Page 2 of 3
Posted: Wed Feb 14, 2007 6:28 pm
by 87th
Snake700 wrote:since the movie is based on MGS1
Was that ever confirmed, or is it just assumed?
Posted: Wed Feb 14, 2007 6:35 pm
by badfex
Probably assumed, like some people assumed uwe boll was directing xD
Posted: Wed Feb 14, 2007 7:04 pm
by Marc
A press release I saw somewhere had a 1 paragraph description of the movie's plot, and it was the same as MGS1.
Posted: Wed Feb 14, 2007 10:29 pm
by Skycladiana
...that's really too bad, considering that MGS1 doesn't really make that much sense without knowing how the previous two parts of the story went down.
Posted: Thu Feb 15, 2007 12:06 am
by shidoni
Skycladiana wrote:...that's really too bad, considering that MGS1 doesn't really make that much sense without knowing how the previous two parts of the story went down.
I agree... It looses tons of weight, connotation wise...
Posted: Thu Feb 15, 2007 3:27 am
by ShinjiPG
shidoni wrote:Skycladiana wrote:...that's really too bad, considering that MGS1 doesn't really make that much sense without knowing how the previous two parts of the story went down.
I agree... It looses tons of weight, connotation wise...
Hm, most of the people played MGS without even knowing about MG and MG2:S (I'm one of those), and they still liked MGS a lot (me also), so I think the MGS plot doesn't necessarily need the knowledge from the first 2 games. It adds a lot and makes you play MGS in a diferent way, but played alone, it's still great.
Btw, having already beat MG and MG2:S, I played MGS after those and it felt like some of the "inovations" we see, all fade away because they were already used in '87. And not only about the mechanics of the game, plot-wise too (the plot-twists have something similar).
Posted: Thu Feb 15, 2007 7:39 am
by Snake700
shidoni wrote:Skycladiana wrote:...that's really too bad, considering that MGS1 doesn't really make that much sense without knowing how the previous two parts of the story went down.
I agree... It looses tons of weight, connotation wise...
MGS1 is like a entirely new start on the MGS series. You don´t need to know about MG1 & MG2:SS to enjoy MGS1. I´m wonderying which ending they are going to choose though
Posted: Thu Feb 15, 2007 10:00 am
by Ghaleon
Everything that happened in MG1 & MG2 is revealed over the course of the game in MGS. It's clear to me that Kojima designed it on purpose assuming most people had not've played the MSX vers. Considering he retconned the Big Boss/Solid Snake relationship in MGS, too...
Posted: Thu Feb 15, 2007 10:36 am
by shidoni
ShinjiPG wrote:shidoni wrote:Skycladiana wrote:...that's really too bad, considering that MGS1 doesn't really make that much sense without knowing how the previous two parts of the story went down.
I agree... It looses tons of weight, connotation wise...
Hm, most of the people played MGS without even knowing about MG and MG2:S (I'm one of those), and they still liked MGS a lot (me also), so I think the MGS plot doesn't necessarily need the knowledge from the first 2 games. It adds a lot and makes you play MGS in a diferent way, but played alone, it's still great.
Btw, having already beat MG and MG2:S, I played MGS after those and it felt like some of the "inovations" we see, all fade away because they were already used in '87. And not only about the mechanics of the game, plot-wise too (the plot-twists have something similar).
Agreed, but...
The tapes... They couldn't possibly put that much information into the movie...
Man, it'd be cool if they based the movies on the first two Metal Gear games... I think it'd be stories alot of metal gear fans need elaborating on...
Posted: Thu Feb 15, 2007 11:06 am
by Marc
Someone on another forum (I think) wondered if Campbell will have a "Everyone leave the theater now!" kind of 4th wall-breaking line. :eek:
Posted: Thu Feb 15, 2007 12:26 pm
by ShinjiPG
Osiris wrote:Someone on another forum (I think) wondered if Campbell will have a "Everyone leave the theater now!" kind of 4th wall-breaking line. :eek:
Too bad that wouldn't work if you watch it at home, but man... that would be so powerful to watch I would probably geek-scream something at the theater xD
Well... if he said my signature, I would die, lol.
Btw, seriously, it would be great if they implemented some kind of codec scenes. I think someone mentioned this already, but they are, in fact, 30% or 40% of the game(s).
Posted: Thu Feb 15, 2007 12:36 pm
by Ghaleon
They can just have action during codec talks instead of codec onscreen, which would be like the real-game footage slapped in the movie ver of House of the Dead. It's bad enough in MGS2 when they got lazy about cutscenes and just gave you two-hour conversations through codec.
Big Boss: "Snake! Turn off your DVD player immediately!"
