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Demo Walkthrough, Secrets, and Tricks 
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Post Demo Walkthrough, Secrets, and Tricks
This guide is property of El Greco, I have been given written permission to post this.

Enjoy guys 8) (note: I am locking this thread for read purpose only, questions shall be asked in the "demo questions thread only due to the large post)



One who knows history can also make the future
-- Hideo Kojima --





-----------------------------------------------------------------
--- Metal Gear Solid 3: Snake Eater -- Demo FAQ/Walkthrough ---
-----------------------------------------------------------------






The latest updates of this guide can be found at GameFAQs:
www.gamefaqs.com



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Written by : El Greco
Created : September 29, 2004
Version : 1.20
Updated : October 8, 2004
E-mail : elgreco(at)gmail.com

Copyright © 2004 Don Fleming

<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>

This is currently [Version 1.20] of El Greco's Metal Gear Solid 3: Snake Eater
(DEMO) FAQ/Walkthrough.

* Please note that this is a work in progress. There is a lot of
information to cover and I will do my best to get to all of it in due
time.

* It is very much appreciated if you view the guide prior to asking me a
question. Most of your questions will be answered by this guide. Any
e-mails that ask about questions that are obviously answered in the guide
will be promptly deleted. No exceptions. The e-mail provided should only
be used to clarify information or ask about information not mentioned
hereon after.

* Have a contribution? Don't hesitate to send it in. I will accept most
submissions sent in to me as long as I can understand what you are
saying. To make sure I get it right explain it in full-detail before
sending it my way.


-----------------------------------------
--- WHAT'S NEW? (Version History) ----
-----------------------------------------

Version 1.20 | October 8, 2004 | 56 kb

I added in a whole lot of secrets, easter eggs, fun stuff, characters,
weapons, and items. Big update. The next version will contain a partial
(in-progress) script for the demo. Could come tomorrow or the nexy day.


Version 1.10 | October 5, 2004 | 39 kb

I added in the Fun Stuff section. Weapons, Items, and Food shall be coming
soon. I also fixed a confusing error in the Actions section.


Version 1.00 | October 3, 2004 | 33 kb

First public version of the guide. Walkthrough is complete. Appendices
(additional ones) and other sections to come soon.

\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\




-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
T A B L E O F C O N T E N T S
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --


01) Introduction
Opening Remarks
Contact Information

02) Metal Gear Solid 3 Demo -- Walkthrough
Dremuchij South
Dremuchij Swamp Land
Dremuchij North
Dolinovodno
Rassvet

03) Appendices
Controls
Game System
Actions
Close Quarters Combat
Weapons
Items
Secrets and Easter Eggs
Fun Stuff
Characters
Frequently Asked Questions

04) Conclusion
Legal Notice
Contributor Credits
Conclusion


==============================================================================

---- 01) Introduction ----

==============================================================================

This is the section that will introduce you to the guide and tell you what
will be covered in this guide. You can also find out how to contact us if you
have a question.


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O P E N I N G R E M A R K S
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Well here we are in the waning days of the year waiting for the final release
of one of the most anticipated games of the year, Metal Gear Solid 3: Snake
Eater. To be honest, I wasn't even sure if I was going to get the demo mainly
out of me figuring that if I played the demo the final game would be somewhat
...meh. I am combating this however by only playing through enough to write
this FAQ and then I will hand it over to someone in my family for them to hide
until after the game is released.

I understand that that is not the best way to go about things but I feel it is
best for me and if you think otherwise...get over it! I mainly consider this
to be a warm-up, a practice run, for my guide that will cover the full version
of the game. I hope to get all the kinks out here and get all the formatting
and such down so that I can blast right into the guide when the game comes
out.

I appreciate all of those who have perused this guide prior to flooding my
inbox with questions. I am confident in the quality and content of this guide
so it will be helpful to you, I am sure of that. If it isn't, whether it be
because I have neglected some tidbit of information or have included something
that is flat-out false, then please send me an e-mail explaining the fault and
I will correct it soon enough.

I reckon that you aren't reading at this point so let me wrap this thing up...


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C O N T A C T I N F O
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If you have any questions, comments, suggestions, or contributions to
make then you can e-mail me at the address provided below. I will only
accept questions, comments, suggestions, and contributions if they
abide by the guidelines outlined below. I do not think that I am
asking much by doing that, but if you do have a problem with that then
I ask you just not send me anything at all.


* El Greco : elgreco(at)gmail.com


SUBJECT LINE : Metal Gear Solid 3

DO
--

- Point out errors
- Give me strategies for parts of the game that you feel you know lots about
- Write legible sentences
- Include good grammar
- Ask for help about things not already answered in this guide
- Look through the guide before contacting me to make sure I haven't already
answered your question

DO NOT
------

- Send me viruses
- Spam me
- Insult me
- Use excessive profanity
- Use background colors, e.g. yellow font against a black background
- Send irrelevant e-mails
- TyPe lIkE tHiS, tHiS ReAlLy PisSEs mE OFF!
- Ask questions that are answered in this guide
- Add attachments to your e-mail
- NO 1337 SPEAK


ON TO THE WALKTHROUGH!


==============================================================================

---- 02) Metal Gear Solid 3 Demo -- Walkthrough ----

==============================================================================

For reference: North will always be the top of the screen. South at the
bottom, east to the right and west to the left. Those are the basic
directions I will give so keep that in mind.

I will also not tell you when to eat your food items. That is up to you since
that depends on a variety of factors that cannot be covered in an guide like
this.

