
Tennage riot is a classic ;]
Great choice, sounds mostly like some "underground-cyberpunk-rave-electro-something" combination... it can't get better than that.el_ash wrote:I usually listen to Aphex Twin, Alec Empire, Atari Teenage Riot, Skinny Puppy and DJ Shadow when working on the MOD....
It helps to put me in the whole "CyberPunk" mood to work on something like "Snatcher", So sometimes I use the music I listen to for the Vids.
The same applies to me, but IMHO Windows 7 will be quite better than XP, not to mention Vista. So, when Windows 7 comes out, it's time to upgrade to the new fresh 64-bit version and enjoy The "Snatcher" Mod in it's full glory.el_ash wrote: The funny thing is I have a 64-bit machine, and a DX10.1 Graphics card, But I'm running XP 32-Bit and DX9 Graphics right now!
So the MOD/CryEngine 2 will look even better once I change over to DX10/64-bit (I HATE Vista...so I'm just not going to bother with it).
silent_snake wrote:Great choice, sounds mostly like some "underground-cyberpunk-rave-electro-something" combination... it can't get better than that.el_ash wrote:I usually listen to Aphex Twin, Alec Empire, Atari Teenage Riot, Skinny Puppy and DJ Shadow when working on the MOD....
It helps to put me in the whole "CyberPunk" mood to work on something like "Snatcher", So sometimes I use the music I listen to for the Vids.![]()
The same applies to me, but IMHO Windows 7 will be quite better than XP, not to mention Vista. So, when Windows 7 comes out, it's time to upgrade to the new fresh 64-bit version and enjoy The "Snatcher" Mod in it's full glory.el_ash wrote: The funny thing is I have a 64-bit machine, and a DX10.1 Graphics card, But I'm running XP 32-Bit and DX9 Graphics right now!
So the MOD/CryEngine 2 will look even better once I change over to DX10/64-bit (I HATE Vista...so I'm just not going to bother with it).
I love ATR!Sovvyy wrote:Mod is looking awsome![]()
Tennage riot is a classic ;]
what the hell?Artemio wrote:Congrats man, you'll get quite some attention after appearing in Joystiq =)
Yeah I just got a message from "UnNamedGaming.com", They want to promote and interview me about the MOD.XenoMorph wrote:Hey, people can appreciate fine work. Let's just hope more people getting interested in Snatcher would spark up some mainstream interest as well.
Meaning, Hideo Kojima with an all new Snatcher title. And yes, I'm kidding. It's never going to happen.
That's pretty much how I look at it as well....XenoMorph wrote:Using cell-shading on character models would make sense to me, since all characters in the original game are cartoony, right? While you can make the locales "realistic" looking, it's very hard to transpose drawn characters into full realistic 3d-models. My two cents.
I like talking about it, And definatly enjoy answering as much as you like asking....XenoMorph wrote:Well, Tales of Vesperia did it, I think? Or did they have an in-house developed method to rendering "anime" characters in 3D? The biggest problem I see with this is perspective. Old "3D" games solved this by making certain sprites always face the player character, no matter how you moved around them. I was thinking, maybe certain conversations can be done like this, you know, hand-drawn, with little room to move and making the NPC face the player at all times. This way you don't have to worry about your models looking stupid from certain angles, or have to worry about transiting drawn characters to 3D.
Example: Harry's room. It's basically a small hallway, with Harry in the middle, tools in the background, and player standing in the foreground. Now, this is the place where most dialogues with Harry will be carried out. You make a frontal projection of Harry, viewable from 45 degrees, and you're set. Same with Mika, in her booth. Upper torso, 150 degrees (or less?). Done.
Now, this could be carried out with a test scenario, you already have a WIP of Harry's room, as well as his head, all you gotta do is make that head look good from the front, test it out and see what it looks like. Teaser trailer of a dialogue, baby!
Oh yeah, if you think some ideas sound a little retarted, or if I'm burrowing too deep into your developing mechanics, feel free to tell me to back off. I'm a bit clingy when it comes to everything Snatcher related...yessss...*drool*
AwwwArtemio wrote:I love the way Metal grabs the pizza. I have an African gray, and that is almost exactly the way he grabs stuff.
yes I think your RIG will be able to run it MAXED OUT!BlackChaos wrote:im buyin Crysis Warhead just to play this... my pc should be able to run it ... correct me if im wrong my rig is
AMD Athlon X64 4000+ X2 clocked at 2.1 ghz .
ATI Radeon HD 4350 512 MB
2GB DDR2 Ram
Windows Vista Home Premium 32-bit .(Changing Back To XP Soon ... gotta get a dvd r)
can't wait to see this.
AMAZING work so far ash.
You're MIGHTY welcome and thanks, Ash! It's truly an honorel_ash wrote:BTW : I can't thank Project_Noah enough....FUCKING AMAZING WORK!!!