Posted: Thu Feb 15, 2007 12:42 pm
by ShinjiPG
Well, they could just put a little scene at the begining of the movie. It could be a great intro.
Hm, what if it was a Blu-Ray player? xD
Posted: Thu Feb 15, 2007 12:45 pm
by Henry Spencer
Imagine Psycho Mantis 'reading people's minds', it would be a great way of implementing jokes into breaking the fourth wall, like for instance tell the person on the back row seat to be quiet etc.

Posted: Thu Feb 15, 2007 3:16 pm
by 87th
In gaming, 4th wall breaking is appreciated, called incredibly clever and original. In film making, it's sighed at, called silly and campy.
The best I've seen it done in film making is in End Of Evangellion, when in a very important speech, it cuts from anime into live-action footage. At one point it shows a theatre full of people. It really hits home that the points being mentioned are supposed to relate to the filmgoers. It's not anywhere as fun or direct as a character actually talking to someone in the theatre, though.
Posted: Thu Feb 15, 2007 4:03 pm
by ShinjiPG
87th wrote:The best I've seen it done in film making is in End Of Evangellion, when in a very important speech, it cuts from anime into live-action footage. At one point it shows a theatre full of people. It really hits home that the points being mentioned are supposed to relate to the filmgoers. It's not anywhere as fun or direct as a character actually talking to someone in the theatre, though.
Yeah, that scene is very nice. Also, in the same vein, there's Persona, way older and live-action.
But there are some "breaking the 4th wall" + "character talking to the audience" that work very well, like Le Fabuleux Destin d'Amélie Poulain.
There are a lot of experimental and avant-garde films that explore this technique, and some are very interesting. The thing works, it just needs to be well applied. Commonly, in most known films, "breaking the 4th wall" only comes with humor/comedy and that doesn't work very well (looks silly, campy, etc).
Posted: Thu Feb 15, 2007 4:30 pm
by Henry Spencer
It happens to a great extent in The Shining with its ending, surely everyone remembers that? One of the greatest moments of film ever!
Posted: Fri Feb 16, 2007 3:58 am
by ShinjiPG
Henry Spencer wrote:It happens to a great extent in The Shining with its ending, surely everyone remembers that? One of the greatest moments of film ever!
What, the picture with the Jack Nicholson character surrounded by many guests? That's not really "breaking the 4th wall", I guess.
I really love The Shining and I don't think I'm missing anything there :S
Oh, but Kubrick definetely has a MAJOR break of the 4th wall in 2001: A Space Odyssey. That's top-class stuff.
But I think this would be hoping too much, given the possibilities for the crew/cast for MGS movie xD
Posted: Fri Feb 16, 2007 5:22 am
by Henry Spencer
Um, yeah, it is breaking the fourth wall, he is saying we, the audience are the guests in the picture, and the clapping noise is meant to be us, enjoying the film and that. It's more of a subtle way of breaking the fourth wall; it doesn't have to be right in your face for it to do that.
Posted: Sat Feb 17, 2007 10:36 am
by ShinjiPG
Henry Spencer wrote:Um, yeah, it is breaking the fourth wall, he is saying we, the audience are the guests in the picture, and the clapping noise is meant to be us, enjoying the film and that. It's more of a subtle way of breaking the fourth wall; it doesn't have to be right in your face for it to do that.
Oh, the clapping! I forgot that, lol xD
Yeah, that's it indeed.
Posted: Mon Feb 19, 2007 6:31 pm
by Squallidus
Henry Spencer wrote:If anything, I would prefer Keifer as Solidus, it would definitely add a certain twist to his roles he is constantly playing as of late! Keifer's far better then that typecasting.
They're clones; they can't have different actors playing clones, unless those actors happen to be identical twins.
Posted: Tue Feb 20, 2007 11:47 am
by Henry Spencer
I think Kojima said a whole back, there would be some changes to the plotline to make it fit for the film.
Posted: Tue Feb 20, 2007 1:21 pm
by 87th
Getting rid of the whole Les Enfantes Terribles thing would be a pretty big change, though (It would also remove any chance of a Snake Eater film).
Posted: Tue Feb 20, 2007 1:54 pm
by Henry Spencer
That may be so, but he did mention that the two Snake's would be brothers and that they may not be twins anymore, I would get you the interview for it, but I really cannot remember which one it was, it was a very early one; just after the MGS movie was confirmed at E3. If anyone can back me up on this, please do so with a link.
Posted: Tue Feb 27, 2007 11:59 pm
by Squallidus
Having to find two actors that look alike enough to be plausible brothers would narrow down choices, they'd be better off sticking with clones.