3 Kojima/Konami Patents...

Dedicated to Hideo Kojima, Kojima Productions staff and their games or collaborations.
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3 Kojima/Konami Patents...

Post by Artemio »

Last edited by Artemio on Tue Dec 28, 2004 4:23 pm, edited 2 times in total.
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Post by Ninja Kurosai »

o_O

So does this explain the different programming methods and ideas Kojima comes up with?
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Post by LazyDave »

Pluraity on the what now.

Abstract patent description are confusinf where's the simple version.
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Post by Artemio »

I am a bit tired now, but I'll explain the first one of what I remember reading in the morning. I'll try the others tomorrow.

Well, it is a patent on a method for having a game cut scene stored as directed by several directors, and let the player choose (in real time maybe) what style he watches it on, and it being recreated by the console/computer as the director intended based solely on specific data such as camera, music, motion capture data, etc...
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
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Post by Artemio »

The third one deals with a method of altering the story and adapting the game to the player's choices of watching or not watching a specific cutscene or group of them =)

and the second one is related to sending text or messages "protected" by games, for example I send you a message.. but you have to complete a game to view the fulkl message.... interesting applied to the DS as Rolman pointed out earlier to me...
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner

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