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Re: The "SNATCHER" MOD ***UPDATED 7-29-09*** Cell Shader Test
Posted: Sun Aug 09, 2009 8:32 am
by Kerm
el_ash wrote:
I REALLY have to change ot edit the posts on here, and change the MAIN page of this thread to save people some money....
GOOD NEWS TO ALL : YOU NO LONGER NEED TO BUY CRYSIS OR CRYSIS WARHEAD TO PLAY THIS MOD ANYMORE!
The MOD now runs on the "Crysis Wars" Engine.
CRYSIS WARS IS %100 FREE FOR DOWNLOAD IF YOU ARE ONLY PLAYING MODS!!!
GET IT HERE : http://www.fileplanet.com/192494/190000 ... Wars-Trial
And download the latest patch (currently 1.5)
Awesome! I guess the only thing I will need now is a new computer.

Re: The "SNATCHER" MOD ***UPDATED 7-29-09*** Cell Shader Test
Posted: Sun Aug 09, 2009 10:12 am
by XenoMorph
Ooh, concept art!
Boy, I am delight.
It almost feels like a real game now

Oh man oh man, we're in for AWESOME! God shouldn't have too much beer when typing with a netbook. These mini-keyboards are a drag (took me 5 mins to type all this shit). Where the hell are those cell-shading demos, hmm?
Re: The "SNATCHER" MOD ***UPDATED 7-29-09*** Cell Shader Test
Posted: Sun Aug 09, 2009 5:09 pm
by BlackChaos
Well...
Now that its free this will be sweet.
but , this mod is a big HOLY Shizzle .
it looks friggin sweet.
Re: The "SNATCHER" MOD ***UPDATED 7-29-09*** Cell Shader Test
Posted: Sun Aug 09, 2009 7:04 pm
by el_ash
XenoMorph wrote:Ooh, concept art!
Boy, I am delight.
It almost feels like a real game now

Oh man oh man, we're in for AWESOME! God shouldn't have too much beer when typing with a netbook. These mini-keyboards are a drag (took me 5 mins to type all this shit). Where the hell are those cell-shading demos, hmm?
Well I've been
UBER busy lately man...
I've been doing some
Graphics Design work for a few MOD teams...
I'm working on "
Spectrum : Colours of War", And "
Edge of Darkness" (my programmer Vigilante's MOD).
I was also testing out the 64-bit SDK tools and Sandbox 2 as well as Winblows 7 in prep for a 64-bit version of the MOD.
Trust me...
I want to see a "Cell Shading" demo just as bad as you do....only difference is it's my task to make it happen...LOL!

But I won't have a "Cell Shading" demo of any kind made until I have at least a finished model in-game functioning and animated/UVW mapped etc.
I was mearly "testing" the shader and it's effects out for future possible use. Since I'm not sure how it will work on a fully textured and animated model.
But I WILL have a demo when the time comes...
And I plan on doing some kind of "Test" demo releases that you can play if you have a copy of "Crysis Wars".....but that is a long way off at this point

Re: The "SNATCHER" MOD ***UPDATED 7-29-09*** Cell Shader Test
Posted: Mon Aug 10, 2009 9:57 am
by Henry Spencer
If anything, that's good news that you're working on other stuff as well, since that way, you can gain even more experience points when you get around to perfecting your baby (Snatcher).
And Noah's artwork, wow, just WOW! I love how you adapted your art style and how it looks different from the previous artworks you did on your deviant account of Snatcher. Looks like official concept art. I'd love to see one like they do with a lot of game projects; illustrations of the characters looking happy, sad, thinking, angry, neutral etc.
Re: The "SNATCHER" MOD ***UPDATED 7-29-09*** Cell Shader Test
Posted: Mon Aug 10, 2009 10:05 pm
by Project_Noah
Henry Spencer wrote:And Noah's artwork, wow, just WOW! I love how you adapted your art style and how it looks different from the previous artworks you did on your deviant account of Snatcher. Looks like official concept art. I'd love to see one like they do with a lot of game projects; illustrations of the characters looking happy, sad, thinking, angry, neutral etc.
Thanks! As for character expressions, I'll definitely be doing alot of those too

