Here are captures of MGS2's original script.
- Artemio
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- 87th
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MetalGear Solid 2: Sons Of Liberty (PlayStation 2) [European]
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MetalGear Solid 2: Substance + The Document of MGS2 (PlayStation 2) [European]
MetalGear Solid 2: Substance (Xbox) [European]
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MetalGear Solid 3: Subsistence - Promo copy (PlayStation 2) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [European]
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- hybridtheory
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87th wrote:I'm not sure where the average gamer stands with MGS2, now. They keep going back and forth between calling it a classic and calling it overrated.
It is indeed a classic in my opinion. I've seen one overated game get too much praise it's Halo2, and that's getting more hear than SOL now I think.
I met the hideo kojima !!!111
- 87th
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I don't think it's ever been considered a classic by anybody other than yer average hardcore Kojima fan. I'm still something of a Hideo enthusiast although I've become increasingly disillusioned with his work recently, and I think MGS2 might have been the start of that. I do genuinely love the first chapter, though. It wasn't that I was no longer was playing as Snake, as is the usual reason most people put forward for others not liking it, I just think the Plant chapter is lacking in decent dialogue, story and characters. Overall I still think it's jolly good, but no classic.
- ratperson665
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I'm a fan of Kojima's older work (Snatcher, Metal Gear 1&2, Policenauts and MGS1.) Although I enjoyed “Sons Of Liberty” I think it's to kojima games what "The Big Fat Kill" is to the "Sin City" series of graphic novels, good but not the best.
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- 87th
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MetalGear: Ghost Babel (Gameboy Color) [European]
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MetalGear Solid 2: Substance + The Document of MGS2 (PlayStation 2) [European]
MetalGear Solid 2: Substance (Xbox) [European]
MetalGear Solid 2: Substance (PC) [European]
MetalGear AC!D (PSP) [European]
MetalGear Solid 3: Snake Eater (PlayStation 2) [European]
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MetalGear AC!D2 (PSP) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [Japanese]
MetalGear Solid 3: Subsistence - Promo copy (PlayStation 2) [European]
MetalGear Solid 3: Subsistence - 1st Edition (PlayStation 2) [European]
MetalGear Solid: Digital Graphic Novel (PSP) [European]
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Zone Of the Enders (PlayStation 2) [European]
Zone Of the Enders: The Second Runner - Special Edition (PlayStation 2) [European]
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boktai: The Sun Is In Your Hand! (Gameboy Advance) [European]
boktai 2: Solar Boy Django (Gameboy Advance) [European]
OTHER SERIES
Penguin Adventure (MSX) [European]
Kabushiki Baibai Trainer Kabutore (DS) [Japanese]
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- ratperson665
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- 87th
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I wouldn't say I liked Raiden, but I didn't dislike him, either. I accepted him as the new playable character quickly.
Last edited by 87th on Sun Aug 20, 2006 10:54 am, edited 1 time in total.
- ratperson665
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- hybridtheory
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87th wrote:Well, of course you are going to say its a classic: you are a Hideo Kojima fan. I'm wondering how it's remembered by gamers who don't have any bias towards his games.
Not really. You either hear Raiden's 'gay', too many cutscenes, and confusing (on purpose BTW) story.
I met the hideo kojima !!!111
- Rick Deckard
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- Rick Deckard
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That's true, but Raiden is ridiculously prolific!Spike wrote:Solid Snake often does that, too (i.e. MGS1 Briefing).
Surely that only applies if you've got the attention span of a goldfish? I noticed the repetition of the important information, and did appreciate it at the time, such as Snake overhearing the guards and repeating where it is the DARPA Chief's being held, but some of it - particularly with Raiden - was totally ridiculous and unnecessary and was among the most irritating dialogue I've ever come across. Sometimes he'd repeat the last word as a question, and the person he was talking to would re-affirm it again! It was virtually self-parodic. Check out the scene with the President for loads of examples of that.Osiris wrote:Kojima has said he does that repeating on purpose (whenever it involves information you wouldn't hear in real life, such as technical information, or a name that, Japanese at least, aren't used to) in case a player doesn't catch it the first time.
I don't know, I'm just telling you why he said they do it. An interesting note is that Blaustein made a change in MGS1 regarding this repeating - Snake's line, "Baker? The president of ArmsTech?" when he's speaking to the DARPA Chief, was changed from the Japanese version. In the Japanese version, Snake says, "Baker? Who's that?" (!)
By the way, regarding the topic of this thread, if anyone's wondering why I chose the phrase "grand game plan", it was to match the word choice found in the Chronicle section of The Document of MGS2. I'd originally used another phrase until I noticed it; I decided to change it so people would know it refers to the same document.
By the way, regarding the topic of this thread, if anyone's wondering why I chose the phrase "grand game plan", it was to match the word choice found in the Chronicle section of The Document of MGS2. I'd originally used another phrase until I noticed it; I decided to change it so people would know it refers to the same document.
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