Patch is up (v1.01 incoming)

Talk about Kojima's hard sci-fi masterpiece.
Random
Posts: 13
Joined: Wed Jun 29, 2005 1:23 pm

Re: Current Project Status (12/19/08): Alpha Testing

Post by Random »

Slowbeef & crew! Thank you so much :D
User avatar
slowbeef
Policenaut Hacker
Posts: 1630
Joined: Thu Jun 19, 2008 11:55 am
Favorite Game: Snatcher

Re: Current Project Status (12/19/08): Alpha Testing

Post by slowbeef »

Here's a preview of what the patch will eventually look like.

Image








Okay, it's just a funny side effect of messing with animation metadata from earlier today.
Ace Attorney
Posts: 9
Joined: Tue Mar 25, 2008 12:24 am

Re: Current Project Status (12/19/08): Alpha Testing

Post by Ace Attorney »

Image
akakak4747
Posts: 47
Joined: Thu Dec 18, 2008 10:35 pm
Favorite Game: Snatcher and soon to be translated Policenauts

Re: Current Project Status (12/19/08): Alpha Testing

Post by akakak4747 »

No more pics, it's spoiling the plot! Awesome job! I long for this patch to be released. I have a copy of the game in .img, with .sub and .ccd files format. Would this be easy to change to .iso if I needed to?
User avatar
Anubis
Runner
Posts: 152
Joined: Mon Mar 24, 2008 7:13 pm
Location: Florida

Re: Current Project Status (12/19/08): Alpha Testing

Post by Anubis »

Wow

I'm so completely excited to play this game.

Thank you again.
lion589
Posts: 14
Joined: Sat Nov 22, 2008 1:35 am
Favorite Game: Street Fighter
Kojima games owned: penguin adventure (MSX)
MGS all games
PSN: lion589
Location: I don't know

Re: Current Project Status (12/19/08): Alpha Testing

Post by lion589 »

is this patch is going to be released in christmas?
it will be great to see it released in christmas as a Christmas present. :mrgreen:
User avatar
The Spoony Hou
Runner
Posts: 170
Joined: Wed May 16, 2007 2:28 am
Location: Brazil

Re: Current Project Status (12/19/08): Alpha Testing

Post by The Spoony Hou »

slowbeef wrote:Image
:lol:

I like your sense of humor :P .
Marc
General
Posts: 3379
Joined: Thu Oct 14, 2004 2:46 am

Re: Current Project Status (12/19/08): Alpha Testing

Post by Marc »

The patch is not coming out for Christmas, guys. We're not even at beta yet. Sorry.
User avatar
Jack
Runner
Posts: 160
Joined: Thu May 12, 2005 7:48 am
Location: Outside the memory of Shadow Moses, done running...

Re: Current Project Status (12/19/08): Alpha Testing

Post by Jack »

I support the idea of sending cookies. I know you guys don't want to be paid, but surely a box of chocolate sweets would cheer you up in these holidays!

You just have to say yes (and provide an address) :)
User avatar
slowbeef
Policenaut Hacker
Posts: 1630
Joined: Thu Jun 19, 2008 11:55 am
Favorite Game: Snatcher

Re: Current Project Status (12/19/08): Alpha Testing

Post by slowbeef »

Yeah, sorry guys - the motorcycle scene alone pretty much killed any shot at Christmas. Telops are turning out to be a bitch too, but Scarboy's locking onto them right now. (I'm trying to help out, but right now I feel like I'm just trying to keep up.)

edit: If you're interested, I posted a slightly more technical version of our current problem on the SA forums:

http://forums.somethingawful.com/showth ... 1#lastpost
User avatar
Henry Spencer
General
Posts: 1380
Joined: Sun Nov 26, 2006 9:07 am
Favorite Game: Shenmue I, MGS, Snatcher, Zelda: Ocarina Of Time.
Kojima games owned: Metal Gear (NES)
Metal Gear: Ghost Babel (GB)
Metal Gear Solid (PSX)
Metal Gear Solid 2: Substance (PS2)
Metal Gear Solid 3: Subsistence (PS2)
Policenauts (Saturn/PSX/3DO)
Snatcher (PC Engine/Mega CD)
Zone Of The Enders (PS2)
Zone Of The Enders 2: Special Edition (PS2)
Super Smash Bros. Brawl; it counts, right? ;P
PSN: henryspencer666
Xbox Live: Magiking
Location: Right Behind You
Contact:

Re: Current Project Status (12/19/08): Alpha Testing

Post by Henry Spencer »

slowbeef wrote:Yeah, sorry guys - the motorcycle scene alone pretty much killed any shot at Christmas. Telops are turning out to be a bitch too, but Scarboy's locking onto them right now. (I'm trying to help out, but right now I feel like I'm just trying to keep up.)

edit: If you're interested, I posted a slightly more technical version of our current problem on the SA forums:

http://forums.somethingawful.com/showth ... 1#lastpost
The fact that we're getting it at all is fantastic. A couple of months back we were all clamouring for any progress being made at all. It very much almost went dead. You're really a god-send, bro. I'm getting enough for Christmas off my friends and family anyways, so I certainly don't mind at all. :mrgreen:

(And please, for the sake of the patch, don't ever apologise to us again. We should get you a fucking crown and a lifetimes supply of your favourite beverage).
dirty_c
Posts: 5
Joined: Fri Dec 19, 2008 5:50 pm
Kojima games owned: Snatcher (Sega CD)
SD Snatcher (MSX)
Policenauts - Ltd Edition with game & cell art (Saturn)
Metal Gear Solid (PSX)
MGS 2 (ps2)
MGS 3 (ps2)
MGS 4 (ps3)

Re: Current Project Status (12/19/08): Alpha Testing

Post by dirty_c »

Henry Spencer wrote:
slowbeef wrote:Yeah, sorry guys - the motorcycle scene alone pretty much killed any shot at Christmas. Telops are turning out to be a bitch too, but Scarboy's locking onto them right now. (I'm trying to help out, but right now I feel like I'm just trying to keep up.)

edit: If you're interested, I posted a slightly more technical version of our current problem on the SA forums:

http://forums.somethingawful.com/showth ... 1#lastpost
The fact that we're getting it at all is fantastic. A couple of months back we were all clamouring for any progress being made at all. It very much almost went dead. You're really a god-send, bro. I'm getting enough for Christmas off my friends and family anyways, so I certainly don't mind at all. :mrgreen:

(And please, for the sake of the patch, don't ever apologise to us again. We should get you a fucking crown and a lifetimes supply of your favourite beverage).
I agree, i think we all would unanimously....we deserve no apologies, if anything its us that owe you guys the apologies for hounding you, lol!
i have been trying to "obtain" old rpg's to get on with to hopefully try and shorten the wait for the patch.
any recommendations??
so far i have Xenogears, Lunar Silver Star Story, already finished all the FF's, might give Snatcher another play through :D
User avatar
Artemio
Site Admin
Posts: 2947
Joined: Wed Oct 06, 2004 11:33 am
Favorite Game: Snatcher! ... no wait, Policenauts...
Kojima games owned: http://junkerhq.net/kojima.html
PSN: Artemio
Wii Friend Code: 6335316353781527
Xbox Live: JunkerHQ
Location: Mexico
Contact:

Re: Current Project Status (12/19/08): Alpha Testing

Post by Artemio »

Regarding Telops we have a few of them decoded so far, it is the ones that are within game data that are causing trouble.
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner

[Junker HQ]
User avatar
slowbeef
Policenaut Hacker
Posts: 1630
Joined: Thu Jun 19, 2008 11:55 am
Favorite Game: Snatcher

Re: Current Project Status (12/19/08): Alpha Testing

Post by slowbeef »

Artemio wrote:Regarding Telops we have a few of them decoded so far, it is the ones that are within game data that are causing trouble.
Yeah, Artemio cracked the movie telops. Scarboy's writing a decompresser for the game ones now. I guess I'm back on bug hunting.
User avatar
The Spoony Hou
Runner
Posts: 170
Joined: Wed May 16, 2007 2:28 am
Location: Brazil

Re: Current Project Status (12/19/08): Alpha Testing

Post by The Spoony Hou »

dirty_c wrote:i have been trying to "obtain" old rpg's to get on with to hopefully try and shorten the wait for the patch.
any recommendations??
so far i have Xenogears, Lunar Silver Star Story, already finished all the FF's, might give Snatcher another play through :D
Some Dragon Quest? How about Dragon Quest IV? Or VIII?
User avatar
slowbeef
Policenaut Hacker
Posts: 1630
Joined: Thu Jun 19, 2008 11:55 am
Favorite Game: Snatcher

Re: Current Project Status (12/19/08): Alpha Testing

Post by slowbeef »

Merry Christmas, all! We've been doing a bunch of work towards beta features and bug fixes, so I'd say there's probably four areas of development left to nail down.

1. Telops - This is gonna be far and away the hardest. Telops are actually drawn in a really weird way, so Scarboy's writing a decompressor. Writing the recompressor to put English ones in - that's gonna be a bit tricky to be honest with you.

