Please don't tell me they're reconsidering redoing the whole thing. Unless they're translating the graphics, it's taken them a long time to translate all the text.
Update (June 20th):
16 June 2013 Finished all planned graphical updates for the game!
11 June 2013 Max sent Rieks a list of things he has done the past few months:
[*] optimized game font (now it's 99 bytes less) so the printing is faster and more space created for some other parts of the translation;
[*] optimized font printing subroutine so it works faster;
[*] fixed issues with in-game print subroutine concerning printing of text after the player's name;
[*] re-synchronized intro and ending demo because of new code improvements and different timings;
[*] optimized intro code and moved all code (intro and in-game) from upper memory addresses so universal hard disk loaders have more compatibility; this also resulted in minor speed improvements;
[*] translated graphics in North Downtown;
[*] fixed some remaining text errors found in the game script;
[*] slightly altered game script so that all texts are in North-American English;
[*] optimized the in-game menus so they all have the same style;
[*] ...many more changes; the list would be too boring and very long...[/size]
So is that it? They're done? Anything else?
MOAR Updates (July 7th):
1 July 2013 Max sent Rieks an updated version:
[*] updated the SAVE / LOAD system; now all names will fit inside the frame, even if they use "g","j","p","q","y"
[*] lower case letters; also made some minor textual changes;
[*] updated some in-game text messages (disk change, etc.);
[*] updated the battle menu.[/size]
30 June 2013 Max fixed issue 65 of 79: he inserted a dot after the 'W' in Rieks' name in the intro credits.
29 June 2013 Max sent Rieks an updated version:
[*] improved code in turbo mode search subroutine (it now properly handles MSX computers with RAM in SLOT 0, such as Daewoo CPC-400);
[*] finalized first and third parts of the intro demo;
[*] applied 64 fixes/updates/improvements out of the 79 that we decided on after the previous playthrough.[/size]
Looks like they're on a ball lately. Honestly, they've promised us an early 2012 release, but apparently there was some sort of obstacle they have to overcome, and now it's the summer of 2013. They might as well keep the 10 euro price once it's available.
ANOTHER FUGGIN' UPDATE AS OF SEPTEMBER 16th 9:30 EST:
7 September 2013 Max fixed original game map bugs: the player was able to walk through both the right wall outside the Master Snatcher room and the wall in the bottom left part of the Snatcher Base; now he isn't anymore!
2 September 2013 Max sent Rieks an updated version:
[*] English translation of Survival World is now working;
[*] modified the Survival World script; now the second part of the map is connected to the first part and Survival World is accessible by normal gameplay;
[*] made the second part of the Survival World map "unrollable", like in the Abandoned Factory;
[*] activated all 21 messages in Survival World and attached them to specific characters, as it was originally intended.[/size]
31 August 2013 Max sent Rieks an updated version:
[*] fixed a glitch in the Magical House (the map was damaged on the yellow floor);
[*] internal release of version 0.4.0 - a stable release of four versions (translation, Snatcher SCC, Mapper + SCC, Mapper + SCC-I).[/size]
28 August 2013 Max fixed a glitch in the SCC/SCC-I mapper version which caused the game to crash when entering the battle mode after the Elijah demo.
25 August 2013 Max sent Rieks an updated version:
[*] updated mapper version of the translation. Now original SCC cartridges are supported whlie MegaFlashROM SCC will work too; this is still a beta version;
[*] fixed a glitch with the slot machine graphics in the "Dice Shaker" casino (Godzilla movie graphics patch appeared to be too big);
[*] fixed a glitch in the North Downtown, Syd Garden North and Syd Garden South graphics patch; these appeared to be too big and damaged the data that immediately followed them;
[*] fixed a textual glitch appearing in the battle sequence.[/size]
24 August 2013 Max created a mapper version of the translaion that works on an MSX with 128kB+ of memory which does not require any memory in the sound cartridge. This version supports SCC+ sound cartridges such as MegaFlashROM SCC+, MegaFlashROM SCC+SD, but the original Snatcher and SD Snatcher SCC-I sound cartridges will work as well.
17 August 2013 Max added support of the Snatcher sound cartridge.
10 August 2013 Max finished the final playthrough of disk 1 without finding any bugs.
4 August 2013 All formerly unplanned updates for disk 1 are done; disk 1 is now 100% ready for the final playthrough.
26 July 2013 Max finished all planned updates for disk 1 and 2; there are only a few formerly unplanned updates left on these disks. Now, disk 1 and 2 are almost ready for the final test playthrough. Disk 3 still requires some more work.
15 July 2013 Max fixed an issue with the Panasonic FS-A1FM (hanging after entering player's name).
7 July 2013 Max made some minor changes to the texts in the battle sequence and finalized all intro parts!
So Disk 1's finally done with? Shit. I think these guys are fucking serious with the bugfixes. This just makes me realize SD Snatcher's a lot more buggier than shit. I would feel sorry for Japanese Snatcher fans if they don't get these bugfixes.