Yeah, I get what you mean, but personally I don't think it would've changed much of the "I'm the character" feeling. You can see and hear the characters during the cutscenes anyway, the only parts, where this feeling is crucial is during the gameplay parts, when you're investigating in Beyond Coast. And since there're only specific important dialogues voiced, you wouldn't see much of the talking heads, during actual gameplay.Henry Spencer wrote:As much as I liked the talking heads, it seemed to me, that it differentiated them and us; aren't games supposed to, especially in point and click adventures immserse you into the character? Therefore, removing the talking heads seemed to stop this 'them and us' feel about it all I think.
I don't know, I just have to see the characters emotions in their face, that's what I liked about the talking heads in Snatcher, that's what I liked about the talking codec heads in MGS1 and that's what I like about the talking heads in the PC98 Policenauts version. It was just a little annoying sometimes, to watch a freeze frame background for several minutes, without actually seeing any of the characters speaking.
Yup, that's true, thanks to Kojimas involvement in every version unlike Snatcher. So no big music changes in Policenauts.Besides, I like that each version of the game offers something different, certainly makes buying all versions enjoyable actually.