2. Graphical changes - This one... probably won't be so bad. We might reach out for help when we're ready with stuff like the "Please Insert Disc 2" screen and things like that.

3. Summaries - This one won't end up as bad as I thought, but still requires some work on my part to discover how to increase things like the margins in order to accommodate the larger English summaries. I was worried we'd have to hack in pagination, but I was able to estimate how much space we'd need given the largest summary and we should have enough room with it still looking good without having to do something stupid like cut all the text in half or some shit.

4. Movies - Artemio has extraction covered, so it's a matter of getting something that will take graphics files and put them back in. This is gonna take a bunch of artwork to do the credits, but other stuff shouldn't be so bad.

If these 4 get done, we're still not completely done, because it'll be about bug fixing, script rewrites, and graphical tweaks. At that point, though, we should be able to patch the game however we want (famous last words), and all. So The Big Four are our primary focus, though I've been doing some Alpha bug fixes as well. I'd say that's the new metric to milestone. Once we get that out of the way, we'll probably finalize graphical changes (i.e. decide what looks best etc. in regards to things like name tags and all).

So basically, after the Big Four, I'll do another audit and we'll have a clearer metric by which we can measure our way to Beta, which it seems like will happen to both discs at once. (Most beta features are gonna be on disc 1.)

edit: Oh yeah. The End Credits issue. Um, I don't know if we've ultimately decided what to do about those just yet. I'd like to focus on the other four, as they're more important right now.
User avatar
Spike
J.U.N.K.E.R.
Posts: 274
Joined: Tue Aug 23, 2005 4:41 am
Kojima games owned: Metal Gear Solid 2 : Sons of Liberty
Metal Gear Solid 3 : Snake Eater
Metal Gear Solid 3 : Subsistence
Zone of the Enders 2 : The Second Runner
Location: Belgium

Re: Current Project Status (12/19/08): Alpha Testing

Post by Spike »

Could somebody answer the following question, please ?

Is the native resolution of the game 320x240 ("pumped-up" to appear as 640x480 on TV) ? Because, while the 320x240 screenshots released so far look great, the 640x480 ones look a bit too much pixelated.

Image

Image

I know we're talking about a game released in 1996, but still.

Or does the game look better in motion ?
User avatar
slowbeef
Policenaut Hacker
Posts: 1630
Joined: Thu Jun 19, 2008 11:55 am
Favorite Game: Snatcher

Re: Current Project Status (12/19/08): Alpha Testing

Post by slowbeef »

Yeah, my screencaps aren't a great benchmark - it'll look better when you play it. I blow up my emulator to 640x480 to read it more easily, but I turned off all the filtering effects because I need to do graphical work, so I need to know what it's "literally" outputting on a pixel level. (i.e. I can't work off a filtered version.)

Usually, the emulator will use filtering to smooth that out - but it should look okay on a TV.

320x240 is the Playstation's (and therefore Policenauts') resolution.
User avatar
Anubis
Runner
Posts: 152
Joined: Mon Mar 24, 2008 7:13 pm
Location: Florida

Re: Current Project Status (12/19/08): Alpha Testing

Post by Anubis »

Just wanted to drop in and wish you guys a Merry Christmas.

Thanks again.
User avatar
The Spoony Hou
Runner
Posts: 170
Joined: Wed May 16, 2007 2:28 am
Location: Brazil

Re: Current Project Status (12/19/08): Alpha Testing

Post by The Spoony Hou »

slowbeef wrote:320x240 is the Playstation's (and therefore Policenauts') resolution.
I know we are talking about Policenauts here, but the PSX doesn't have a default resolution (as far as I know). I've seem all kinds of weird resolutions coming from PSX games.

I'd be happy to be wrong about that. The PSX is ass to emulate because of those weird resolutions :(.
Jack Stern
Runner
Posts: 117
Joined: Mon Jun 02, 2008 10:35 pm
Favorite Game: Metal Gear Solid 2: Sons of Liberty
PSN: JackStern

Re: Current Project Status (12/19/08): Alpha Testing

Post by Jack Stern »

The Spoony Hou wrote:
slowbeef wrote:320x240 is the Playstation's (and therefore Policenauts') resolution.
I know we are talking about Policenauts here, but the PSX doesn't have a default resolution (as far as I know). I've seem all kinds of weird resolutions coming from PSX games.

