in mind that this is just the raw form of what I plan to do. My goal so far was to match the Englisch font used in the translated game and on the other hand to fit every full name inside the small frame. If you like what I have done, I will try to make everything perfect, i.e. alter any pixels color until the project's staff is satisfied and willing to incorporate the badges.

I would be ultimately honored to have contributed to the project with this, so what do you say?
Attachments
namesalternates.png
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Re: Current Project Status (Updated September 3rd)

Post by snatcher1996 »

Here's another version which is double in size:
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namesalternatesx2.png
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Re: Current Project Status (Updated September 3rd)

Post by Artemio »

Thanks for contributing snatcher1996, I hope you enjoy it here at the forums.

I think we'll wait for Marc to return to make decisions, so I can't give feedback on any specific one right now.
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Re: Current Project Status (Updated September 3rd)

Post by Henry Spencer »

I've also given this font a crack and I'm pleased with the results. This was the closest to the Policenauts font that I could use.

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Re: Current Project Status (Updated September 3rd)

Post by Jack Stern »

Any chance to get the boxes being in a native scale more bigger? Say, 72x26?
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Re: Current Project Status (Updated September 3rd)

Post by 8bitsonic »

I'm trying to take a shot at this, but it's just about impossible not to get text that looks like it belongs in a DOS prompt without putting in some aliasing. Are you absolutely sure that these tags must be monochrome, Slowbeef? Or is grayscale allowed? If you ask me, it looks like the original tags ARE grayscale, but there's lots of interpolation in your screenshots so it's hard to tell.
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Re: Current Project Status (Updated September 3rd)

Post by Solidé »

I just finished making two new forum sig banners.

My last post is on page 69 so if you missed it go and check it out so you understand what the heck are these :D
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Re: Current Project Status (Updated September 3rd)

Post by Artemio »

Here are the original tags, unaltered in bmp format. It would be best to receive results in bmp as well, 24 bits but apparently only 8 will be used.
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Re: Current Project Status (Updated September 3rd)

Post by 8bitsonic »

Artemio wrote:Here are the original tags, unaltered in bmp format. It would be best to receive results in bmp as well, 24 bits.
Ah, these DO use aliasing! Or anti-aliasing, whatever its called. In the meantime, here's my monochrome shot at the tags. As you can see, they are not anything like the main text font, BUT they're very clear and readable. Also a minimum of name changes: Stewardess to Hostess, and Receptionist to Clerk. Otherwise, nothing. Comments? I'll get right to work on an aliased version.

EDIT: I'm testing out different fonts to use, and it basically looks like aliasing the text is a big no-no in nametags this small. The original Japanese can get away with it because there are so few characters in every tag, but English words become blurry and illegible. I'm sticking to my original monochrome version below for now.
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seraphssavior
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Re: Current Project Status (Updated September 3rd)

Post by seraphssavior »

Looks good, Sonic. Nice and clear, and the longer names are still easy to read.
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SNATCHER SERIES
Snatcher (Mega CD) [European]
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POLICENAUTS SERIES
Policenauts Pilot Disk (3DO) [Japanese]
Policenauts (3DO) [Japanese]
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Policenauts (Saturn) [Japanese]
Policenauts (Saturn) [Japanese]

ZONE OF THE ENDERS SERIES
Zone Of the Enders (PlayStation 2) [European]
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BOKTAI SERIES
boktai: The Sun Is In Your Hand! (Gameboy Advance) [European]
boktai 2: Solar Boy Django (Gameboy Advance) [European]

OTHER SERIES
Penguin Adventure (MSX) [European]
Kabushiki Baibai Trainer Kabutore (DS) [Japanese]

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Konami Krazy Racers (Gameboy Advance) [European]
Super Smash Bros. Brawl (Wii) [American]
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Re: Current Project Status (Updated September 3rd)

Post by 87th »

I don't know if it's required, but here's some idiot-proof Policenauts.net link codes to Solidé's signatures. Just copy the code into the signature line on whatever forum profile you want to use-

Signature 1
Image

Code: Select all

[url=http://policenauts.com][img]http://img58.imageshack.us/img58/9906/policenautstranslation1qt3.png[/img][/url]
Signature 2
Image

Code: Select all

[url=http://policenauts.com][url][img]http://img55.imageshack.us/img55/920/policenautstranslationyf0.png[/img][/url]
Signature 3
Image

Code: Select all

[url=http://policenauts.com][img]http://img145.imageshack.us/img145/3042/policenautstranslation3mh1.png[/img][/url]
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Re: Current Project Status (Updated September 3rd)

Post by Junker Gear Snatcher »

Just heard the great news!

