Page 7 of 11

Posted: Wed Jul 18, 2007 10:49 am
by Henry Spencer
Nah, I'm thinking that since we have Solid Snake already named as 'Dave', that the masked guy is going to be called 'Tony' or maybe 'Gatse'. :D

Posted: Tue Jul 24, 2007 2:13 pm
by 87th
I know I'm jumping to conclusions here, but I saw this render advertising MGO today, and the man to Snake's left immediately reminded me of Shinkawa version of Master Miller from MetalGear 2.

I know that Miller was portrayed as blonde in the MGS artwork, but that was Liquid's disguise, that may have only convinced Snake, as it was on a monochromatic display.

I'm not going to add this as a reference until everything's certain, but I thought it might spark some debate or at least interest some people. I'm quite fond of the idea of characters from all over the series being remodelled for MGO.

Posted: Tue Jul 24, 2007 2:48 pm
by Skycladiana
87th wrote:I know I'm jumping to conclusions here, but I saw this render advertising MGO today, and the man to Snake's left immediately reminded me of Shinkawa version of Master Miller from MetalGear 2.

I know that Miller was portrayed as blonde in the MGS artwork, but that was Liquid's disguise, that may have only convinced Snake, as it was on a monochromatic display.

I'm not going to add this as a reference until everything's certain, but I thought it might spark some debate or at least interest some people. I'm quite fond of the idea of characters from all over the series being remodelled for MGO.
I don't know. The guy in the image hasn't quite got the same widow's peak that Miller has in the Subsitence image.

Posted: Sat Jul 28, 2007 10:37 am
by Spike
Metal Gear Solid : The Twin Snakes
* Apparently, there's a Metal Gear: Ghost Babel book on a bookshelf in southeast corner of Otacon's lab.

Posted: Tue Aug 14, 2007 10:03 am
by epitaph
Metal Gear Solid
* Snake uses burst transmission to communicate with his outside support, which was first mentioned in the "burst line" entry in the Policenauts database (Policenauts reference).

Posted: Tue Aug 14, 2007 11:52 am
by 87th
epitaph wrote:Metal Gear Solid
* Snake uses burst transmission to communicate with his outside support, which was first mentioned in the "burst line" entry in the Policenauts database (Policenauts reference).
"Burst transmission" is a real-world term, so I doubt it was a Policenauts reference.
http://en.wikipedia.org/wiki/Burst_transmission

Posted: Tue Aug 14, 2007 12:13 pm
by Marc
Yeah, I would say it's more a case of using the term in both games. In Policenauts, a burst line is a communications line that uses burst transmission, and in MGS burst transmission is used by some characters for their Codec calls.

Posted: Tue Aug 14, 2007 9:46 pm
by epitaph
87th wrote:
epitaph wrote:Metal Gear Solid
* Snake uses burst transmission to communicate with his outside support, which was first mentioned in the "burst line" entry in the Policenauts database (Policenauts reference).
"Burst transmission" is a real-world term, so I doubt it was a Policenauts reference.
http://en.wikipedia.org/wiki/Burst_transmission
I didn't know (well, duh). I guess you learn something every day. :)

Posted: Tue Aug 21, 2007 3:37 am
by Spike
87th wrote:the man to Snake's left immediately reminded me of Shinkawa version of Master Miller from MetalGear 2.
Considering the latest MGO screenshots released, it's only one of the three basic character models. Nothing to do with Master Miller.

Posted: Mon Sep 03, 2007 5:43 am
by Henry Spencer
MGS2:

When the "Colonel" goes nuts, he mentions a lot about the Outer Heaven, Shadow Moses and Zanzibar Land incidents via codec. (MG1, MG2 and MGS1 references).

The Colonel also goes on to mention that he is in really bad shape financially, he has to "pay money to his ex-wife as part of their divorce settlement as well as other bills". According to the description at Wikipedia, the character Salvatore Toscanini from Policenauts has to do the exact same thing, could this perhaps be a reference to Policenauts?

He also goes on to mention "Communicator Entertainment Program Idea Spy 2.5 Episode 1 - New York. Here in a city where dreams come true and desires rule, something is being bought, sold and thrown away, even as we speak. But behind the scenes as usual, the nefarious J.E (Junker Expensive) Corporation lines its already bloated coffers with profits from worthless products as J.E swindles yet another innocent bystander into purchasing high priced junk...the FBI mobilizes another top-secret task force to put a stop to the menace. Now, the city's best-kept secret spy is out there, briefed and ready to protect the people from J.E., the catalogue of conspiracy, just call him 2.5 (Snatcher reference? For the use of Junker Corporation?)

Posted: Mon Sep 03, 2007 9:04 am
by 87th
Henry Spencer wrote:MGS2:

When the "Colonel" goes nuts, he mentions a lot about the Outer Heaven, Shadow Moses and Zanzibar Land incidents via codec. (MG1, MG2 and MGS1 references).
I won't include that one, as it's part of the same canon series. When games in the same canon reference each other, it is generally to develop the plot, rather than honour or parody other games. It's debatable what this quote is intended to do, so I won't include it.

I'm not entirely sure if the second is a Policenauts reference, either.

