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Junker HQ • View topic - Kojima on MGS5 and PS3 vs 360

Kojima on MGS5 and PS3 vs 360

Dedicated to Hideo Kojima, Kojima Productions staff and their games or collaborations.

Re: Kojima on MGS5 and PS3 vs 360

Postby Dick Motorman » Wed Feb 04, 2009 7:33 pm

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Re: Kojima on MGS5 and PS3 vs 360

Postby Commander_AK-47 » Wed Feb 04, 2009 9:55 pm

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Re: Kojima on MGS5 and PS3 vs 360

Postby Dick Motorman » Thu Feb 05, 2009 11:17 am

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Re: Kojima on MGS5 and PS3 vs 360

Postby Commander_AK-47 » Thu Feb 05, 2009 6:03 pm

Well you've convinced me.
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Re: Kojima on MGS5 and PS3 vs 360

Postby Artemio » Thu Feb 05, 2009 9:03 pm

As a developer, even though the discussion has ended, I wanted to add a bit to it. I feel strongly about the recent multi-platform tendencies in the industry, since I do believe as well that games are affected in terms of general quality. One other way different from the ones exposed is the extra layer in terms of execution.. you have an abstraction layer that is used to have the same game running in different platforms, and that extraction layer manages resources and data. It is not emulation, but thinking of it as similar helps.
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Re: Kojima on MGS5 and PS3 vs 360

Postby ShinjiPG » Wed Feb 18, 2009 12:04 pm

Dick, you're clearly the one not understanding what I'm saying.
By pointing out the Mirror's Edge example, I was proving that multi-plataform games don't need to be limited to the weakest system specs. Do you need me to tell you again that Mirror's Edge PC is far superior than the PS3 and XBOX versions in terms of physics engine and graphics, while still being the same game? Because I can write it as many times as you want.
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Re: Kojima on MGS5 and PS3 vs 360

Postby Dick Motorman » Wed Feb 18, 2009 2:49 pm

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Re: Kojima on MGS5 and PS3 vs 360

Postby ShinjiPG » Sun Feb 22, 2009 8:04 am

"I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-kiri Rock. I need scissors! 61!"
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Re: Kojima on MGS5 and PS3 vs 360

Postby Dick Motorman » Sun Feb 22, 2009 8:39 pm

believe me I stopped caring a long time ago.
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Re: Kojima on MGS5 and PS3 vs 360

Postby cacetete » Sat Mar 14, 2009 10:40 am

it could be converted, but it would require some programming and it probably is not worth it. probably easier and worth more money to make another game.
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Re: Kojima on MGS5 and PS3 vs 360

Postby Dick Motorman » Mon Mar 16, 2009 9:57 am

Last edited by Dick Motorman on Tue Mar 17, 2009 10:38 am, edited 1 time in total.
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Re: Kojima on MGS5 and PS3 vs 360

Postby Commander_AK-47 » Mon Mar 16, 2009 5:25 pm

Dick is right, it is impossible unless they completely remake it for 360.
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Re: Kojima on MGS5 and PS3 vs 360

Postby KOJIMASAN » Thu Apr 09, 2009 5:48 pm

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