-------------------------
++ Dremuchij South ++
-------------------------

There aren't any enemies in this area or the next one so you just have to
spend your time here getting acclimated to the controls. As of now you don't
have any weapons because your backpack got snagged on a tree while you
descended.

Make your way north and crawl under the fallen trees blocking the way. Right
up ahead you will see the tree that your pack is snagged on. Climb the tree
by pressing the action button and walk out across the branch. Press Triangle
to swing down and hang on the branch to retrieve the backpack. In the
backpack is a full arsenal of weapons for you to enjoy but in the full game
you will only have a Hush Puppy and your survival knife.

After the radio conversation make your way out of this area by heading
straight up north.

------------------------------
++ Dremuchij Swamp Land ++
------------------------------

This area is also lacking of human enemies but there are some other obstacles
for you to get past. Run up ahead following the only route available and you
will come to a large swamp that is crawling with alligators. Whip out any of
your lethal weapons (pistol, grenades, AKM, and so on) and open fire on the
alligators in the swamp. The reason that you can't use a tranquilizer is that
the alligators cannot be caged for you to carry around, they are much too
large for that, and they will wake up as soon as you come within striking
distance. The only option is to kill them.

Once you have killed all the alligators run around the swamp on the east side
and cross to the small island. If there are still alligator meals lying
around scrounge them up for later use.

Look upwards and see if you can spot the hornet's nest that is situated on
this small island. If you shoot it down you will get a very tasty treat but
Snake will get stung quite a few times and thus lose some health. You can
shake the bees off by crossing the marsh.

When you are done here make your way to the north and into the next area.

-------------------------
++ Dremuchij North ++
-------------------------

Once the cinematic is over change your camouflage to the LEAF pattern. This
will work better in this area. Move up north and off to the left side of this
area and crouch down in some grass and wait for the enemy sentry to pass by.
When he does get up and come up behind him, carefully, in stalking mode. When
you can grab him do so. What you do with him is up to you.

When the first sentry has been taken out move straight up to the north. Take
a peek around and spot the second enemy sentry. Tranq him with your Hush
Puppy so that you can get by him easily. If you went straight up north
without making any turns or taking alternate routes the pathway into the next
area will be slightly to the northeast.

---------------------
++ Dolinovodno ++
---------------------

This area is probably where you will have the most fun since there are quite a
few things to do here. I'll leave that part up to you though. I'm just here
to get your arse through the level unscathed.

Start off by taking out the SVG and sniping the two sentries at the first part
of the bridge. If you take them out quickly enough you won't alert either of
them and you can make a clean break here.

When they are both down take a look up in the trees. What's that succulent
treat up there!? Apples! Well...it's not that exciting but you can shoot the
apples out of the tree with your pistol and gather them up to eat later. There
is also another hornet's nest up in the tree, hanging above the entrance to
the bridge.

Descend the hill and lay down on the right side of the bridge. Take out the
SVG and aim across the bridge. Take note of the two sentries and kill them
both. Cross the bridge and make your way into the next area if you do not
need any food or ammo. If you do, read the next paragraphs.

When you are heading westward along the trail that takes you to the final area
there is a small side trail that leads south. This will allow you to get
under the bridge and obtain some ammo for your pistols and an item called
"LIFE RECVR". I'm not sure what this does but I reckon that it stands for
"LIFE RECOVER". If you are out of food and need some stamina before pressing
onwards you can pick yourself some mushrooms by the entrance to the bridge.

If you are feeling a bit adventurous you can try hanging from the branch in
front of the cave. From the branch you can obtain some items.

-----------------
++ Rassvet ++
-----------------

Watch the cinematic and listen to the radio transmission. When they are done
take out your SVG and move up north into the gap between the brick walls.
Snipe the two sentries outside the buildings. One is to the northeast and
another is directly north. You will have to look through some inconveniently
placed grass to snipe the second guard but if you use the thermal goggles you
can take him out without a problem.

I suggest that you take the eastern entrance for the easiest route to
Sokolov's room. Just stay outside the walls of the buildings and find the
ladder on the eastern side. When you are up on the roof drop down into the
building below and you will have a clear path to the room.

If you want to take the slightly more difficult route then make your way to
the top of the screen. When you reach the entrance of the building take a
look around and make sure that there are no sentries right ahead. Go through
the entrance and stop at the stacked boxes. When you reach this place you
will most likely be approached by an enemy sentry coming right by the stairs.
Have your gun at the ready and shoot him when he is in view.

Now go up the stairs and get behind the barrel. Push it down the stairs by
pressing the action button and it will roll down the stairs and blow up,
killing both guards in this area.

Your work here is done. Get to Sokolov's room and end the demo.

==============================================================================

---- 03) Appendices ----

==============================================================================


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C O N T R O L S
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The controls in Metal Gear Solid 3: Snake Eater are complex. Almost every
button has a different function depending what item you have equipped, your
position (crawling, against a wall), or any other circumstance. They are very
context sensitive. This section that immediately follows will provide you
with a basic outline of what each button can do and then the next few sections
after that will detail how to do each of those and some special actions and
such.


