Was that ever confirmed, or is it just assumed?Snake700 wrote:since the movie is based on MGS1
Another report on the MGS movie
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Hm, most of the people played MGS without even knowing about MG and MG2:S (I'm one of those), and they still liked MGS a lot (me also), so I think the MGS plot doesn't necessarily need the knowledge from the first 2 games. It adds a lot and makes you play MGS in a diferent way, but played alone, it's still great.shidoni wrote:I agree... It looses tons of weight, connotation wise...Skycladiana wrote:...that's really too bad, considering that MGS1 doesn't really make that much sense without knowing how the previous two parts of the story went down.
Btw, having already beat MG and MG2:S, I played MGS after those and it felt like some of the "inovations" we see, all fade away because they were already used in '87. And not only about the mechanics of the game, plot-wise too (the plot-twists have something similar).
"I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-kiri Rock. I need scissors! 61!"
MGS1 is like a entirely new start on the MGS series. You don´t need to know about MG1 & MG2:SS to enjoy MGS1. I´m wonderying which ending they are going to choose thoughshidoni wrote:I agree... It looses tons of weight, connotation wise...Skycladiana wrote:...that's really too bad, considering that MGS1 doesn't really make that much sense without knowing how the previous two parts of the story went down.
What?
Say what say what one more time i dare i double dare you mother f##### say what one more god damm time
from Pulp Fiction
Say what say what one more time i dare i double dare you mother f##### say what one more god damm time
from Pulp Fiction
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Agreed, but...ShinjiPG wrote:Hm, most of the people played MGS without even knowing about MG and MG2:S (I'm one of those), and they still liked MGS a lot (me also), so I think the MGS plot doesn't necessarily need the knowledge from the first 2 games. It adds a lot and makes you play MGS in a diferent way, but played alone, it's still great.shidoni wrote:I agree... It looses tons of weight, connotation wise...Skycladiana wrote:...that's really too bad, considering that MGS1 doesn't really make that much sense without knowing how the previous two parts of the story went down.
Btw, having already beat MG and MG2:S, I played MGS after those and it felt like some of the "inovations" we see, all fade away because they were already used in '87. And not only about the mechanics of the game, plot-wise too (the plot-twists have something similar).
The tapes... They couldn't possibly put that much information into the movie...
Man, it'd be cool if they based the movies on the first two Metal Gear games... I think it'd be stories alot of metal gear fans need elaborating on...
Too bad that wouldn't work if you watch it at home, but man... that would be so powerful to watch I would probably geek-scream something at the theater xDOsiris wrote:Someone on another forum (I think) wondered if Campbell will have a "Everyone leave the theater now!" kind of 4th wall-breaking line. :eek:
Well... if he said my signature, I would die, lol.
Btw, seriously, it would be great if they implemented some kind of codec scenes. I think someone mentioned this already, but they are, in fact, 30% or 40% of the game(s).
"I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-kiri Rock. I need scissors! 61!"
They can just have action during codec talks instead of codec onscreen, which would be like the real-game footage slapped in the movie ver of House of the Dead. It's bad enough in MGS2 when they got lazy about cutscenes and just gave you two-hour conversations through codec.
Big Boss: "Snake! Turn off your DVD player immediately!"
Big Boss: "Snake! Turn off your DVD player immediately!"
BIG BOSS
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In gaming, 4th wall breaking is appreciated, called incredibly clever and original. In film making, it's sighed at, called silly and campy.
The best I've seen it done in film making is in End Of Evangellion, when in a very important speech, it cuts from anime into live-action footage. At one point it shows a theatre full of people. It really hits home that the points being mentioned are supposed to relate to the filmgoers. It's not anywhere as fun or direct as a character actually talking to someone in the theatre, though.
The best I've seen it done in film making is in End Of Evangellion, when in a very important speech, it cuts from anime into live-action footage. At one point it shows a theatre full of people. It really hits home that the points being mentioned are supposed to relate to the filmgoers. It's not anywhere as fun or direct as a character actually talking to someone in the theatre, though.
Yeah, that scene is very nice. Also, in the same vein, there's Persona, way older and live-action.87th wrote:The best I've seen it done in film making is in End Of Evangellion, when in a very important speech, it cuts from anime into live-action footage. At one point it shows a theatre full of people. It really hits home that the points being mentioned are supposed to relate to the filmgoers. It's not anywhere as fun or direct as a character actually talking to someone in the theatre, though.
But there are some "breaking the 4th wall" + "character talking to the audience" that work very well, like Le Fabuleux Destin d'Amélie Poulain.
There are a lot of experimental and avant-garde films that explore this technique, and some are very interesting. The thing works, it just needs to be well applied. Commonly, in most known films, "breaking the 4th wall" only comes with humor/comedy and that doesn't work very well (looks silly, campy, etc).
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What, the picture with the Jack Nicholson character surrounded by many guests? That's not really "breaking the 4th wall", I guess.Henry Spencer wrote:It happens to a great extent in The Shining with its ending, surely everyone remembers that? One of the greatest moments of film ever!
I really love The Shining and I don't think I'm missing anything there :S
Oh, but Kubrick definetely has a MAJOR break of the 4th wall in 2001: A Space Odyssey. That's top-class stuff.
But I think this would be hoping too much, given the possibilities for the crew/cast for MGS movie xD
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Oh, the clapping! I forgot that, lol xDHenry Spencer wrote:Um, yeah, it is breaking the fourth wall, he is saying we, the audience are the guests in the picture, and the clapping noise is meant to be us, enjoying the film and that. It's more of a subtle way of breaking the fourth wall; it doesn't have to be right in your face for it to do that.
Yeah, that's it indeed.
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They're clones; they can't have different actors playing clones, unless those actors happen to be identical twins.Henry Spencer wrote:If anything, I would prefer Keifer as Solidus, it would definitely add a certain twist to his roles he is constantly playing as of late! Keifer's far better then that typecasting.
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That may be so, but he did mention that the two Snake's would be brothers and that they may not be twins anymore, I would get you the interview for it, but I really cannot remember which one it was, it was a very early one; just after the MGS movie was confirmed at E3. If anyone can back me up on this, please do so with a link.
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Having to find two actors that look alike enough to be plausible brothers would narrow down choices, they'd be better off sticking with clones.
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