I just picked up a Sega Saturn a little while ago and was thinking about how awesome it would be to play the Saturn version of Policenauts.
What are the differences between the Playstation and Saturn versions?
Are you planning on translating both versions?
Saturn Version of Policenauts
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Re: Saturn Version of Policenauts
I believe the patch was originally planned for the Saturn, but due to the difficulty of working with the system, the project was shifted to the PlayStation, first. I understand the team plan to work on each version of the game, eventually.Anubis wrote:What are the differences between the Playstation and Saturn versions?
Are you planning on translating both versions?
The Saturn version is widely considered to be the best version of the game, due to its lightgun support and in-game encyclopaedia.
I'm pretty sure that sega used difficult code for their saturn, since 1)no emulator is very good for it, and 2)I've never EVER seen a translation patch for the games on that system. Apparently, the amount of work to figure out what the heck the original programmers did is ridiculous. This is just stuff I've read about online.
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JumboKudo, there is no such thing as "difficult code used", but I know what you mean. The platform was difficult to code for if you wanted to get the most out of it. But if you had low standards or goals, it is just like any other platform. You can view some source code on the net, and even some made by myself more than 10 years ago.
There was no intention from Sega to make it difficult, and they didn't code it that way. It simply had to be changed late in development. The hardware that is, to compete with the Playstation. And thus, they had the tools delayed, for programmers to have an SDK for the Saturn that allowed them most stuff. They released a bare bones SDK, it must have been pretty similar to what you get with early homebrew SDKs based on C and with no system calls. Later Sega made a platform that allowed higher functions, but it was never as simple as with the Playstation if you wanted all the raw power on the machine.
There was no intention from Sega to make it difficult, and they didn't code it that way. It simply had to be changed late in development. The hardware that is, to compete with the Playstation. And thus, they had the tools delayed, for programmers to have an SDK for the Saturn that allowed them most stuff. They released a bare bones SDK, it must have been pretty similar to what you get with early homebrew SDKs based on C and with no system calls. Later Sega made a platform that allowed higher functions, but it was never as simple as with the Playstation if you wanted all the raw power on the machine.
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