A "new" MGS1

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Marc
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A "new" MGS1

Post by Marc »

I don't know how many people know about this, but if you finish Integral on the normal difficulty and start a new game, you can play through the game with alternative patrol routes for the guards. If you play with the radar off too, it makes for a somewhat new and definitely a more challenging experience (the guards hug areas that were easy paths to slip through before, and some areas have an extra guard).
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Re: A "new" MGS1

Post by Henry Spencer »

Yeah man, I wish they did this with the other titles in the series too. It really surprised me when after being so used to the enemy patrols that there was the possibility to play through with new enemy patrol routes. Really caught me off guard. It was sort of like playing the game again for the first time... almost. Ah, how I wish I could wipe my memory clean of MGS1 and play through it again just like it was the first time experience all over again (the same goes for many games that I really love).

Anyone actually try out the PocketStation mini game included with it? Never heard of anyone who has...
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Re: A "new" MGS1

Post by Artemio »

I did but have a very vague memory of doing it. I have the pocket station and the game lyig around.. maybe I'll gfive it a try. It was saved to the unit once the game once completed, right?
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87th
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MetalGear Solid: Integral (PlayStation) [Japanese]
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MetalGear Solid 2: Sons Of Liberty (PlayStation 2) [European]
MetalGear Solid 2: Substance (PlayStation 2) [Japanese]
MetalGear Solid 2: Substance + The Document of MGS2 (PlayStation 2) [European]
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Re: A "new" MGS1

Post by 87th »

I remember a screen coming up after I completed the game, asking me to connect a PocketStation. I'd lost track of mine before I got the chance to try it though, unfortunately.
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