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Marc
General
Joined: Thu Oct 14, 2004 2:46 am Posts: 3379
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 Re: Policenauts Emulation Guide
Just so you know, we'll have an updated emulation guide in the readme.
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Sun Aug 23, 2009 12:50 am |
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Ikuzak
Joined: Sun May 11, 2008 6:41 am Posts: 13
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 Re: Policenauts Emulation Guide
Marc wrote: Just so you know, we'll have an updated emulation guide in the readme. thats great. what im asking myself is, will it be possible to play it on my moddet PSP?
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Sun Aug 23, 2009 4:44 am |
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Souther
Joined: Fri May 08, 2009 11:37 pm Posts: 25
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 Re: Policenauts Emulation Guide
If you can patch the ISO's successfully and then create an EBOOT from said Iso's then yes...you should be able to, you will also need to see if the game is even playable under the various popstation firmwares.
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Sun Aug 23, 2009 2:20 pm |
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Artemio
Site Admin
Joined: Wed Oct 06, 2004 11:33 am Posts: 2942 Location: Mexico
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 Re: Policenauts Emulation Guide
it has been stated several times that it has been tested in PSX, PSP and PS2.. as well as the supported emus.
regards
Artemio
_________________ From the mathematical perspective, consciousness might be regarded as a second derivative of sensation. -- Terrel Miedaner
[Junker HQ]
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Sun Aug 23, 2009 2:24 pm |
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Snatcher42
Joined: Wed Feb 07, 2007 12:11 pm Posts: 94 Location: NYC
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 Re: Policenauts Emulation Guide
Hey guys, thanks again for this amazing work. One question, is there any particular reason why the readme recommends P.E.Op.S. Soft Plugin 1.13 as opposed to the latest 1.18 build? Also where can we download 1.13, I can't seem to find it?
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Sun Aug 23, 2009 6:19 pm |
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viscera
Joined: Mon Aug 24, 2009 7:18 am Posts: 2
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 Re: Policenauts Emulation Guide
Hi, I am very thankful for translation project. I am having problems setting my cddrive options.. when i try to go into the configure menu for the "ePSXe CDR ASPI core 1.5.2." it gives me a "init aspi 235" error. So I kinda dug around this thread and I took a glance at this post James_The_Stampede wrote: seraphssavior wrote: O.K. I'm still having a bit of trouble...the lag thing that was mentioned earlier is present during cutscenes. My sound will all of a sudden stop, and the game will continue, causing a sync error. I cannot get the CDROM ASPI core 1.5.2 to work, it comes up with an error every time I try to hit config. It says "Error cannot load WNASPI32.dll" Is there any way to fix this? Try using this: http://radified.com/ASPI/forceaspi.htm. I had that problem eons ago and it drove me nuts. but when i tried to use that app it said something about not supporting my system.. so i decided to mess around with the other cd drive plug ins but no go. I am able to load the game to the main menu but when i select "new game" it just tells me " insert disc 1 ", i tried mounting it on daemon tools and no go (i set the plug in config to the right drive). I hope someone can help me out.
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Mon Aug 24, 2009 8:00 am |
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Ikuzak
Joined: Sun May 11, 2008 6:41 am Posts: 13
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 Re: Policenauts Emulation Guide
Souther wrote: If you can patch the ISO's successfully and then create an EBOOT from said Iso's then yes...you should be able to, you will also need to see if the game is even playable under the various popstation firmwares. i dunno, i tried it yesterday but it didnt work. edit: now ive made an eboot just of disk 1 and it works. so, what should i do with disk 2? make a second eboot of it? or would it work somehow, when i put them togehter?
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Mon Aug 24, 2009 10:26 am |
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slowbeef
Policenaut Hacker
Joined: Thu Jun 19, 2008 11:55 am Posts: 1630
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 Re: Policenauts Emulation Guide
What I did was make a second eboot, play off the first, and then save at the end. Then reload the save at the second eboot.
I've heard you can do multi-disk eboots, but I'm honestly not sure how.
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Mon Aug 24, 2009 12:40 pm |
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viscera
Joined: Mon Aug 24, 2009 7:18 am Posts: 2
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 Re: Policenauts Emulation Guide
well in response to my post, i managed to getting it going, it turns out the iso's were labeled wrong, disc 2 was actually disc 1 so thats why it just kept asking me for disc 1 for the whole time. wow.
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Mon Aug 24, 2009 6:47 pm |
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infinityBCRT
Joined: Mon Jun 08, 2009 8:43 am Posts: 8
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 Re:
Solidé wrote: I was emulating my policenauts today and i followed instructions that is in the first post of this topic. But i have to say that the game plays much smoother and with no problems during cutscenes by using these plugins: Sound plugin: Eternal SPU Plugin Video plugin: Pete's Soft GPU-plugin I recommend at least to try the game with these plugins, it fixed all my emulating problems. Except one, i havent figured this out yet. When i exit the ePSXe, the sound of game still plays on, even if the emulaator is shut down. And it is really annoying, i just have to reset my computer everytime when i have played the game.  ??: What settings are you using for Eternal?