X Button - * Cancel selection
* Crouch (move to crawl)
* Press while moving to roll

Circle Button - * Engage CQC
* Punch
* Confirmation button
* Zoom in
* Grab enemy

Square Button - * Shoot weapon
* Zoom out

Triangle Button - * Action button (open doors, climb ladders)
* Interact with cut-scene
* Zoom in

START Button - * Pause the game
* Activate survival viewer

SELECT Button - * Open radio interface

R1 Shoulder Button - * First-person view

R2 Shoulder Button - * Open weapons menu
* Quick equip/unequip
* Strafe right (in FPV)
* Shuffle right (against wall)

L1 Shoulder Button - * Shoulder aim
* Keep aim in one direction

L2 Shoulder Button - * Open items menu
* Quick equip/unequip
* Strafe left (in FPV)
* Shuffle left (against wall)

Directional Pad - * Move character (stalking)
* Navigate menu

Left Analog Stick - * Move character (normal movement)
* Navigate menu

Right Analog Stick - * Move camera (corner mode)


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G A M E S Y S T E M
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--=O==O=-- Radar --=o==o=--


Unlike in previous Metal Gear Solid games this game does not default to the
usual Soliton Radar that we have come to know and love. Instead we now have a
battery powered mechanical radar that picks up everything that is living
around you. That means frogs, birds, snakes, and so on will all appear on
your radar. Be careful with this since you may get into some trouble either
running for your life from a frog or running out of battery power and not being
able to use it at all.


--=O==O=-- Gauges --=o==o=--

Life Gauge
------------

This is the one gauge that you will want to watch closest for the entire game.
This gauge represents Snake's life. The more of it that is filled up the more
life he has, the lower it is the less life he has. This gauge can be restored
by using Rations or by crouching while bleeding.

When the Life Gauge reaches a low enough point, Snake will begin to bleed. It
will steadily decrease over time until it eventually runs out and Snake dies.
To prevent this horrible tragedy Snake must either crouch for a while so that
it will slowly restore, use a Bandage to stop the bleeding, or using a
Ration to recover some of his health.

Please note that smoking Cigars will slowly but surely decrease Snake's Life
Gauge, but it will only deplete it to the point where he will begin to bleed.
Once it reaches that point it will stop depleting health.

Stamina Gauge
---------------

This gauge shows how much energy Snake has left. The higher his Stamina bar
is the more energy he has and the better he will perform in combat and other
situations. This bar is decreased by almost everything that you do: walking,
running, climbing, hanging, and so on. Once he gets down to the last 1/4 of
the bar his performance will become very impaired and many things will become
difficult to do: running, stalking, climbing, aiming and so on.

You will want this to be in the top 3/4 most of the time. You can save
yourself some of the bar by thinking ahead and performing actions that are
essential and nothing else. The bar can be recovered quite easily though as
long as you have some food for Snake to munch on. Certain foods will give him
more stamina than others but all will give some sort of contribution.

Grip Gauge
------------

This only appears when Snake is hanging off of a ledge or railing. As soon as
Snake enters Hanging Mode the gauge will appear on screen. As it decreases
Snake will gradually lose his grip on the surface he is holding onto. When it
reaches zero Snake will fall. He may or may not die or lose health depending
upon how high up he is. If you do not wish for him to fall then you want to
get him back up onto a solid surface by pressing the "Action Button".

Please note that the duration of the grip gauge also depends upon how much
stamina Snake has. The less he has the faster the gauge will drop and vice
versa.


--=O==O=-- Enemy Tactics and Intelligence --=o==o=--


The jump made in enemy intelligence from the last game is almost comparable to
that mede between MGS and MGS2. In MGS3 the enemies have recieved a whole new
array of tactics and decisions to take you out with speed and precision. If
you think I am saying this in pure jest you may go and try to outwit the
guards yourself. Not easy, is it?

The enemy in this game will flank, use suppressing fire, flush you out with
grenades, take cover, back eachother up and so on. Think you can sit behind
that tree forver? Think again. The enemy will most likely toss a grenade in
your direction to either kill you or flush you out of hiding. They succeed a
surprising amount of times when they do this.

Also take note that the enemy will not simply stop firing at you if you have
one of their comrades taken hostage. They will circle around, cut off your
exits, attack you with a knife, and maybe even sacrifice their comrade to kill
you.

Basically, expect the enemy to be smarter than the average bear, as Yogi likes
to say. They behave and act and perform just like a well-trained soldier and
unit. Don't_underestimate_them.


--=O==O=-- Alert Modes --=o==o=--


Unlike in previous Metal Gear games as soon as you alert a guard or make him
suspicious you will be in Alert or Caution mode, depending upon what you did
to alert the guard. When either of the modes start there will by a timer that
counts down to zero. If you are in Caution mode and the timer reaches zero
the game will go back to normal. If you are in alert mode then the game will
drop down to evasion and then caution and then back to normal once each of the
respective timers has fully counted down.


--=O==O=-- Bleeding --=o==o=--


If you are too overly irresponsible maintaining Snake's well-being then you
may find that he begins to bleed. This happens when his life bar reaches
roughly 1/4 of it's full length. You will know that he has started to bleed
by seeing the life bar turn orange and slowly begin to decrease. To heal
Snake right up just stop and lay down for a while and his life bar will begin
to increase until the bleeding stops. Please note that bleeding can and will
carry guard dogs to your location due to the scent. Be careful.


--=O==O=-- Radio --=o==o=--

Unlike in the first two Metal Gear Solid games Snake must now communicate with
his allies via a field radio (as opposed to the nanotech Codec). The radio
will allow him to dial into specific frequencies to contact certain people.
When a person is reached a picture of them will pop up on screen and Snake and
the character will converse.

