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Re: Current Project Status (1/14/09): Alpha Testing

Posted: Thu Feb 12, 2009 10:30 am
by Marc
NASAchusetts wrote:
Jack Stern wrote:My mistake, PS1 can't handle component. You could use the Swap Magic cd version and use it on the ps2 with component.
Actually, the swap magic cd version cannot boot PSX games. The only way to play it on the PS2 would be to modify or use breaker pro. To my knowledge, breaker pro works on the PS2 and PS1 but not the new slim PS2.
I used to use Breaker Pro on my slim PS2 (made in 2005).

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Thu Feb 12, 2009 1:31 pm
by RMF
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Re: Current Project Status (1/14/09): Alpha Testing

Posted: Thu Feb 12, 2009 1:41 pm
by khmr33
OK, cool. I'll probably stick with S-Video then on my SCPH-1001. Which returns to another question... boot disc, swap trick, or can you even find a PS1 mod chip anymore?

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Thu Feb 12, 2009 1:52 pm
by RMF
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Re: Current Project Status (1/14/09): Alpha Testing

Posted: Thu Feb 12, 2009 2:53 pm
by Ghaleon
You can find Saturn mod chips online still, so I'm sure you can get PSX ones pretty cheap. Mine was $15 in 1998 :P so I doubt a stealth one today would be more than that. They're really easy solder jobs too.

khmr33: Your DC setup sounds cool but DC 3s is not very good. Now that CPSIII is emulated (aaaand you can play it online over GGPO/2Df) you'd be better off just hooking a PC up for fighters.

edit: regarding SCART -- I have my Genesis running through a box that inputs SCART and outputs component. I think you can use something like that for any games system, but then you won't have audio unless the SCART cable has a separate dongle thing with audio outs, like this: http://www.amazon.co.uk/Pro-Play-PSX-Sc ... B000058EJT

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Thu Feb 12, 2009 3:14 pm
by Stratoslava
RMF wrote:I live in the UK and use my PAL PS1 via scart (RGB). It's the best image you are going to get from a PS1. It's worth noting that by best I mean sharpest. But sharpest isn't necessarily better as it highlights all the jaggies and nasty shading methods the PS1 uses. This is even more noticeable on a LCD/plasma, I find PS1 games look best on a regular CRT TV - 'softens' the image. Don't get hung up on the scart/svideo/component subject as it really doesn't make any difference as the games resolution is considerable less than regular tv and besides the average jo without bionic vision wouldn't care, just enjoy the game!

khmr33 - A chipped PAL PS1 playing a jap game outputs NTSC (60hz) but 99% of our TVs can handle NTSC so the image is fine - these days.
I had a pal & modded PS1, and all the games I had where in NTSC. It worked flawlessly. (I did have some issues playing PAL ones, not from the console but from the tv... and all I had to do was rescanning the AV with the remote control)

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Fri Feb 13, 2009 8:59 am
by khmr33
Oh good, I suppose the PAL/NTSC problems were alot worse back in the day. (You guys would have to tell us which day that is though, my facts are clearly foggy).

Ghaleon, I bet the Genesis looks pretty good through SCART... I gave up on trying to make my Gen1 Genesis & Frontloader Sega CD look good a long time ago. Kega Fusion works so well, I can't even justify hooking the system up anymore. I should really get a couple of USB Saturn pads to play my emu stuff though... the PC X360 controller works but only so well.

I'm also very curious as to the differences between the DC and CPSIII SFIII 3rd Strike. I tried looking up info but most places just say "arcade perfect" or if there are any complaints at all it's the change in resolution which can changed on boot up. I don't want to steer the thread too far off topic, so PM me if you think it's appropriate. I figure we'll be back on topic after the next status update.

