Patch is up (v1.01 incoming)

Talk about Kojima's hard sci-fi masterpiece.
JimboKudo
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Re: Current Project Status

Post by JimboKudo »

I don't quite understand why it's cool, but a good example would be the last three episodes of Black Lagoon. About 1/4 of what they say in those episodes is engrish. It's really funny because they don't inflect words correctly at all in that, so it ends up sounding really weird.
Marc
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Re: Current Project Status

Post by Marc »

JimboKudo wrote:I don't quite understand why it's cool
It's just the way Japan is. It's like how some people in the West think wearing a t-shirt emblazoned with Chinese characters is cool.
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slowbeef
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Re: Current Project Status

Post by slowbeef »

Marc wrote:It's just the way Japan is. It's like how some people in the West think wearing a t-shirt emblazoned with Chinese characters is cool.
That is still cool, right?
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8bitsonic
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Re: Current Project Status

Post by 8bitsonic »

slowbeef wrote:
Marc wrote:It's just the way Japan is. It's like how some people in the West think wearing a t-shirt emblazoned with Chinese characters is cool.
That is still cool, right?
The coolest shirts are the ones that just have random Chinese characters thrown on there that don't mean anything. Or characters that are supposed to mean something cool, but translate to something really lame.
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X_Lupin
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Re: Current Project Status

Post by X_Lupin »

My sister's friend got a tattoo of Chinese character, thinking it meant peace or something cliche like that.

Turns out it said "Grapefruit."
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Marc
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Re: Current Project Status

Post by Marc »

I had a professor in college who knows Japanese, Mandarin and Cantonese. One day he told us a story of a time he went over to these friends' house for dinner and they had a sofa with what they thought were Chinese characters written everywhere. Turns out they were just random scribblings. He never said anything.
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slowbeef
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Re: Current Project Status

Post by slowbeef »

Some guy on the SA LP forum is getting a tattoo of "A Light That is Darkness." He had one of our Japanese speakers translate it.

But he's getting it in the fake alphabet they use in Siren 2.

...I should really stop derailing the project status thread.

edit: To be fair, it does look pretty good.
Last edited by slowbeef on Tue Oct 07, 2008 3:03 pm, edited 1 time in total.
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Re: Current Project Status

Post by Lonheartda60 »

I think its just people wanting want they don't have and the grass being greener on the other side of the fence... hence people are so used to seeing "boring" old english to the point where it doesn't intrigue them, that they want something new a fresh, which is a different culture...in this case Kanji lol.

Hey so gettin back to Policenauts...does anyone know who did the animations and the art work?
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Kojima_Devotee
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Re: Current Project Status

Post by Kojima_Devotee »

slowbeef wrote:...I should really stop derailing the project status thread.
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Even in its current state, the thread's never been more on-topic.










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Sure, mainstream games are fun, but you haven't tried Snatcher yet.
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Re: Current Project Status

Post by JimboKudo »

Too bad that never happened to Thomas the Tank-Engine in the show. :evil: :evil: :evil:
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Re: Current Project Status

Post by RMF »

It did happen on the show quite a few times, the episode 'thomas comes to breakfast' springs to mind...
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Starfuckers Co
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Re: Current Project Status

Post by Starfuckers Co »

Hey I am new here, just found out about the project and I really appreciate the effort, I am sure that many are gonna be satisfied with the final product, wish I could help but I don't know shit about programming, so just keep up the good job!

BTW Artemio, de casualidad no posteas en los foros de Atomix :P ?
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Re: Current Project Status

Post by Artemio »

Starfuckers Co wrote: BTW Artemio, de casualidad no posteas en los foros de Atomix :P ?
Welcome to the Junker HQ forums my friend.

Yes I do post at Atomix, my nick is Snatcher over there. What's yours over there?
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snatcher1988
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Re: Current Project Status

Post by snatcher1988 »

Sorry if this is somewhat off-topic, but I have a few questions regarding the PC98 version.

1) How do you delete saved game files?

2) Other than the option to turn off the talking heads, what other unlockables are there?
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Re: Current Project Status

Post by Marc »

1) You need to do it manually from Windows or DOS.

2) That's the only one.
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Re: Current Project Status

Post by JimboKudo »

Why would you ever want to turn off the talking heads?
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Re: Current Project Status

Post by Marc »

Because that gives you subtitles for the voices. Well, it turns all the voices into text, to be more accurate.
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Re: Current Project Status

Post by Starfuckers Co »

Artemio wrote:
Starfuckers Co wrote: BTW Artemio, de casualidad no posteas en los foros de Atomix :P ?
Welcome to the Junker HQ forums my friend.

Yes I do post at Atomix, my nick is Snatcher over there. What's yours over there?
Thanks, well my nick is pretty much the same as here, and yeah I recall your posts a couple years ago on the forum, Saludos!!
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Re: Current Project Status

Post by snatcher1988 »

One more question I have about the game for now:
Spoiler:
I also watched a video on YouTube from the Saturn version that showed the space shuttle approaching Earth. That shot was seen after the end credits. Did any of the other versions of the game feature something after the end credits?
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Re: Current Project Status

Post by Zhukov »

i've been listening to the Policenauts soundtrack on Youtube http://www.youtube.com/view_play_list?p ... 99EF291533 and the music is fantastic!!!! I was wondering who composed it? great work :mrgreen:
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snatcher1988
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Re: Current Project Status

Post by snatcher1988 »

I believe the Konami Kuhei Club composed it.

BTW, the soundtrack that the user uploaded is from the original PC-9821 soundtrack that was released in March 1995. Of the 4 soundtrack collections that were released for the game, this one is easily the best one to get, IMO.
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Re: Current Project Status

Post by shidoni »

Lonheartda60 wrote: Hey so gettin back to Policenauts...does anyone know who did the animations and the art work?
PC98 version: in-house Konami chaps, all other versions: AIC (Anime International Company http://en.wikipedia.org/wiki/Anime_Inte ... al_Company )
Character designs by once-Kojima-favored Tomiharu Kinoshita...
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Jack Stern
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Re: Current Project Status

Post by Jack Stern »

Wasn't Shinkawa the character designer? Or it was just for the mechas?
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8bitsonic
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Re: Current Project Status

Post by 8bitsonic »

Jack Stern wrote:Wasn't Shinkawa the character designer? Or it was just for the mechas?
Hah, whenever people talk about the mechas I always think of this:
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The mockup American box cover that looks like it was done by an intern using Paint and Microsoft Word (for the fancy lettering) in about five minutes.

For what it's worth, is that mecha taken from the actual game, or is it just a stock graphic?
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Re: Current Project Status

Post by Henry Spencer »

Actually, Shinkawa was only the programmer on the PC-98 version, but with the subsequent versions, he became art director.
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