The radio can be used to find things out about certain characters, plants,
animals, survival techniques and so on. It is pretty much an information
database at your fingertips.

Different frequencies will contact different people so make sure you are on
the right frequency before transmitting. It is not, however, necessary to
memorize all the frequencies by yourself. There is a small options screen
below the main interface where you can select a previously used frequency so
that you don't have to remember it or constantly dial it in.

- - - - - - - - - - -
-- Useless Trivia --
- - - - - - - - - - -

When you are talking to someone over the radio you will be able to see a
few different pictures of them as well as a small dossier. Just use the
d-pad to scroll through all of this and find what you are looking for.
Note that you can only do this while talking to the person not at any
other time.


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A C T I O N S
+=--=+=--=+=--=+=--=+=--=+


Basic Movement
----------------


I probably don't have to explain this but I guaruntee that if I don't I will
get an e-mail asking about this. Whenever you want to move your character
around in this game you must use the left analog stick or the directional pad.
The direction of the stick or pad will correspobnd to the on-screen movement
of the character


First Person View Attack
--------------------------


This allows you to attack enemies while in the first person view. This makes
shooting at far away a lot easier. You can shoot handguns, assault
rifles, use the survival knife, and use fist attacks with the first person
view.


Corner View
-------------


Flatten yourself against the wall near a corner to enter Corner View. This
will allow you to see things that are behind the corner without exposing
yourself to the enemy.


Climb Up Objects
------------------


Press the action button in front of any waist high object to climb on top of
it. Some objects Snake will automatically climb onto if they are low enough
to the ground. Such as the bombed out floors in Rassvet.


Roll Forward
--------------


Rolling is essentially a forward diving somersault (not a backflip). The
rolling manuever can be used for several different things. It can be used as
a dodging manuever (trying to avoid gunshots or otherwise). It can be used to
move silently over noisy metal grates, this way is faster than walking so it
is the preferential way to go over them. Or it can be used to knock over
enemy attackers or unsuspecting guards.

Personally, I use the rolling manuever to tackle sentries and move them out of
my way. This is good because once they have been hit they will be very, very
disoriented for a while, giving you ample time to do your dirty work. Be
aware though that if you do knock somebody over they will attack you or call
for backup if you are in the general area. Make sure you deal with them once
you knock them over.


Dragging Enemies
------------------


Once you have a guard in a chokehold you may not wish to immediately dispose
of him. Perhaps you wish to drag him to another spot or something like that.
If that is the case then just keep holding down SQUARE and move along with the
Analog Stick. Snake will walk backwards slowly and drag the guard along with
him. If the guard is held long enough he will start to break out of it. If
he does do this then Snake will begin to lose his grip on the guard. Just
quickly tap SQUARE again to regain your hold on him. Once you have him in
whichever place you want you may do whatever devious things you have in mind.

Once you have killed a guard in whatever manner you choose he will be lying on
the ground in plain sight (most of the time). To avoid them danged alert
modes or caution modes you will have to hide the body somewhere where it will
not be found easily. To do this simply walk up to any deceased guard with no
weapon equipped, press SQUARE, and hold it. Once you have done that you may
drag him wherever you wish.


Hanging
---------


If you want to hang froma tree branch just walk out along the top of the
branch and press the Action button to hang down. When you are hanging you can
press the directional buttons to move along the branch or use R2 and L2. Drop
down by pressing X. If you want to shoot at guards while hanging from a branch
then just go into FPV and push the wepon button to draw a weapon. Just shoot
normally once you rae in FPV.

You can also hang from the rope bridge and a few rock ledges but you cannot
shoot from these.


Chokehold
-----------


Without your weapon equipped come up behind a guard and press the CIRCLE button.
Your character will now grab him around the neck to temporarily immobilize him.
Once he is in the choke hold you can either snap his neck, knock him out, or
leave him. To snap his neck rapidly press the weapon button to snap his neck,
you will hear a quite distinct, and disturbingly pleasing, "SNAP!" If you
prefer not to take his life you can press the weapon button about 9 or ten
times to cause him to lose consciousness.


Peek Around Corner
--------------------


When in corner view use the shoulder buttons L2 and R2 to peek around the
corner to get a better view of the area. You can use the right analog stick
now to move the camera around to see more detail.


Step Sideways
---------------


While in FPV you can use the shoulder buttons L2 and R2 to strafe or step
sideways in either direction. This will allow you hide behind corners and
step out quickly to shoot in the First Person.


Knock On Wall
---------------


This is one of the best distractions you can use in this game. Knocking is
basically what it says. It is just a knock on a surface to create a noise
that will attract the attention of the enemy. Knocking is done when your
character is leaning against a wall or some other flat surface and you press
CIRCLE (the CQC button) and Snake will rap his fist on the wall. This will
attract the attention of any nearby guard and he will come to investigate the
noise. This will give you a chance to slip into the shadows and strike from
a place of your choosing while he stands in the open looking around. If
taking the guard out is not your intention then you can use this to draw him
out of your way so that you can proceed unheeded to wherever you are going.


Quick Change
--------------


This is an essential technique to master for this game. Quick change is
essentially where you can very quickly switch between two weapons or items
(or from a weapon to no weapon quickly). A quick-change is done by quickly
tapping down on either the L2 or R2 buttons.

Any quick change using a magazine type weapon will automatically reload the
magazine with all the bullets inserted so that you don't have to waste time
changing magazines. Just quickly tap down on the R2 button twice in a row and
you will have done it. I like to call this the "tactical reload".


