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DarkTetsuya
Runner
Joined: Wed Oct 13, 2004 7:26 pm Posts: 150
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Osiris wrote: What do you mean by a Japanese translator? A person or a program?
It sounds like he's using a program, which I really don't know if it's such a good idea, IMHO, since they're usually not 100% accurate. Although if your Japanese is good enough I suppose having one of those computer translators assist wouldn't be so bad.
The thing is there's just so much text (even the PSX version's on 2 discs, right?) and not to mention the way its stored, I think that was the primary problem.
DT
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Wed Aug 23, 2006 7:09 pm |
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Artemio
Site Admin
Joined: Wed Oct 06, 2004 11:33 am Posts: 2940 Location: Mexico
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Thanks, but don't worry about that. Osiris' Japanese level is impressive, the real work to be done is technical.
_________________ From the mathematical perspective, consciousness might be regarded as a second derivative of sensation. -- Terrel Miedaner
[Junker HQ]
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Wed Aug 23, 2006 8:44 pm |
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Junker_05
J.U.N.K.E.R.
Joined: Sat Aug 20, 2005 4:59 am Posts: 292 Location: Melbourne, Australia
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What sort of technical problems? Maybe people on these Forum boards can assist with that... From observation, there's a lot of people with a lot of know-how on these boards. ^^
_________________ "Don't get even - GET MAD!" - Joker, Batman: The Killing Joke
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Wed Aug 23, 2006 11:57 pm |
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Artemio
Site Admin
Joined: Wed Oct 06, 2004 11:33 am Posts: 2940 Location: Mexico
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MIPS Assembly hacking related.
_________________ From the mathematical perspective, consciousness might be regarded as a second derivative of sensation. -- Terrel Miedaner
[Junker HQ]
Last edited by Artemio on Fri Aug 25, 2006 9:40 am, edited 1 time in total.
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Thu Aug 24, 2006 10:04 am |
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Junker_05
J.U.N.K.E.R.
Joined: Sat Aug 20, 2005 4:59 am Posts: 292 Location: Melbourne, Australia
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I see.
_________________ "Don't get even - GET MAD!" - Joker, Batman: The Killing Joke
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Thu Aug 24, 2006 3:59 pm |
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James_The_Stampede
Runner
Joined: Mon Oct 11, 2004 1:09 am Posts: 193 Location: Seattle, WA.
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Snatcher wrote: RISC Assembly hacking related.
Is RISC for the Saturn version? (is under the impression that the PSX is a MIPS processor)
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Fri Aug 25, 2006 1:17 am |
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Artemio
Site Admin
Joined: Wed Oct 06, 2004 11:33 am Posts: 2940 Location: Mexico
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Yes you are right it was MIPS, I was thinking about the proyect at work =P
_________________ From the mathematical perspective, consciousness might be regarded as a second derivative of sensation. -- Terrel Miedaner
[Junker HQ]
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Fri Aug 25, 2006 9:40 am |
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Marc
General
Joined: Thu Oct 14, 2004 2:46 am Posts: 3379
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DarkTetsuya wrote: it was after the time Konami ditched the red and orange cross for that god-awful Avon/Cosmetics logo.
If anyone's wondering, the old "wave" logo and its sound effect came from a take on the word "konami" itself ("little wave").
Speaking of which, the PC-98 version of Policenauts has to have the best-sounding version of it. It's like the THX of the Konami logo.
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Tue Sep 12, 2006 9:44 pm |
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DarkTetsuya
Runner
Joined: Wed Oct 13, 2004 7:26 pm Posts: 150
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Osiris wrote: DarkTetsuya wrote: it was after the time Konami ditched the red and orange cross for that god-awful Avon/Cosmetics logo. If anyone's wondering, the old "wave" logo and its sound effect came from a take on the word "konami" itself ("little wave"). Speaking of which, the PC-98 version of Policenauts has to have the best-sounding version of it. It's like the THX of the Konami logo.
ooh I'd love to hear that... also does the PC98 version of the game use the KCE Japan ditty like the one on MGS for PSX? If not, when did that start? the PSX version?
DT
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Tue Sep 12, 2006 10:10 pm |
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Marc
General
Joined: Thu Oct 14, 2004 2:46 am Posts: 3379
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No, the tune you hear in MGS1 is the main theme of Policenauts.
The console versions of Policenauts (and other Konami games of the time) turned the Konami wave into this demented walking man, at least in Japan.
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Tue Sep 12, 2006 10:26 pm |
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DarkTetsuya
Runner
Joined: Wed Oct 13, 2004 7:26 pm Posts: 150
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Osiris wrote: No, the tune you hear in MGS1 is the main theme of Policenauts.
The console versions of Policenauts (and other Konami games of the time) turned the Konami wave into this demented walking man, at least in Japan.
Oh, my mistake. (Also I know there was a thread about it on here, oops...)