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Mon Aug 24, 2009 10:09 pm |
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Frogacuda
Joined: Mon Aug 24, 2009 11:23 pm Posts: 26
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 Re: Policenauts Emulation Guide
Does anyone know how to adjust ePSXe's mouse sensitivity? The default is notoriously high and impervious to Windows' settings as well. The in-game cursor speed options don't affect shooting, so it's trouble all around.
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Mon Aug 24, 2009 11:26 pm |
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Ikuzak
Joined: Sun May 11, 2008 6:41 am Posts: 13
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 Re: Policenauts Emulation Guide
slowbeef wrote: What I did was make a second eboot, play off the first, and then save at the end. Then reload the save at the second eboot.
I've heard you can do multi-disk eboots, but I'm honestly not sure how. allright. so ive 1 last question, when i create those 2 eboots, the save title has to be the same, hasnt it?? edit: a friend told me, there are problems when u put pics/icons on ur eboot!?!?
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Tue Aug 25, 2009 8:32 am |
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Prawn
Joined: Tue Feb 10, 2009 1:23 pm Posts: 13
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 Re: Policenauts Emulation Guide
I just made 2 seperate Eboots i have Pictures and music on my patched eboot works like a charm! Love playing this already Thanks to all the Folk who made this happen at JunkerHq
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Tue Aug 25, 2009 1:58 pm |
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Ikuzak
Joined: Sun May 11, 2008 6:41 am Posts: 13
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 Re: Policenauts Emulation Guide
Prawn wrote: I just made 2 seperate Eboots i have Pictures and music on my patched eboot works like a charm! Love playing this already Thanks to all the Folk who made this happen at JunkerHq both have to have the same save title? and when i put pics to the eboot it wont start..  can u send me yours? or the source?
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Wed Aug 26, 2009 11:26 am |
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Rick Deckard
Second Lieutenant
Joined: Sat Oct 09, 2004 4:43 pm Posts: 367 Location: L.A. 2019
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 Re: Policenauts Emulation Guide
Edit: Problems solved, ignore this.
Great work on the patch, guys, though I'm unsure about the Britishisms ("bloody hell!" and "how are you, mate?"). They don't seem right somehow. Don't get me wrong, though - that's just an observation rather than a moan. I couldn't be more grateful for the opportunity to finally play this. Nice touch with the release date, too ("August 24th - a day I'll never forget").
Last edited by Rick Deckard on Sat Aug 29, 2009 7:17 am, edited 2 times in total.
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Wed Aug 26, 2009 11:29 am |
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HellHammer
Joined: Tue Jun 09, 2009 1:02 pm Posts: 14 Location: CA
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 Re: Policenauts Emulation Guide
I've got an issue. I'm an idiot and decided to use pSX and when I came to the second disc, I'm unable, no matter what I try, to advance past that point. I've since acquired PSXe and it seems to work much better, however my save states from pSX aren't compatible. I've attempted to convert it over using two different programs, but to no avail.
Could I trouble anyone to upload a PSXe (or even PSP) compatible save file from the VERY beginning of disc 2? Thanks in advance.
_________________ Since 2042
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Wed Aug 26, 2009 12:47 pm |
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slowbeef
Policenaut Hacker
Joined: Thu Jun 19, 2008 11:55 am Posts: 1630
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 Re: Policenauts Emulation Guide
Do you mean memory card file?
You can convert them from pSX format to ePSXe and vice-versa with Memory Card Rex.
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Wed Aug 26, 2009 3:24 pm |
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HellHammer
Joined: Tue Jun 09, 2009 1:02 pm Posts: 14 Location: CA
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 Re: Policenauts Emulation Guide
slowbeef wrote: Do you mean memory card file?
You can convert them from pSX format to ePSXe and vice-versa with Memory Card Rex. No, I couldn't get the memory card to format correctly so I was forced to use .psv save states. And MemorycardRex was one of the programs that I attempted to use, with no luck. EDIT:Nevermind. I just realized I could use my JP saves!! Second disc, here I come.
_________________ Since 2042
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Wed Aug 26, 2009 5:03 pm |
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Prawn
Joined: Tue Feb 10, 2009 1:23 pm Posts: 13
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 Re: Policenauts Emulation Guide
Ikuza make sure you use Popstation Gui 300 to convert the Eboot the earlier version of popstation would not work for some reason after i applied the patch seemed to hang on the konami logo.
If your still struggling let me know and ill help you out.