Jump Out Shot
---------------


You have been spotted by the enemy and are now engaged in a high intensity
shootout with an attack team. You are bleeding badly and in need of help.
Situation sound familiar?

What you would need to use here is a jump out shot. Get behind a box or
another hard surface such as a wall and move to the corner. With a weapon
equipped press the weapon button "A" and Snake will quickly jump out fire a
shot and get back behind the wall. This method of shooting is also accurate.
When Snake jumps out he will usually hit an enemy on the first shot, and
sometimes in a vital area such as the groin or head.

If you wish to fire multiple shots you will have to rapidly press the weapon
button once Snake is out in the open or else he will just go back to hiding.


Shake Out Item
----------------


This is done when you have either knocked out a guard or killed him in any
way. The guard will be lying on the ground so if you wish you can have Snake
pick him up. If you do pick him up you can either drag him around or shake
down his body for items and ammunition. To shake a guard down all you have
to do is pick him up and repeatedly drop him until things start to fall out
from his person. He will drop any number of items and ammunition and the
amount that he drops will depend on the difficulty level that you are playing
on.


Destroy Radio
---------------


With any gun you can shoot a guards radio and this will permanently disable it
and he will no longer be able to communicate via radio. When a guard has
discovered you can shoot his radio while he is making the report or before
he does, giving you more time to get away. You can only do this in FPV.


Climbing ladders
------------------


Ladders, well... there isn't much to say about them. There are very few in
the game and they are few and far in-between. The only explanation that is
needed is that they transport you either straight up or straight down. To get
on a ladder just go up to it, push the action button, and then use the D-Pad
or the Analog Stick to move up and down. You can't fall off of a ladder so
don't worry about that, you will stay on until you either reach the top or
bottom of it


Dodging Bullets
-----------------


This is somewhat useless but if you can pull it off then you will be able to
save yourself some health. Basically what this involves is a gunfight (you
have to be shot at to dodge bullets) and you in FPV. When a guard shoots at
you it may be possible to move to the side with the R2 and L2 buttons or to
duck and evade the bullets. It isn't completely foolproof by any means but it
does work on occasion so it is worth a try.


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C Q C
+=--=+=--=+=--=+=--=+=--=+


In actual battle, it is used in the jungle, bushes, and indoors when
you cannot use a gun. It is also used when terrorists with hostages
are in a facility or an airplane. The technique has been developed for
when you have to fight multiple enemies that are very close to you, or
when you don't know from where you will be attacked. It is a total
combat technique, studied by actual special forces, used when you are
close to enemies and you have to be able to fight with your bare hands,
knife, and gun accordingly.

- Motosada Mori, MGS3 Military Advisor


In Metal Gear Solid 3: Snake Eater there is an implemented combat system that
allows the player to engage an enemy or multiple enemies in a series of
movements that will disarm the opponent as well as defend the player from
damage. Used correctly, this will be most useful tool when you stray too
close to an enemy patrol or find yourself surrounded by bad guys. From here
on out Close Quarters Combat will be referred to as CQC.


CQC Capable Weapons
---------------------


Bare Hands
Survival Knife
M19
MK-22

In Metal Gear Solid 3 the above weapons can be used during CQC. Usually you
will want to go with a combination of survival knife + a handgun. You can
also go with the knife + bare hands (nothing else equipped) if that suits your
fancy.


CQC Progression
-----------------


As you get your victim into various stages and positions during CQC you will
be able to perform a certain number of movements and as you do more of them
your options will become more and more limited. See the below explanation to
see how this works.

* The first thing that you have to do is either sneak up to an enemy by
using the stalking mode or be in some other circumstance as long as you
are close to the guard that you wish to engage.

Now you can do one of two things.

A - Press the Circle button along with the directional stick to knock your
enemy to the ground. There are two things that you do in this position.

1. Interrogate him with the knife.

2. Knock him out or dispose of him in some other fashion.

B - Press and hold the Circle button to grab the enemy. Now you have a few
options. Available options : 1, 2, 3, 4.

1. Threaten him with your knife. To do this you must apply pressure
to the L3 button. if you release the pressure on the button the
guard will stop talking. To get him talking again just re-apply
pressure to the L3 button.

Next available actions : 2, 3, 4

2. You can use the enemy as a human shield by pressing the Square
button. After this you will not be able to threaten the enemy or
interrogate him. This will, though, prevent other enemies from
attacking you. With this you will be able to engage any nearby
enemies by going into FPV and using a handgun to shoot at them.

Next available actions : 3, 4

3. Now you can knock the guard to the ground by pressing the Circle
button along with a direction on the analog stick. Now you can
(if alone) threaten him and have him relinquish items to you. Once
you have gotten your worth out of the guard you can eliminate him
by tranquilizing or by shooting him in some other fashion.

Next available actions : None

4. If you still have the guard in your grip you can cut his throat
with your knife. When you do this the guard will fall out of your
grasp and the CQC session will be over until you come across the
next guard.

Next available actions : None


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W E A P O N S
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* For now these are just the descriptions that are given in the game menu. I
will write my own descirptions soon, when I have the time.


Barehand : Press O to punch, press repeatedly for combo. Press square near a
fallen enemy to drag him around.



Survival Knife : For close combat. Press square button to stab. Press square
button repeatedly to make a combo attack.



Mk22 : Tranquilizer gun. Press square button to aim. Release to fire. Attach
suppressor with O button while window is open.