The last quote is actually a Ghost Babel reference (which in turn, includes a Snatcher reference). IdeaSpy 2.5 was a radio show on a hidden CODEC number in Ghost Babel, and MGS2 borrows the script from the first episode when the AI Colonel goes nuts. I can include that.

Posted: Mon Sep 03, 2007 12:39 pm
by Henry Spencer
87th wrote:
Henry Spencer wrote:MGS2:

When the "Colonel" goes nuts, he mentions a lot about the Outer Heaven, Shadow Moses and Zanzibar Land incidents via codec. (MG1, MG2 and MGS1 references).
I won't include that one, as it's part of the same canon series. When games in the same canon reference each other, it is generally to develop the plot, rather than honour or parody other games. It's debatable what this quote is intended to do, so I won't include it.

I'm not entirely sure if the second is a Policenauts reference, either.

The last quote is actually a Ghost Babel reference (which in turn, includes a Snatcher reference). IdeaSpy 2.5 was a radio show on a hidden CODEC number in Ghost Babel, and MGS2 borrows the script from the first episode when the AI Colonel goes nuts. I can include that.
Ah, cool, thanks.
I Never knew about that secret codec number in Ghost Babel, what's the frequency for it and when does it become active (as some frequencies in each MG game only become active after you've had an introduction to the character or alter-ego)?

Posted: Tue Sep 04, 2007 3:47 am
by Spike
Henry Spencer wrote:what's the frequency for it and when does it become active (as some frequencies in each MG game only become active after you've had an introduction to the character or alter-ego)?
140.07.
After clearing the game once (actually, you should see it written in red in the credits).
You must call the frequency each time you enter a new area to follow the radio program.

You can find it only in the PAL and JPN versions of the game.

Posted: Tue Sep 04, 2007 5:02 am
by Henry Spencer
Thanks, Spike.

Posted: Wed Sep 19, 2007 1:43 pm
by Marc
These are loose connections, but what about in MGS1 where you follow Meryl's footprints to get through the mined area? That reminds me of when you have to follow Gibson's footprints in SD Snatcher to make it through the mines in the warehouse.

Then in Policenauts, there's a dumpster with the f word written on it in the alley by Jonathan's office, and in Snatcher (Japanese version) there's the f word written on the wall in the abandoned factory.

Posted: Thu Sep 20, 2007 3:48 am
by Charlie Johnson
Little Gray's drink in the MGS4 trailer is called "narc".

http://s6.directupload.net/images/070920/TFFBxhv9.jpg

Posted: Thu Sep 20, 2007 8:09 am
by Spike
Osiris wrote:in MGS1 where you follow Meryl's footprints to get through the mined area? That reminds me of when you have to follow Gibson's footprints in SD Snatcher to make it through the mines in the warehouse.
Also, in Z.O.E. 2, you must follow Ken Marinaris's "orders" to get through the minefield.

Posted: Sun Dec 09, 2007 12:30 am
by The Prince II
1) I don't know if it really counts seeing as you've already got MG MkII there but; Harry refers to MkII's design being based of that of the "Metal Gear menace of the late 20th century". This refers directly to the events of MG1 and 2 rather than just the eponymous bipedal tank.


2) Also Victor Jurgen's glasses are the as same ones as Dr. Madnar supposedly wore in MG1

Image

http://www.planetps2.com/metalgear/i/Se ... pettro.jpg

3) And in Snatcher there is a woman with a pet penguin in Oleen hospital, perhaps a reference to Penguin Adventure.

Posted: Thu Feb 28, 2008 5:10 pm
by Marc
I found out when Kojima mentioned Jonathan and Ed would be in MGS4. It was Hidechan 133, which was last March. The music even changes to Old LA 2040 when they're talking about it.

Posted: Thu Feb 28, 2008 9:45 pm
by Synthoid
Probably an obvious one, but who else thinks that Dalton from MGA2 was inspired by Gillian Seed?

Image

Image

Posted: Thu Feb 28, 2008 10:57 pm
by Solidé
:eek:

I have played MGA2 many times, but i never noticed the similarity between these two characters.

Posted: Fri Feb 29, 2008 12:37 am
by Synthoid
Nothing in the appearance?

Posted: Wed Mar 26, 2008 9:26 am
by 87th
I thought of another, today.
Does anyone think the mass-marketed MG RAYs at the end of MGS2 might be a reference to all the lined-up Snatchers in Act 3? It might just be a generic enough visual concept to have used twice without thinking about it.

Re:

Posted: Sun Apr 13, 2008 7:21 pm
by The Prince II
87th wrote:I thought of another, today.
Does anyone think the mass-marketed MG RAYs at the end of MGS2 might be a reference to all the lined-up Snatchers in Act 3? It might just be a generic enough visual concept to have used twice without thinking about it.
I daresay its just the latter. But there's a similarity.

Re: Overlapping Kojima games?

Posted: Mon Apr 14, 2008 12:42 am
by Spike
It's a generic concept. According to the Document of MGS2, the Mass-produced RAYs were intended to be white (snow camouflage) : in Z.O.E.2, you encounter white-colored mass-produced "clones" of the Orbital Frame Nephtis.

By the way, I wonder if it's a reference to the EVA series (mass-produced, unmanned, white "giant robots") from The End of Evangelion.