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Excellent MGS2 analysis
http://forums.junkerhq.net/viewtopic.php?f=3&t=1528
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Author:  Artemio [ Tue Jul 31, 2007 11:18 pm ]
Post subject:  Excellent MGS2 analysis

James Clinton Howell (you might recall him from Deltahead translations) has posted an excellent formal analysis on MGS2. I highly recommend you read it.

http://www.deltaheadtranslation.com/MGS2/

It is really interesting in several ways I had not noticed form the game, and that firmly support my vision of the game as a piece of interactive digital expression that uses its form to convey it's message. But he is way more organized to express his ideas than what I was when I wrote my analysis.

Hope you guys enjoy it.

Author:  Solidé [ Wed Aug 01, 2007 6:02 pm ]
Post subject: 

Yes, i checked this page and it looked very interesting... i'll have to read it more dephtly sometime.

Author:  DarkTetsuya [ Mon Aug 06, 2007 1:05 am ]
Post subject: 

I always got the impression that MGS2 was trying to 'emulate' MGS1's layout in many ways, but that just confirms it (what with all the reimagined areas in MGS2 and their respective comparisons to the first game.)

DT

Author:  Henry Spencer [ Mon Aug 06, 2007 5:19 am ]
Post subject: 

The review of the game has really opened my eyes on MGS2, leaving me enjoying the game once more to find these hard to find similarities to MGS1 and its obscured structure, is no more.

Author:  epitaph [ Mon Aug 06, 2007 7:21 am ]
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I've only read parts of it so far; some of it is rather interesting, some seems like over-analysis. I'll be posting a more thorough breakdown later.

Author:  Solidé [ Tue Aug 07, 2007 9:36 pm ]
Post subject: 

DarkTetsuya wrote:
I always got the impression that MGS2 was trying to 'emulate' MGS1's layout in many ways, but that just confirms it (what with all the reimagined areas in MGS2 and their respective comparisons to the first game.)

DT

Yeah, i also felt same when i first time played MGS2, i really didn't like it, i just said to myself, "this is no good, it's just like copy of MGS1, only graphics and gameplay are better, but still same."

heheh... i didn't understand the idea of game :smile:

Author:  GirianSeed573 [ Wed Jun 20, 2012 6:28 pm ]
Post subject:  Re: Excellent MGS2 analysis

This thread is old as fuck, but I feel it's worth mentioning that James Clinton Howell's name appears in the credits for Metal Gear Solid 4: Guns of the Patriots.
He was listed as a Script Editor or something along those lines.

I highly enjoyed his analysis of Sons of Liberty and definitely recommend it.
He's also writtn an analysis of MGS4's use of Memes from previous games.
Link: D-T-G || Monsterous Births

Author:  Solidmixer [ Thu Jun 20, 2013 8:12 pm ]
Post subject:  Re: Excellent MGS2 analysis

If anyone's interested, the guys over at SuperBunnyHop have a great video analysis of MGS2.
www.youtube.com/watch?v=T-2YuPGYabw

He also has similar videos on the older games as well; i believe he's doing them all in order. Very well done.

Author:  SnatcherMkII [ Thu Jun 20, 2013 8:31 pm ]
Post subject:  Re: Excellent MGS2 analysis

Don't forget about this:

http://metagearsolid.org/mgs2-articles/

Author:  nickdaring [ Tue Jun 25, 2013 2:21 am ]
Post subject:  Re: Excellent MGS2 analysis

Those SuperBunnyHop videos are awesome.

He makes some really great insights on MGS1 that never occured to me before.

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