M1911A1 : .45 handgun. Press square button to aim, release to fire. Attach
suppressor with O button while window is open.



M16 : L1 button in first person view for shoulder aim. Rotate firing mode with
triangle button. Attach suppressor with O button while window opens.



AKM : Soviet made assault Rifle. Press L1 in FPV for shoulder aim



M37 : 12 gauge shotgun. Press square button to aim. Release to fire. Direct
hit in close range will blow enemy away.



SDV : Press weapon or L1 button to aim. Release Weapon button to fire. Switch
magnification with triangle while aiming.



Grenade : Press square button to hold, release to throw. How strong is pressed
varies distance.



Stun Grenade : Stuns enemy soldiers temporarily. Press square button to aim,
release to throw.



Magazine : Press square to throw.



Directional Mic : Microphone that can pick up small sounds. Hold in FPV. Move
with left analog stick.


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I T E M S
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Cigar : Highly Addictive and hazardous to your health



Binoculars : Military binoculars allowing long distance reconnaissance. Zoom
in with Triangle Button, zoom out with Square



Thermal Goggle : Visualizes heat source distribution. Allows one to see in
dark. Battery operated



Night Vision Goggle : Electronically amplifies weak dim light for
visualization. Allows one to see in dark. Battery
operated



Motion Detector : Detects object movements. Only moving objects are detected.
Consumes battery power while in use.



Active Sonar : Detects life forms' positions. Press L3 to emit sonic wave.
Consumes battery power while in use.



Anti-Person Sensor : Sensor detecting life forms. Vibrates on enemy approach.
Other vibrations will be OFF when sensor is activated.



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S E C R E T S A N D E A S T E R E G G S
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-=o=- Time Paradox- =o=-

If Snake dies at any point in the game you will be brought to the game over
screen that says "Snake is dead". You know that already. But did you know
that if you wait 30 seconds on the game over screen then the words "Snake is
dead" will change to "Time Paradox". This is because Nakes Snake is believed
to be a younger version of Big Boss. Big Boss is the father of the three
Snakes in the first games and therefore if he dies it completely contradicts
previous games.

The same thing will happen with Sokolov's death. If you kill him in the demo
the words "Sokolov is dead" will change once again into the words "Time
Paradox".

-=o=- Repeated Lines -=o=-

Many people who have played the demo will notice some odd similiarities
between some lines to those in previous games. For example, Snake says in the
demo "A name means nothing on the battlefield. After a week, no one has a
name." In the midst of the action on Shadow Moses Island Solid Snake uttered
this very same line to Meryl. There are a few other examples of this
throughout the demo. Coincidence? Definitely not. This could be alluding to
the fact that Naked Snake and Solid Snake are so very imilar on the genetic
level that there is some kind of information or way of thinking that is
embedded in their brains.


-=o=- Waking Unconscious/Sleeping Guards -=o=-


If you need to wake a guard up for one reason or another you can use the
CIRCLE button to perform the CQC combo that involves a kick. If you make the
kick near a sleeping guard he will begin to wake up. That's right, a few
kicks and the guard will wake up. No more of that silly lifting and dropping
for 5 minutes to get a box of ammo When he wakes up you can continue being a
sadistic torturer or whatever else you may have been doing.


-=o=- Live Grenades -=o=-


Ever wonder how to throw a snake at a guard? Well today is your lucky day.
When you have captured (captured, not killed) an animal, go into your backpack
via the survival viewer and equip the animal into your backpack. Nwo the
animal will appear in your weapons menu and you can toss it at a guard as you
would a grebade. Some of the resulting reactions can be rather hilarious.


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F U N S T U F F
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-=o=- Rope Bridges -=o=-

On any suspension-rope bridge in MGS3 you will be able to cut down the
supporting ropes to throw the bridge off balance and toss enemies in the
water. You can do this by equipping the knife and slashing at the ropes or
by shooting at the ropes with any of your bullet-using weapons. This can
produce some hilarious results but be wanred that you will have to cross the
bridge yourself. You can fall off of it when you cross but Snake will always
grab onto the edge before he plummets to a most painful and unfortunate death.


-=o=- Hornet's Nests -=o=-

If you shoot down a hornet's nest so that it lands right next to a guard or on
top of him you can make him scurry out of the area to avoid being painfully
stung numerous times. Be careful that bees will sting you if the nest falls
near your position.

Aside from being a useful diversionary item this will also provide Snake with
a tasty treat to boost his stamina.


-=o=- Crazy Communications -=o=-

Use your radio to bombard your contacts with calls and eventually you will get
some pretty...interesting conversations going. Try calling with specific
items equipped and calling certain people who might venture a reponse to what
you are doing in the game. For instance you can get a nice response out of
ParaMedic if you call her with the Cigar equipped.


-=o=- Nausiation Viewer -=o=-

If you enter the survival viewer in the PAUSE screen you can spin Snake around
repeatedly to make him nautious. When you exit the viewer and go back to the
game Snake will wretch out his stomach contents onto the ground. This putrid,
white substance will decrease Snake's Stamina and alert nearby guards to your
presence via the stench.


-=o=- Cinematic Zoom and Interactivity -=o=-

During any of the cinematic scenes in the game you will be able to zoom in to
take a closer look by pressing the action button (TRIANGLE). You can then
move the camera around with the right analog stick to adjust your view.

The new interactivity in the cinematic scenes is that you can now press R1 tp
view the camera from Snake's perspective. You can only do this during certain
scenes where the circumstances allow.

