Killer 7 to Wii?

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Squallidus
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Killer 7 to Wii?

Post by Squallidus »

http://gonintendo.com/?p=18706

It's nothing much, but RE4 is coming to Wii soon, so I think this could happen, too.
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Post by Kojima_Devotee »

More than likely, the webmaster(s) was(were) testing the system. Capcom's not the type to withhold a game announcement. A random addition in a dropdown menu's just simply not enough. Plus, considering Killer 7's sales numbers, I don't think Capcom would attempt porting the game anywhere else.
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Post by James_The_Stampede »

They posted a bulletin on the site saying that it was, indeed, an error on the webmasters behalf. No wii-make of Killer7 for now :(
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Post by 87th »

I heard about this, this morning. After giving it some thought, I don't think it's entirely unlikely. Capcom still own the IP, and they're (obviously) fond of the idea of making Wii remakes, the controller seems perfect for the game, and No More Heroes (Suda51's new game) is one of the most highly-anticipated third-party games on the Wii, so Capcom might be a bit annoyed they aren't involved with it this time. I wouldn't be surprised if they tried to compete by releasing a very similar game.

Maybe I'm just being optimistic, though? As you might be able to tell, I'm a very big killer7 fan, and I'd happily every different version, given the chance.
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Post by 87th »

It's not going to happen. :( Well not yet, anyway.
http://www.eurogamer.net/article.php?article_id=77058
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Post by Snake700 »

I wish Capcom would stop porting games and just develop new ones. For example, i love Resident Evil 4, but i don't want to see anymore ports of it.
What?

Say what say what one more time i dare i double dare you mother f##### say what one more god damm time

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Post by Kojima_Devotee »

I agree completely. I miss the old days of Mega Man, when it was a new concept. It feels a lot like new ideas aren't working in the industry (Okami's a good example here), which explains why Developers aren't taking as many risks as they did back in the NES days.

That's just me, though.
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Snake's Revenge (NES) [European]
MetalGear Solid (PlayStation) [European]
MetalGear Solid: Premium Pack (PlayStation) [European]
MetalGear Solid: Integral (PlayStation) [Japanese]
MetalGear: Ghost Babel (Gameboy Color) [European]
MetalGear: Ghost Babel (Gameboy Color) [European]
MetalGear Solid 2: Sons Of Liberty (PlayStation 2) [European]
MetalGear Solid 2: Substance (PlayStation 2) [Japanese]
MetalGear Solid 2: Substance + The Document of MGS2 (PlayStation 2) [European]
MetalGear Solid 2: Substance (Xbox) [European]
MetalGear Solid 2: Substance (PC) [European]
MetalGear AC!D (PSP) [European]
MetalGear Solid 3: Snake Eater (PlayStation 2) [European]
MetalGear Solid 3: Snake Eater - Premium Pack (PlayStation 2) [Japanese]
MetalGear AC!D2 (PSP) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [Japanese]
MetalGear Solid 3: Subsistence - Promo copy (PlayStation 2) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [European]
MetalGear Solid: Digital Graphic Novel (PSP) [European]
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MetalGear Solid 4: Guns of the Patriots - Limited Edition (+ Bonus Disc, Soundtrack and 6" Old Snake Action Figure) [European]

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Zone Of the Enders: The Second Runner - Special Edition (PlayStation 2) [European]

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Post by 87th »

To be quite honest, I have no problem with ports at all. It's remakes with new engines that annoy me. Ports are quick, cost effective and let new audiences play games that they would have missed if they had not been ported. Remakes can often break a game.

Despite a kind of cliffhanger ending, I wouldn't want to see a sequel to killer7. It wouldn't feel natural, and it certainly wouldn't seem necessary. I'd much rather see 100 direct ports of killer7 than get a sequel or a remake. Then again, I'm really happy that Goichi Suda's making new IPs.
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