I'd be happy to be wrong about that. The PSX is ass to emulate because of those weird resolutions :(.
What Slowbeef's trying to say, is that 320x240 is the "native" resolution of PSX's video output. In today's standards, 640x480 (480i) is the standard for analog TVs. Anyway, you can upscale the setting (in the ps3, for example) to 480p, 720p and 1080p for PSX games, but their native resolution keeps the same.

Native resolutions are meant to consider how much "space" can be displayed in a TV, IIRC
User avatar
akor1108
Posts: 58
Joined: Fri Aug 01, 2008 10:12 am
Favorite Game: MGS series, Resident Evil series, Tony Hawk,
Kojima games owned: Policenauts, Metal Gear 1 through Metal Gear Solid 4, Snatcher, SD Snatcher, MSX Snatcher, Penguin Adventure, ZOE
PSN: MetalGearAlex

Re: Current Project Status (12/19/08): Alpha Testing

Post by akor1108 »

LEGITIMATE QUESTION ahead!

So... I finally found a physical copy of Policenauts off of Ebay for 28 dollars and I need to know...

Will I be able to play Policenauts (patched of course! ;) on my American PS3?

I mean... I have the ISO and the EPSXE emulator fixed to the point where only the sound is 2 seconds off and everything else works beautifully on my computer... but... if I could play it on my PS3, that would be beautiful!

I am still in the Navy, and the only things I look towards for relaxation and entertainment is my 54 dollar stuffed giraffe and my PS3.

PLEASE... Artemio, Marc, Slowbeef and crew... help us enjoy this beautiful creation that is slowly coming to fruition!

let me know. I owe you my gratitude and if it didn't cause legal problems, I'd pay money for this. hands down no doubt, I would.

ALSO, like I said before, if the Konami crew or whoever tries to throw a hissy-fit on you... let everybody on this forum know (emails help!) and we promise to stop their foolishness! I would prefer if you guys, once this patch is done, maybe let Kojima know as directly as possible, and I'm certain he is genius enough to support you! You gots to have the faith!

GIGANTIC EDIT HERE: Merry Christmas and Hanuka, I honestly don't care about Kwanzaa, and Happy New Year!
Last edited by akor1108 on Sat Dec 27, 2008 9:01 am, edited 1 time in total.
Image
User avatar
DarkTetsuya
Runner
Posts: 150
Joined: Wed Oct 13, 2004 7:26 pm

Re: Current Project Status (12/19/08): Alpha Testing

Post by DarkTetsuya »

akor1108 wrote:LEGITIMATE QUESTION ahead!

So... I finally found a physical copy of Policenauts off of Ebay for 28 dollars and I need to know...

Will I be able to play Policenauts (patched of course! ;) on my American PS3?

I mean... I have the ISO and the EPSXE emulator fixed to the point where only the sound is 2 seconds off and everything else works beautifully on my computer... but... if I could play it on my PS3, that would be beautiful!

I am still in the Navy, and the only things I look towards for relaxation and entertainment is my 54 dollar stuffed giraffe and my PS3.

PLEASE... Artemio, Marcus, Slowbeef and crew... help us enjoy this beautiful creation that is slowly coming to fruition!

let me know. I owe you my gratitude and if it didn't cause legal problems, I'd pay money for this. hands down no doubt, I would.

ALSO, like I said before, if the Konami crew or whoever tries to throw a hissy-fit on you... let everybody on this forum know (emails help!) and we promise to stop their foolishness! I would prefer if you guys, once this patch is done, maybe let Kojima know as directly as possible, and I'm certain he is genius enough to support you! You gots to have the faith!

GIGANTIC EDIT HERE: Merry Christmas and Hanuka, I honestly don't care about Kwanzaa, and Happy New Year!
I'm pretty sure it won't, PS3s don't read burns that well... (unless it's modded, but I don't know if anyone's ever successfully done so.)
User avatar
Anubis
Runner
Posts: 152
Joined: Mon Mar 24, 2008 7:13 pm
Location: Florida

Re: Current Project Status (12/19/08): Alpha Testing

Post by Anubis »


PLEASE... Artemio, Marcus, Slowbeef and crew... help us enjoy this beautiful creation that is slowly coming to fruition!


Just to clarify, I have in no way helped with the patch.

I only posted my name as a show of respect for everyone has dedicated their time and effort to bring us this game.
snatchernaut
Runner
Posts: 141
Joined: Fri Aug 29, 2008 2:22 pm
Favorite Game: snatcher

Re: Current Project Status (12/19/08): Alpha Testing

Post by snatchernaut »

the ps3 does read burnt disks but only when you remove the lid of the console and use the swap disk method.
never been a fan of doing it on the ps3. im gonna have to stick with either using my psp or pc.
Post Reply