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Wed Aug 26, 2009 11:39 pm |
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Prawn
Joined: Tue Feb 10, 2009 1:23 pm Posts: 13
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 Re: Policenauts Emulation Guide
I have uploaded Popstation 300, policenauts Icon, Background and the Atrac3 encoded music file for you to use with psp. You will need Winrar to extract them approx 1.2Mb download. http://www.megaupload.com/?d=O5P17G3S
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Wed Aug 26, 2009 11:50 pm |
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Ikuzak
Joined: Sun May 11, 2008 6:41 am Posts: 13
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 Re: Policenauts Emulation Guide
Prawn wrote: I have uploaded Popstation 300, policenauts Icon, Background and the Atrac3 encoded music file for you to use with psp. You will need Winrar to extract them approx 1.2Mb download. http://www.megaupload.com/?d=O5P17G3Sthanks man. other question: im playing pn for a while now, can i make a new eboot with ocons and stufe and continue the old game i started?
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Thu Aug 27, 2009 10:22 am |
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Prawn
Joined: Tue Feb 10, 2009 1:23 pm Posts: 13
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 Re: Policenauts Emulation Guide
Ikuzak wrote: thanks man.
other question: im playing pn for a while now, can i make a new eboot with ocons and stufe and continue the old game i started? Yes you can mate but when you are making the new Eboot with the icons you will have to make sure you give it the same game id and gamesave id as the old eboot that your going to delete. ie Policenauts [Disc 1 of 3]and Scus 12345.
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Thu Aug 27, 2009 11:23 pm |
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Snatcher42
Joined: Wed Feb 07, 2007 12:11 pm Posts: 94 Location: NYC
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 Re: Policenauts Emulation Guide
Here's my emulation guide. A lot of people have been asking how to best emulate Policenauts, so I decided to write this detailing the settings I used after much testing. I think they offer the best experience possible, although there's no one way to emulate Policenauts perfectly, and even this has a few short-comings. Pausing with the ESC key and then resuming emulation will cause a crash, and the end credits don't scroll smoothly (though they do display). Other than that it should be fine. A huge thanks again to the translation team for realizing a dream many of us have held for years! So anyway, to get started... Download and extract ePSXe: http://www.epsxe.com/files/epsxe170.zipDownload these and extract them to ePSXe's plugins folder: http://www.pbernert.com/gpupeopssoftwin118b.ziphttp://www.pbernert.com/spupeopsdsound109.zipYou'll also need a Japanese PlayStation bios in the ePSXe bios folder. Start the emulator, click "Config", and go to "Wizard". Click "Config >>". Pick a bios and then click "Next". At the video plugin selection, click "P.E.Op.S. Soft Driver 1.18" and then click "Config" (not "Next" yet!). Now we're in the video plugin options. Start by clicking "Nice" under default settings in the lower left hand corner, but we're gonna change a few other things as well. For both windowed and full screen settings (you can switch back and forth in game with alt+enter) I recommend either 640x480 (2x the game's resolution) or 1280x960 (4x), with default refresh rate and 32bit color depth. Under "Stretching" I recommend selecting "2xSaI stretching (needs a fast cpu)". This sharpens the picture a bit, without being too blocky like the other filters. Finally, enable "Wait for VSYNC" under options. We're done here now, so click "OK" to return to the wizard, and then "Next" to move onto sound settings. Under sound settings, select "P.E.Op.S. DSound Audio Driver 1.9", and click "Config". There are less settings here so I'll just run through them all: Mode: 0 Fast. Volume: 2 Loud. Reverb: 2 PSX. Interpolation: 3 Cubic. XA Music: both checked. Misc: just the first (wait for cpu) checked. Hit "OK" then "Next". The cdrom config doesn't really apply to us, so choose anything and click "Next". Controller config. Click "Controller 1". In the drop-down menu in the upper right, choose "Digital/Mouse (F5)". Pressing F5 during gameplay will now toggle between mouse and keyboard control. Tip: Mouse control is ideal for most of the game, however some sequences are easier if you use the keyboard. You may want to assign the auto-aiming left and right "1" shoulder buttons of the PlayStation controller, along with triangle for reload and circle or square for shoot, to keys that are easy to press! Click "OK", "Next", and "Done" to return to the main screen of the emulator. Now just go to "File" and "Run ISO" to begin the game!
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Sun Aug 30, 2009 7:28 am |
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Nikita
Joined: Mon Aug 31, 2009 6:06 am Posts: 1
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 Re: Policenauts Emulation Guide
HellHammer wrote: EDIT:Nevermind. I just realized I could use my JP saves!! Second disc, here I come. Would you (or enyone else for that matter) mind uploading those? I seem to be having the same problem.
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Mon Aug 31, 2009 6:10 am |
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skwatter
Joined: Sun Mar 01, 2009 1:31 pm Posts: 5
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 Re: Policenauts Emulation Guide
I am having trouble converting the Policenauts CDs to ISO images that work on my computer.
I have used both MagicISO and Alcohol120%, both yielding the same results.
The dos window that opens when you try to convert gives me an error stating:
Xdelta3: Source file too short: XD3 Internal.
It gives me this message for both of the discs.
I wish to also state that the ISO images made from the discs do not work at all on EPSXE 1.7.0, even though the bin/cue rips I have tried work perfectly, but not in English.
Any help?
Thanks.
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Mon Sep 14, 2009 9:29 pm |
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