Came with this.. check the inventor...
Image processing method and apparatus, and storage medium therefor
Game system provided with message exchange function, game apparatus used in the game system, message exchange system, and computer readable storage medium
Video game machine, machine readable storage medium storing a computer program, and event selection method in the video game machine
3 Kojima/Konami Patents...
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3 Kojima/Konami Patents...
Last edited by Artemio on Tue Dec 28, 2004 4:23 pm, edited 2 times in total.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]
-- Terrel Miedaner
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- Artemio
- Site Admin
- Posts: 2947
- Joined: Wed Oct 06, 2004 11:33 am
- Favorite Game: Snatcher! ... no wait, Policenauts...
- Kojima games owned: http://junkerhq.net/kojima.html
- PSN: Artemio
- Wii Friend Code: 6335316353781527
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I am a bit tired now, but I'll explain the first one of what I remember reading in the morning. I'll try the others tomorrow.
Well, it is a patent on a method for having a game cut scene stored as directed by several directors, and let the player choose (in real time maybe) what style he watches it on, and it being recreated by the console/computer as the director intended based solely on specific data such as camera, music, motion capture data, etc...
Well, it is a patent on a method for having a game cut scene stored as directed by several directors, and let the player choose (in real time maybe) what style he watches it on, and it being recreated by the console/computer as the director intended based solely on specific data such as camera, music, motion capture data, etc...
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]
-- Terrel Miedaner
[Junker HQ]
- Artemio
- Site Admin
- Posts: 2947
- Joined: Wed Oct 06, 2004 11:33 am
- Favorite Game: Snatcher! ... no wait, Policenauts...
- Kojima games owned: http://junkerhq.net/kojima.html
- PSN: Artemio
- Wii Friend Code: 6335316353781527
- Xbox Live: JunkerHQ
- Location: Mexico
- Contact:
The third one deals with a method of altering the story and adapting the game to the player's choices of watching or not watching a specific cutscene or group of them =)
and the second one is related to sending text or messages "protected" by games, for example I send you a message.. but you have to complete a game to view the fulkl message.... interesting applied to the DS as Rolman pointed out earlier to me...
and the second one is related to sending text or messages "protected" by games, for example I send you a message.. but you have to complete a game to view the fulkl message.... interesting applied to the DS as Rolman pointed out earlier to me...
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]
-- Terrel Miedaner
[Junker HQ]