Discounts at Plato's Cavern tonight!
----------------------------------
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Good looking too.

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Solidé
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Re: Current Project Status (Updated September 3rd)

Post by Solidé »

@87th, thanks, that's good because not everyone knows forum BBcode enough to make links in images. ;)

Here is one more again.

Signature 4
Image

Code: Select all

[url=http://www.policenauts.net][img]http://img384.imageshack.us/img384/3505/policenautsbanner04kz2.png[/img][/url]
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Metal Gear Solid (PSX)
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Policenauts (Saturn/PSX/3DO)
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Re: Current Project Status (Updated September 3rd)

Post by Henry Spencer »

Those are all so good, I don't know which one to use. Hmm, think I'll go with the Jon and Ed banner.
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X_Lupin
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Re: Current Project Status (Updated September 3rd)

Post by X_Lupin »

Damn, the forums I frequent have 400x100 limits :/
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slowbeef
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Re: Current Project Status (Updated September 3rd)

Post by slowbeef »

Status update time! Marc comes back tomorrow, so I'll know more after talking to him, but here's where we are now. There are five major sections to translating Policenauts.

1. The in-game menus and text. Done by me, no known issues. I'll need some more translation files from Marc to continue testing, but I think it's looking good and done so far.

2. The FMV cutscene subtitles. We found a possible issue here; but it might just be that we're using an older version of some code. More investigation is necessary!

3. The non-FMV cutscene subtitles. We've dumped the Japanese and need Marc to fill out the line-for-line translation file. But I've tested with some fake English (like Scarboy showed off) and we added some niceties (like I made sure linebreaks worked and Scarboy has the translation file outputting Unicode Japanese so it's easier to read)

4. The name badges. That works and looks done - we've just gotta talk about all the candidates you guys and others are providing us.

5. The system menus. That works and looks done.

So, let's see.

Provided (1) works out okay, that really means some more possible programming work on (2) and (3).
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Solidé
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Re: Current Project Status (Updated September 3rd)

Post by Solidé »

X_Lupin wrote:Damn, the forums I frequent have 400x100 limits :/
Ouch, that's too bad :/
I didn't realize that so many forums has limited sigs for that kind of size. Actually in most forums i have been there isn't limitations at all.
Well i think it's possible to resize those banners little bit... of course the quality will suffer a bit... :|

@ Slowbeef, sounds good, i get the feeling like the patch would be released sooner than i imagined. Maybe in this year...? :wink:
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Re: Current Project Status (Updated September 3rd)

Post by DOTL »

That sounds like progress, and it sounds good!
Thank you for the updates!!

@Solide´

great Banners, especially Number 1 and 3!
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Re: Current Project Status (Updated September 3rd)

Post by fairuza »

for the name tags, you could always release multiple patches for different font types or name variations and let the end user choose which to use. it's been done before for roms like the dragon quest 1+2 snes port by rpgone.

and on a side note:
assuming there are no major set backs that cause big delays, i hope you don't complete everything and then hold it for release til a particular day, like thanksgiving or christmas or something. the emulation community in particular seems to love to do "event" launches for stuff and then what happens sometimes is someone who has access to the release (like a tester or friend) then leaks it (or gets hacked) and then it ends up pissing everyone off and everything goes to hell. entire emulators and translations have been canceled because of it. rom dumpers have even quit the "scene" too.
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X_Lupin
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Re: Current Project Status (Updated September 3rd)

Post by X_Lupin »

fairuza wrote:for the name tags, you could always release multiple patches for different font types or name variations and let the end user choose which to use. it's been done before for roms like the dragon quest 1+2 snes port by rpgone.

and on a side note:
assuming there are no major set backs that cause big delays, i hope you don't complete everything and then hold it for release til a particular day, like thanksgiving or christmas or something. the emulation community in particular seems to love to do "event" launches for stuff and then what happens sometimes is someone who has access to the release (like a tester or friend) then leaks it (or gets hacked) and then it ends up pissing everyone off and everything goes to hell. entire emulators and translations have been canceled because of it. rom dumpers have even quit the "scene" too.
I never imagined video game hackers to be so......... emotional.
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