I suppose I could add a PC to my little arcade experiment. It would mean I'd have to either modify my existing DC sticks to operate as DC and USB PC controllers (if that's possible) or get two more DC sticks and gut them for PC use. I built the frame for the sticks to hold as close as possible so they wouldn't scoot around. Once I finish the base, which will be weighted, the controllers won't move at all. The base will replace that shelf in the setup picture, though I'm going to include at least one shelf for drinks and maybe move the speakers inside. I'll move on to design a cabinet for the monitor after that's done (should clean the house first though, heh).

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Fri Feb 13, 2009 11:55 am
by RMF
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Re: Current Project Status (1/14/09): Alpha Testing

Posted: Fri Feb 13, 2009 12:49 pm
by Stratoslava
That's kinda cool...
but how's a dc arcade stick & Street Fighter 3rd strike related to Policenauts?

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Fri Feb 13, 2009 1:15 pm
by Marc
Yes, please stay on-topic, guys. Just because there isn't any news at the moment doesn't make the thread open game.

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Fri Feb 13, 2009 1:22 pm
by khmr33
No worries... this was being discussed at the same time as a couple of other subjects which were related. We can continue the rest of it in PM or off topic. All of my other concerns had been addressed already so thank you for that.

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Sat Feb 14, 2009 6:26 pm
by akor1108
Happy Valentine's Day!

I love yous and thanks yous for doings this.

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Sat Feb 14, 2009 8:19 pm
by slowbeef
akor1108 wrote:Happy Valentine's Day!

I love yous and thanks yous for doings this.
I love you too, akor1108.

20 bugs to go.

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Sun Feb 15, 2009 5:37 am
by XenoMorph
20 more holes in my soul left to close up... Then Hideo Kojima produced gaming bliss.

On a related note, any good psx emulators for OS X? I just bought a macbook and it would be great to be able to play policenauts on the fly :)

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Sun Feb 15, 2009 9:06 am
by akor1108
thanks for lovings meez.

it only makes me want to pay for this project more.

I'll name the next undiscovered species that I will maybe discover someday after this site. junkherqusliowbeef

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Sun Feb 15, 2009 9:12 am
by Pizuz
XenoMorph wrote:20 more holes in my soul left to close up... Then Hideo Kojima produced gaming bliss.

On a related note, any good psx emulators for OS X? I just bought a macbook and it would be great to be able to play policenauts on the fly :)
Well, pSXauthor promised that a friend of his would work on a Mac port of his emulator. Dunno when that is gonna happen, though. In the meantime you can get a Macintosh port of PCSX on this site (not Richard Bannister's one, as I falsely stated, earlier), which might be able to run the game. Oh, and this "release" dates back to 2005, so it'll probably be PowerPC, only. Good luck for all those Intel users (including myself) trying to make that thing run at acceptable speeds through Rosetta...

There will be a definitive emulation guide once the patch is out, anyway.

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Sun Feb 15, 2009 11:46 am
by d to the p
representing 913, 816, and 722 hurr:

Been waiting for this one for a few bullets now. It warms my heart to know that a few benevolent souls are making this happen. I can only guess at their true motivation - perhaps global dekonstruktion, 'long live the new flesh', covert brainwave distortion - no one can say for sure. Regardless of their underlying maniacal schemes, I consider myself grateful. Oddly enough my neighbor is glad as well. We're behind you entirely, so keep up the good work!

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Sun Feb 15, 2009 3:23 pm
by hyperblue
Pizuz wrote:
XenoMorph wrote:20 more holes in my soul left to close up... Then Hideo Kojima produced gaming bliss.

On a related note, any good psx emulators for OS X? I just bought a macbook and it would be great to be able to play policenauts on the fly :)
Well, pSXauthor promised that a friend of his would work on a Mac port of his emulator. Dunno when that is gonna happen, though. In the meantime you can get a Macintosh port of PCSX on this site (not Richard Bannister's one, as I falsely stated, earlier), which might be able to run the game. Oh, and this "release" dates back to 2005, so it'll probably be PowerPC, only. Good luck for all those Intel users (including myself) trying to make that thing run at acceptable speeds through Rosetta...