Re: The "SNATCHER" MOD ***UPDATED 7-29-09*** Cell Shader Test
Posted: Sat Aug 29, 2009 4:36 pm
by el_ash
Well I really appreciate the community of Snatcher fans here!
So I figured I'd give you an exclusive look at some of the things I'll be adding to my MODdb page in the next few weeks.
I've been working on my modeling skills lately, So today I'm showing some of my progress with the "Metal" model, and some other stuff.
I'm re-building "Metal" peice by peice, and doing the same with the levels and architecture as well.
I have also herd from Vigilante, and the word is the "Dialog System" is basically completed!
I'll be working with Vig over the next few weeks to implement the system and get it working properly, so I'll have more info soon.
Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 8-29-09***
Posted: Sun Aug 30, 2009 12:44 pm
by Project_Noah
Oh my fucking GOD!
Those are awesome, Ash!
As for the new concept art, it's forthcoming!
Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 8-29-09***
Posted: Fri Sep 04, 2009 5:08 pm
by el_ash
I just got done updating my MODdb page with TONS of new images!
BTW: Project_Noah, You are mentioned in the news post on the MODdb page! (it's gotta clear first, might be a day or 2).
Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 9-04-09***
Posted: Tue Oct 13, 2009 3:55 pm
by el_ash
Here's a taste of the update coming to the MODdb Page this weekend...
I'm nearly done with ALL of the Items and Evidence from the Sega CD Version of the game, the texure and graphics design work will change as the work progresses.
I'm still working hard behind the scenes on a lot of different things....

Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 10-13-09***
Posted: Sun Oct 18, 2009 10:58 am
by el_ash
New Tease
Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 10-18-09***
Posted: Wed Nov 18, 2009 10:44 pm
by el_ash
Another month down, another update...
I haven't had much time lately with finals coming up and the semester coming to an end soon, so I've just been working on more of the Item and Evidence Props.
So here are 2 NEW shots for now, I'll be updating my MODdb page with more images sometime soon...
Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 11-18-09***
Posted: Wed Nov 18, 2009 11:05 pm
by Project_Noah
Looking great, bro!

Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 11-18-09***
Posted: Thu Nov 19, 2009 3:57 pm
by XenoMorph
Long time, no see.
Just got on a decent connection after a long hiatus, I like what I see! It's the little things, seeing something like this cheers me up after eating beans and corn for the last 2 weeks.
East African food... Jesus...
Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 11-18-09***
Posted: Mon Nov 30, 2009 11:37 am
by Henry Spencer
Napoleon's Brandy looks so lifelike...wow.
I'm loving the look of all of this. I like what you've done with the accessories. Metal Gear is looking sharper all of the time. Keep working your magic.
Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 11-18-09***
Posted: Wed Dec 02, 2009 1:03 am
by el_ash
thanx guy's!
BTW : The bottle is modeled after the Snatcher image and the closest looking real bottle of Napoleon Brandy...
For now the labels are my re-creations of the real thing until I can get a hold of a bottle and scan it! (after I drink it all)
All I have left to do for the Items and Evidence is the "Masks" you can buy at Plato's Cavern, and some tweaking of the current models.
I hope you are also checking out
http://www.moddb.com/mods/the-snatcher-mod as well?
(I only post 1/4 of the material here, because the Moddb page is basically the official site for the Snatcher MOD)
I'm still working on other things behind the scenes, so there will be more to come!
Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 11-18-09***
Posted: Mon Dec 14, 2009 1:31 am
by el_ash
Ah damnit! It's 1:30am, I'm the only member online right now....and I can't stop myself!
I figured I'd post some of what will be included in my Christmas Update here now