During any radio communication you can see Snake a little closer by depressing
the R3 button. You can also move his image around by moving the right analog
stick.


-=o=- Messing With Sokolov -=o=-

When you are approaching Sokolov's containment room in Rassvet you can try
attacking him from outside the room to elicit some funny responses. If you
shoot through a window he will freak out and ask you to stop. If you toss a
stun grenade into his room you will hear an item fall to the floor shortly
after the grenade detonates. I cannot say what it is because the demo ends
just as you enter Sokolov's room.

* Josh Tilton Has suggested to me that this item is merely a rat. It falls
under the floor where Sokolov is and you can crawl and go get it when it has
been stunned. Apparently it isn't some crazily cool object like I may have
thought.


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C H A R A C T E R S
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These are all the known characters slated to be appearing in Metal Gear Solid
3: Snake Eater. One vehicle is at the end of the section just to save on
space.


Naked Snake
-------------

Codename : Naked Snake
Real name : Jack
Sex : Male
Age : 30s
Nationality : USA
Birthdate : Unknown
Birthplace : Unknown

Te main character in Metal Gear Solid 3. His real name is Jack. He is a new
recruit into the FOX Unit and Operation Virtuous Mission is his first solo
mission in the unit. his mission in this game is to rescue Director Sokolov
from the Tselinoyarsk territory in the Soviet union and bring him back to the
United States.


Major Tom
-----------

Codename : Major Tom
Real name : David Oh
Sex : Male
Age : 55
Nationality : UK
Birthdate : 8/12/1909
Birthplace : Exeter, England

The commander of the FOX Unit. He is a British chap who served time in the
SAS with Snake's mentor, The Boss. He currently belongs to the CIA Bureau of
Classified Planning and is overseeing Snake's mission via radio from the
aerial command post.


The Boss
----------

Codename : The Boss
Real name : Unknown
Sex : Female
Age : 40s
Nationality : USA
Birthdate : Unknown
Birthplace : England

Snake's former mentor. She was an operative in the British SAS with Snake's
commander, Major Tom. She served during World War II, leading the United
States and her allies to victory against the Axis powers. She also served time
in the SEALs and Green Berets. Due to her experience in those special forces
units she is ranked with the best soldiers of all time. In addition to being
Snake's mentor she is also the only woman that Snake feels emotion for. The
Boss is supporting Snake from a military complex on the west coast of the
United States.


Eva
-----

Codename : Tatyana
Real name : Eva
Sex : Female
Age : 20s
Nationality : USA
Birthdate : Unknown
Birthplace : America

Eva is Snake's accomplice for a good portion of the game. She becomes
romantically interested in Snake during the mission. She acts as an in-game
support character. Much like Meryl from the first Metal Gear Solid.


Thunderbolt
-------------

Codename : Thunderbolt
Real name : Ephgeny Volgin
Sex : Male
Age : 50s
Nationality : Russia
Nationality : Unknown
Birthplace : U.S.S.R.

The commander of the Soviet Union's GRU Unit. He is the main villian in the
game. Not much is known about him except for the fact that he will be trying
to use the Shagohod for some unknown goal that Snake has to stop him from
achieving.


Ocelot
--------

Codename : Ocelot
Real name : Adam
Sex : Male
Age : 20s
Nationality : Russia
Birthdate : Russian
Birthplace : Unknown

Snake's arch rival from the previous two games. In MGS3 he returns as an up
and coming soldier in the Russian GRU. He is a relentless killer but still a
rookie. He has a fetish for handguns.


Raidenovich
-------------

Codename : Raidenovich
Real name : Ivan Raikov
Sex : Male
Age : 20s
Nationality : Russia
Birthdate : Unknown
Birthplace : U.S.S.R.

A Raiden look-alike. Almost nothing is known about him except that he is
serving under Colonel Volgin. Kuwabara.


Paramedic
-----------

Codename : Paramedic
Real name : Unknown
Sex : Female
Age : 20s
Nationality : USA
Birthdate : 22.06.1936
Birthplace : Boston, MA

A former doctor that was recruited into the CIA. She is serving as one of
Snake's mission analysts for the mission. She will provide him with medical
information, tidbits about the local flora and fauna as well as irritate Snake
with her interesting and somewhat needless coversations.


Director Sokolov
------------------

Codename : Director Sokolov
Real name : Nicholas Sokolov
Sex : Male
Age : 50s
Nationality : Russia
Birthdate : Unknown
Birthplace : U.S.S.R.

The head of the project to make the Shagohod a reality. He is the target of
Snake's rescue mission in Tselinoyarsk.


The Pain
----------

Codename : The Pain
Real name : Unknown
Sex : Male
Age : Unknown
Nationality : Unknown
Birthdate : Unknown
Birthplace : Unknown

The Pain can manipulate a large number of bees to attack his enemies. Besides
that and him being in the Cobra Unit that is all we know.


The Fear
----------

Codename : The Fear
Real name : Unknown
Sex : Male
Age : Unknown
Nationality : Unknown
Birthdate : Unknown
Birthplace : Unknown

The Fear is the most nimble member of the Cobra Unit. He has arms and legs
that are considerably longer than they should be and is in very good shape. He
can manuever his body well and this makes him a most formidable opponent.


The End
---------

Codename : The End
Real name : Unknown
Sex : Male
Age : 100
Nationality : Unknown
Birthdate : Unknown
Birthplace : Unknown

The End seems to be the Cobra member most likely to kill Snake since that is
what his name implies. He is already dead but can reawaken when the time is
right. He uses a sniper rifle to seek and destroy his prey.