But you were right... That there's a ringtone waiting to happen  (now if I could just figure out if I can get it onto my phone...  )
DT
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Tue Sep 12, 2006 10:44 pm |
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Artemio
Site Admin
Joined: Wed Oct 06, 2004 11:33 am Posts: 2940 Location: Mexico
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And there, it is my new text message sound =P
_________________ From the mathematical perspective, consciousness might be regarded as a second derivative of sensation. -- Terrel Miedaner
[Junker HQ]
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Tue Sep 12, 2006 11:35 pm |
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Jackafur
Joined: Tue Sep 26, 2006 9:02 pm Posts: 38
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this post is inteneded to (hopefully) add fuel to the fire. after some research and searching ive stumbled upon this site in hopes of a english translated Policenauts.... Please keep up the work!! im really looking forward to being able to play this game in english one day!
oh yea hi, I'm Jack
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Wed Sep 27, 2006 12:07 pm |
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Marc
General
Joined: Thu Oct 14, 2004 2:46 am Posts: 3379
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Thank you for the kind words.
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Wed Sep 27, 2006 7:02 pm |
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Jackafur
Joined: Tue Sep 26, 2006 9:02 pm Posts: 38
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Osiris wrote: Thank you for the kind words.
anyone who's awesome enough to translate this game just so more people are able to play it, deserve more then kind words. I really apperciate the work and commitment. It's exciting...
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Wed Sep 27, 2006 9:09 pm |
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DarkTetsuya
Runner
Joined: Wed Oct 13, 2004 7:26 pm Posts: 150
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Jackafur wrote: Osiris wrote: Thank you for the kind words. anyone who's awesome enough to translate this game just so more people are able to play it, deserve more then kind words. I really apperciate the work and commitment. It's exciting...
Yeah it's a shame I couldn't do more.
DT
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Wed Sep 27, 2006 9:12 pm |
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Artemio
Site Admin
Joined: Wed Oct 06, 2004 11:33 am Posts: 2940 Location: Mexico
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DarkTetsuya wrote: Yeah it's a shame I couldn't do more.  DT
All help given so far has amounted to some advance =)
_________________ From the mathematical perspective, consciousness might be regarded as a second derivative of sensation. -- Terrel Miedaner
[Junker HQ]
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Thu Sep 28, 2006 12:37 am |
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Junker_05
J.U.N.K.E.R.
Joined: Sat Aug 20, 2005 4:59 am Posts: 292 Location: Melbourne, Australia
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Hey guys.
What's the new word on the translation?
_________________ "Don't get even - GET MAD!" - Joker, Batman: The Killing Joke
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Sat Sep 30, 2006 9:30 am |
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Marc
General
Joined: Thu Oct 14, 2004 2:46 am Posts: 3379
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The new word is still the old word, I'm afraid. If there's any progress we'll announce it here. Snatcher is just speaking from the point of when the project began 5 years ago. (Can't believe it's been that long... Time flies all right.)
Anyone proficient in MIPS ASM should contact Snatcher, either by email or PM.
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Sat Sep 30, 2006 9:39 am |
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Made in DNA
Joined: Mon Sep 18, 2006 12:25 am Posts: 70 Location: Japan
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OH man, i need that for my cell phone...
_________________ --
Weapon of Mass Distraction
http://www.myspace.com/junkdnafiction
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Wed Oct 25, 2006 3:29 am |
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DarkTetsuya
Runner
Joined: Wed Oct 13, 2004 7:26 pm Posts: 150
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You know, for those curious there's some more Policenauts videos (of the intro this time) that've surfaced on youtube. They're of the PC9821 version, though through an emulator...
DT
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Wed Oct 25, 2006 2:29 pm |
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Marc
General
Joined: Thu Oct 14, 2004 2:46 am Posts: 3379
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Yeah, great way to open the game. I prefer it over the intro in the console versions. Everyone should watch those videos.
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Fri Oct 27, 2006 8:36 pm |
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Junker_05
J.U.N.K.E.R.
Joined: Sat Aug 20, 2005 4:59 am Posts: 292 Location: Melbourne, Australia
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How's the translation coming along? Still no work done from the previous posts?
_________________ "Don't get even - GET MAD!" - Joker, Batman: The Killing Joke
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Sat Oct 28, 2006 4:31 am |
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Marc
General
Joined: Thu Oct 14, 2004 2:46 am Posts: 3379
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Don't worry, we're still working on it. If there's anything to announce, this is where we'll do it.
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Sat Oct 28, 2006 12:47 pm |
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Junker_05
J.U.N.K.E.R.
Joined: Sat Aug 20, 2005 4:59 am Posts: 292 Location: Melbourne, Australia
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Out of curiosity, how often do you guys work on the project?
_________________ "Don't get even - GET MAD!" - Joker, Batman: The Killing Joke
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Sun Oct 29, 2006 2:44 am |
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