(instead of waiting until Christmas Day! for my updates to Crymod and MOddb)
So here's an updated look at JHQ's Front Lobby, JHQ's Shooting Range, and a look at some of the re-modeling I'm doing.
ALL the images are still early works in progress (obviously)...
But I'm starting to reach the "Peak" of set-up and design within the SandBox2 with using low poly "Solids".
So ALL of the level work is going to be re-modeled in MAX (a real modeling program) soon, as the process is picking up speed.
I should have a little more to post here on Christmas...
Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 12-14-09***
Posted: Mon Dec 14, 2009 6:11 am
by StreetTrash
Looks like it's really coming along nicely since the last time I've viewed this thread. The lobby looks incredible so far. You're doing an amazing job. Great work.
Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 12-14-09***
Posted: Tue Dec 15, 2009 3:28 am
by MunirBinJulaihi
I really like the Metal Gear Mk.II model and the SUNSCREEN model.
But I like the Metal Gear Mk.II model, even without the textures. He's cute.

Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 12-14-09***
Posted: Sat Dec 26, 2009 11:58 am
by el_ash
I hope everyone enjoyed a nice Christmas?
I have posted my update to my MODdb page, and I have a NEW "Teaser" video up on Youtube!
The "Teaser" shows nearly ALL of the "Level/Map" work I've done up until a few weeks ago.
Most of the footage hasn't been released before, but not ALL of the levels are represented (but i show like a dozen of them)
Snatcher MOD - Locations "Teaser" :
Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 12-26-09***
Posted: Tue Dec 29, 2009 6:16 pm
by MunirBinJulaihi
I only have one word for this;
"WOW!"
I mean, you did all those maps by yourself! These are the maps that will be on my favorite list;
1.) Anton Plaza
2.) Outside Gillian's Apartment
3.) Plato's Cavern
4.) Junker HQ Building
5.) Outside Junker HQ Building
Speaking of SNATCHER mod, right now I'm working on some voice clips. I already ripped all of the voice including the SFXs, just that I need to arrange 'em properly and put them in folders and right now, I'm working on a scripts. Need to listen to the audios, and then write on my TextEdit. Just wanna help you out, y'know.

Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 12-26-09***
Posted: Tue Dec 29, 2009 11:59 pm
by el_ash
MunirBinJulaihi wrote:
Speaking of SNATCHER mod, right now I'm working on some voice clips. I already ripped all of the voice including the SFXs, just that I need to arrange 'em properly and put them in folders and right now, I'm working on a scripts. Need to listen to the audios, and then write on my TextEdit. Just wanna help you out, y'know.

I took care of all those kinds of tasks years ago....
I even transcribed ALL of the speaking parts in the entire game to text, and a ton of other random shit.
(got my own special little text dump...LOL!)
Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 12-26-09***
Posted: Wed Dec 30, 2009 12:43 pm
by MunirBinJulaihi
el_ash wrote:I took care of all those kinds of tasks years ago....
I even transcribed ALL of the speaking parts in the entire game to text, and a ton of other random shit.
(got my own special little text dump...LOL!)
Oh, I see. xD
Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 12-26-09***
Posted: Wed Dec 30, 2009 8:37 pm
by el_ash
MunirBinJulaihi wrote:el_ash wrote:I took care of all those kinds of tasks years ago....
I even transcribed ALL of the speaking parts in the entire game to text, and a ton of other random shit.
(got my own special little text dump...LOL!)
Oh, I see. xD
I definately appreciate the offer though!
I'm only in need of some C++/LUA Coders/Programmers who know the CryEngine 2/SandBox 2 really...
But you can visit the Snatcher MOD Community thread here in the forums.
Re: "SNATCHER" A Crysis Wars MOD ***UPDATED 12-26-09***
Posted: Wed Mar 03, 2010 9:55 am
by el_ash
I apologize for the lack of updates recently...
I've been held down by school majorly this semester (I HATE MATH!), and I've been working on some other projects including this :
viewtopic.php?f=3&t=2663
I will be resuming my work fulltime on the MOD soon, and most likely by Spring Break (April), or at the end of this semester (May).