The Fury
----------

Codename : The Fury
Real name : Unknown
Sex : Male
Age : Unknown
Nationality : Unknown
Birthdate : Unknown
Birthplace : Unknown

The Fury is one of the most fearome members of the Cobra Unit. He wields a
flame-thrower and manuevers around his enemy with a jetpack.


The Sorrow
------------

Codename : The Sorrow
Real name : Unknown
Sex : Male
Age : Unknown
Nationality : Unknown
Nationality : Unknown
Birthplace : Unknown

A member of the Cobra Unit. The only thing we know about him is that he can
levitate on water.


Johnny
--------

Codename : Johnny
Real name : Johnny Sasaki
Sex : Male
Age : Unknown
Nationality : America
Birthdate : Unknown
Birthplace : USA

A Johnny Sasaki-esque character. He guards the prison cell where Snake is
being held prisoner. He used to live in America and still harbours some
pro-American feelings since he has a child and a wife in the States.


The Shagohod
--------------

Design : Sokolov / Granin
In service : Unknown
Developed : 1961
Crew : 2
Combat weight : 152.5 tons
Overall lenght : 22.800 mm
Height : 8,200 mm
Width : 6,400 mm
Armament : 12.7-mm DShKM Heavy Machine Gun x 2
12.7-mm DShKM AA Machine Gun x1
100-barrel Machine Gun pod x 1
9K112 Kobra Surface-to-Air-guided Missile x 6
SS-20 Saber-call nuclear missile x 1
Speed : 80 kph
Range : 650 km


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F R E Q U E N T L Y A S K E D Q U E S T I O N S
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Question : Where can I get the demo?

The Metal Gear Solid 3: Snake Eater demo was released to the general public in
the November issue of Official PlayStation Magazine. You can pick it up at a
local gaming store or book store for $8.99.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Question : How hard is the demo?

The demo isn't hard at all. It can be completed without losing life once you
have played through it the first time. The only way you will have trouble
with the demo is if you are absolutely terrible at the game. That's what this
guide is for though!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Question : Does the demo reveal any plot details?

Yes it does but they really aren't anything that you didn't already know from
watching the trailers.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Question : How long is the demo?

The first time through it may take you up to or even over 60 minutes depending
on how much trouble you have and the amount of screwing around that you do. It
took me about 1:15 to complete it my first time through. I watched all the
story scenes and screwed around quite a bit.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Question : How do I keep the demo from timing out?

All OPM demo discs are set to revert to the main menu after 1 minute of
inactivity. You can avoid this little irritation by setting the controller
against something before you put it down to go do something. If you can keep
the analog stick tilted to that Snake moves around while you are gone then the
demo won't time out on you. If you would like a safer way to do this then go
into the survival viewer and hold the analog stick to spin Snake around. The
only downside to this is that you will have a nasty surprise waiting for you
when you exit. I like to use a rubber band to move the stick.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Question : I can't find the demo! Where can i find it?

If you live in Europe or Asia then you will be unable to acquire this demo for
quite a while. I do not know when the demo will be released there but not in
the very near future. If you are living in the US and cannot find it then
perhaps the stores are selling out of them or they have not recieved them yet.
Call your local game store to ask if they have it before you venture off to
find it.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Question : Can I e-mail you with the sole intention of insulting you?

No. Unless you would like to be flamed in return then this will not be a very
appealing option for you.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Question : [insert question about information already answered]

Go back to the guide and look through it. The information you seek is easy to
find.


==============================================================================

---- 04) Conclusion ----

==============================================================================


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L E G A L I N F O
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This document is Copyright 2004 Don Fleming. It may not be reproduced nor
retransmitted in any form without prior consent from the author. It may
not be altered, published, sold, given as an incentive to buy, etc. without
advance permission from the author. All outside sources which have contributed
to the making of this guide in some form have been cited in the guide.
Violation of the above terms can and will result in a lawsuit.

------------------------------------
SITES WHERE THIS GUIDE MAY BE HOSTED
------------------------------------


- GameFAQs.com <http://www.gamefaqs.com>

- Gamespot.com <http://www.gamespot.com>

- Neoseeker.com <http://www.neoseeker.com>

- IGN <http://faqs.ign.com>


If you are not mentioned in the sites immediately above then you will not host
this guide.


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C O N T R I B U T O R S
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This is the section where all of those who contributed in some way to the
making of this guide will be credited for their efforts. Perhaps the only
person that isn't listed is me the biggest contributor.

CJayC : The heart and soul of GameFAQs. You posted this guide and all my
others.

Micheal Bach : I took the CQC quote from Mr. Mori from his MGS3 Demo
FAQ/Walkthrough. His guide also helped me to plan out a little
better for my MGS3 guides by seeing how the game was
structured.

Corrections : mario masta, Daniel Carrera, Cactus11, mister x, Josh Tilton .


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C L O S I N G R E M A R K S
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I suppose that this guide will be rather popular until the final version of
the game comes out so I hope that it has been of the most help. When the
final version does come out you will find me writing yet another guide for
this fabulous series and I think it will be my last.

Farewell until the next time!


El Greco -> http://www.gamefaqs.com/features/recognition/36558.html <-





-----------------------------------------------------------
Unofficial Metal Gear Solid 3: Snake Eater Strategy Guide
Copyright © 2004
Don Fleming

_________________
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