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Artemio
Site Admin
Joined: Wed Oct 06, 2004 11:33 am Posts: 2904 Location: Mexico
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 Excellent MGS2 analysis
James Clinton Howell (you might recall him from Deltahead translations) has posted an excellent formal analysis on MGS2. I highly recommend you read it.
http://www.deltaheadtranslation.com/MGS2/
It is really interesting in several ways I had not noticed form the game, and that firmly support my vision of the game as a piece of interactive digital expression that uses its form to convey it's message. But he is way more organized to express his ideas than what I was when I wrote my analysis.
Hope you guys enjoy it.
_________________ From the mathematical perspective, consciousness might be regarded as a second derivative of sensation. -- Terrel Miedaner
[Junker HQ]
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Tue Jul 31, 2007 11:18 pm |
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Solidé
Captain
Joined: Tue Apr 18, 2006 2:50 pm Posts: 420 Location: Finland, Turku city
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Yes, i checked this page and it looked very interesting... i'll have to read it more dephtly sometime.
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 http://hkfin.org/ Finnish Hideo Kojima Fan Forum
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Wed Aug 01, 2007 6:02 pm |
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DarkTetsuya
Runner
Joined: Wed Oct 13, 2004 7:26 pm Posts: 150
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I always got the impression that MGS2 was trying to 'emulate' MGS1's layout in many ways, but that just confirms it (what with all the reimagined areas in MGS2 and their respective comparisons to the first game.)
DT
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Mon Aug 06, 2007 1:05 am |
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Henry Spencer
General
Joined: Sun Nov 26, 2006 9:07 am Posts: 1380 Location: Right Behind You
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The review of the game has really opened my eyes on MGS2, leaving me enjoying the game once more to find these hard to find similarities to MGS1 and its obscured structure, is no more.
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Mon Aug 06, 2007 5:19 am |
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epitaph
Runner
Joined: Wed Jun 14, 2006 5:27 pm Posts: 132 Location: Northern Europe
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I've only read parts of it so far; some of it is rather interesting, some seems like over-analysis. I'll be posting a more thorough breakdown later.
_________________ "The west, so afraid of powerful government, now has no government. Only financial power."
Localization, not translation.
It is a title screen. Something pushes a button.
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Mon Aug 06, 2007 7:21 am |
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Solidé
Captain
Joined: Tue Apr 18, 2006 2:50 pm Posts: 420 Location: Finland, Turku city
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DarkTetsuya wrote: I always got the impression that MGS2 was trying to 'emulate' MGS1's layout in many ways, but that just confirms it (what with all the reimagined areas in MGS2 and their respective comparisons to the first game.)
DT
Yeah, i also felt same when i first time played MGS2, i really didn't like it, i just said to myself, "this is no good, it's just like copy of MGS1, only graphics and gameplay are better, but still same."
heheh... i didn't understand the idea of game 
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 http://hkfin.org/ Finnish Hideo Kojima Fan Forum
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Tue Aug 07, 2007 9:36 pm |
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GirianSeed573
Second Lieutenant
Joined: Fri Jul 15, 2011 7:33 pm Posts: 377
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 Re: Excellent MGS2 analysis
This thread is old as fuck, but I feel it's worth mentioning that James Clinton Howell's name appears in the credits for Metal Gear Solid 4: Guns of the Patriots. He was listed as a Script Editor or something along those lines. I highly enjoyed his analysis of Sons of Liberty and definitely recommend it. He's also writtn an analysis of MGS4's use of Memes from previous games. Link: D-T-G || Monsterous Births
_________________ 「Желаю вам усцeхa!! J・U・N・K・E・R・・・・」
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Wed Jun 20, 2012 6:28 pm |
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Solidmixer
Joined: Thu Jun 28, 2012 11:54 pm Posts: 6
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 Re: Excellent MGS2 analysis
If anyone's interested, the guys over at SuperBunnyHop have a great video analysis of MGS2. www.youtube.com/watch?v=T-2YuPGYabw He also has similar videos on the older games as well; i believe he's doing them all in order. Very well done.
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Thu Jun 20, 2013 8:12 pm |
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SnatcherMkII
Runner
Joined: Sat Mar 03, 2012 3:30 pm Posts: 141
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 Re: Excellent MGS2 analysis
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Thu Jun 20, 2013 8:31 pm |
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nickdaring
Runner
Joined: Fri Apr 23, 2010 1:23 am Posts: 199
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 Re: Excellent MGS2 analysis
Those SuperBunnyHop videos are awesome.
He makes some really great insights on MGS1 that never occured to me before.
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Tue Jun 25, 2013 2:21 am |
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