There will be a definitive emulation guide once the patch is out, anyway.
Best Results via Windows BootCamp or VM:
Being on a Mac as well, the best thing I can suggest is to use is Bootcamp and run Windows XP via a dual boot. Otherwise, you can install this Application http://www.vmware.com/products/fusion/ and launch a Windows PSX emulator from your Dock. Both options require you to install Windows XP though.

Get it Running on a Mac:
There is a beta of a universal binary of PCSX located here: http://www.insanelymac.com/forum/index. ... opic=26827
If you have a G5, that's another story, PCSX should run fine: http://pcsx.gpost.dk/download.php
And, of course, you'll need a BIOS (not my files): http://rapidshare.com/files/19825770/scph1000.zip

Note: I can say, right off the bat with PCSX that the video studders like crazy when reading video files directly off the CD. What I did to fix this is I made a disc image of the PSX CD and mounted it using Toast's "Mount Disc Image..." option from Toast's "Ulities" menu.

Bonus: You can now use your PS3 gamepad via the USB port with PCSX.
http://rapidshare.de/files/40995008/driver.tar.bz2.html
Instructions: 1.) Connnect sixaxis to usb port
2.) Run sixaxis-init: if the program finds and initializes the sixaxis gamepad, press PS button.
3.) Go to the Preferences of PCSX and configure the button mapping.

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Mon Feb 16, 2009 9:51 am
by akor1108
so I got a computer-to-monitor "replacement cable" and the picture is excellent on my hdtv.

i can now play Policenaut's emulated on my computer and see it on the tv. I'm all set for the patch!

Keep up the goodwork slowbeef and crew. no offense, Slowbeef honestly got this project back on its feet.

but thanks for all of you for never giving up on the project.

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Mon Feb 16, 2009 2:22 pm
by slowbeef
I promised you guys a better status update on or around Valentine's Day, huh?

Well, I don't really have one. The road to Beta is longer than I thought it would be - mainly because all the little detail stuff is turning out somewhat ugly. Adding/removing menu options for example, is a lot uglier than actually translating them (which is unexpected because translating them was pretty ugly, too.)

We're at 19 things to beta, which is nice.

What can I say? Konami stuff is notoriously difficult to romhack for a reason. I wish I'd found that out before I agreed to do this. ;)

At any rate, yeah, we're still working on it - I'd say we're about three weeks out to getting that list to zero. Maybe. I dunno. It's difficult, but we're doing what we can.

Fun fact - earlier, someone had asked "Will the hack be finished by the time this page hits 100?"

I'd told Artemio that I wanted to say "Absolutely" and then have him lock the thread on page 99.

*drum clap*

Maybe by page 120.

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Mon Feb 16, 2009 8:08 pm
by Stratoslava
slowbeef wrote:Fun fact - earlier, someone had asked "Will the hack be finished by the time this page hits 100?"

I'd told Artemio that I wanted to say "Absolutely" and then have him lock the thread on page 99.

*drum clap*

Maybe by page 120.

You know... I went on holidays, around page 90 or less. I really thought the same thing!. In that time, overall progress just went like "BOOM!", I even regretted (so sorry if the verb is misconjugated) to forget my policenauts' copy at home! haha

Anyways... 19 bugs to go! yay!

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Mon Feb 16, 2009 9:38 pm
by slowbeef
Make that 17.

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Mon Feb 16, 2009 9:38 pm
by 8bitsonic
slowbeef wrote:Make that 17.
Sweet Jews for Jesus!

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Tue Feb 17, 2009 9:46 am
by akor1108
let's hope it's not the end of the world yet.

we gots to gets this patch!

thanks again.

"make that 17" teehee! I laugh.

Re: Current Project Status (1/14/09): Alpha Testing

Posted: Tue Feb 17, 2009 8:06 pm
by fairuza
since about november or december i've been thinking a patch will be released around april 1st at the rate things are progressing. except if it was released on april 1st no one would believe it. :)